Basil_Bottletop Posted January 11 Clone Share Posted January 11 @HardingIs Roland = Oslan? His name change might be intentional, but there's no explanation for us readers. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Harding Posted January 11 Clone Share Posted January 11 2 hours ago, Basil_Bottletop said: @HardingIs Roland = Oslan? His name change might be intentional, but there's no explanation for us readers. Nope, it wasn't intentional. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Varen Tai Posted January 11 Author Clone Share Posted January 11 Just to make sure we're on the same page - @Harding and @Civit, keep posting a little more with conversation and such. It's at least .5 miles to the caravan, so you have some time to post before I pop in with another GM post. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Varen Tai Posted January 11 Author Clone Share Posted January 11 (edited) By the way, y'all are still invisible, so Oslan won't be able to watch Aly's retreating form. 😉 EDIT: Question for all players! I know that when I do normal DMing, I'll nudge my players a little by saying, "You know, that doesn't seem like a good idea at this moment in time," or "Has anyone looked around the room yet?" Granted, I have only been playing TT with D&D noobs recently, so that's forgivable, but would you guys like little GM nudges? Not about writing style, but about the actual game, similar to those examples? Or should I keep my mouth shut since you all are experienced players? Edited January 11 by Varen Tai (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rumrunner Posted January 12 Clone Share Posted January 12 Only if it helps get my character introduced then you can stop :p Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
PixCO Posted January 12 Clone Share Posted January 12 49 minutes ago, Varen Tai said: By the way, y'all are still invisible, so Oslan won't be able to watch Aly's retreating form. 😉 EDIT: Question for all players! I know that when I do normal DMing, I'll nudge my players a little by saying, "You know, that doesn't seem like a good idea at this moment in time," or "Has anyone looked around the room yet?" Granted, I have only been playing TT with D&D noobs recently, so that's forgivable, but would you guys like little GM nudges? Not about writing style, but about the actual game, similar to those examples? Or should I keep my mouth shut since you all are experienced players? I'd like to be warned if I'm about to make a big mistake. Otherwise we should be able to get by with minimal nudging. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wizard of the Coat Posted January 12 Clone Share Posted January 12 6 minutes ago, Rumrunner said: Only if it helps get my character introduced then you can stop :p Same here. However, if it appears I've misunderstood your description of the environment or situation--feel free to bring it to my attention. Fixing miscommunication and misunderstandings is in a different category from GM nudges. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Harding Posted January 12 Clone Share Posted January 12 8 minutes ago, Wizard of the Coat said: Same here. However, if it appears I've misunderstood your description of the environment or situation--feel free to bring it to my attention. Fixing miscommunication and misunderstandings is in a different category from GM nudges. That ^ I agree 100% Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Varen Tai Posted January 12 Author Clone Share Posted January 12 OK, so I'll pitch this out - both Aly and Oslan are still invisible, they don't have a plan to find each other later while they are invisible, and there is an unknown number of enemies at the caravans, but... they're splitting up instead of staying together until they have a better idea of what they are dealing with? Sorry if this is too much of a nudge, I'm still rusty on not GMing noobs. 😉 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rumrunner Posted January 12 Clone Share Posted January 12 Well they can't communicate invisible... seems like an ill conceived plan... but let's be real. It's a bard. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wizard of the Coat Posted January 12 Clone Share Posted January 12 (edited) I was assuming Aly had See Invisibility on her list of prepared spells, but I haven't been following super closely. Edited January 12 by Wizard of the Coat (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rumrunner Posted January 12 Clone Share Posted January 12 they'll be visible once they do anything... I'm also not harping... I'm bound to make mistakes later, so don't want that juju. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Wizard of the Coat Posted January 12 Clone Share Posted January 12 @Varen Tai Here's a thought: don't provide any nudges; and when players are about to die, introduce more players to save them.* *Warning: failure to terminate this policy when all players have been introduced may result in TPK. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Varen Tai Posted January 12 Author Clone Share Posted January 12 24 minutes ago, Wizard of the Coat said: @Varen Tai Here's a thought: don't provide any nudges; and when players are about to die, introduce more players to save them.* *Warning: failure to terminate this policy when all players have been introduced may result in TPK. Brilliant! In fact, I can even nudge them TOWARDS death so as to speed up the process! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Civit Posted January 12 Clone Share Posted January 12 Aly is no tactician. Her thought was don't clump up... let's hope she learns that is not always the best idea. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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