Rudra Posted March 21 Clone Share Posted March 21 Angel ignore Triage suggestion, the medic is well-intentioned but talk like text book, that is, if books could talk, give the idea of a perfectionist bound to the regulation while Emma is kind of the opposite, someone who cut as many corners as possible, sometimes with outstanding results...sometimes with epic fails. "arent you from the intelligence?" she ask, sarcastic, to Fixer, in reply to his silly question. Then, to Falcon "Slaughter said teams would receive a score, i'd like to know the results" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SoupViking Posted March 21 Clone Share Posted March 21 HUNTSMAN INTELLIGENCE RANGER HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13 Tap didn't hesitate. He finished off the orange and claimed a shower to wash up. He stowed his dirty gear where indicated for cleaning and then examined the bruises he sustained, noting that they were minor. Once clean, Tap donned the PT gear the Joes supplied and went looking the others. "A tour huh? How delightful." Tap wasn't sour. He was just ready to get moving; he needed a task. CHARACTER SHEET Influence: SpecialistINFLUENCE PERK When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. BOND I frequently forget to eat, sleep, or care for myself when I’m in the middle of research or a challenging problem., AdventurerINFLUENCE PERK You’re passionate about exploring new places, environments, and cultures and have a deep wealth of stories to draw from. Once per scene when you draw upon your experiences with a short story of your adventures, you gain an Edge on a Smarts or Social test. HANG-UP You have a bad case of wanderlust, and find staying in place for long incredibly boring. You suffer a Snag on Social and Smarts Skill Tests when you’ve been in the same place more than a few days. BOND I know someone in just about every city, but getting them to take my calls or see me after our last excursion can be difficult. Origin: IntelligenceEssence Score Increase : Increase your Smarts by +1. Origin Skill : Your Origin trained you in either Alertness, Culture, or Technology. This skill training must be in the Essence taken in your Essence Score Increase. Starting Health : You begin play with one Health. Movement : Your base Ground Movement is 30 feet. Languages : You begin play with two languages in addition to your native languages and gain one additional language for every 2 points of Smarts you possess. ORIGIN BENEFIT: CLUED IN Your ability to piece together clues from disparate information is unrivaled. Once per scene, you may spend a Story Point to get a clue pertinent to a character, current scene, or current mission. Alternatively, you may ask the GM a single question with a yes or no answer. (US Marshals) Role: Ranger-- BE A HERO -- GUIDE : You may spend a Story Point as a Standard action to allow all of your allies to ignore the penalties of moving through Rough Terrain in your environment of expertise from your Environmental Expertise Perk for 1 minute. -- TRAINING -- ESSENCE INCREASE : Increase your Speed and Smarts Essences by 1. You also receive an Essence increase from your Focus which is detailed below and not included in the role chart ROLE SKILLS : Gain one rank in two skills from the following: Alertness, Culture, Driving, Infiltration, Survival, and Targeting. These skill ranks must be of the Essences taken in your Essence Increase. | Focus: Predator - UrbanSTALK Your Speed Essence increases by 1 at 1st level, and again at 10th level, and the skill point from this improvement must be placed in Finesse or Infiltration. Additionally, any time you are in your environment of expertise (URBAN) , you can not be surprised, and gain an Edge on Infiltration Skill Tests. Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13 ESSENCES & SKILLS STRENGTH : 2 SPEED : 5 SMARTS : 6 SOCIAL : 3 Athletics : - Brawn : - Conditioning : +1 Intimidation : D2 Might : - Acrobatics : - Driving : D2 Finesse : - Infiltration : D4 Initiative : D2 Targeting : D2 Alertness : D4 · Perception (S) Culture : D2 Science : - Survival : D2 Technology : D2 Animal Handling : - Deceptive : - Performance : - Persuasion : D2 Streetwise : D4 EQUIPMENT WEAPONS ARMOR GEAR Might melee & thrown weapons Close combat heavy blade Assault Rifle Tactical Armor (standard) Stuff More Stuff Stuff More Stuff Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Niven81 Posted March 21 Clone Share Posted March 21 DeCaf | Vanguard(Heavy Ordnance) Health: 3 | Movement: 30 | Toughness: 14 | Evasion: 13 | Cleverness: 13 | Willpower: 15 "Buuut ..." says trying to sound sagely. "Coffee has water in it so I will totally stay hydrated." Despite this the red head does grab a bottle of water and drinks it down quickly. "Better be some hot water left." She mumbles as she watches Huntsman depart for the Showers. Mechanics ___________________________________________________ Main Hand: Empty Off Hand: Empty ___________________________________________________ Action:. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted March 22 Author Clone Share Posted March 22 (edited) Falcon glanced at Fixer given his rather random comment. Despite it, the man didnt miss a beat and replied. Heard Donner didnt want to cave to producers demands on making the movie more "campy", so they brought in Lester to bring in some of said nonsense. I chalk it up to Fortress defenses and illusions to ease the experience. Hopefully its something that can get ignored and never mentioned again. Maybe one day we can see the original Donner cut. His attention then shifted to Angel asking about scores. You passed. All that really matters. If you're worried about numbers and scores you might want to personally re-eval why you're here. You're prior Air Force. You're Fire Rescue. Means you've been through at least two boot camps. Obstacle course shouldn't be a new thing.. Nor the point of it all. Falcon glanced back to Bones and nodded to her. Call me if there are any issues. Gonna do a final check on Juice before Wild Bill air lifts him out. Bones nodded. As she did Fixer made his other comment. Only the second time they've done this recruitment process like this. So, No? She smirked lightly. - There would be two locker rooms. Men's and Women's. Bags provided for the dirty clothes with pre-assigned tags. P.T. gear and new sneakers were already laid out in each locker room with earlier measured sizes. Soap, shampoo, and other toiletries were supplied. Nothing fancy, but it would get the job done. On exit from the other side of the locker rooms they would move out into similar hallways that they had seen before before entering the "escape room" part of the testing. Another woman waited in the hallway for the entire group to filter out. She leaned against the wall. Her voice had a bit of an Irish accent. Soon as you all are ready we'll get you settled for the debrief from Duke. She offered her hand to shake for anyone that was inclined. Lady Jaye. Covert Operations. Intelligence. Edited March 22 by ArcaneDesperado (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted March 22 Clone Share Posted March 22 Angel was hoping for a mid-high score but ready for a low one for not using the power of friendship, or something along those lines but Falcon's reply take her by surprise, like a gut punch she is left without air, getting criticized , in front of everyone, for asking a question leave her embarrassed. She go silent and distant, the shower does bring some relief but she keep thinking at Falcon words: why is she here? To save people would be an easy answer, but false, she was already doing that in her previous job. Is this just a career advancement? unlikely, she'll earn more but the risks far outpace the benefits. Maybe the prestige that come from being a member of a legendary spec ops force? this...this is getting close, she cant deny it, Angel want respect, want to see her talent recognized. Why did she join the joes? because they are the movers and shakers and she deserve to be among them. Unfortunately its too late to give this answer. Out of the shower, inside the new clothes, Emma walk down the corridor still with a cloudy mood, when Jaye address the group she maintain a professional, if a bit detached, attitude , she introduce herself and shake Jaye's hand but doesnt add anything more. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted March 23 Clone Share Posted March 23 (edited) Fixer Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18 Fixer chuckles at Angel's joke, a dangerous thing with a mouth full of protein bar. After swallowing some of his snack he manages to muster up a comeback. "I know! you'd think I'd use it more. Yet here we are." He nods in approval at Falcon's answer, even as he finds the notion of a Donner Cut wishful thinking (you don't get booted from a project like that and a director's cut after all). The Joe might not have been a true movie buff like Fixer was, but he knew his stuff at the very least. More pointedly he actually took the time to answer what was essentially a joke question - Fixer appreciated that. Showed that this operation wasn't doom and gloom all the time. Sure he wasn't expecting this a party, but at least it wasn't gonna be soul-crushing either. Bones' response elicits another chuckle, but thankfully by now he's already finished off his food. "Fair enough. But hey, guess that means we're not sandwiched behind a hundred other prospects, right? Lucky me." He gives Bones a wink and disarming smile as he hobbles off. "Nos vemos por aquí, cariño." Not for nothing is Spanish called a romance language by Fixer's reckoning; suppose he owed life that much at least. A shower was just what he needed after a course like that. The soreness and tension melted away under the pressure and hot water. He takes his sweet time in the showers - his whole process of shampooing, conditioning and generally washing clocks in at around 20 minutes. Plenty of time to belt out a few singles while he works; Huntsman is treated to Fixer's renditions of Jim Croce, Elton John, and the Steve Miller Band to name a few. As to the quality well... Fixer won't be winning any AMA's for his work. His knee was good as new after that, and Fixer felt rejuvenated in his clean clothes as the scent of Zest wafted off of him. He mills about with the team for a moment, but takes Lady Jaye's hand with a smile when its offered. "Ah someone else from U.N.C.L.E eh? Don't tell me... D-J2? SIS?" Before Jaye responds however Fixer pauses and narrows his eyes, recollection on the cusp of his mind. "Wait a minute... I think I've seen you before. Or at least a picture of you on a desk somewhere. Military Intelligence after a stint with the Airborne right? Dad was from the States, Mom from Ireland? Come on, Double Jeopardy or no?" OOC Spanish into English Translation: "See you around, darling." With the options given Fixer's asking whether Lady Jaye works for the Irish (Directorate of Military Intelligence, aka D-J2) or the British (Secret Intelligence Service). Updated based on Culture roll. Edited March 23 by Maester1216 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SoupViking Posted March 24 Clone Share Posted March 24 HUNTSMAN INTELLIGENCE RANGER HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13 Once Fixer started singing, Tap hung and shook his head. He quietly dried, dressed and gathered his things. Once out of the shower, he met yet another Joe. "Tap Henry. Covert Ops. Intelligence," he said in reply. He eyed her up and down, nodded and stepped aside for others to interact. CHARACTER SHEET Influence: SpecialistINFLUENCE PERK When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. BOND I frequently forget to eat, sleep, or care for myself when I’m in the middle of research or a challenging problem., AdventurerINFLUENCE PERK You’re passionate about exploring new places, environments, and cultures and have a deep wealth of stories to draw from. Once per scene when you draw upon your experiences with a short story of your adventures, you gain an Edge on a Smarts or Social test. HANG-UP You have a bad case of wanderlust, and find staying in place for long incredibly boring. You suffer a Snag on Social and Smarts Skill Tests when you’ve been in the same place more than a few days. BOND I know someone in just about every city, but getting them to take my calls or see me after our last excursion can be difficult. Origin: IntelligenceEssence Score Increase : Increase your Smarts by +1. Origin Skill : Your Origin trained you in either Alertness, Culture, or Technology. This skill training must be in the Essence taken in your Essence Score Increase. Starting Health : You begin play with one Health. Movement : Your base Ground Movement is 30 feet. Languages : You begin play with two languages in addition to your native languages and gain one additional language for every 2 points of Smarts you possess. ORIGIN BENEFIT: CLUED IN Your ability to piece together clues from disparate information is unrivaled. Once per scene, you may spend a Story Point to get a clue pertinent to a character, current scene, or current mission. Alternatively, you may ask the GM a single question with a yes or no answer. (US Marshals) Role: Ranger-- BE A HERO -- GUIDE : You may spend a Story Point as a Standard action to allow all of your allies to ignore the penalties of moving through Rough Terrain in your environment of expertise from your Environmental Expertise Perk for 1 minute. -- TRAINING -- ESSENCE INCREASE : Increase your Speed and Smarts Essences by 1. You also receive an Essence increase from your Focus which is detailed below and not included in the role chart ROLE SKILLS : Gain one rank in two skills from the following: Alertness, Culture, Driving, Infiltration, Survival, and Targeting. These skill ranks must be of the Essences taken in your Essence Increase. | Focus: Predator - UrbanSTALK Your Speed Essence increases by 1 at 1st level, and again at 10th level, and the skill point from this improvement must be placed in Finesse or Infiltration. Additionally, any time you are in your environment of expertise (URBAN) , you can not be surprised, and gain an Edge on Infiltration Skill Tests. Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13 ESSENCES & SKILLS STRENGTH : 2 SPEED : 5 SMARTS : 6 SOCIAL : 3 Athletics : - Brawn : - Conditioning : +1 Intimidation : D2 Might : - Acrobatics : - Driving : D2 Finesse : - Infiltration : D4 Initiative : D2 Targeting : D2 Alertness : D4 · Perception (S) Culture : D2 Science : - Survival : D2 Technology : D2 Animal Handling : - Deceptive : - Performance : - Persuasion : D2 Streetwise : D4 EQUIPMENT WEAPONS ARMOR GEAR Might melee & thrown weapons Close combat heavy blade Assault Rifle Tactical Armor (standard) Stuff More Stuff Stuff More Stuff Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted March 25 Clone Share Posted March 25 Triage (Michelle Carver) Infantry: Medic: 1 HEALTH: 3/3 MOVE: 30, PerksGiven the opportunity to observe another martial artist for one minute, you can learn information about their capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in Threat Level as well as Toughness and Evasion defense. When you choose this Influence, choose your previous career. You gain an Edge on Smarts and Social Skill Tests when performing tasks related to that career or interacting with members of that profession. (Doctor) When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. (Science, Medicine) In My Sights: You may spend a Story Point oncemn per combat to reroll all Targeting skill dice on a single attack. You must use the new result. When you use this ability, you may crit on the d2. Defense. While you are wearing armor, you gain a +1 bonus to your Toughness and Evasion. SAFETY FIRST Increase your Smarts Essence by 1 at 1st level, and again at 10th level, and the skill from that increase must go into Science or the Medicine Specialization for that skill. You are assigned a Limited medicine kit that does not count against your requisition budget during the Equipment Assignment and Requisition phase. Hang-UpsYou have a Snag on Social and Smarts Skill Tests that don't drive your personal success forward. Once per session when you would roll with a Snag, you automatically fail BondsMy art stresses the importance of remaining calm under pressure; I still mentor in my business community, helping businesses and veterans connect I seek out people to mentor - G.I. Joe is a dangerous lifestyle and I don't want my skills to go with me if a mission goes sideways. TrainingBattledress: You are trained in Light, Medium, and Heavy armor. Weapons: You are trained in all weapons.+1 Health; • Standard issue equipment qualification; • Qualified with all standard land, sea, and air vehicles; • Battle Cry: As a brave member of G.I. Joe, you ScientistWhen you choose this Origin, select an area of study covered by a Smarts skill. When you succeed on a Skill Test in your area of study, you gain an additional benefit (such greater information, additional healing, more potent effects) as if you rolled a critical success. If you critically succeed in your area of study, you gain two additional benefits instead of one. Area of Study (Medicine) Stats and Skills STRENGTH: 2Athletics: d2 Brawn: Hang-Up Conditioning: +1 Intimidation: Hang-Up Might: Hang-Up SPEED: 5Acrobatics: d2 Driving: d2 Finesse: d2 Infiltration: Hang-Up Initiative: d2 Targeting: d2 SMARTS: 8Alertness: d2 Culture: d2 Science: d8 - Medicine Survival: Hang-Up Technology: d2 SOCIAL 1Animal Handling: Hang-Up Deception: Hang-Up Performance: Hang-Up Persuasion: d2 Streetwise: Hang-Up Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11 Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) Stress Damage: 0/2 Strength; 3/5 Speed; 1/8 Smarts; 0/1 Social After getting some water in her. Triage made her way to the women's locker area find her designated change of cloths and even PT shoes. "Ah, very nice." It took Michelle a long time to get used to people waring shoes indoors. Even still she tries to bring indoor shoes wherever she goes to maintain her own habits. She pulls off her cloths and places them in the dirty laundry before claiming a towel and wash cloth and make her way to the shower. The hot water was nice, but considering where she was, Michelle didn't feel comfortable lingering. She stayed long enough to get her bones warmed again from the mud pit. As she dried off and got herself into the PT cloths, she was now wearing her glasses with her hair up in a bun, held in place by a hair stick she had in one of her packs. She checked the med kit supplies to make sure not too much water got to the kit through the hard plastic case. She came out to where the others were awaiting their final debriefing from Duke. Michelle recalled the man from her earlier obduction. She shook Lady Jay's hand as she entered the hallway to wait. "Pleased to make your acquaintance." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted March 26 Author Clone Share Posted March 26 (edited) Jaye shook her head slightly, laughing a bit at the fact Fixer was able to known as much as he did. Well someone has done their homework.. or we have a security breech that I'm going to have to look into. Might need to run that by Stalker. Shaking the others hands. Either way good to meet you all. Once the rest of the group would exit the locker rooms she was escort the group up the hall and into a medium sized room. It was set up like something one might find at a community college class room. Long shared desk space in a number of rows. Chairs ran along the each row. A projector hung from the ceiling and a screen was hanging down at the front of the room. Also inside was a man. Blonde, athletic, and seemed to ooze a certain midwestern farm-boy charm just looking at him. Welcome, Joes. Please have a seat. Make sure you are comfortable. This is going to be a lot of information and it might take a bit. I know the chairs aren't the greatest. Government buys in bulk. Even for our status we're still subject to a few government spending restrictions when it comes to things like office equipment. He looked over a few papers he had on the podium by him. I'm glad to see everyone survived Slaughter's little obstacle course. The Sarge is a bit rough around the edges at time, but you cant ask for a better person to have at your back in a brawl. The man moved out a bit more to the center of the front of the room. You can call me Duke. I'll be your OIC from this point forth so long as you are part of G.I. Joe. Only ones above me are General Abernathy, who you already got briefed by, Codename Hawk, and Admiral Colby, Codename: Keel-Haul. Anyone higher, you're talking to President Flagg himself. He looked over the group as they took their seats. Under me will be Flint. You will meet him later during the tour of the Pit. Under that is Beachhead. You already got introduced when you all got here. And then Slaughter. Followed by Stalker. Beyond that, command is ... fluid based on assignments. We have a lot of different military branches and non-military members. I've sure you've also noticed we use codenames. This is partly because of the fluid nature of command. Putting a rank with last name through normal etiquette would quickly end with arguments or general confusion for some. It is also a means of security and team safety. If your names or even just your rank was to leak out with a picture of your face, its that much easier for the groups we are fighting against to get information to use against you. Track down your family or friends. Find ways to hurt them or use them against you. Duke paused for a moment. This isnt going to be a cake walk for anyone or their family. There will be a lot of information you cant take home. There might be times you cant even go home. There will be travel, but its not always going to come with the bonus of sightseeing attached. This is covert operations. Black ops. Wetwork. Anti-terrorism. We will get our hands dirty. And its not going to be pretty doing it somethings. Its going to be physically demanding a lot of the time. But even more its going to be emotionally draining. If anyone has concerns about that before we go any further, please speak up now. Its nothing against you. Everyone has different goals in life. Different priorities. We respect peoples families and that it might be more important for your parents, spouse, or kids to know their father or mother comes home every night. Not that they might die in a foreign jungle somewhere, and the government can't even tell them why. He sighed a bit. If anyone needs to think that over, I'll give you time. Otherwise if everyone is okay with that...I can continue. Edited March 26 by ArcaneDesperado (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted March 26 Clone Share Posted March 26 (edited) Fixer Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18 "Be pretty bad at my job if I didn't at least get the CliffNotes version of an intel report." Fixer shrugs nonchalantly at Lady Jaye's comment, then falls in with the others as they move towards the auditorium. He is silent for much of Duke's presentation, finding no need for witty retorts at this juncture. All this sounds like a the 9 to 5 at The Company by his estimation, though odds are that Fixer'll end up getting pulled for wet-works around here. That had always been Special Activities wheelhouse, not the sort of thing a case officer gets tapped for. But if that's what Uncle Sam needs, who was Fixer to deny him? Once Duke's finished, Fixer gives him a thumbs up. "All good on my end boss. I'm married to my job or... whatever people who are terrified of commitment say to squeeze out of sayin' that. Little surprised that the Air Force isn't getting repped among the higher ups though. What, they forget to RSVP then get told to shove-off?" OOC Edited March 26 by Maester1216 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Niven81 Posted March 26 Clone Share Posted March 26 DeCaf | Vanguard(Heavy Ordnance) Health: 3 | Movement: 30 | Toughness: 14 | Evasion: 13 | Cleverness: 13 | Willpower: 15 DeCaf was mostly in shock coming out of the showers and being introduced to Lady Jaye ... LADY JAYE ... and while her hair was wet and the caffeine headache already setting in! Moments later the team was ushered into a rather nice-looking ready room and the debriefing with Duke commenced. Listening in the former Green Shirt could only nod along. She'd been part of enough Joe missions as a rank-and-file that she already knew the basics of the Joe life. "Sir, one question?" DeCaf says raising her hand then standing up at-ease. "Is there onsite Barracks or will we receive a housing allowance?" She looks a bit embarrassed. "Apologies, Sir, I've only ever lived in the barracks." After another moment the young sapper is acutely aware that she is most likely the youngest person in the room. Mechanics ___________________________________________________ Main Hand: Empty Off Hand: Empty ___________________________________________________ Action:. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted March 26 Clone Share Posted March 26 Relationships, thats a sore point, Emma is single, not by choice, while it would be easy to blame her job, bad luck, or men in general the truth is that her moody personality and stubbornness scare people away, while not mean she has a domineering attitude that make her unattractive. Either she find a submissive man, basically doormat, to boss around or someone as stubborn as her. Neither types are particularly common in her field of work. The mention of black ops and wetworks surprise her a bit, it partially taint the image she had of the Joes, but the end justify the means. "no problems for me" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted March 27 Author Clone Share Posted March 27 Duke smiled lightly at the question. It seemed to be completely different from what he expected as the first real inquiry regarding the Joes and how they functioned. That seemed to make him a bit more amused. Fort Wadsworth..or more casually, The Pit, has barracks. Probably better than what you've had to deal with in the past. You get your own room. No sharing with anyone else. Privacy and being able to be alone can be important aspects with some of the things we do. Just as much as knowing there is a group of people you can talk to. Now, for anyone single, we'd prefer they live on site. Make it easier for response times. Anyone with family, or with a valid reason to not live in the Pit directly, can be discussed later. Housing arrangements can be made. Though, given our proximity to Staten Island, and trying to find housing in the area. I'd probably suggest taking a room in the Pit. Plenty of means of recreation and ways to relax provided. And of course the city... well New York speaks for itself. We're not looking to keep you locked down in a hole. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SoupViking Posted March 28 Clone Share Posted March 28 HUNTSMAN INTELLIGENCE RANGER HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13 "While I appreciate the obstacle course, but will there be any additional training or should we now prepare for missions? I like to keep busy." Code names were not something unfamiliar to Tap. He'd used them over mics from time to time in a mission, and he once had a HAM radio as a child. Though the name Huntsman was new. He hoped that a spider icon was not going to be incorporated in his identity. He hated spiders. "I assume our gear would be delivered to our assigned rooms?" CHARACTER SHEET Influence: SpecialistINFLUENCE PERK When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. BOND I frequently forget to eat, sleep, or care for myself when I’m in the middle of research or a challenging problem., AdventurerINFLUENCE PERK You’re passionate about exploring new places, environments, and cultures and have a deep wealth of stories to draw from. Once per scene when you draw upon your experiences with a short story of your adventures, you gain an Edge on a Smarts or Social test. HANG-UP You have a bad case of wanderlust, and find staying in place for long incredibly boring. You suffer a Snag on Social and Smarts Skill Tests when you’ve been in the same place more than a few days. BOND I know someone in just about every city, but getting them to take my calls or see me after our last excursion can be difficult. Origin: IntelligenceEssence Score Increase : Increase your Smarts by +1. Origin Skill : Your Origin trained you in either Alertness, Culture, or Technology. This skill training must be in the Essence taken in your Essence Score Increase. Starting Health : You begin play with one Health. Movement : Your base Ground Movement is 30 feet. Languages : You begin play with two languages in addition to your native languages and gain one additional language for every 2 points of Smarts you possess. ORIGIN BENEFIT: CLUED IN Your ability to piece together clues from disparate information is unrivaled. Once per scene, you may spend a Story Point to get a clue pertinent to a character, current scene, or current mission. Alternatively, you may ask the GM a single question with a yes or no answer. (US Marshals) Role: Ranger-- BE A HERO -- GUIDE : You may spend a Story Point as a Standard action to allow all of your allies to ignore the penalties of moving through Rough Terrain in your environment of expertise from your Environmental Expertise Perk for 1 minute. -- TRAINING -- ESSENCE INCREASE : Increase your Speed and Smarts Essences by 1. You also receive an Essence increase from your Focus which is detailed below and not included in the role chart ROLE SKILLS : Gain one rank in two skills from the following: Alertness, Culture, Driving, Infiltration, Survival, and Targeting. These skill ranks must be of the Essences taken in your Essence Increase. | Focus: Predator - UrbanSTALK Your Speed Essence increases by 1 at 1st level, and again at 10th level, and the skill point from this improvement must be placed in Finesse or Infiltration. Additionally, any time you are in your environment of expertise (URBAN) , you can not be surprised, and gain an Edge on Infiltration Skill Tests. Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13 ESSENCES & SKILLS STRENGTH : 2 SPEED : 5 SMARTS : 6 SOCIAL : 3 Athletics : - Brawn : - Conditioning : +1 Intimidation : D2 Might : - Acrobatics : - Driving : D2 Finesse : - Infiltration : D4 Initiative : D2 Targeting : D2 Alertness : D4 · Perception (S) Culture : D2 Science : - Survival : D2 Technology : D2 Animal Handling : - Deceptive : - Performance : - Persuasion : D2 Streetwise : D4 EQUIPMENT WEAPONS ARMOR GEAR Might melee & thrown weapons Close combat heavy blade Assault Rifle Tactical Armor (standard) Stuff More Stuff Stuff More Stuff Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted March 29 Author Clone Share Posted March 29 (edited) Duke nodded to Huntsman. Plenty of information to go over on our enemy. Dont expect you to take it all in at once, in a day. We'll get to the overview here in a minute. The more colorful details can get filled in along the way, or based on the mission. Plenty of training options to keep you busy if not on assignment too. He nodded a second time. Any gear you came in with will get transported to The Pit. If you have any other personal affects from your previous billet or place of employment, we'll make sure arrangements are made to have it secured and delivered to your new lodgings. Duke looked over the group one more time. Anything else pressing? I expect more questions but it's probably a good idea to give you the run down beyond what you might hear on the news. Because Cobra is very real, and its far worse than anything your local channel 7 report might want to let on. And Cobra is far from the only threat we are dealing with. He picked up the remote for the projecter and would dim the lights if no one else had any further questions.. Edited March 29 by ArcaneDesperado (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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