Niven81 Posted February 26 Clone Share Posted February 26 DeCaf | Vanguard(Heavy Ordnance) Health: 3 | Movement: 30 | Toughness: 14 | Evasion: 13 | Cleverness: 13 | Willpower: 15 DeCaf jumps down from her perch on the wall "welp you all make some really good points so ..." She takes a swig from her canteen and lifts it into the air using it to point at Taurus. " .. yo Joe!" Mechanics ___________________________________________________ Main Hand: Empty Off Hand: Empty ___________________________________________________ Action:. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted February 27 Clone Share Posted February 27 Triage (Michelle Carver) Infantry: Medic: 1 HEALTH: 3/3 MOVE: 30, PerksGiven the opportunity to observe another martial artist for one minute, you can learn information about their capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in Threat Level as well as Toughness and Evasion defense. When you choose this Influence, choose your previous career. You gain an Edge on Smarts and Social Skill Tests when performing tasks related to that career or interacting with members of that profession. (Doctor) When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. (Science, Medicine) In My Sights: You may spend a Story Point oncemn per combat to reroll all Targeting skill dice on a single attack. You must use the new result. When you use this ability, you may crit on the d2. Defense. While you are wearing armor, you gain a +1 bonus to your Toughness and Evasion. SAFETY FIRST Increase your Smarts Essence by 1 at 1st level, and again at 10th level, and the skill from that increase must go into Science or the Medicine Specialization for that skill. You are assigned a Limited medicine kit that does not count against your requisition budget during the Equipment Assignment and Requisition phase. Hang-UpsYou have a Snag on Social and Smarts Skill Tests that don't drive your personal success forward. Once per session when you would roll with a Snag, you automatically fail BondsMy art stresses the importance of remaining calm under pressure; I still mentor in my business community, helping businesses and veterans connect I seek out people to mentor - G.I. Joe is a dangerous lifestyle and I don't want my skills to go with me if a mission goes sideways. TrainingBattledress: You are trained in Light, Medium, and Heavy armor. Weapons: You are trained in all weapons.+1 Health; • Standard issue equipment qualification; • Qualified with all standard land, sea, and air vehicles; • Battle Cry: As a brave member of G.I. Joe, you ScientistWhen you choose this Origin, select an area of study covered by a Smarts skill. When you succeed on a Skill Test in your area of study, you gain an additional benefit (such greater information, additional healing, more potent effects) as if you rolled a critical success. If you critically succeed in your area of study, you gain two additional benefits instead of one. Area of Study (Medicine) Stats and Skills STRENGTH: 2Athletics: d2 Brawn: Hang-Up Conditioning: +1 Intimidation: Hang-Up Might: Hang-Up SPEED: 5Acrobatics: d2 Driving: d2 Finesse: d2 Infiltration: Hang-Up Initiative: d2 Targeting: d2 SMARTS: 8Alertness: d2 Culture: d2 Science: d8 - Medicine Survival: Hang-Up Technology: d2 SOCIAL 1Animal Handling: Hang-Up Deception: Hang-Up Performance: Hang-Up Persuasion: d2 Streetwise: Hang-Up Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11 Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) Stress Damage: 0/2 Strength; 2/5 Speed; 0/8 Smarts; 0/1 Social Triage excepts the pat on the shoulder as she begins stretching, readying to run in to help move the Olympian. "On a normal day. I would love to see how I faired in a spar...today is not normal, however. Sorry about this." Triage says as she bolt in. Japanese TranslationOh this is so groll. I so need a bath. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted February 27 Clone Share Posted February 27 Fixer Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18 "Yeah, let's find out how he likes getting put in the Camel Clutch!" Falling in with the others, Fixer lunges towards Taurus. If they can bring the Turk down in one go, dragging him out of the circle should be easy enough. Then again those legs of his look mighty sturdy... OOC Stress Damage: Strength - 1/1; Speed - 1/1; Smarts - 6/6; Social - 8/8 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted February 28 Clone Share Posted February 28 Emma look incredulous as one after the other, all the other candidates join the fight, "i was trying to help you out , you know..." she hasnt shined for her teamplay so far and her attempt to do something about it has turned upside down, with the group joining to save her from a predictable curb-stomping, not that Angel would ever admit it She grin and look at Decaf, she'll work with the squadmate...and the others too Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Niven81 Posted February 29 Clone Share Posted February 29 DeCaf | Vanguard(Heavy Ordnance) Health: 3 | Movement: 30 | Toughness: 14 | Evasion: 13 | Cleverness: 13 | Willpower: 15 Alongside the other's DeCaf bum rushes the Marauder. "I'm really sorry for this Taurus!" I say as I bring back my fist for a solid haymaker. Mechanics ___________________________________________________ Main Hand: Empty Off Hand: Empty ___________________________________________________ Action:. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted March 2 Author Clone Share Posted March 2 Taurus watched as the group of Joe-recruits swarmed around him. He smirked slightly as he readied for the rush of the lot of them. However he had only planned for the grapples. As Decaf moved in, a haymaker caught him a bit by surprise. He managed to shift weight to not take the full brute of the punch but in doing so he had to adjust his stance. Doing so opened him up for the oncoming momentum of the others. The combined force of all of them lifted him off his feet and moved him backwards. Even with all of them it felt like pushing a semi with a parking brake on. Taurus had lost the firm plant in the center but still fought to remove the writhing mass of arms trying to move him. Fixer was the first to get flung to the side, but the massive Turkish man had lost five feet of ground already. Angel next found herself eating mat, as he tried once against to re-establish his feet. The stars in his head from the punch keeping him from fully getting his since of balance. Triage flew back. Still Taurus fought against the two left. His feet grinding into the mat below. Huntsman then went up and over, straight unto his back with a thud as Taurus threw him off. With a final twist Taurus spun around and dislodged Decaf from his person. She found herself also on her back at the edge of the mat, her face landing right next to his heavy boots. Looking over through she could see the painted edge line of the circle. Half of his foot was over it. The Turk has rubbing his jaw now finally from her punch as he looked down at her. His eyes shifting slightly over to the line and then his boot. Looking back to her, she saw the look on his face. Damn it... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Niven81 Posted March 2 Clone Share Posted March 2 DeCaf | Vanguard(Heavy Ordnance) Health: 3 | Movement: 30 | Toughness: 14 | Evasion: 13 | Cleverness: 13 | Willpower: 15 DeCaf stared up at the Joe a large smile on her face. Jumping to her feet, she hugged Taurus and turned to her companions. "We did it!" Giving the older Joe a final squeeze, Decaf runs for the wall and waits for the others. Maybe - she hopes - they can keep this team work thing going. Mechanics ___________________________________________________ Main Hand: Empty Off Hand: Empty ___________________________________________________ Action:. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted March 2 Clone Share Posted March 2 (edited) Emma stand back up, genuinely impressed by Tauros resistance, she say no words but offer the man a respectful nod which is a pretty big deal for her. She move forward, heading to the next obstacle but does pass by Decaf, in a gesture that could vaguely resemble a big sister move Angel pat the head of the sapper "scrappy and vicious" she say as a compliment. She's not happy because of the success, well, she is happy for that, but it's how Decaf did it that has placed Angel in a good mood, starting a grappling match with a haymaker is the kind of unorthodox, maybe underhanded, move Angel's like, sneak attacks are her signature. Another wall to climb Edited March 2 by Rudra (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted March 2 Author Clone Share Posted March 2 Taurus was caught off guard a second time by Decaf as she suddenly gave him a hug. Yes, it seems you did. Nothing in the rules that says it had to be one at a time. You may all proceed. He pointed at the wall behind him. It was another ten foot wall, similar to the others they had scaled before. Beyond it instead of the wide-open spaces of the previous obstacles, this section of the course narrowed down into tight and cramped one-footwide corridors, splitting and winding into a confusing labyrinth. Another Wall DIF 5 Acrobatics, Athletics, or Brawn Skill Test to climb the wall. Tight Squeeze Each PC must attempt a DIF 10 Alertness, Science, or Survival Skill Test to navigate the narrow corridors of the maze. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted March 3 Clone Share Posted March 3 Triage (Michelle Carver) Infantry: Medic: 1 HEALTH: 3/3 MOVE: 30, PerksGiven the opportunity to observe another martial artist for one minute, you can learn information about their capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in Threat Level as well as Toughness and Evasion defense. When you choose this Influence, choose your previous career. You gain an Edge on Smarts and Social Skill Tests when performing tasks related to that career or interacting with members of that profession. (Doctor) When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. (Science, Medicine) In My Sights: You may spend a Story Point oncemn per combat to reroll all Targeting skill dice on a single attack. You must use the new result. When you use this ability, you may crit on the d2. Defense. While you are wearing armor, you gain a +1 bonus to your Toughness and Evasion. SAFETY FIRST Increase your Smarts Essence by 1 at 1st level, and again at 10th level, and the skill from that increase must go into Science or the Medicine Specialization for that skill. You are assigned a Limited medicine kit that does not count against your requisition budget during the Equipment Assignment and Requisition phase. Hang-UpsYou have a Snag on Social and Smarts Skill Tests that don't drive your personal success forward. Once per session when you would roll with a Snag, you automatically fail BondsMy art stresses the importance of remaining calm under pressure; I still mentor in my business community, helping businesses and veterans connect I seek out people to mentor - G.I. Joe is a dangerous lifestyle and I don't want my skills to go with me if a mission goes sideways. TrainingBattledress: You are trained in Light, Medium, and Heavy armor. Weapons: You are trained in all weapons.+1 Health; • Standard issue equipment qualification; • Qualified with all standard land, sea, and air vehicles; • Battle Cry: As a brave member of G.I. Joe, you ScientistWhen you choose this Origin, select an area of study covered by a Smarts skill. When you succeed on a Skill Test in your area of study, you gain an additional benefit (such greater information, additional healing, more potent effects) as if you rolled a critical success. If you critically succeed in your area of study, you gain two additional benefits instead of one. Area of Study (Medicine) Stats and Skills STRENGTH: 2Athletics: d2 Brawn: Hang-Up Conditioning: +1 Intimidation: Hang-Up Might: Hang-Up SPEED: 5Acrobatics: d2 Driving: d2 Finesse: d2 Infiltration: Hang-Up Initiative: d2 Targeting: d2 SMARTS: 8Alertness: d2 Culture: d2 Science: d8 - Medicine Survival: Hang-Up Technology: d2 SOCIAL 1Animal Handling: Hang-Up Deception: Hang-Up Performance: Hang-Up Persuasion: d2 Streetwise: Hang-Up Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11 Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) Stress Damage: 0/2 Strength; 2/5 Speed; 0/8 Smarts; 0/1 Social Triage picks herself up off the mat as she looks to see the continued struggle bare fruit. Standing up She bows to the Turkish man. "Would like to try that on a more one to one basis at a later time, but...that was an impressive show of resistance sir." Triage says as she begins running towards the next wall. With her hands and cloths somewhat dry from the mud, she scales the wall more nimbly then she had in the mud pits and finds herself facing a maze. She looks over at the others before proceeding. "Should anyone need assistance with this?" Japanese TranslationOh this is so groll. I so need a bath. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted March 3 Clone Share Posted March 3 Fixer Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18 Fixer rocks back on forth on his back, his head spinning from getting tossed aside like a ragdoll. He hadn't expected to be anything more than a stop gap in the team's bum rush, but the ease with which Taurus had swatted certainly stung - maybe not as bad as the rest of his body, but still. Picking himself up once things have calmed down and working out what soreness he can, he falls in with the others as the team continues along the course. Vaulting over the wall easily enough, the cramped environs of the maze he falls into initially take him by surprise. However after centering himself and taking in his surroundings, Fixer begins slowly and surely working his way through the maze. OOC Stress Damage: Strength - 1/1; Speed - 1/1; Smarts - 6/6; Social - 8/8 Athletics Result: 15 Alertness Result: 12 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted March 3 Clone Share Posted March 3 (edited) As she observe the wall Angel where are the other instructors and what kind of challenge will they present, she suspect firearms and melee weapons but this place is such a madhouse there could be anything. Like before she run up the wall, showing her parkour skill, once atop the wall she study the maze, trying to memorize as much as she can, before dropping down, she doesnt need Triage help for this challenge but even if she did, her pride wouldnt allow her to ask another team's help. The corridors are narrow but she is nimble and has a clear idea of the path she need to walk to get to the exit. Edited March 3 by Rudra (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls acrobatics 16 keep(2d20,highest,1)+1d2 2,15,1 science 18 keep(2d20,highest,1)+1d4 15,5,3 Link to comment Share on other sites More sharing options...
Niven81 Posted March 3 Clone Share Posted March 3 DeCaf | Vanguard(Heavy Ordnance) Health: 3 | Movement: 30 | Toughness: 14 | Evasion: 13 | Cleverness: 13 | Willpower: 15 DeCaf smiles at Angel's "praise" and then waits for the others to clear the wall and looks at the veteran Joe. "Sorry about the punch," she says a little awkwardly. "I owe you a drink or something in the future." With that she scrambles over the wall and lands on the other side. As DeCaf enters the maze she slaps a hand on the left wall. It takes a bit of time, but the young sapper makes her way through. "This is seriously what c-4 is for!" She complains as she comes out the other side. Mechanics ___________________________________________________ Main Hand: Empty Off Hand: Empty ___________________________________________________ Action:. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SoupViking Posted March 3 Clone Share Posted March 3 HUNTSMAN INTELLIGENCE RANGER HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13 After a bit of a tussle with Taurus, suddenly Tap was facing the ceiling. He had felt a unfamiliar grip and then the room spun. He took a moment to appreciate the man's skill. "That was new." He stood up after a few seconds of recovery and took the wall. Once he landed he was faced with a series of interlocking corridors... a maze. "This reminds me of that warehouse in Salem. That joker thought he was clever." He emerged with a smirk on his face. CHARACTER SHEET Influence: SpecialistINFLUENCE PERK When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. BOND I frequently forget to eat, sleep, or care for myself when I’m in the middle of research or a challenging problem., AdventurerINFLUENCE PERK You’re passionate about exploring new places, environments, and cultures and have a deep wealth of stories to draw from. Once per scene when you draw upon your experiences with a short story of your adventures, you gain an Edge on a Smarts or Social test. HANG-UP You have a bad case of wanderlust, and find staying in place for long incredibly boring. You suffer a Snag on Social and Smarts Skill Tests when you’ve been in the same place more than a few days. BOND I know someone in just about every city, but getting them to take my calls or see me after our last excursion can be difficult. Origin: IntelligenceEssence Score Increase : Increase your Smarts by +1. Origin Skill : Your Origin trained you in either Alertness, Culture, or Technology. This skill training must be in the Essence taken in your Essence Score Increase. Starting Health : You begin play with one Health. Movement : Your base Ground Movement is 30 feet. Languages : You begin play with two languages in addition to your native languages and gain one additional language for every 2 points of Smarts you possess. ORIGIN BENEFIT: CLUED IN Your ability to piece together clues from disparate information is unrivaled. Once per scene, you may spend a Story Point to get a clue pertinent to a character, current scene, or current mission. Alternatively, you may ask the GM a single question with a yes or no answer. (US Marshals) Role: Ranger-- BE A HERO -- GUIDE : You may spend a Story Point as a Standard action to allow all of your allies to ignore the penalties of moving through Rough Terrain in your environment of expertise from your Environmental Expertise Perk for 1 minute. -- TRAINING -- ESSENCE INCREASE : Increase your Speed and Smarts Essences by 1. You also receive an Essence increase from your Focus which is detailed below and not included in the role chart ROLE SKILLS : Gain one rank in two skills from the following: Alertness, Culture, Driving, Infiltration, Survival, and Targeting. These skill ranks must be of the Essences taken in your Essence Increase. | Focus: Predator - UrbanSTALK Your Speed Essence increases by 1 at 1st level, and again at 10th level, and the skill point from this improvement must be placed in Finesse or Infiltration. Additionally, any time you are in your environment of expertise (URBAN) , you can not be surprised, and gain an Edge on Infiltration Skill Tests. Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13 ESSENCES & SKILLS STRENGTH : 2 SPEED : 5 SMARTS : 5/6 SOCIAL : 3 Athletics : - Brawn : - Conditioning : +1 Intimidation : D2 Might : - Acrobatics : - Driving : D2 Finesse : - Infiltration : D4 Initiative : D2 Targeting : D2 Alertness : D4 · Perception (S) Culture : D2 Science : - Survival : D2 Technology : D2 Animal Handling : - Deceptive : - Performance : - Persuasion : D2 Streetwise : D4 EQUIPMENT WEAPONS ARMOR GEAR Might melee & thrown weapons Close combat heavy blade Assault Rifle Tactical Armor (standard) Stuff More Stuff Stuff More Stuff Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted March 3 Clone Share Posted March 3 Triage (Michelle Carver) Infantry: Medic: 1 HEALTH: 3/3 MOVE: 30, PerksGiven the opportunity to observe another martial artist for one minute, you can learn information about their capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in Threat Level as well as Toughness and Evasion defense. When you choose this Influence, choose your previous career. You gain an Edge on Smarts and Social Skill Tests when performing tasks related to that career or interacting with members of that profession. (Doctor) When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. (Science, Medicine) In My Sights: You may spend a Story Point oncemn per combat to reroll all Targeting skill dice on a single attack. You must use the new result. When you use this ability, you may crit on the d2. Defense. While you are wearing armor, you gain a +1 bonus to your Toughness and Evasion. SAFETY FIRST Increase your Smarts Essence by 1 at 1st level, and again at 10th level, and the skill from that increase must go into Science or the Medicine Specialization for that skill. You are assigned a Limited medicine kit that does not count against your requisition budget during the Equipment Assignment and Requisition phase. Hang-UpsYou have a Snag on Social and Smarts Skill Tests that don't drive your personal success forward. Once per session when you would roll with a Snag, you automatically fail BondsMy art stresses the importance of remaining calm under pressure; I still mentor in my business community, helping businesses and veterans connect I seek out people to mentor - G.I. Joe is a dangerous lifestyle and I don't want my skills to go with me if a mission goes sideways. TrainingBattledress: You are trained in Light, Medium, and Heavy armor. Weapons: You are trained in all weapons.+1 Health; • Standard issue equipment qualification; • Qualified with all standard land, sea, and air vehicles; • Battle Cry: As a brave member of G.I. Joe, you ScientistWhen you choose this Origin, select an area of study covered by a Smarts skill. When you succeed on a Skill Test in your area of study, you gain an additional benefit (such greater information, additional healing, more potent effects) as if you rolled a critical success. If you critically succeed in your area of study, you gain two additional benefits instead of one. Area of Study (Medicine) Stats and Skills STRENGTH: 2Athletics: d2 Brawn: Hang-Up Conditioning: +1 Intimidation: Hang-Up Might: Hang-Up SPEED: 5Acrobatics: d2 Driving: d2 Finesse: d2 Infiltration: Hang-Up Initiative: d2 Targeting: d2 SMARTS: 8Alertness: d2 Culture: d2 Science: d8 - Medicine Survival: Hang-Up Technology: d2 SOCIAL 1Animal Handling: Hang-Up Deception: Hang-Up Performance: Hang-Up Persuasion: d2 Streetwise: Hang-Up Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11 Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) Stress Damage: 0/2 Strength; 2/5 Speed; 0/8 Smarts; 0/1 Social As the other passed by and didn't seem to need help, Triage shrugged. In a way she was glad such a simple maze was not hindering and the momentary pause gave her a moment check her person to make sure nothing broke on that fall. She hopes Juice is alright, but it looks like this group is still looking at a teams match. That's just fine by her. She begins navigating the maze herself, being tiny, the cramped quarters were actually somewhat comforting. She recalled navigate through areas of Tokyo or Shinjuku in the labyrinthian streets and alleys. As she moved she caught up with some of the other teams but when they zigged, she zagged keeping a system of method in mind to traverse the maze. It's a simple logic problem to her as she makes it to the other side. "That was kind of relaxing actually." Japanese TranslationOh this is so groll. I so need a bath. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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