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Waiting Room (Character Introductions)


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oldmanwanderer_female_soldier_high_tech_short_red_hair_bob_hair_f6f92a28-5de6-4539-ab89-5722676f887f.webp.50b367d365b0a6c8fc75b2bb74f8beb5-removebg-preview.png.79c5ef25c7f626fd130ac8a84821a6b5.pngDeCaf | Vanguard(Heavy Ordnance)


Health: 3 |  Movement: 30 | Toughness: 14 |  Evasion: 13 |  Cleverness: 13 |  Willpower: 15


DeCaf jumps down from her perch on the wall "welp you all make some really good points so ..." She takes a swig from her canteen and lifts it into the air using it to point at Taurus. " .. yo Joe!"

 



Mechanics

 

___________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Action:.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) 

Stress Damage: 0/2 Strength; 2/5 Speed; 0/8 Smarts; 0/1 Social


Triage excepts the pat on the shoulder as she begins stretching, readying to run in to help move the Olympian. "On a normal day. I would love to see how I faired in a spar...today is not normal, however. Sorry about this." Triage says as she bolt in.

 


Japanese Translation

 

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Fixer


Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18


"Yeah, let's find out how he likes getting put in the Camel Clutch!" Falling in with the others, Fixer lunges towards Taurus. If they can bring the Turk down in one go, dragging him out of the circle should be easy enough. Then again those legs of his look mighty sturdy...

OOC

Stress Damage: Strength - 1/1; Speed - 1/1; Smarts - 6/6; Social - 8/8

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Emma look incredulous as one after the other, all the other candidates join the fight, "i was trying to help you out , you know..." she hasnt shined for her teamplay so far and her attempt to do something about it has turned upside down, with the group joining to save her from a predictable curb-stomping, not that Angel would ever admit it

She grin and look at Decaf, she'll work with the squadmate...and the others too

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oldmanwanderer_female_soldier_high_tech_short_red_hair_bob_hair_f6f92a28-5de6-4539-ab89-5722676f887f.webp.50b367d365b0a6c8fc75b2bb74f8beb5-removebg-preview.png.79c5ef25c7f626fd130ac8a84821a6b5.pngDeCaf | Vanguard(Heavy Ordnance)


Health: 3 |  Movement: 30 | Toughness: 14 |  Evasion: 13 |  Cleverness: 13 |  Willpower: 15


Alongside the other's DeCaf bum rushes the Marauder. "I'm really sorry for this Taurus!" I say as I bring back my fist for a solid haymaker.

 

 



Mechanics

 

___________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Action:.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

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image.png.83303102957080eee681b91d40a0c63e.pngTaurus watched as the group of Joe-recruits swarmed around him. He smirked slightly as he readied for the rush of the lot of them. However he had only planned for the grapples. As Decaf moved in, a haymaker caught him a bit by surprise. He managed to shift weight to not take the full brute of the punch but in doing so he had to adjust his stance. Doing so opened him up for the oncoming momentum of the others. The combined force of all of them lifted him off his feet and moved him backwards.

Even with all of them it felt like pushing a semi with a parking brake on. Taurus had lost the firm plant in the center but still fought to remove the writhing mass of arms trying to move him. Fixer was the first to get flung to the side, but the massive Turkish man had lost five feet of ground already. Angel next found herself eating mat, as he tried once against to re-establish his feet. The stars in his head from the punch keeping him from fully getting his since of balance. Triage flew back. Still Taurus fought against the two left. His feet grinding into the mat below. Huntsman then went up and over, straight unto his back with a thud as Taurus threw him off.

With a final twist Taurus spun around and dislodged Decaf from his person. She found herself also on her back at the edge of the mat, her face landing right next to his heavy boots. Looking over through she could see the painted edge line of the circle. Half of his foot was over it. The Turk has rubbing his jaw now finally from her punch as he looked down at her. His eyes shifting slightly over to the line and then his boot. Looking back to her, she saw the look on his face.

Damn it...

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oldmanwanderer_female_soldier_high_tech_short_red_hair_bob_hair_f6f92a28-5de6-4539-ab89-5722676f887f.webp.50b367d365b0a6c8fc75b2bb74f8beb5-removebg-preview.png.79c5ef25c7f626fd130ac8a84821a6b5.pngDeCaf | Vanguard(Heavy Ordnance)


Health: 3 |  Movement: 30 | Toughness: 14 |  Evasion: 13 |  Cleverness: 13 |  Willpower: 15


DeCaf stared up at the Joe a large smile on her face. Jumping to her feet, she hugged Taurus and turned to her companions. "We did it!"

Giving the older Joe a final squeeze, Decaf runs for the wall and waits for the others. Maybe - she hopes - they can keep this team work thing going.



Mechanics

 

___________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Action:.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

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Emma stand back up, genuinely impressed by Tauros resistance, she say no words but offer the man a respectful nod which is a pretty big deal for her.

She move forward, heading to the next obstacle but does pass by Decaf, in a gesture that could vaguely resemble a big sister move Angel pat the head of the sapper "scrappy and vicious" she say as a compliment.

She's not happy because of the success, well, she is happy for that, but it's how Decaf did it that has placed Angel in a good mood, starting a grappling match with a haymaker is the kind of unorthodox, maybe underhanded, move Angel's like, sneak attacks are her signature.

Another wall to climb

Edited by Rudra (see edit history)
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image.png.83303102957080eee681b91d40a0c63e.pngTaurus was caught off guard a second time by Decaf as she suddenly gave him a hug.

Yes, it seems you did. Nothing in the rules that says it had to be one at a time. You may all proceed.

He pointed at the wall behind him. It was another ten foot wall, similar to the others they had scaled before. Beyond it instead of the wide-open spaces of the previous obstacles, this section of the course narrowed down into tight and cramped one-footwide corridors, splitting and winding into a confusing labyrinth.

 

Another Wall 

DIF 5 Acrobatics, Athletics, or Brawn Skill Test to climb the wall.

 

Tight Squeeze

Each PC must attempt a DIF 10 Alertness, Science, or Survival Skill Test to navigate the narrow corridors of the maze.

 

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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) 

Stress Damage: 0/2 Strength; 2/5 Speed; 0/8 Smarts; 0/1 Social


Triage picks herself up off the mat as she looks to see the continued struggle bare fruit. Standing up She bows to the Turkish man. "Would like to try that on a more one to one basis at a later time, but...that was an impressive show of resistance sir." Triage says as she begins running towards the next wall. With her hands and cloths somewhat dry from the mud, she scales the wall more nimbly then she had in the mud pits and finds herself facing a maze. She looks over at the others before proceeding. "Should anyone need assistance with this?"

 


Japanese Translation

 

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Fixer


Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18


Fixer rocks back on forth on his back, his head spinning from getting tossed aside like a ragdoll. He hadn't expected to be anything more than a stop gap in the team's bum rush, but the ease with which Taurus had swatted certainly stung - maybe not as bad as the rest of his body, but still. Picking himself up once things have calmed down and working out what soreness he can, he falls in with the others as the team continues along the course.

Vaulting over the wall easily enough, the cramped environs of the maze he falls into initially take him by surprise. However after centering himself and taking in his surroundings, Fixer begins slowly and surely working his way through the maze.

OOC

Stress Damage: Strength - 1/1; Speed - 1/1; Smarts - 6/6; Social - 8/8

Athletics Result: 15

Alertness Result: 12

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As she observe the wall Angel where are the other instructors and what kind of challenge will they present, she suspect firearms and melee weapons but this place is such a madhouse there could be anything.

Like before she run up the wall, showing her parkour skill, once atop the wall she study the maze, trying to memorize as much as she can, before dropping down, she doesnt need Triage help for this challenge but even if she did, her pride wouldnt allow her to ask another team's help.

The corridors are narrow but she is nimble and has a clear idea of the path she need to walk to get to the exit.

 

Edited by Rudra (see edit history)
Name
acrobatics
16
keep(2d20,highest,1)+1d2 2,15,1
science
18
keep(2d20,highest,1)+1d4 15,5,3
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oldmanwanderer_female_soldier_high_tech_short_red_hair_bob_hair_f6f92a28-5de6-4539-ab89-5722676f887f.webp.50b367d365b0a6c8fc75b2bb74f8beb5-removebg-preview.png.79c5ef25c7f626fd130ac8a84821a6b5.pngDeCaf | Vanguard(Heavy Ordnance)


Health: 3 |  Movement: 30 | Toughness: 14 |  Evasion: 13 |  Cleverness: 13 |  Willpower: 15


DeCaf smiles at Angel's "praise" and then waits for the others to clear the wall and looks at the veteran Joe. "Sorry about the punch," she says a little awkwardly. "I owe you a drink or something in the future." With that she scrambles over the wall and lands on the other side.

As DeCaf enters the maze she slaps a hand on the left wall. It takes a bit of time, but the young sapper makes her way through. "This is seriously what c-4 is for!" She complains as she comes out the other side.

 



Mechanics

 

___________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Action:.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

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HUNTSMAN
INTELLIGENCE RANGERspacer.png


HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13


After a bit of a tussle with Taurus, suddenly Tap was facing the ceiling. He had felt a unfamiliar grip and then the room spun. He took a moment to appreciate the man's skill. "That was new."

He stood up after a few seconds of recovery and took the wall. Once he landed he was faced with a series of interlocking corridors... a maze.

"This reminds me of that warehouse in Salem. That joker thought he was clever." He emerged with a smirk on his face.

 


CHARACTER SHEET

Influence: SpecialistAdventurer

Origin: Intelligence (US Marshals)

Role: Ranger | Focus: Predator - Urban

Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne

Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13

 

ESSENCES & SKILLS


STRENGTH : 2 SPEED : 5 SMARTS : 5/6 SOCIAL : 3
Athletics : -
Brawn : -
Conditioning : +1
Intimidation : D2
Might : -
Acrobatics : -
Driving : D2
Finesse : -
Infiltration : D4
Initiative : D2
Targeting : D2
Alertness : D4
· Perception (S)
Culture : D2
Science : -
Survival : D2
Technology : D2
Animal Handling : -
Deceptive : -
Performance : -
Persuasion : D2
Streetwise : D4
 

EQUIPMENT


WEAPONS ARMOR GEAR  
Might melee & thrown weapons
Close combat heavy blade
Assault Rifle
Tactical Armor (standard)
 
Stuff
More Stuff
Stuff
More Stuff
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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) 

Stress Damage: 0/2 Strength; 2/5 Speed; 0/8 Smarts; 0/1 Social


As the other passed by and didn't seem to need help, Triage shrugged. In a way she was glad such a simple maze was not hindering and the momentary pause gave her a moment check her person to make sure nothing broke on that fall. She hopes Juice is alright, but it looks like this group is still looking at a teams match. That's just fine by her. She begins navigating the maze herself, being tiny, the cramped quarters were actually somewhat comforting. She recalled navigate through areas of Tokyo or Shinjuku in the labyrinthian streets and alleys. As she moved she caught up with some of the other teams but when they zigged, she zagged keeping a system of method in mind to traverse the maze. It's a simple logic problem to her as she makes it to the other side. "That was kind of relaxing actually."

 


Japanese Translation

 

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