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Waiting Room (Character Introductions)


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adam-davis-asset.jpg.f018b07093767e8e71fbf03047c20ec6.jpgSlaughter walked over to a set of stairs that ascended to a catwalk that overlooked the obstacle course. He looked down into the area. most of it hidden from the group still.

Taurus, Falcon, Red Dog. You boys ready? I'm sending in the little lambs. Try not to send any to the infirmary this time. I'm still hearing about it from Doc from last time.

He pulled out a whistle from his pocket. Glancing at the clipboard one last time he laid in on a table up on the catwalk.

First team line up. Don't care who. Who's willing to jump into the fire and lead the charge? Oorah!

Clicking the watch, he blew on the whistle.

Go!

 

Hot Foot It

DIF 15 Acrobatics, Brawn, or Survival Skill Test to cross the hot coals

 

Edited by ArcaneDesperado (see edit history)
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HUNTSMAN
INTELLIGENCE RANGERspacer.png


HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 15/16 | WILLPOWER: 13


"Alright Fixer. Let's get a move on!" Tap tossed down the tiles and leapt for them and immediately cried out.

 


CHARACTER SHEET

Influence: SpecialistAdventurer

Origin: Intelligence (US Marshals)

Role: Ranger | Focus: Predator - Urban

Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne

Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13

 

ESSENCES & SKILLS


STRENGTH : 2 SPEED : 5 SMARTS : 6 SOCIAL : 3
Athletics : -
Brawn : -
Conditioning : +1
Intimidation : D2
Might : -
Acrobatics : -
Driving : D2
Finesse : -
Infiltration : D4
Initiative : D2
Targeting : D2
Alertness : D6
Culture : D2
Science : -
Survival : D2
Technology : D2
Animal Handling : -
Deceptive : -
Performance : -
Persuasion : D2
Streetwise : D4
 

EQUIPMENT


WEAPONS ARMOR GEAR  
Might melee & thrown weapons
Close combat heavy blade
Assault Rifle
Tactical Armor (standard)
 
Stuff
More Stuff
Stuff
More Stuff
Edited by SoupViking (see edit history)
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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin)


Looking at Huntsman take initiative and run out. The approach was...less then graceful unfortunately. "Are you alright, Huntsman?" Despite being on teams, Triage is concerned of people being injured. Even more so with how Slaughter was speaking.

Looking over to Juice, Triage had a feeling from his result during his physical that he was not as athletic as some. She considered how this would work for their own team dynamics. "I can try and get to the top of the wall and help you up, Juice...also, with the hot air, try to breath shallow. The heat might cause your lungs to seize if not carful. You don't suffer from asthma or other lung problems I hope."

 

 


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Apex.jpg.0fbf396b66b78d418961387e2b90cb11.jpg"Nope..,no issues" he answered as he hit the tiles and makes it past the first few before slipping, burning his hand slightly as he caught himself. "Dammit..." he cursed as he tried to regain his footing and continue to the wall. Once to the wall he will place his back against it, hook his fingers together and be ready to toss Triage up and over. While he wasn't as strong as most, he did understand momentum. He looked up quickly to see Chirp scoot over the wall behind him to get a sitrep.

Edited by JagrHunter (see edit history)
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adam-davis-asset.jpg.f018b07093767e8e71fbf03047c20ec6.jpgSlaughter silently watches as the teams start. Some of them clearly having issues even before the first wall.

For those getting to the wall, it is a straight 10ft tall wooden wall. No rope or hand holds.

 

Up and Over

DIF 5 Acrobatics, Athletics, or Brawn Skill Test to climb the wall.

 

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oldmanwanderer_female_soldier_high_tech_short_red_hair_bob_hair_f6f92a28-5de6-4539-ab89-5722676f887f.webp.50b367d365b0a6c8fc75b2bb74f8beb5-removebg-preview.png.79c5ef25c7f626fd130ac8a84821a6b5.pngDeCaf | Vanguard(Heavy Ordnance)


Health: 3 |  Movement: 30 | Toughness: 14 |  Evasion: 13 |  Cleverness: 13 |  Willpower: 15


"I'll get to the top and help you up" DeCaf says as she slips her canteen out from her belt and takes a drink, the obvious smell of black coffee wafting in the air.

 

Decaf looks at the other groups. "We should help the others too, this doesnt seem very Joe-ish ."

 

With that the small woman darts forward and praying a little prayer makes it over the coals and doesn't quite clear the wall.

"Dang it!"

 

 



Mechanics

 

___________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

Edited by Niven81 (see edit history)
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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) 

Stress Damage: 0/2 Strength; 1/5 Speed; 0/8 Smarts; 0/1 Social


Nodding, Triage follows suit. The coals shift underfoot more then she anticipated they would forcing her to land on her knees. "Uh tut tut, that's shiftier then I thought" Getting back to her feet she continues and lifts one of her feet, shaking free any coals before placing the boot into Juices hands. Triage begins to lift herself up to try and get to the top of the wall. Scaling up she then straddles the wall and lowers a hand to help Juice and any others still trying to get over the wall. "Alright, I got you."

 

 


Edited by Seardon (see edit history)
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Fixer


Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18


Taking Huntsman's queue, Fixer throws the ceiling tiles he has on hand like shuriken onto the burning coal. Then - after a momentary windup - he begins a series of bounding leaps from one tile to the next. The motion would hardly be the picture of grace or coordination at the best of time, but in a do-or-die test like this Fixer can only imagine how he must look to anyone observing. Huntsman's aid keeps the whole affair from failing utterly, prompting Fixer to look back and give his partner a solid thumbs up in appreciation.

Reaching the wall, Fixer is able to use his forward momentum to leap and grab the top. Swinging from side to side he manages to get a foot up there as well and, finally, pulls himself onto the otherside.

OOC

Stress Damage: Strength - 1/1; Speed - 1/1; Smarts - 6/6; Social - 8/8

Got a 22 for the first test and 19 for the second.

Edited by Maester1216 (see edit history)
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spacer.png

Angel take a deep breath, this is a test of endurance, the test is designed to make them suffer, she acknowledge that she will suffer but no matter what she must get to the end, she'll power through this test and get the respect she deserve.

After a second deep breath she begin running across the hot coals, no easy feat but she has the right motivation, she run toward the corner closest to Decaf and once near the wooden wall she leap against the side wall then wall jump from it to reach the top of the wooden obstacle.

Once near the partner she is able to whisper to her "do not underestimate them..." she say about the other participants who she know slightly better than Decaf "and do not underestimate the test, it will be long and grueling, the best we can do to help them is getting fresh to the welcome party sergeant laughter has prepared for us and soften them...somehow" the others are resourceful, yes, the ceiling tiles trick is an example, but if there are opponents inside this maze things will get realllly complicated.

She look forward, checking the next test

Edited by Rudra (see edit history)
Name
acrobatics
18
keep(2d20,highest,1) 18,9
acrobatics
1
1d2 1
acrobatics(wall climb)
14
keep(2d20,highest,1) 14,13
acrobatics(wall climb)
1
1d2 1
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HUNTSMAN
INTELLIGENCE RANGERspacer.png


HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13


"Blessed floor was closer than I thought," he replied to Triage. Tap dashed across the hot coal floor using tiles to ease the transition. Once he reached the wall, countless fugitive chases around western United States came flashed through his memory.

Maybe I am getting too old for this.

He sees the offered hands and takes advantage. "My thanks to you both."

 


CHARACTER SHEET

Influence: SpecialistAdventurer

Origin: Intelligence (US Marshals)

Role: Ranger | Focus: Predator - Urban

Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne

Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13

 

ESSENCES & SKILLS


STRENGTH : 2 SPEED : 5 SMARTS : 6 (5) SOCIAL : 3
Athletics : -
Brawn : -
Conditioning : +1
Intimidation : D2
Might : -
Acrobatics : -
Driving : D2
Finesse : -
Infiltration : D4
Initiative : D2
Targeting : D2
Alertness : D6
Culture : D2
Science : -
Survival : D2
Technology : D2
Animal Handling : -
Deceptive : -
Performance : -
Persuasion : D2
Streetwise : D4
 

EQUIPMENT


WEAPONS ARMOR GEAR  
Might melee & thrown weapons
Close combat heavy blade
Assault Rifle
Tactical Armor (standard)
 
Stuff
More Stuff
Stuff
More Stuff
Edited by SoupViking (see edit history)
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adam-davis-asset.jpg.f018b07093767e8e71fbf03047c20ec6.jpgOnce over the wall, the splash of water would greet the landing boots of the Joes. A small space of clearing and then they were greeted by a knee high sheet of barbed wire that extended out over muddy brown water and jagged rocks. It looked to go on for about sixty feet before it went to another small open area and another ten foot tall wall.

 

 

Shallow Grave

DIF 15 Alertness or Athletics Skill Test to crawl through the water under the barbed wire.

 

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Essence
STR SPD Smarts SOC
0/2 3/3 7/8 2/2

 

Apex.jpg.0fbf396b66b78d418961387e2b90cb11.jpgJuice cursed as he eventually made it over the wall. Looking at his wrist he sees a single word "Water" he looks up at Chirp. "Thanks buddy. Not helpful." he responded as the little drone shot over the next wall. Not wasting any time, he entered the water on his back and began to work his way under the water.

Edited by JagrHunter (see edit history)
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spacer.png

Fixer


Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18


Fixer’s success up ‘till now is a surprise even to him, though he’s quick to remind himself that there’s still a ways to go yet; plenty could wrong from here to the finish line. Looking aside to Huntsman once he clears the wall, he musters up a smile for the old man. “Not a bad start for us, eh Hunt? Here’s hopin’ there’s a trophy at the end of all this.”

Casting his eyes about over the murky waters and barbed wire for a moment, Fixer settles on a path where the terrain seems less rocky - or at the very least less jagged. Slowly but surely he crawls his way through the mire, all the while trying to keep his chin above the water.

Soon enough he comes out the other end, his front caked in wet mud but his spirit as yet unbroken. Now comes sizing up the wall to try and replicate he previous good fortune.

OOC

Stress Damage: Strength - 1/1; Speed - 1/1; Smarts - 6/6; Social - 8/8

Alertness Result: 21

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HUNTSMAN
INTELLIGENCE RANGERspacer.png


HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 15/16 | WILLPOWER: 13


"Yeah. This is a real treat." Tap spoke to Fixer with an angry smirk. This was not something he was expecting.. But I suppose that was the point. Being caught off guard, or just ready at a moment's notice, was the life he chose. "Trophy? I'll settle for a shot of something alcoholic."

Tap took off through the water. A memory of a particular fugitive seeking refuge among the Portland sewer refuse. His gauge of the 60 foot traverse proved correct when he raised his head and didn't scalp himself on the barbed wire.

"Highly alcoholic." 


CHARACTER SHEET

Influence: SpecialistAdventurer

Origin: Intelligence (US Marshals)

Role: Ranger | Focus: Predator - Urban

Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne

Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13

 

ESSENCES & SKILLS


STRENGTH : 2 SPEED : 5 SMARTS : 6 SOCIAL : 3
Athletics : -
Brawn : -
Conditioning : +1
Intimidation : D2
Might : -
Acrobatics : -
Driving : D2
Finesse : -
Infiltration : D4
Initiative : D2
Targeting : D2
Alertness : D6
Culture : D2
Science : -
Survival : D2
Technology : D2
Animal Handling : -
Deceptive : -
Performance : -
Persuasion : D2
Streetwise : D4
 

EQUIPMENT


WEAPONS ARMOR GEAR  
Might melee & thrown weapons
Close combat heavy blade
Assault Rifle
Tactical Armor (standard)
 
Stuff
More Stuff
Stuff
More Stuff
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oldmanwanderer_female_soldier_high_tech_short_red_hair_bob_hair_f6f92a28-5de6-4539-ab89-5722676f887f.webp.50b367d365b0a6c8fc75b2bb74f8beb5-removebg-preview.png.79c5ef25c7f626fd130ac8a84821a6b5.pngDeCaf | Vanguard(Heavy Ordnance)


Health: 3 |  Movement: 30 | Toughness: 14 |  Evasion: 13 |  Cleverness: 13 |  Willpower: 15


DeCaf scratches her nose as she joins everyone else on the wall and looks over the barbwire and water course. "Well that's just mean" The energetic engineer says as she looks over the course. "You know there has to be a reason we're in teams ... I'm not seeing it yet, but there just has too be." I look toward Angel. "Any ideas or do we just go all BCT on this thing?"

 



Mechanics

 

___________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

Edited by Niven81 (see edit history)
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