Maester1216 Posted February 6 Clone Share Posted February 6 Fixer Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18 Fixer looks aside towards Huntsman. "Code for the door makes the most sense to me. Be too easy if they just gave us the code though... unless they're counting on us overthinking this whole business. I know I've used that tactic in the field before." Pausing, he collects his thoughts while Hog tries to break down the door. "Okay. Are the ducts viable? Where do they lead to?" OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted February 6 Clone Share Posted February 6 (edited) Triage (Michelle Carver) Infantry: Medic: 1 HEALTH: 3/3 MOVE: 30, PerksGiven the opportunity to observe another martial artist for one minute, you can learn information about their capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in Threat Level as well as Toughness and Evasion defense. When you choose this Influence, choose your previous career. You gain an Edge on Smarts and Social Skill Tests when performing tasks related to that career or interacting with members of that profession. (Doctor) When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. (Science, Medicine) In My Sights: You may spend a Story Point oncemn per combat to reroll all Targeting skill dice on a single attack. You must use the new result. When you use this ability, you may crit on the d2. Defense. While you are wearing armor, you gain a +1 bonus to your Toughness and Evasion. SAFETY FIRST Increase your Smarts Essence by 1 at 1st level, and again at 10th level, and the skill from that increase must go into Science or the Medicine Specialization for that skill. You are assigned a Limited medicine kit that does not count against your requisition budget during the Equipment Assignment and Requisition phase. Hang-UpsYou have a Snag on Social and Smarts Skill Tests that don't drive your personal success forward. Once per session when you would roll with a Snag, you automatically fail BondsMy art stresses the importance of remaining calm under pressure; I still mentor in my business community, helping businesses and veterans connect I seek out people to mentor - G.I. Joe is a dangerous lifestyle and I don't want my skills to go with me if a mission goes sideways. TrainingBattledress: You are trained in Light, Medium, and Heavy armor. Weapons: You are trained in all weapons.+1 Health; • Standard issue equipment qualification; • Qualified with all standard land, sea, and air vehicles; • Battle Cry: As a brave member of G.I. Joe, you ScientistWhen you choose this Origin, select an area of study covered by a Smarts skill. When you succeed on a Skill Test in your area of study, you gain an additional benefit (such greater information, additional healing, more potent effects) as if you rolled a critical success. If you critically succeed in your area of study, you gain two additional benefits instead of one. Area of Study (Medicine) Stats and Skills STRENGTH: 2Athletics: d2 Brawn: Hang-Up Conditioning: +1 Intimidation: Hang-Up Might: Hang-Up SPEED: 5Acrobatics: Hang-Up Driving: d2 Finesse: d2 - Martial Arts Infiltration: Hang-Up Initiative: d2 Targeting: d2 SMARTS: 8Alertness: d2 Culture: d2 Science: d8 - Medicine Survival: Hang-Up Technology: d2 SOCIAL 1Animal Handling: Hang-Up Deception: Hang-Up Performance: Hang-Up Persuasion: d2 Streetwise: Hang-Up Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11 Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) Triage already had the same thought as Huntsman about removing the ceiling tiles. It made sense to at least see if they would lead to anywhere useful first. Upon hearing the numbers she first thought maybe a code. "Yes a bypass code would make the most sense. Start with the simplest solution and work from there. If the door has an access key pad, might as well try it. On to the matter of the vents. I was having much the same thought. Initial direction is towards the clocks from what I see. "Might as well see where this leads." Triage starts placing the chair under the tiles going towards the clocks, removing each ceiling tile as she goes and then changing direction if she notes the vent turn. When Billy offers a boost. Triage looks over. "Once we determine the path they go, that would certainly be helpful should the numbers from the phone prove ineffective." Continuing on, Triage removes the tiles until the wall or they move further up into the ceiling. To be certain she does this for the other ceiling vent as well to expose its path for the group. Edited February 6 by Seardon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted February 6 Author Clone Share Posted February 6 Juice fiddled with the wires for a bit. After a minute or two it because clear however that the access panel did not connect with the door itself at all. It didnt seem to be a complete dummy panel however wither. It connected to something. However Juice would need to continue to work with it more if we wanted to find out what it actually did. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
JagrHunter Posted February 6 Clone Share Posted February 6 Juice sighed. "So the panel goes somewhere, just not directly to the door. Gonna take me a minute to trace them.", he added over his shoulder as he began to trace the wires. OOC: Do I need another roll. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SoupViking Posted February 6 Clone Share Posted February 6 HUNTSMAN | Intelligence Ranger "Could the numbers correspond to the numbers on the clocks?" Tap walked to the clocks and manually set each one to the respective numbers from the phone. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted February 6 Clone Share Posted February 6 Anticipated by Huntsman, Emma just stand there and look at the soldier as he check out the phone, right now she feel like a lab rat and cant shake the feeling that somebody is watching them, the sick mind who has devised this cage. She give a look at her cellphone, to see if there is signal "at least we have food and stuff to read" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dtspurrier Posted February 6 Clone Share Posted February 6 After breaking down the door effort, Bill waits to see if the code does something. He comments, " this must be one of those new escape room games I hear about." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted February 6 Author Clone Share Posted February 6 (edited) As Huntsman adjusted all the clock times to correspond to the times that were relayed over the phone. There was a click in the ceiling. The vent opposite the one that Triage had been looking at, opened like a hinge. A TV Guide magazine fell to the floor from overhead. Meanwhile Juice's wire trace was able to determine that the access panel connected to something that went into the closet space where the wire coat hangers hung. There was some sort of trapdoor in the flooring. Edited February 7 by ArcaneDesperado (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted February 7 Clone Share Posted February 7 Triage (Michelle Carver) Infantry: Medic: 1 HEALTH: 3/3 MOVE: 30, PerksGiven the opportunity to observe another martial artist for one minute, you can learn information about their capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in Threat Level as well as Toughness and Evasion defense. When you choose this Influence, choose your previous career. You gain an Edge on Smarts and Social Skill Tests when performing tasks related to that career or interacting with members of that profession. (Doctor) When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. (Science, Medicine) In My Sights: You may spend a Story Point oncemn per combat to reroll all Targeting skill dice on a single attack. You must use the new result. When you use this ability, you may crit on the d2. Defense. While you are wearing armor, you gain a +1 bonus to your Toughness and Evasion. SAFETY FIRST Increase your Smarts Essence by 1 at 1st level, and again at 10th level, and the skill from that increase must go into Science or the Medicine Specialization for that skill. You are assigned a Limited medicine kit that does not count against your requisition budget during the Equipment Assignment and Requisition phase. Hang-UpsYou have a Snag on Social and Smarts Skill Tests that don't drive your personal success forward. Once per session when you would roll with a Snag, you automatically fail BondsMy art stresses the importance of remaining calm under pressure; I still mentor in my business community, helping businesses and veterans connect I seek out people to mentor - G.I. Joe is a dangerous lifestyle and I don't want my skills to go with me if a mission goes sideways. TrainingBattledress: You are trained in Light, Medium, and Heavy armor. Weapons: You are trained in all weapons.+1 Health; • Standard issue equipment qualification; • Qualified with all standard land, sea, and air vehicles; • Battle Cry: As a brave member of G.I. Joe, you ScientistWhen you choose this Origin, select an area of study covered by a Smarts skill. When you succeed on a Skill Test in your area of study, you gain an additional benefit (such greater information, additional healing, more potent effects) as if you rolled a critical success. If you critically succeed in your area of study, you gain two additional benefits instead of one. Area of Study (Medicine) Stats and Skills STRENGTH: 2Athletics: d2 Brawn: Hang-Up Conditioning: +1 Intimidation: Hang-Up Might: Hang-Up SPEED: 5Acrobatics: Hang-Up Driving: d2 Finesse: d2 - Martial Arts Infiltration: Hang-Up Initiative: d2 Targeting: d2 SMARTS: 8Alertness: d2 Culture: d2 Science: d8 - Medicine Survival: Hang-Up Technology: d2 SOCIAL 1Animal Handling: Hang-Up Deception: Hang-Up Performance: Hang-Up Persuasion: d2 Streetwise: Hang-Up Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11 Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) Quirking and eye, Triage walks over to the TV Guide, that fell from the other vent and examined the outside as well as thumbing through the pages for what would seem to be the next clue in this test. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
JagrHunter Posted February 7 Clone Share Posted February 7 (edited) "Com'on buddy. Time to earn your pay." called Juice into his comms and waited for Chirp to make its way to the closet. Tapping around on the floor he locates the trap door. Showing it to the others he moves back to the panel and cross wires the terminal hoping to overload the latch and pop the door open. "Fire in the hole!" he yelled sparking the wires. Edited February 7 by JagrHunter (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Overload roll 12 1d20+1d8 7,5 Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted February 7 Author Clone Share Posted February 7 (edited) On initial inspection the TV Guide seems to been several months old like all the other magazines. The wires spark but nothing happens in terms of unlocking the trap door. Edited February 7 by ArcaneDesperado (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SoupViking Posted February 7 Clone Share Posted February 7 HUNTSMAN INTELLIGENCE RANGER HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13 "Hrm." Tap looked from Triage to Juice. This was a puzzle. A test for sure, but one designed for teamwork as well. "What's the date on that TV Guide, Triage?" He approached Juice waiting on her answer. "Juice, when she read the date, let's see if that's a code for the keypad." CHARACTER SHEET Influence: SpecialistINFLUENCE PERK When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. BOND I frequently forget to eat, sleep, or care for myself when I’m in the middle of research or a challenging problem., AdventurerINFLUENCE PERK You’re passionate about exploring new places, environments, and cultures and have a deep wealth of stories to draw from. Once per scene when you draw upon your experiences with a short story of your adventures, you gain an Edge on a Smarts or Social test. HANG-UP You have a bad case of wanderlust, and find staying in place for long incredibly boring. You suffer a Snag on Social and Smarts Skill Tests when you’ve been in the same place more than a few days. BOND I know someone in just about every city, but getting them to take my calls or see me after our last excursion can be difficult. Origin: IntelligenceEssence Score Increase : Increase your Smarts by +1. Origin Skill : Your Origin trained you in either Alertness, Culture, or Technology. This skill training must be in the Essence taken in your Essence Score Increase. Starting Health : You begin play with one Health. Movement : Your base Ground Movement is 30 feet. Languages : You begin play with two languages in addition to your native languages and gain one additional language for every 2 points of Smarts you possess. ORIGIN BENEFIT: CLUED IN Your ability to piece together clues from disparate information is unrivaled. Once per scene, you may spend a Story Point to get a clue pertinent to a character, current scene, or current mission. Alternatively, you may ask the GM a single question with a yes or no answer. (US Marshals) Role: Ranger-- BE A HERO -- GUIDE : You may spend a Story Point as a Standard action to allow all of your allies to ignore the penalties of moving through Rough Terrain in your environment of expertise from your Environmental Expertise Perk for 1 minute. -- TRAINING -- ESSENCE INCREASE : Increase your Speed and Smarts Essences by 1. You also receive an Essence increase from your Focus which is detailed below and not included in the role chart ROLE SKILLS : Gain one rank in two skills from the following: Alertness, Culture, Driving, Infiltration, Survival, and Targeting. These skill ranks must be of the Essences taken in your Essence Increase. | Focus: Predator - UrbanSTALK Your Speed Essence increases by 1 at 1st level, and again at 10th level, and the skill point from this improvement must be placed in Finesse or Infiltration. Additionally, any time you are in your environment of expertise (URBAN) , you can not be surprised, and gain an Edge on Infiltration Skill Tests. Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13 ESSENCES & SKILLS STRENGTH : 2 SPEED : 5 SMARTS : 6 SOCIAL : 3 Athletics : - Brawn : - Conditioning : +1 Intimidation : D2 Might : - Acrobatics : - Driving : D2 Finesse : - Infiltration : D4 Initiative : D2 Targeting : D2 Alertness : D6 Culture : D2 Science : - Survival : D2 Technology : D2 Animal Handling : - Deceptive : - Performance : - Persuasion : D2 Streetwise : D4 EQUIPMENT WEAPONS ARMOR GEAR Might melee & thrown weapons Close combat heavy blade Assault Rifle Tactical Armor (standard) Stuff More Stuff Stuff More Stuff Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted February 7 Clone Share Posted February 7 Fixer Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18 Fixer claps his hands together. "And we're rolling! Needs be we can also try getting someone into that vent for a little scouting, but good call on the magazine Hunt. Hog, wanna try and pop that jar of pickles?" Pointing his thumb at the trapdoor Juice is trying to crack, Fixer figures the big guy would have better go there than trying to crack a vault door like that. OOC Happy to use Plan of Action wherever it's needed. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted February 7 Clone Share Posted February 7 Triage (Michelle Carver) Infantry: Medic: 1 HEALTH: 3/3 MOVE: 30, PerksGiven the opportunity to observe another martial artist for one minute, you can learn information about their capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in Threat Level as well as Toughness and Evasion defense. When you choose this Influence, choose your previous career. You gain an Edge on Smarts and Social Skill Tests when performing tasks related to that career or interacting with members of that profession. (Doctor) When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. (Science, Medicine) In My Sights: You may spend a Story Point oncemn per combat to reroll all Targeting skill dice on a single attack. You must use the new result. When you use this ability, you may crit on the d2. Defense. While you are wearing armor, you gain a +1 bonus to your Toughness and Evasion. SAFETY FIRST Increase your Smarts Essence by 1 at 1st level, and again at 10th level, and the skill from that increase must go into Science or the Medicine Specialization for that skill. You are assigned a Limited medicine kit that does not count against your requisition budget during the Equipment Assignment and Requisition phase. Hang-UpsYou have a Snag on Social and Smarts Skill Tests that don't drive your personal success forward. Once per session when you would roll with a Snag, you automatically fail BondsMy art stresses the importance of remaining calm under pressure; I still mentor in my business community, helping businesses and veterans connect I seek out people to mentor - G.I. Joe is a dangerous lifestyle and I don't want my skills to go with me if a mission goes sideways. TrainingBattledress: You are trained in Light, Medium, and Heavy armor. Weapons: You are trained in all weapons.+1 Health; • Standard issue equipment qualification; • Qualified with all standard land, sea, and air vehicles; • Battle Cry: As a brave member of G.I. Joe, you ScientistWhen you choose this Origin, select an area of study covered by a Smarts skill. When you succeed on a Skill Test in your area of study, you gain an additional benefit (such greater information, additional healing, more potent effects) as if you rolled a critical success. If you critically succeed in your area of study, you gain two additional benefits instead of one. Area of Study (Medicine) Stats and Skills STRENGTH: 2Athletics: d2 Brawn: Hang-Up Conditioning: +1 Intimidation: Hang-Up Might: Hang-Up SPEED: 5Acrobatics: Hang-Up Driving: d2 Finesse: d2 - Martial Arts Infiltration: Hang-Up Initiative: d2 Targeting: d2 SMARTS: 8Alertness: d2 Culture: d2 Science: d8 - Medicine Survival: Hang-Up Technology: d2 SOCIAL 1Animal Handling: Hang-Up Deception: Hang-Up Performance: Hang-Up Persuasion: d2 Streetwise: Hang-Up Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11 Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) Triage gives the date to Huntsman. "Hmm. I wonder?" Not waiting to see if it is in fact a code, She grabs the remote off the table she noticed earlier. The TV guide might be pointing to something on the TV or with the Television. She first looks over the remote and opens the battery compartment for any pieces of paper and then starts to see if raising the volume will yield any information from the current staticky station and then finally flipping through different channels if she hears nothing for numbers or words. "The magazine itself may have simply been pointing to something with the TV maybe. Certainly can scout the vents if need be though." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted February 7 Author Clone Share Posted February 7 The date on the magazine was from several months ago. May 18th to be exact. Checking the remote itself, would find nothing in the battery compartment. Including no batteries. However from earlier rummaging a pack of batteries had been located. Putting them in would allow the remote to work properly. Turning the volume up however found only rough grating sound of static. Flipping through the channels would provide nothing different expect when it rotated through other input options and went to a Video 1. The outside input screen stopping the rough sound of static for a moment and the black and white across the screen sat peacefully on a more calm blue screen. The television was capable of having something else connected through it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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