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Waiting Room (Character Introductions)


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image.png.958b47a34d434ec6e50a15afb16e18e4.pngRoughly a half dozen broken-down motorcycles lie amongst the parts of a dozen engines in the 120-footlong gravel field. Two riot shields also lay against the pile of random debris. A large Samoan man wearing a football jersey stands at the far end on a platform at the far side of the field. As the first Joe exits the maze, a heavy beanbag smacks against the wall next to them. The bag hurled forward from device that looked similar to a pitching machine. It was on a swivel that allowed him to move it with easy and aim at the group.

Name's Red Dog.. Bags ain't enough to hurt ya' long term. Give ya' some black and blue. For'sure bruddah'

The man pulled another bag from the large barrel next to him and fired another at their feet.

 

 

 

Edited by ArcaneDesperado (see edit history)
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oldmanwanderer_female_soldier_high_tech_short_red_hair_bob_hair_f6f92a28-5de6-4539-ab89-5722676f887f.webp.50b367d365b0a6c8fc75b2bb74f8beb5-removebg-preview.png.79c5ef25c7f626fd130ac8a84821a6b5.pngDeCaf | Vanguard(Heavy Ordnance)


Health: 3 |  Movement: 30 | Toughness: 14 |  Evasion: 13 |  Cleverness: 13 |  Willpower: 15


DeCaf jumps up and down pointing at Roaddog while continuing to look back at the other Joe hopefuls. "Oh my god!" She almost squeaks. "This is like American Gladiators! I love this show ... we watch it all the time in the common room! " The broad smile on the young Sapper's face was damn near childlike.

 



Mechanics

 

___________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Action:.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

Edited by Niven81 (see edit history)
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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) 

Stress Damage: 0/2 Strength; 2/5 Speed; 0/8 Smarts; 0/1 Social


Emerging from the maze, Tirage hears the "thwack" of the bean bag as it hits the wall and floor. When she hears Red Dog. Triage is actually pissed. "ONLY BLACK AND BLUE! THOSE ARE TRAVAILING AT A VOLOCITY OF...Ferruh...MORE THEN 43 KILOMETERS AN HOUR! THEY COULD SNAP SOMEONES NECK! EEh!" Triage avoids a few of the beanbags and quickly finds the riot shield calling over to DeCafe. "There's a shield over their. Phalanx formation, Sound good?"

 


Japanese Translation

 

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oldmanwanderer_female_soldier_high_tech_short_red_hair_bob_hair_f6f92a28-5de6-4539-ab89-5722676f887f.webp.50b367d365b0a6c8fc75b2bb74f8beb5-removebg-preview.png.79c5ef25c7f626fd130ac8a84821a6b5.pngDeCaf | Vanguard(Heavy Ordnance)


Health: 3 |  Movement: 30 | Toughness: 14 |  Evasion: 13 |  Cleverness: 13 |  Willpower: 15


DeCaf finishes - what in a future time would become known as "fan girling" - and quickly falls Triage's direction. "Got it!" She yells as she goes for the second riot shield.

Despite how serious she seems however anyone close but can hear that she's humming the American Gladiators theme.



Mechanics

 

___________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Action:.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

Edited by Niven81 (see edit history)
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HUNTSMAN
INTELLIGENCE RANGERspacer.png


HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13


"Those shields are going to prove invaluable. If we can't all be covered we might be able to piece together something shield-like from the parts." Tap examined a many-spoked motorcycle wheel.

After collecting a few parts, including a couple of front wheel fenders, a windshield and cowl, two saddlebags, Tap was able to piece together enough of a shield that might last ten seconds under the sandbag barrage.

 


CHARACTER SHEET

Influence: SpecialistAdventurer

Origin: Intelligence (US Marshals)

Role: Ranger | Focus: Predator - Urban

Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne

Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13

 

ESSENCES & SKILLS


STRENGTH : 2 SPEED : 5 SMARTS : 5/6 SOCIAL : 3
Athletics : -
Brawn : -
Conditioning : +1
Intimidation : D2
Might : -
Acrobatics : -
Driving : D2
Finesse : -
Infiltration : D4
Initiative : D2
Targeting : D2
Alertness : D4
· Perception (S)
Culture : D2
Science : -
Survival : D2
Technology : D2
Animal Handling : -
Deceptive : -
Performance : -
Persuasion : D2
Streetwise : D4
 

EQUIPMENT


WEAPONS ARMOR GEAR  
Might melee & thrown weapons
Close combat heavy blade
Assault Rifle
Tactical Armor (standard)
 
Stuff
More Stuff
Stuff
More Stuff
Edited by SoupViking (see edit history)
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Angel evaluate the situation "single shot, slow reload, slow bullet speed..." she can get on the other side between the reloads but she look at Decaf, wondering if the redhead can do the same, by now Emma believe to know what the Joes want to see, taking a beanbag to the chest with the team would get her more points than flawlessly completing this stage alone.

While she might not feel particularly team-oriented today, she can certainly pretend it, after all Angel is quite good at deception.

"good idea" she say while taking position behind her red headed teammate

Edited by Rudra (see edit history)
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oldmanwanderer_female_soldier_high_tech_short_red_hair_bob_hair_f6f92a28-5de6-4539-ab89-5722676f887f.webp.50b367d365b0a6c8fc75b2bb74f8beb5-removebg-preview.png.79c5ef25c7f626fd130ac8a84821a6b5.pngDeCaf | Vanguard(Heavy Ordnance)


Health: 3 |  Movement: 30 | Toughness: 14 |  Evasion: 13 |  Cleverness: 13 |  Willpower: 15


DeCaf lets out a whistle of admiration as she looked at Huntsman's makeshift shield. "That's kinda badass!" She says then hefts her riot shield up in front of her, and nods at Triage. "Okay, I guess that means everyone without a shield stays behind us ...and keep close I guess."

She looks at her partner as takes up position and gives the other woman a nod.

 



Mechanics

 

___________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Action:.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

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Fixer


Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18


"Don't have to tell me twice! I got enough bruises during high-school gym to last me a lifetime!" Fixer takes position behind Huntsman as the team huddles up for the advance against Red Dog. By his reckoning patience would be key in this particular challenge; they move up, slowly and surely like an old phalanx, and let the shields take the hits for them. Any other way was liable to see some of them get taken down, and he didn't relish the idea of taking one of those sandbags upside the head...

OOC

Stress Damage: Strength - 1/1; Speed - 1/1; Smarts - 6/6; Social - 8/8

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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) 

Stress Damage: 0/2 Strength; 2/5 Speed; 0/8 Smarts; 0/1 Social


As Huntsman found what was needed to build a makeshift shield. She waited for everyone to get into position. "We ready? Keep it tight."

 


 

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image.png.958b47a34d434ec6e50a15afb16e18e4.pngWith the extra makeshift shield the team was able to shore up a bit of extra open weakness that only the two alone provided. The beanbags smashed against the shields with force as the group would slowly make their way through the gravel.

Once past Red Dog's line of fire the group would find another wall.

You watcha' for Low-Light. He be less forgivin' with his shots than me. Forsure.

He laughed a bit as they moved to the other way. Tossing a beanbag nonchalantly in their direction.

 

UP AND OVER

DIF 5 Acrobatics, Athletics, or Brawn Skill Test to climb the wall.

Once over the wall, the Joes would find a zipline with a crank handle fitted to a 40-foot-long wire that descends over a field of gnarly looking branches below. The crank turns slowly if forced, and a series of overlapping switches covers the release

 

TOE THE LINE

DIF 15 Alertness, Brawn, Might, Science, or Survival Skill Test to make it across the zipline.

 

 

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As she reach the end of the shooting stage Angel leave the shield-wall, like a running back, she dash toward the wall get on top of it in no time, from there she look at the next obstacle, weighting her options, noticing the gnarly branches "careful here, a fall will hurt more than a beanbag..." no way this obstacle course is legal.

Angel proceed with caution, taking it slow, brain over brawn, it take her a lot of time to get to the bottom and she's visibly unsatisfied, but better than falling.

 

Edited by Rudra (see edit history)
Name
acrobatics
20
keep(2d20,highest,1)+1d2 7,19,1
science
6
keep(2d20,highest,1)+1d4 5,4,1
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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) 

Stress Damage: 0/2 Strength; 2/5 Speed; 0/8 Smarts; 0/1 Social


As they got through the beanbag field it didn't take long for Angel to take off again. Triage could not understand her impatience. What if her teammate needed assistance. Not having a teammate, with Juice over exerting himself on the second obstacle left Triage mostly helping other team members. Huntsman and Fixer both seemed to be doing well and DeCafe has a lot of energy. So Triage decided to work through this and see how the others did. If she noticed anyone struggling she would slow down and offer a hand if they seemed to need it at the next obstacle. But Triage's competitive side was starting to show from the one person not trying to be as team oriented. She wanted to show Angel she did need help from time to time. But more irksome is that she wants to beat Angel now just to deflate her ego a bit.

When Triage reached the wall she didn't slow down as she did last time. She started off a bit rocky but the walls were of little concern and she felt the others by now don't need the help with them. It was surprising to hear that Angel warn the others of the potential of falling. Maybe she can be a team player...sometimes. Wonder why she's so resistant to it though. The thought softened her judgment on the Jo Hopeful but only slightly. The Zip line was a simple matter of navigating and avoiding the trees. Triage took a moment to familiarize herself to how the buttons operated before she committed to the leap. She glided down to the other side with ease. She was hoping she was not overestimating the others abilities and even saw Angel struggle with the zipline. Triage stopped to make sure the others came down safely as well. "Is everything alright?"


Up and Over: 16

Toeing the Line: 22

Rolled on Discord


 

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HUNTSMAN
INTELLIGENCE RANGERspacer.png


HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13


"Well done everyone." Tap looked up at the wall. "We meet again," he whispered.

He joined the others at the zip line, then tapped the crank handle. "This isn't going to be easy." He took a few parts from his ad hoc shield and wrapped it around the descending line. The descent was short but quick.

 


CHARACTER SHEET

Influence: SpecialistAdventurer

Origin: Intelligence (US Marshals)

Role: Ranger | Focus: Predator - Urban

Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne

Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13

 

ESSENCES & SKILLS


STRENGTH : 2 SPEED : 5 SMARTS : 5/6 SOCIAL : 3
Athletics : -
Brawn : -
Conditioning : +1
Intimidation : D2
Might : -
Acrobatics : -
Driving : D2
Finesse : -
Infiltration : D4
Initiative : D2
Targeting : D2
Alertness : D4
· Perception (S)
Culture : D2
Science : -
Survival : D2
Technology : D2
Animal Handling : -
Deceptive : -
Performance : -
Persuasion : D2
Streetwise : D4
 

EQUIPMENT


WEAPONS ARMOR GEAR  
Might melee & thrown weapons
Close combat heavy blade
Assault Rifle
Tactical Armor (standard)
 
Stuff
More Stuff
Stuff
More Stuff
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Fixer


Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18


"Look, so long as it's kept above the belt, I won't hold a grudge." Fixer jibes as the team passes by Red Dog. He won't deny that certain confidence was starting to set in at this point. They'd been dominating the course up 'till now, and they had to be nearing the end at this point. Maybe it was a bit premature, but Fixer was feeling good about his odds.

Summiting the wall with practiced ease, Fixer takes a moment to collect himself and assess the next challenge. After a moment looking over the ziplines he picks out the sturdiest looking one and begins slowly and surely making his way across.

OOC

Stress Damage: Strength - 1/1; Speed - 1/1; Smarts - 6/6; Social - 8/8

Alertness Result: 23

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Most of the Joes made it across the zipline without much trouble. Angel found herself climbing out of the bramble a little less for wear. Her pride probably having taken the largest blow. Thankfully the fall was padded underneath the branches so despite the initial discomfort was was a minor saving grace. It just left Decaf to find her way across.

Beyond them lay two more walls and then the final gauntlet test.

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