scootloops Posted April 25 Clone Share Posted April 25 Tableplop Link No Rest for the Undead GM Sherrin can't seem to make contact with the remaining ghast as she deftly doges and back off. since George is dead, Everyone is up! (except sherrin), I will resolve Kagami and Eira's actions first, but you can post in any order. We're almost fnished here, and then we'll get you back to town for the group meeting on what to do. Ghast Recalled KnowledgeReligion Result Checks: Highest I see is 21 Revealed that these creatures are a type of ghoul known as Ghasts, they have normal undead resistances/weaknesses (listed below) and there are stories of a horrendous stench that can waylay anyone of a weak constitution. Damage Resistances: Necrotic Damage Immunities: Poison Condition Immunities: Charmed, Exhaustion, Poisoned STENCH: Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. Round 2/3: Those with "‼️" may act! Init Name Damage Tracker Concentrating Notes 19 Gala -14, -4, -6, 11 DEAD ‼️ 15 Samus ‼️ 14 Tevis ‼️ 11 Sarah 10 Grissom -11, -13 9 Sherrin Immune: Ghast Stench (24 hrs), on roof (about 20 ft up) 9 George -14, -5, -2, -12, -7 DEAD ‼️ 8 Eira ‼️ 6 Kagami Poisoned! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted April 25 Clone Share Posted April 25 (edited) Eira Fjelldis Human Druid 2 Hp: 17/17 | Ac: 15 | Init: +2 | Perception: 15 | Insight: 15 | Investigation: 11 STRSave: -1 Athletics: -1 8, DEXSave: +2 Acrobatics +2 Slight of Hand +2 Stealth +2 14, CONSave: +2 14, INTSave: +3 Arcane +1 History +1 Investigation +1 Nature +1 Religion +1 12, WISSave: +5 Animal Handling +5 Insight +5 Perception +5 Medicine +3 Survival +5 16, CHASave: +0 Deception +0 Intimidation +0 Performance +0 Persuasion +0 10 With the numbers quickly turning to their side, Eira again calls out to her ancestors the spectral hand of "Yurin, the deathless" reaches out and claws at the last remaining unliving, but instead, it turns and makes a rude gesture at Eira and dissipates. Eira hangs her head in shame and starts to appease her great great great grandfather's spirit. OOC, Mechanics Action: Cast Chill touch (disadvantage on attack rolls against me until the end of my next turn) (nat 1) Bonus Action: nothing Move: not moving Edited April 25 by 8w_gremlin (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Chill Touch Attack; Damage (necrotic) 4; 8 1d20+3; 1d8 [1]; [1,8] Link to comment Share on other sites More sharing options...
Coruja Posted April 25 Clone Share Posted April 25 Sarah Heart Variant Human Hunter Ranger 2 | Coins 99 gp 5 sp 3 cp HP 20/20 | AC 15 | Init +3 | PP 14 | Speed 30 ft | DV 0 ft Hand Crossbow A:+7 D:1d6+3 piercing T:ammunition 36 (30/120 ft.), light, loading Rapier A:+5 D:1d8+3 piercing T:finesse Whip A:+5 D:1d4+3 slashing T:finesse, reach Inspiration 0d6 | Spells 1 ■□ | Cart cart, 2 mules, 2 barrels of water, 6 gallons of ale, 1 bottle of common wine, 10 hunk of cheese, 3 two-person tent, 20 day animal feed. Finally, there was only one bad smelling foe left. Sarah moved her mark to him and fired the crossbow once. "Let's burn them down for their corruption to be purified by the fire." Actions Movement: Comes 10 ft closer. Bonus Action: Move mark to Grissom. Action: Attack with Crossbow. Movement: Backs 10 ft away. Name xDiceName xDiceResult xDiceString xDiceRolls Attack Crossbow 13; 9 1d20+7;2d6+3 [6]; [6,3,3] Link to comment Share on other sites More sharing options...
Phntm888 Posted April 29 Clone Share Posted April 29 Tevis Longfellow - Human Warlock AC: 13 | HP: 15/15 | Saves: Str +0, Dex +2, Con +1, Int +2, Wis +1, Cha +5 | Passive Perception: 9 | Passive Insight: 9 | Init: +2 | Spell Slots: 2/2 Well, then. One Ghast left. Time to see if he could finish it off. Trying to carefully line up his attack, he called forth the magical blast and fired it off at the ghast. OOC Movement: No move Action: Eldritch Blast vs George Name xDiceName xDiceResult xDiceString xDiceRolls Eldritch Blast vs George 17; 4 1d20+5;1d10+3 [12]; [12,1] Link to comment Share on other sites More sharing options...
scootloops Posted May 1 Clone Share Posted May 1 Sarah and Tevis decimate the final ghast, leaving nothing more than a foul smelling pile of ash. COMBAT OVER. Thanks for sticking around through this switchover, if you're interested in continuing with any players from this group (characters as well) head over the the general chat. We're trying to figure out where to go and what to do. I'll tag everyone in case they haven't seen it yet. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Coruja Posted May 1 Clone Share Posted May 1 Sarah Heart Variant Human Hunter Ranger 2 | Coins 99 gp 5 sp 3 cp HP 20/20 | AC 15 | Init +3 | PP 14 | Speed 30 ft | DV 0 ft Hand Crossbow A:+7 D:1d6+3 piercing T:ammunition 36 (30/120 ft.), light, loading Rapier A:+5 D:1d8+3 piercing T:finesse Whip A:+5 D:1d4+3 slashing T:finesse, reach Inspiration 0d6 | Spells 1 ■□ | Cart cart, 2 mules, 2 barrels of water, 6 gallons of ale, 1 bottle of common wine, 10 hunk of cheese, 3 two-person tent, 20 day animal feed. They had finished the three threats. "Nice one, guys! Almost no injury on our side. We are doing great! Let's check the perimeter first, and deal with the corpses. We should also call for their mayor, or whatever they have for it. Looks like Mosswood is but the tip of the iceberg. We should reconvene back at the Eagles HQ and report. There might be more ahead of us ..." To be continued ... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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