Gengy Posted February 12 Clone Share Posted February 12 Hmmmm... that didn't work. Testing Ok, I think I get it now. Name xDiceName xDiceResult xDiceString xDiceRolls Testing 6 1d20-2 8 Link to comment Share on other sites More sharing options...
Gengy Posted February 12 Clone Share Posted February 12 Hmmmm... that didn't work. Testing(1d20-2 8 6) Ok, I think I get it now. This started as a quote. Gonna try and un-quote it. It worked, but I had to mess with the Source. Still, makes it easier to do a new round post. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
volthawk Posted February 12 Clone Share Posted February 12 (edited) Oh yeah, guess I should test how rolls work, huh. Okay, straightforward enough. Nice. Edited February 12 by volthawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Test 1 7 2d6+5 1,1 Test 2 16 2d8+7 4,5 Link to comment Share on other sites More sharing options...
Silent_Interim Posted February 12 Clone Share Posted February 12 Right, let's try and get to grips with this dice roller... Name xDiceName xDiceResult xDiceString xDiceRolls Roll One 9 2d6+3 5,1 Roll Two 0 1d4-1 1 Buyout TP Example.Hypothetical 12 2d6+9 1,2 Sway Media Support In Region That Definitely Exists 16 2d6+7 6,3 Cheese 4 2d6 3,1 Chalk 10 2d6 6,4 Secret secret, I got a secret 4 2d6 2,2 Link to comment Share on other sites More sharing options...
moossabi Posted February 13 Clone Share Posted February 13 Tower function test, will edit post Name xDiceName xDiceResult xDiceString xDiceRolls testge 9 2d6+4 2,3 Link to comment Share on other sites More sharing options...
Ausar Posted February 13 Clone Share Posted February 13 Rolls for the Mekhala Mad Dash 'cause I can't find the dice rolling thread. Dip: Roll Eco: Roll Int: Roll Name xDiceName xDiceResult xDiceString xDiceRolls Roll 1 1d5 1 Roll 5 1d5 5 Roll 3 1d5 3 Point 1 (Dip) 9 2d6+1 2,6 Point 2 (eco) 11 2d6+5 1,5 Point 3 (eco) 15 2d6+5 6,4 Point 4(int) 15 2d6+3 6,6 Point 5 (eco) 8 2d6+5 1,2 Point 6 (dip) 4 2d6+1 1,2 Link to comment Share on other sites More sharing options...
Stygian Posted February 13 Clone Share Posted February 13 @Ausar There is no dice rolling thread, since Myth-Weavers doesn’t employ a separate forum just for dice rolls. I believe Mine wants them in the relevant posts, and wouldn’t count on them being counted here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
MadMapManPK Posted February 14 Clone Share Posted February 14 (edited) Testing Roll 3 Testing Roll 1 Testing Roll 2 Edited February 14 by MadMapManPK (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Testing Roll 1 14 2d6+6+2+1 1,4 Testing Roll 2 14 2d6+10 2,2 Testing Roll 3 9 2d6+2 1,6 Link to comment Share on other sites More sharing options...
JBarca Posted February 14 Clone Share Posted February 14 (edited) I miss Giant already A table Huh ?? A spoiler Filled with spoils Edited February 14 by JBarca (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls A very real roll with very real consequences 10 2d6+5 4,1 While I'm here, does khosee-Huel survive to the race? 91 1d100 91 Number of travel casualties? 3 1d8 3 Can one simply add dice? 4 1d12+2 2 Link to comment Share on other sites More sharing options...
Featherscale Posted February 14 Clone Share Posted February 14 (edited) Idk what I'm doing [Roll]1d20+3[/roll]Test Seemed to work Edited February 14 by Featherscale (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Test 16 2d6+6 5,5 Link to comment Share on other sites More sharing options...
bc_56 Posted February 14 Clone Share Posted February 14 Testing, testing, 1, 2, 3, testing. Roll Test MoreTests Name xDiceName xDiceResult xDiceString xDiceRolls Roll 4 2d6 3,1 Test 5 2d6 3,2 MoreTests 16 1d8+2d6+3 6,4,3 Link to comment Share on other sites More sharing options...
zabbarot Posted February 15 Clone Share Posted February 15 Posted with permission from Zayuz to play with formatting Archknight Yanji Argon (He/Him - Reference) Diplomacy: 3 Military: 3 Economy: 5 Faith: 5 Intrigue: 3 Unit Cap: 2/6 Treasure: 0 Income: +0 [BIR] The Bironian Bulwark Capital: Bironian Crosspaths (17) Actions: [Faith 5] ... [Military] ... [Military] ... [Military] ... [Military] ... Non-Actions Struggle against fate. For three years, the Bulwark has been in turmoil. The plans to fortify the Crosspaths into a great citadel fell through when violence came to the capital ship, brother turning against brother when the council officially declared the line of Argon dead. It was certain - a fact circulated through interplanetary news. They even had footage of the betrayal, leaked by loyalist hackers whose ends were granted no less kindly than Yanji's himself. The clip is simple: Yanji boards a small shuttle after departing from a meeting with the Council of Knights. It starts to depart, hovering away for a few seconds until it's shot from one of the automatic turrets that was posed to guard the venue. Still in view of the camera, the shuttle explodes and falls down into the molten surface of Badal. The line of Argon's final heir was pronounced dead within the hour, as the molten sulfur surface has never been survived by even the sturdiest of probes. The Orders call it a tragic accident, but tensions between them were already hot and the public does not believe this to be an 'accident' at all. Reports arrive that the only way the turret could have fired was if the council's joint keys had been provided for reprogramming, as firing it manually is physically impossible. At the council, it is known that the creation of private armies to fight the pirate menace had been forbidden. It was too easy to invite betrayal if none of the troops were sworn to the council before their orders. This was a step too far, it seems, even after the Emperor himself declared Yanji a member of the elect. What good was it to choose the young heir to a failed knight, who had yet to prove his mettle in battle? There were seasoned warriors among them, survivors of the war that craved nothing but their foe's annihilation. Others were tired of fighting wars they couldn't win. Others still had more exotic ideas, and so they all made their bid for power in the most traditional Bironian way of all - civil war. The fleet came alight with bloodshed and flame. What was first the mere death of the Archknight became a riot in the streets, and the burning of A Charge Amongst the Stars. Defiance against the emperor from the order of Strontium had reached a fever pitch, rebuking the Emperor's right to govern them after he named the very pirates that killed their prior Archknight a member of the elect. This work had been the finest and most famous piece in Bironian history, valued at millions of credits and a crown jewel of culture and history. Armies already drained from their fight against the Black Cloud Coalition in years past now raised common men to fight, swelling to a full count of 150,000 soldiers across the various factions. With no centralized rule, foreign powers sweep in to pick up the rubble. The Unions claim the only safe supply of Noble Metals, while the Eucrus Alliance now moved in to conquer territory once believed to be under Knightly protection in more peaceful times. The Archknight was still lost after two years of civil war, and the elect was rescinded as the situation only went from bad to worse with time. The Archknight's return was a surprise to everyone. It was certainly a surprise to him, as flesh burned and soul fled from body while the shuttle fell deep into the murderous depths of Badal. He prayed to the Gods. To the emperor. To the will of the universe and then to his fallen mother, lying dead and unavenged in his family crypt. A year passes, dead. Two; until the lower storms of Badal push the shuttle back up to the skies where it catches on an ancient extraction well that floats harmlessly on the outer edges of the crossroads. He should be dead by heat, by storm, starvation, the wounds he still bears, and by the very fall itself - the pressure from succumbing to the depths of the planet alone would have done him in, but here he remains - still breathing within the devastated remains of a ship that Fate seems to have inexplicably spared. Returning to the surface with the help of some gas miners, he takes some time to collect himself before returning to claim his place as Archknight. These next two years are filled with terror and drama as the civil war comes to a close and the council begins to learn the price of betrayal. One by one. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lumaeus Posted February 16 Clone Share Posted February 16 (edited) Queen Constance of Comment uses Flamethrower. Is it effective? Obviously. Super. Duh. But how effective, on a scale of 2-12+18 (because she's straightBut not like heterosexual straight, don't worry fire)? Huh. That worked but could not have gone worse. Edited February 16 by Lumaeus (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Flaymthroher 20 2d6+18 1,1 Link to comment Share on other sites More sharing options...
TheDarkDM Posted February 18 Clone Share Posted February 18 Testing things. Name xDiceName xDiceResult xDiceString xDiceRolls Stuff 1 1d20 1 Things 6 2d8 4,2 Link to comment Share on other sites More sharing options...
farothel Posted February 18 Clone Share Posted February 18 Following a discussion in the Discord, just to show that you can inform people of actions. Maybe put in the rules that for certain actions it's compulsory to use these. @Gengy @Minescratcher452 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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