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Chapter 2 - Traveling Book Shop


Blaeringr

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Khaine - Human Monk 3


HP: 47/47 | AC: 21 | Speed: 35ft | Hero: 3/3 | Focus: 1/1 

Perception: +6 | Fort: +9 | Ref: +11 | Will: +8 

Statistics | Equipment | Abilities | Skills

Conditions :


Khaine had slept well and was up at the crack of dawn, running through exercises to strenghten his body. He felt stronger, he was leaping about and throwing out kicks in the air before landing again. He inhaled his breakfast and seemed full of excitement.

"We better get back to Carisport soon or they will think we are dead, or have run off with their item! At least our new animals will help with any heavy lifting!"

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Chelia Gremaris Elven Fighter 3

HP: 42/42 | AC: 20 (21 with shield) | speed: 30 | hero: 3/3

Perception: +8 | Fort: +8 | Ref: +8 | Will: +8

conditions: none

 

Chelia had a good night and even better breakfast.

"We never told how long it would take," she said, "so I doubt they will think that, but I agree that we best get moving. At least we have roads to move on for the rest of the trip."

As soon as they started moving, she would take her customary position at the front of the group. It's not because there was a road, that it couldn't be dangerous.

 

OOC

exploration activity: scouting (gives a +2 to initiative)

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[fieldset=Maybell Springfield][table=2,1] [r=1,1][img2=150]https://i.imgur.com/F9acM1T.png[/img2] [r=2,1][center][b][url=https://www.myth-weavers.com/sheets/?id=2839749][font=palatino linotype][size=4][color=Sienna]Maybell Springfield[/color][/size][/font][/url][/b] [I]Gutsy Halfling Bard 3[/I] [b]HP:[/b] 33/33 [b]AC:[/b] 19 [b]Spell Slots:[/b] 3/3 L1 2/2 L2 [b]Focus Points:[/b] 2/2 [b]Halfling Luck:[/b] 1/1 [b]Class DC:[/b] 19 [b]Status:[/b] Normal and Healthy [/center][/table] [spoiler=Statblock] [CENTER][table=3,1][r=1,1][URL="https://www.myth-weavers.com/sheets/?id=2839749"][size="4"][b]Maybell Springfield[/b][/size][/URL] [r=2,1] [B]Female Halfling Bard 2[/B] [r=3,1] [B]Neutral Good Entertainer[/B] [/table] [/CENTER] [table=2,1][r=1,1][B]STR:[/B] 8/-1 [B]DEX:[/B] 14/+2 [B]CON:[/B] 12/+1 [B]INT:[/B] 14/+2 [B]WIS:[/B] 12/+1 [B]CHA:[/B] 18/+4 [r=2,1][B]Saves:[/B] For 6 Rex 9 Wil 8 Per 8 [B]Speed:[/B] 25 [B]AC:[/B] 19 [B]Languages:[/B] Common, Elven, Dwarven, Halfling [/table][/spoiler] [/fieldset]
Maybell Springfield
F9acM1T.png
Maybell Springfield
Gutsy Halfling Bard 3
HP: 33/33
AC: 19
Spell Slots: 3/3 L1 2/2 L2
Focus Points: 2/2
Halfling Luck: 1/1
Class DC: 19
Status: Normal and Healthy
 

Statblock

 

Maybell Springfield Female Halfling Bard 2 Neutral Good Entertainer
STR: 8/-1
DEX: 14/+2
CON: 12/+1
INT: 14/+2
WIS: 12/+1
CHA: 18/+4
Saves: For 6 Rex 9 Wil 8 Per 8
Speed: 25
AC: 19
Languages: Common, Elven, Dwarven, Halfling

 

 

Maybell woke up extra early to put on a little cloak and run her way to her home and say hi to her closest family. That was a lot of people but thankfully given the early morning, most of them were asleep so she could reserve some short words about how well she's doing, catch up quickly with her mother and then leave before anyone else can see her... Ok, maybe on the way back she let some good halfling lad spot her from afar so they believe a mysterious beauty is wandering about, but she made sure to get back before folks finished their breakfast. Her heart rejuvenated by the trip and their experiences, she's inspired as heck to let her performances soar to greater heights.

 

"Indeed~ We must complete our first quest properly! Onwards and ahead!"

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12th of Renewal, year 20


Maybell is able to meet back up with the group later that morning on the road to Carisport.

They have the option of going by foot, possibly going with a caravan for safety and comfort, or booking passage on a riverboat.


Escorting a caravan professionally could earn them some coin via an earn income roll (a class roll vs a secret DC #, unless you have warfare lore or something similar which could be used instead for a possibly harder but more lucrative roll)

The going rate for travel by riverboat is 4cp per 5 miles, and it's roughly 30 miles to Carisport (as the dragon flies), but longer if strictly following the river - maybe 45 miles.

Going by foot with a caravan will take til evening of the 2nd day and allow 2 profession checks.

The path down the winding river will cost 3.6 silver per passenger including horses and will go down the river, out into the sea, follow the coast and arrive in Carisport 11 hours after departing Newvale.

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[fieldset=Maybell Springfield][table=2,1] [r=1,1][img2=150]https://i.imgur.com/F9acM1T.png[/img2] [r=2,1][center][b][url=https://www.myth-weavers.com/sheets/?id=2839749][font=palatino linotype][size=4][color=Sienna]Maybell Springfield[/color][/size][/font][/url][/b] [I]Gutsy Halfling Bard 3[/I] [b]HP:[/b] 33/33 [b]AC:[/b] 19 [b]Spell Slots:[/b] 3/3 L1 2/2 L2 [b]Focus Points:[/b] 2/2 [b]Halfling Luck:[/b] 1/1 [b]Class DC:[/b] 19 [b]Status:[/b] Normal and Healthy [/center][/table] [spoiler=Statblock] [CENTER][table=3,1][r=1,1][URL="https://www.myth-weavers.com/sheets/?id=2839749"][size="4"][b]Maybell Springfield[/b][/size][/URL] [r=2,1] [B]Female Halfling Bard 2[/B] [r=3,1] [B]Neutral Good Entertainer[/B] [/table] [/CENTER] [table=2,1][r=1,1][B]STR:[/B] 8/-1 [B]DEX:[/B] 14/+2 [B]CON:[/B] 12/+1 [B]INT:[/B] 14/+2 [B]WIS:[/B] 12/+1 [B]CHA:[/B] 18/+4 [r=2,1][B]Saves:[/B] For 6 Rex 9 Wil 8 Per 8 [B]Speed:[/B] 25 [B]AC:[/B] 19 [B]Languages:[/B] Common, Elven, Dwarven, Halfling [/table][/spoiler] [/fieldset]
Maybell Springfield
F9acM1T.png
Maybell Springfield
Gutsy Halfling Bard 3
HP: 33/33
AC: 19
Spell Slots: 3/3 L1 2/2 L2
Focus Points: 2/2
Halfling Luck: 1/1
Class DC: 19
Status: Normal and Healthy
 

Statblock

 

Maybell Springfield Female Halfling Bard 2 Neutral Good Entertainer
STR: 8/-1
DEX: 14/+2
CON: 12/+1
INT: 14/+2
WIS: 12/+1
CHA: 18/+4
Saves: For 6 Rex 9 Wil 8 Per 8
Speed: 25
AC: 19
Languages: Common, Elven, Dwarven, Halfling

 

"What do you think my friends? I'm not opposed to going at our own pace, but then again, I am not the one leading the cart... indeed, I tend to rest on it. Wanna link up with a caravan for some extra coin or just do our thing?" asks Maybell, not seeing the need currently for haste in going via river by paying a boat fare.

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Khaine - Human Monk 3


HP: 47/47 | AC: 21 | Speed: 35ft | Hero: 3/3 | Focus: 1/1 

Perception: +6 | Fort: +9 | Ref: +11 | Will: +8 

Statistics | Equipment | Abilities | Skills

Conditions :


Khaine nodded along.

"We will get there almost as fast in a caravan! So I think it is worth picking up a few coins of spending money for the trip we were going to take anyway."

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Chelia Gremaris Elven Fighter 3

HP: 42/42 | AC: 20 (21 with shield) | speed: 30 | hero: 3/3

Perception: +8 | Fort: +8 | Ref: +8 | Will: +8

conditions: none

 

"Caravan is okay with me," Chelia said, "let's see what's going to Carlisport. Unless Maybell already knows of course. And we can put all those books somewhere in a wagon of course."

 

OOC

exploration activity: scouting (gives a +2 to initiative)

Edited by farothel (see edit history)
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kek-tok-sm
 

 

Hakaja Kek

HP: 42/42 ~ AC: 20 ~ Speed: 25
Fort: +7 ~ Ref: +9 ~ Will: +8 ~ Per: +8

Sheet link

 
 
"Caravan," Kek agrees. "Would you also prefer that I try to find positions as guards?"
 
OOC: Kek has Warfare Lore. Not a great score in it, but he can try if people want.
Edited by Dr Jackal (see edit history)
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Posted (edited)

The 12th to 13th of Renewal, year 20


The trip back to Carisport goes smoothly enough. Our adventurers are able to connect with a late leaving Caravan at about noon, quickly get contracts signed, and head out.

The caravan consists of six wagons - five of them farmers carrying pickled goods, meads and wines, some grain from last season, leathers, and wool, and one is an alchemists' wagon. Newvale has a surprisingly robust community of alchemists.


The Newvale Gazette, several copies of which are circulating among the caravan, mentions efforts to expand the colonies, with mention of settlers passing through Newvale headed north east towards the swamps.

The Vedan government has issued a statement, published in this gazette, that they are formally opposed to expansion and colonization. An opinion piece following the statement says that Vedans are worried about their own island's population declining, and the fear that colonies may one day grow into competing, or even enemy states.

Delegates from Kol Garom are in town to discuss trade.

Farnin, a notable Vedan wizard has settled outside of town and has hinted at starting a small academy.

Travelers in the caravan have plenty of rumors about strange cults forming in fringe communities. Apparently a trio have begun gathering students to train in some kind of new military academy where students learn to fight with their mind, heart and spirit instead of weapons. No one is quite sure where this academy will be. Some villagers east of Newvale have built a shrine to mushrooms.


Ganley, one of the traveling alchemy crafstmen, expresses fascination with the mushroom cult and wonders what new kinds of fungi they've found. He's weighing the possibility of taking some apprentices on an expidition there.


On the second day, the adventurers spot some familiar figures: a group of Highwolves, perhaps the same group, is acosting a group of deer leather clad elves, who stand calm and stoic as the humans encircle them with their leader shouting insults and threats in the face of the apparent elvesx leader.

They notice the approaching caravan and seem to decide their business with the elves is concluded, and rapidly mount their own horses and depart.

The caravan stops to trade with the elven caravan for a bit. The elves have their wares packed mostly onto the backs of large elk, and are mostly trading fine fabrics and various artisan tools. They seem eager to look at what food the Newvale caravan is carrying.

Edited by Blaeringr (see edit history)
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Khaine - Human Monk 3


HP: 47/47 | AC: 21 | Speed: 35ft | Hero: 3/3 | Focus: 1/1 

Perception: +6 | Fort: +9 | Ref: +11 | Will: +8 

Statistics | Equipment | Abilities | Skills

Conditions :


Khaine enjoyed the trip, he spoke with the farmers about the weather, the crops, the usual farming talk. It felt like being home in a way. He enjoyed the feeling, but was more surprised that he didn't miss it as much as he thought he might.
He found the tale of the trio starting a military academy interesting. He wondered if their mind, heart and spirit instead of weapons philosphy was similar to his own. Could one of the trio be his old master? Or perhaps his master would also hear of the school and go see what they could teach and what they could learn. He made a mental note to look into it.
As for the mushroom worshippers, well it took all sorts! Sure mushrooms were important for healthy forests, and made great ingrediants, but a shrine seemed excessive!

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kek-tok-sm
 

 

Hakaja Kek

HP: 42/42 ~ AC: 20 ~ Speed: 25
Fort: +7 ~ Ref: +9 ~ Will: +8 ~ Per: +8

Sheet link

 
 
Kek spends much of his free time reading and re-reading the newspapers, poring over the articles regarding the colonization efforts. The orc is even more reserved than usual, and it's clear that he considers the news concerning.

 

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