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3 - Shraevyn's Tomb


Sellsword

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image.png.6812066c692a3b080c16faa0b5b677e0.pngTHEOATH "THEO" GRANGER
Human, LG, Paladin of Chauntea [3]


Theo hears undead are about and readies himself for combat. Never has he had to battle undead before and he is equally excited and frighten about it. Still the faith in his goddess warms his spirit to give him the courage to face this new encounter. "For Chauntea!" he cries out and raises his shield and arms himself with his footman's mace.


 

OoC: Aura of Protection 10' radius / evil -1 to att

Turn Undead (-2 cleric level)

AC 5, Footman's Mace 1d6+2 damage     

Edited by rauhric (see edit history)
Name
Initiative
4
1d10 4
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Though it does not seem like they are able to cover great distances due to their small size, the creatures skitter about very quickly. While the thieves retreat to the back of the group to allow the warriors room to engage, Lirion throws his weight against the door in an attempt to close it on the creatures. Unfortunately, due to the crowd around the door, he is not able to successfully do so in time and a dozen of the calf-height skeletal spiders are suddenly upon the group. They swarm Mandons, Alarim and Valandil, scything out with their dagger-like legs and tiny (but sharp!) fangs.

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Alarim is able to kick them away deflecting most of the attacks, but one grasps firmly onto Valandil's leg. The wounds are minor, but painful, and the elf shakes off the creature to prepare for a counterattack. Mandons, unfortunately, suffers a series of missteps as four of the creatures tangle up his legs, repeatedly stabbing his calves, knees, and even his thighs, finding seams where armor does not protect. Each wound in itself is minor, but the accumulation of wounds leaves his legs a bloody mess.

Both Theoath and Amarandé call out to their respective deities to turn the creatures away, but neither god heeds their call. Though lesser undead such as this should be compelled to retreat rather easily, they are not affected by either priest's power.

Abandoning his attempt to close the door as a lost cause, Lirion joins Mandons, Alarim and Valandil to try and push back the creatures. Unfortunately, neither Lirion nor Alarim are able to mount a successful attack, doing little more than scattering the creatures. Mandons catches one with his blade, but the weapon proves to be a poor choice against the skeletal creatures--however, by virtue of his brute strength alone, he sends one of the creatures flying to shatter against the wall. Valandil, with his magical blade, manages to cut away at one of them--several legs are severed or shattered by the attack, but not enough to stop it entirely.

OOC: This encounter went bad REAL fast. Just to clear up a few things--I do not need initiative rolls from anyone. We are using group initiative, so during combat rounds all I need are your intended actions (as well as rolls, if you wish to roll for your own attacks and such). I will use your rolls if they are needed, otherwise I'll make them on your behalf. In this case, the spiders won initiative and were able to swarm you before a meaningful defense could be mounted.

Theoath & Amarandé both whiffed badly on the turn undead rolls, Amarandé needing only a 4 on his roll to succeed--they both rolled a 3 on a d20. Added to that, the 4 attacks on Mandons were two 18s, a 19 and a 20, extremely unlucky. If it wasn't evident from the post, bladed weapons aren't very effective against these foes.

So basically every roll that could have gone against you this combat has so far. Valandil suffered 2 points of damage from the attack that hit him, Mandons suffered 12 damage from the accumulated attacks. A very rough start! There are enough of the creatures around and the corridor is large enough that any of you that want to join the melee can find a target without too much of an issue.

Please post your intended actions for the second round of combat (as well as any combat-related rolls, should you wish to make them).

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1.jpg.b12b02209288ffd0d0862c1427fb0697.jpg

Amarandé glances warily around, before refocusing on the fight at hand. Releasing his dogs, he grasps his staff in both hands and raises it above his head.

"Perish, unnatural beasts, and return thy echoes to Kur!" With keen eyes, he watches the melee for one of the creatures to stray just a little too close to him, whereupon he slams the butt of his staff down upon it

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There are no obvious traps evident, though on the back of the warrior statue Kordannaghlan discovers the faint outline of a small door etched into the base. It is obvious the door was meant to be seen. Running a hand along the outline of the door, the gnome discovers the latch, a small bump near the bottom right corner.

 

 

Kordannaghlan Penniesaver (gnome f2/th3) AC 09 Hp 16 short bow thac0 19

 

Keeping his back to the wall, he holds his broadsword before him, swinging at any spiderskeleton that comes near. "This is NOT the weapon for this."

 

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image.png.6812066c692a3b080c16faa0b5b677e0.pngTHEOATH "THEO" GRANGER
Human, LG, Paladin of Chauntea [3]


Theo begins smashing these undead spiders with his footman's mace hoping to make splinters out of them. "Blessed Mother! Give me the Power!" he yells and he swings with all his might at the first spider he sees.


 

OoC: Aura of Protection 10' radius / evil -1 to att

Turn Undead (-2 cleric level)

AC 5, Footman's Mace 1d6+2 damage     

Edited by rauhric (see edit history)
Name
Footman's mace attack
14
1d20 14
Mace damage
6
1d6+2 4
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image.png.151b17ddb7b385a69020a1d6c0d96023.png

ROUND 2
AC: 4, HP:19
THACO: 18
+3 to hit with magic sword
+2 to hit with his bow 

Despite the pain throbbing through his body from the attack of the bone spiders, Valandil grits his teeth and presses forward. His limp is a reminder of the difficult encounter, but he refuses to let it hinder his resolve.

With determination etched into his features, Valandil swings his weapon with calculated precision, aiming to strike down one of the bony monsters. Each blow is delivered with measured force, his focus unwavering despite the pain.

 

Edited by Excior (see edit history)
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Though small and individually not particularly dangerous, the sheer number of skittering spider skeletons and the quickness with which they dart around makes them a confounding foe. In the chaotic melee, you spend as much attention trying not to harm one another as you do trying to rid yourselves of the menace. Seizing initiative again, the creatures spread out and begin lashing at each of you as you struggle to find foes to safely target.

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Those with less armor find the creatures particularly bothersome. Amarandé's legs are rended by one of the creatures with gnashing skeletal fangs, while another slips between Kord's legs and lightly wounds him. Lirion is attacked by a pair of the creatures, one of them managing to tear at the flesh of his calves and thighs, the other sliding across the floor as he kicks it away. Amaril, the half-orc, is also wounded while fending off attacks from a pair of the creatures.

Mandons avoids taking more damage, kicking away one of the creatures to allow him to quaff the tincture provided by Lhaeo. The magical healing provided is minor, but already the wounds begin to close and the pain is reduced. Amarandé crushes one of the creatures with his staff, sending a spray of legs across the chamber. Theoath, as well, sends another flying with his mace to crash into a wall in a scatter of bones.

Lirion's sword catches another, severing enough of its legs to render it immobile and no longer a threat, while a sling stone from Jack crashes into another, shattering bones as the creature nearly explodes from the impact. Valandil lands a glancing blow on one of the creatures but fails to immobilize it, while Kordannaghlan is unable to make effective contact with any of the foes.

OOC: Unlucky losing initiative again, but you've made headway. 8 of the creatures remain, a few of them damaged. In the melee, Amarandé suffered 4 points of damage, Kord was wounded for 1 damage, and Lirion was attacked and suffered 4 damage. Amaril was also wounded, but he seems fine all things considered. Theoath's protective aura made a difference against several of the attacks.

The potion restored 2 hit points to Mandons. Please let me know actions for the next round!

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ROUND 3
AC: 4, HP:19
THACO: 18
+3 to hit with magic sword
+2 to hit with his bow 

image.png.151b17ddb7b385a69020a1d6c0d96023.pngValandil starts to get a little winded from the combat but continues to attack the monsters .


 

Edited by Excior (see edit history)
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image.png.6812066c692a3b080c16faa0b5b677e0.pngTHEOATH "THEO" GRANGER
Human, LG, Paladin of Chauntea [3]
AC 5 | HP 16


Theo continues his smashing attacks at these undead spiders while praising his goddess Chauntea: "Thank you, Blessed Mother! Help us defeat this undead infestation!"


 

OoC: Aura of Protection 10' radius / evil -1 to att

Turn Undead (-2 cleric level)

Footman's Mace 1d6+2 damage     

Edited by rauhric (see edit history)
Name
Footman's mace attack
20
1d20 20
damage
4
1d6+2 2
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