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Chapter 4: Still in the Dark


Eagleheart

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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (21) | health-normal.svg HP: 44/44 |halloween_outline-23-512.png Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +8 | awareness.svg Perception: +5


Arionne was concerned by how quickly the insects moved, including their newest companion. Yet as she danced forward, there was little to focus on except the fight. She worked her way through the forms, charging forward, as Hamatulatsu always encouraged aggressive action. As she did, the chain of fire formed in her hands. She cast it out, the implement snaking and twisting to catch every foe that she could see.

 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1: Step to the NE spacer.png

Action 2-3: Flying Flame spacer.png on all of them that are visible

ACTIONS
IMPULSES - DC 19, +9
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain

 

Edited by TheRaconteur (see edit history)
Name
Fire
6
2d6 5,1
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Posted (edited)

spacer.pngVharag's spell kills one charau-ka while another lashes out at Matilde, striking her with their whip. Syhlas stabs them in return, badly wounding them but not quite killing them.

Renali sighs with exasperation and transforms, becoming a colorful giant spider, which Arionne and possibly Baldric understand to be her true form. With superhuman grace she scuttles over and bites the badly-wounded charau-ka, finishing them off. The remaining charau-ka attack her and Syhlas, significantly wounding both.

While that is happening, the ugly creature reappears beside Baldric and sinks its disgusting mandibles into him, then flies up to avoid direct retaliation.

Round 1 cont'd.

CK2
:Reaction:Reactive Strike vs Matilde

Syhlas
:OneAction:Stride
:OneAction:Rapier Strike vs CK2
:OneAction:Shortsword Strike vs CK2

Round 2

Ugly
:OneAction:Fly to Baldric
:OneAction:Bite vs Baldric - if hit, you must roll a Fortitude save
:OneAction:Fly up 25ft

Renali
:OneAction:Change Shape
:OneAction:Stride
:OneAction:Bite vs CK2

CK1 - dazzled
:OneAction:Stride
:TwoActions:Throw Debris x2 vs Renali

CK4
:FreeAction:Shrieking Frenzy
:OneAction:Throw Debris vs Syhlas
:OneAction:Stride
:TwoActions:Sickle Strike x2 vs Syhlas

Party turn. @crazncanuck @Bearlord @VennDygrem @Zen Gypsy @TheRaconteur Renali is at 28/60, Syhlas is at 29/41.
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
CK2 Concealment
12
1d20 12
Reactive Strike; slashing damage
25; 6
1d20+8;1d4+3 [17]; [17,3]
Reflex saves vs Breathe Fire
19,18,14
repeat(1d20+8,3) 11,10,6
Reflex saves vs Flying Flame
28,19,28
repeat(1d20+8,3) 20,11,20
Syhlas Rapier; piercing damage
21; 7
1d20+11;3d6+3 [10]; [10,1,1,2]
Syhlas Strike 2
12; 12
1d20+7;3d6+3 [5]; [5,1,5,3]
Syhlas Hero Point
11
1d20+7 4
Bite vs Baldric; piercing damage; unholy damage
24; 10; 2
1d20+12;1d10+1d6+3;1d6 [12]; [12,6,1]; [12,6,1,2]
Renali Bite
18; 13
1d20+12;2d6+3 [6]; [6,6,4]
CK1 Concealment
6,8
repeat(1d20,2) 6,8
Strike 1 vs Renali
23; 5
1d20+8;1d6+3 [15]; [15,2]
Strike 2 vs Renali
20; 9
1d20+3;1d6+3 [17]; [17,6]
Debris vs Syhlas; bludgeoning damage
26; 6
1d20+8;1d6+3 [18]; [18,3]
Sickle Strike 1
21; 6
1d20+4;1d4+3 [17]; [17,3]
Sickle Strike 2
3; 5
1d20;1d4+3 [3]; [3,2]
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Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 16(18) | HIT POINTS: 39 | CURRENT: 39 | HERO POINTS: 1 0

FORTITUDE: +8 | REFLEX: +6 | WILL: +11 | PERCEPTION: +6

FOCUS POINTS: 1 | CURRENT: 0 | SPELL SLOTS:  1st: 3/4 | 2nd: 2/3

ACTIVE EFFECTS: None.

CONDITIONS: Immunity (Guidance)


Vharag, witnessing the battle unfold around him and his allies taking heavy blows, knows that the tide of battle needs to shift swiftly. His dark eyes glint with a purpose as he taps deeper into the well of his primal magic, the air around him crackling with raw energy.

He extends a broad, scarred hand, his deep voice chanting in the guttural tongue of his ancestors. Lightning begins to build, visible as a shimmering, static charge that dances between his fingers before he thrusts his hand outward. A jagged crack of lightning arcs through the cavern, a brilliant streak of power that connects the grotesque, flying creature with mandibles directly to the remaining charau-ka assailing Syhlas. The air fills with the scent of ozone and the sharp crack of the bolt echoes off the walls, a stark counterpoint to the sounds of battle.

Not wasting a moment, Vharag shifts his stance, pulling from a different strand of his magical heritage. With a focused glare and a swift motion, he conjures a bolt of pure force with his bear-skull topped staff. It hums with power, vibrating with intensity before he hurls it like a spear towards the reeling, flying creature. The force bolt slams into it with the momentum of a catapult, aiming to knock it from the air and disable its ability to launch further ambushes from above.

Out of Character

Free Action:

Reaction:


Action 1 & 2: Cast Electric Arc (CK#4 & Ugly)

Action 3:  Cast Force Bolt (Ugly)

Edited by Zen Gypsy (see edit history)
Name
Electric Arc ((CK#4 & Ugly; Basic Reflex DC 20)
9
3d4 4,3,2
Force Bolt (Ugly)
4
1d4+1 3
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (21) | health-normal.svg HP: 44/44 |halloween_outline-23-512.png Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +8 | awareness.svg Perception: +5


From where she stood, Arionne formed two deadly barbs of obsidian. With a thrust of her upraised palm, she willed them forth, striking at the ugly thing with brutal force despite how high up it had flown.

 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1-2: 2-Action, Propulsive, Piercing Elemental Blasts on Ugly spacer.png

Action 3: 1-Action, Propulsive, Piercing Elemental Blasts on Ugly spacer.png

ACTIONS
IMPULSES - DC 19, +9
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain

 

Edited by TheRaconteur (see edit history)
Name
2-Action, Propulsive, Piercing, Courageous Anthem
19; 6
1d20+9;1d8+2 [10]; [10,4]
1-Action, Propulsive, Piercing, Courageous Anthem
8; 7
1d20+4;1d8+2 [4]; [4,5]
Exploration Activity
13
1d20+6 7
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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 3
HP: 34/41 | AC: 20 | Perception: +9 | Fort: +11 | Ref: +9 | Will: +7 | Speed: 25 ft.
Active Conditions: Shield (4) 8/12, Encouraged
Matilde absorbs the latest jarring blow upon her shield once more, as she is unable to properly avoid an attack while advancing. It does dissipate most of the hurt that caused, fortunately for her. However, she seemed to have failed to draw anyone's ire, much to her chagrin, causing her to consider her options as the enemies flooded past her armoured form. Healing was a tricky proposition while in close, so her best option was to free herself of that problem.

Confidently dealing a vicious strike, she was about to focus her magic, when she saw the disgusting flying creature reappear, and found herself distractedly trying to puzzle it out, even as, instead of relying on magic, she jabbed her blade in the dirt, and quickly dabbed a salve over Syhlas' bruises. After all, her foes were all at a distance now...

>Strike
>Recall Knowledge
()Drop Sword
>Battle Medicine Syhlas

Edited by crazncanuck (see edit history)
Name
Rapier, Piercing
27; 16
1d20+11;2d6+5 [16]; [16,5,6]
Recall Religion
11
1d20+9 2
Battle Medicine, Expert
26
1d20+11 15
Healing
16
2d8+10 3,3
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spacer.pngBaldric | HP 26/38 | AC 20 | Fort +7 Ref +11 Will +11 | Speed: 30 | Perception: +7
Hero Points: 0/1 | Focus Points: 1/2 | Spellcasting: Cantrips | Rank 1 | Rank 2 | Spell DC: 19

Conditions: N/A | Effects: Marshal's Aura (10 ft.), Courageous Anthem (60 ft.) 3 rounds,


Baldric cries out in pain as the ugly little pest bites into him with its repulsive maw. He does his best to ignore the pain, but clearly it has done a number on him.

"Urgh... do you kiss your broodmother with that mouth?"

Seeing his new arachnid friend seeming to be heavily wounded, Baldric reaches out with soothing words of encouragement.

"Don't let these foul creatures bring you low, Renali! You're a mighty warrior, you shall continue to strike them where it hurts, just as now!"

He decides that the creature, whatever it is, is better off focusing on one target than the bulk of the group. Who knows what other fell tricks it has up its grotesque sleeves? He tries shooting the creature with his oddly-shaped bow, hoping that it doesn't possess some supernaturally thick hide. If it turns aside his arrow's strike, however, he'll only be able to guess at what might pierce such a hide.

Fortitude Save (Below)
Action 1 & 2: Cast 2nd rank Soothe on Renali - Heal 19 hp and gain +2 status vs. mental effects for 1 minute
Action 3: Strike Ugly with ranged attack.

Edited by VennDygrem (see edit history)
Name
Fort save
12
1d20+7 5
Ranged Strike vs. Ugly
27
1d20+11 16
Ranged damage
2
1d6+1 1
Healing on Renali (Soothe)
19
2d10+8 10,1
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Posted (edited)

spacer.pngThe charau-ka slashes at Vharag with their sickle, leaving a nasty cut on one of his arms before they are taken down by the combined attacks of Vharag and Matilde.

Syhlas moves to the other charau-ka and tries to stab them. They dodge out of the way, but Renali runs over and catches them with her fangs, taking them down as well.

"Ohhh this is not good," the ugly creature yelps. "I'd better go tell the boss." He flies away, and unfortunately, he is considerably faster than any of you.

Round 2 cont'd.

CK4
:Reaction:Reactive Strike vs Vharag

Syhlas
:OneAction:Stride - provokes CK1 Reactive Strike
:OneAction:Feint vs CK1
:OneAction:Rapier Strike vs CK1

Round 3

Ugly
:ThreeActions: Fly away (50ft fly speed)

Renali
:OneAction:Stride
:TwoActions:Bite x2 vs CK1

Party turn. @crazncanuck @Bearlord @TheRaconteur @VennDygrem @Zen Gypsy You have 1 round to prepare for the boss' arrival.

Edited by Eagleheart (see edit history)
Name
Reactive Strike; slashing damage
21; 6
1d20+8;1d4+3 [13]; [13,3]
Reflex saves vs Electric Arc
23; 19
1d20+8;1d20+10 [15]; [15,9]
Syhlas Feint
19
1d20+11 8
Syhlas Strike
15; 12
1d20+11;3d6+3 [4]; [4,6,1,2]
CK1 Concealment
14
1d20 14
CK1 Reactive Strike
24; 6
1d20+8;1d4+3 [16]; [16,3]
Renali Strike 1
22; 11
1d20+12;2d6+3 [10]; [10,3,5]
Renali Strike 2
23; 8
1d20+7;2d6+3 [16]; [16,2,3]
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (21) | health-normal.svg HP: 44/44 |halloween_outline-23-512.png Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +8 | awareness.svg Perception: +5


Had not been hurt, so she stepped down the hall in the direction that the strange creature had fled, and took cover as best she could along the passageway.

 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1-2: 2-Action, Propulsive, Piercing Elemental Blasts on Ugly spacer.png

Action 3: 1-Action, Propulsive, Piercing Elemental Blasts on Ugly spacer.png

ACTIONS
IMPULSES - DC 19, +9
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain

 

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Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 16 (18) | HIT POINTS: 39 | CURRENT: 33 | HERO POINTS: 1 0

FORTITUDE: +8 | REFLEX: +6 | WILL: +11 | PERCEPTION: +6

FOCUS POINTS: 1 | CURRENT: 0 | SPELL SLOTS:  1st: 3/4 | 2nd: 2/3

ACTIVE EFFECTS: Raised Shield.

CONDITIONS: Immunity (Guidance)


Vharag, his breathing heavy with exertion and the sharp sting of the charau-ka's blade fresh on his arm, wipes the blood briskly with the back of his hand. He watches the creature retreat with a snarl of frustration, his mind already racing through possibilities and tactical adjustments for what lies ahead.

With a determined grunt, he moves swiftly to the entrance of the northeast tunnel, his shield raised high and his body tensed for whatever may come. The dark, echoing passages of the cave could hide any number of threats, and the mention of a "boss" confirms his suspicion that they are yet to face the true challenge of this den of enemies.

As Vharag positions himself, he uses the brief moment of respite to scan the tunnel entrance, ensuring there are no immediate threats or traps that could jeopardize their pursuit. His shield, a large, sturdy piece of worked iron emblazoned with the symbols of his tribe, is not just a defense but a statement of his resolve. "Stay alert," he calls back to his companions, his voice echoing slightly in the stony corridor. With a firm grip on his staff, Vharag sets himself as the first line of defense, ready to react to any threat that might emerge from the shadows of the tunnel. His eyes, accustomed to the dim light of underground paths from his many years of wandering and fighting, search the darkness ahead, trying to anticipate the enemy's next move.

Out of Character

Free Action:

Reaction:


Action 1 & 2: Stride to NE tunnel

Action 3:  Raise Shield

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image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Shieet) Human Cleric 3
HP: 41/41 | AC: 20 | Perception: +9 | Fort: +11 | Ref: +9 | Will: +7 | Speed: 25 ft.
Active Conditions: Shield (4) 8/12, Encouraged
"Hold still, all, but a moment. Iomedae should be able to mend our injuries when I ask." Matilde states, delaying retrieving her weapon and presenting her shield instead to make everyone hopefully feel better.

>>>Heal

Edited by crazncanuck (see edit history)
Name
Heal AoE
10
2d8 8,2
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spacer.pngBaldric | HP 36/38 | AC 20 | Fort +7 Ref +11 Will +12+11 base
+1 Item bonus (Bravo's Brew); +2 vs. Fear

+1 status bonus vs. Fear (Courageous Anthem/Marshal's Aura)
 | Speed: 30 | Perception: +7
Hero Points: 0/1 | Focus Points: 1/2 | Spellcasting: Cantrips | Rank 1 | Rank 2 | Spell DC: 19

Conditions: N/A | Effects: Marshal's Aura (10 ft.), Courageous Anthem (60 ft.) 2 rounds, Bravo's Brew (Lesser) 1 hour


Baldric breathes out a sigh - not wholly relieved, but not yet fully exasperated. Steeling himself for the unknown, Baldric takes a position toward the back of the cavern, with a view to the passage the ugly little monstrosity flew down, with his bow at the ready.

"Much appreciated. Now, we prepare for the unexpected! We already know the little one can become invisible and has a nasty bite. We know not what his 'boss' can do."

Resolute to face this threat with is new allies, Baldric pulls out an elixir and quickly downs it, dropping the vial in which is was contained and readying himself to strike with his bow yet again.

Action 1: Move NW->NW->NW (20 ft.)
Action 2: Retrieve Bravo's Brew, Lesser
Action 3: Drink Bravo's Brew, Lesser - Duration 1 hour

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Posted (edited)

spacer.pngRenali climbs up and clings to the ceiling, hoping to ambush the enemy when they arrive. Syhlas also takes cover and tries to hide.

Seconds later, he arrives: a hulking charau-ka with a smoldering gauntlet. Behind him, the man-bug sees Renali and flies up to attack her. His attack fails, and he gets bitten for his trouble.

"I am Dahak's Wrath," booms the huge charau-ka. "Prepare to die."

Round 4

Ugly
:TwoActions:Fly x2
:OneAction:Bite vs Renali

Renali
:ThreeActions: Strike x3 vs Ugly

Malarunk
:TwoActions:Stride x2
:OneAction:cast Shield

Party turn. @Bearlord @crazncanuck @TheRaconteur @VennDygrem @Zen Gypsy
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Initiative (Perception) for Malarunk
26
1d20+11 15
Renali Stealth
20
1d20+10 10
Syhlas Stealth
20
1d20+11 9
Renali Strike vs Ugly
25; 12
1d20+12;2d6+3 [13]; [13,5,4]
Renali Strike 2
15; 7
1d20+7;2d6+3 [8]; [8,2,2]
Renali Strike 3
15; 12
1d20+2;2d6+3 [13]; [13,5,4]
Ugly Bite vs Renali
17; 15
1d20+12;1d10+1d6+3 [5]; [5,8,4]
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spacer.pngBaldric | HP 36/38 | AC 20 | Fort +7 Ref +11 Will +10 | Speed: 30 | Perception: +7
Hero Points: 0/1 | Focus Points: 1/2 | Spellcasting: Cantrips | Rank 1 | Rank 2 | Spell DC: 19

Conditions: N/A | Effects: Marshal's Aura (10 ft.), Courageous Anthem (60 ft.) 1 round, Bravo's Brew (Lesser) 1 hour, Bon Mot crit failure


With the boss's arrival, Baldric sees that the action is moving toward the chokepoint of the cavern passageway. Potentially advantageous, or potentially deadly for the team. Not one to shy away from the excitement, he dashes up between the orc and the cave wall with the charau-ka leader barely in sight.

"Dahak's wrath, you say? If you represent 'Dahak's wrath' then I dare say they must be a push-over! My childhood kitten was more ferocious than you! Of course, in Cheliax, the kittens carry the taint of the infernal realms upon them, but that's beside the point. Er.. what was my point again?"

Along with his atrocious quip, Baldric looses a single arrow. The shot is tight, but worth showing that they're not afraid of the crazed cultist.

Action 1: Move NE->NE->E->E (25 ft.) - 1 square due south of Vharag
Action 2: Bon Mot vs. Malarunk (Diplomacy vs. Will DC) - Critical Failure, meaning I take a -2 status penalty on Perception and Will saves until I issue a successful bon mot or 1 minute, whichever is sooner.
Action 3: Ranged attack (I'm guessing he has cover, though)

Edited by VennDygrem (see edit history)
Name
Diplomacy vs. Malarunk Will DC
12
1d20+11 1
Ranged Strike vs. Malarunk
22
1d20+11 11
Possible damage (magical piercing)
3
1d6+1 2
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Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (21) | health-normal.svg HP: 44/44 |halloween_outline-23-512.png Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +8 | awareness.svg Perception: +5


Arionne casually stepped out into the hallway, ruddy black scales manifest and obsidian chain circling about her. She eyed the massive creature and its smoldering gauntlet, and with a flick of her wrist and a twist of her hips into the proper stance sent the piercing implement surging towards it.

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1: Step 5ft. North spacer.png

Action 2-3: 2-Action, Thrown, Piercing Elemental Blasts on Malarunk spacer.png

ACTIONS
IMPULSES - DC 19, +9
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain

 

Edited by TheRaconteur (see edit history)
Name
2-Action, Thrown, Piercing Elemental Blast
20; 13
1d20+9;1d8+7 [11]; [11,6]
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Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 16 | HIT POINTS: 39 | CURRENT: 39 | HERO POINTS: 0

FORTITUDE: +8 | REFLEX: +6 | WILL: +11 | PERCEPTION: +6

FOCUS POINTS: 1 | CURRENT: 0 | SPELL SLOTS:  1st: 3/4 | 2nd: 2/3

ACTIVE EFFECTS: Courageous Anthem

CONDITIONS: Immunity (Guidance)


Vharag steps forward with a primal confidence, his eyes ablaze with determination as he faces the towering charau-ka warrior. With a guttural incantation that resonates with the ancient power an orcish shaman, he summons forth the crackling energy of lightning, channeling it into his foes. A brilliant bolt shatters the cavern's dim light, crackling with raw intensity, streaking through the air like a bolt of vengeance. With unerring precision, it strikes true, bridging the gap between the massive charau-ka and the smaller, mandibled creature, enveloping them in a coruscating web of energy.

With the spell unleashed, Vharag wastes no time in pressing the attack. With each stride, the ground beneath his feet seems to tremble with the weight of his resolve. Closing the distance between himself and Dahak's champion, he meets the towering figure with an unwavering gaze.

"If you are truly Dahak's best," he growls, his voice resonating with the authority of one who has faced down countless foes, "then we've nothing to fear from your master."

Out of Character

Free Action:

Reaction:


Action 1 & 2: Cast Electric Arc Charau-ka Champion & Mandible Ugly

Action 3:  Stride 925 ft due East; end adjacent to Charau-ka Champion)

Edited by Zen Gypsy (see edit history)
Name
Electric Arc [Ref DC 20; Electric]
9
3d4+1 3,4,1
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