Jump to content

Prologue — A Moral Bargain


Recommended Posts

image.png.2a8fe28468cd3da1a0e65457648eb4ee.png

Gareth Kindly - Half-Elf Inquisitor 1


HP: 9/10 | AC: 16/12/14 | Speed: 30/20ft | Hero: 1/3 | Spells: 0 1 1 1 2

Initiative: +2 | Perception: +8 | Fort: +3 | Ref: +3 | Will: +4

Disappear: 5/5 | Studied Target: Urchin

Consumables | Spells | Abilities | Skills | Attacks | Conditions: Alter Self 0:42


Gareth flinches back from the attack, though there's little he can do as the small ones swarm him. It's disturbing to attack what may be children with lethal blows, but he's getting overwhelmed. He looks to the first one again, down in the grease now on the floor, and strikes out.

Throwing down the clearly cursed weapon, he steps to the north and draws his morningstar of Milani instead. If these people keep attacking him, he'll be ready to defend himself.


OOC/Actions

Other: Adding in AoO, since i believe these unarmed attacks would trigger?

Swift:

Standard: Attack v. Prone

Free: Drop, Step

Move: Draw weapon

Full Round:

Other: AoO rolled.

Hands: Morningstar

Notes 

-

 Gear

Worn

-Belt Pouch
-Cleric's Vestments
-Armored Coat
-Reversible Cloak
-Holy Symbol

 

Weapons

-Cestus
-Dagger
-Morningstar
-Fauchard
-Sling

 

Containers

MW Backpack

-Bedroll
-Grappling Hook
-5x Glue paper
-Glass cutter
-Mess Kit
-Sack
-Silk Rope
-Soap
-5x Trail Rations
-Canteen
-Grooming Kit

Belt Pouch

-Trail rations x5
-Flint and Steel
-Spell component pouch
-Whetstone
-4.77gp

Edited by Kistler (see edit history)
Name
Strike v. Prone
10
1d20+7 3
Damage, on the off chance the prone penalty makes that a hit
12
1d10+9 3
AoO 1, 2, 3
21; 22; 7
1d20+6;1d20+6;1d20+6 [15]; [15,16]; [15,16,1]
Damage for 1, 2
13; 16
1d8+8;1d8+8 [5]; [5,8]
Link to comment
Share on other sites

Nera of the Screaming Arrow
Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
longbow (40 arrows) +5 (1d8, x3)
handaxe +2 (1d6+1, x3)
silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
Condition: None 
image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

 

Nera grabbed her shield as well and chopped at the next one, the one between her and Daergrim. Then she stepped back to avoid being flanked herself.

 

OOC actions

move: draw shield

standard: attack 7 (with flanking)

free: 5ft step (on map)

 

Edited by farothel (see edit history)
Name
attack, damage
20; 8
1d20+6;1d6+2 [14]; [14,6]
Link to comment
Share on other sites

Posted (edited)
Combat — Round 2

Initiative Order

PCs: Average (B 21, I 20, D 18, N 10, T 10, G 3) = 13.67

Enemies: 5

spacer.png

[[ Mood Music ]]

 

Brucilde misses one of the children, her axe swinging a little too far to the right.

 

Iolana's scythe cuts across the war razor wielding figure(6)'s left arm, felling him. Blood begins to spill out onto the floor slowly as he drops to the ground.

 

Daergrim likewise drops the hooded figure(7) in front of him in one fell blow to the right arm.

 

Reacting quickly, Nera took down the next one in line(5) with an axe to the face.

 

Teza refuses to be swayed by the child's words or magic, and proceeds to take care of business, taking down the nearest child(3) behind Brucilde.

 

Garth takes a swing at the girl sprawled out on top of the grease puddle, but misses.

 

Cres flounders and stumbles as she tries unsuccessfully to crawl backwards out of the grease puddle, and there she mumbles something strange again, her fingers dancing in the dim light in front of her body, causing a whip to appear and float in the air in front of her.

 

The other child(1) steps out of the grease, and the three of them surround Gareth, pulling out saps from underneath their clothing as they team up to clobber him, albeit unsuccessfully.


 

[[ Map — Abandoned Warehouse ]]

(( The last two dice rolls should read as "6 Stabilize" and "7 Stabilize" respectively. Proceed to Round 3! ))

Edited by iantruesilver (see edit history)
Name
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
5
1d12 5
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
7
1d12 7
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
1
1d12 1
Cres Reflex
14
1d20+3 11
1 Reflex
22
1d20+5 17
1 Sap v Gareth
13; 6
1d20;1d6 [13]; [13,6]
2 Sap v Gareth
5; 3
1d20;1d6 [5]; [5,3]
4 Sap v Gareth
10; 6
1d20;1d6 [10]; [10,6]
3 Stabilize
5
1d20+1-2 6
5 Stabilize
10
1d20+0-3 13
3 Stabilize
11
1d20+1-4 14
3 Stabilize
19
1d20+1-1 19
Link to comment
Share on other sites

Brucilde

Brucilde.gif.e3fcd9fae91b04b88097bafb325f1f4d.gif

"Thanks Teza" Brucilde calls out as she attempts to do the same for Gareth. It is another fairly massive swing that, again, misses.

Statblock

[URL=/sheets/?id=2891667][B][SIZE=+1]Brucilda Ashdottir[/SIZE][/B][/URL] F CG Tiefling (halforc parentage) Arcanist (blade adept), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 8/8, [B]Speed[/B] 30 [B]AC[/B] 12, [B]Touch[/B] 12, [B]Flat-footed[/B] 10, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 2, [B]Will[/B] 2, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 0 [B]bonded weapon, MW Battleaxe [/B] 3 (2d6+2, x3) (+2 Dex) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 [B]Condition[/B] None
Brucilda Ashdottir
F CG Tiefling (halforc parentage) Arcanist (blade adept), Level 1, Init 2, HP 8/8, Speed 30
AC 12, Touch 12, Flat-footed 10, CMD 14, Fort 1, Ref 2, Will 2, CMB +2, Base Attack Bonus 0
bonded weapon, MW Battleaxe 3 (2d6+2, x3)
(+2 Dex)
Abilities Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9
Condition None

Current AC: 16 (mage armor)

Actions Crunch

Active Effects: Mage armor ~50 min remaining

Standard: Attack 1 (not that it matters, but I forgot about inspire courage in the rolls)

 

Edited by Inash (see edit history)
Name
attack
7; 10
1d20+3;2d6+2 [4]; [4,6,2]
Link to comment
Share on other sites

Teza Hasar

Teza.jpeg.2e218f2c20ec1615bef7234d8383d24d.jpegTeza Hasar - Fetchling Bard (Dirge Bard) 1

AC 14 | FF 12 | Touch 12 | HP 6/9 | Temp HP | Init +2 | Speed 30ft

Fort +1 | Ref +4 | Will +1

Hero Points 1

Active Conditions/Abilities:

  • 1/day can reroll failed saving throw
  • 1/day Memory Lapse
  • +1 untyped bonus to a single CHA skill or ability check within the next hour. Her choice to when to use it.
  • Bardic Performance: Inspire Courage
    • 4/8 Rounds used
  • +1 Attack/Dmg (Inspire Courage)
  • +1 morale bonus on saving throws against charm and fear effects (Inspire Courage)
Weird Building

The mind unbroken
Our strength attests
We grant you now
Your final rests

 

Teza moved forward toward Cres, freeing up the space for the others to assist Garth. It was just saps, if he was injured she would be more than happy to beg Kimmy to allow him to use the soaking tub and might even pay for a massage. But right now her attention was focused on the girl who had tried to control her mind. Was she truly a girl? Teza had spotted an aura, most likely a glamor some sort. She swung her sword at Cres, attempting to take advantage of the fact she was stuck in the puddle of grease.

Mechanics

Move: As on Map
Standard: Attacking Cres Forgot Bless, attacks should be 22 and 14
Free: Bardic Performance: Inspire Courage

Actions

Bardic Performance: Inspire Courage

Statblock

 

[b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4)
Teza Hasar
Fetchling Dirge Bard 1 NG
HP 9 / 9 Speed ft Init 2 AC 14
Fort 1 Ref 4 Will 1
CMB +1 BAB 0
Longsword +1 (1d8+1, 19-20/x2)
Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)

 

 

Edited by athedia (see edit history)
Name
Cres Attack; Dmg
21; 6
1d20+2;1d8+2 [19]; [19,4]
Crit Confirm
13
1d20+2 11
Crit dmg (GM rolled)
4
1d8+2 2
Link to comment
Share on other sites

Iolana Variu

image.png.6de02cbb97751b0fadfa71ec656a6cfe.pngIo doesn't blink as the blood sprays from the dying foe. Walking past his body, she moves to support Gareth. It was time to press the advantage against their assailants.

 

 

Hp 9/9 AC16 TAC11 FAC15 Chan 5/5 (DC14) Glory 5/6 F+3 R+2 W+6 (+8 charm & comp.) Init+1 Per+7

Mechanics

Attack #4 with flank

Stat Block

Skills: +7 perc, heal, prof (dr); +6 diplo; +5 k. planes, ling, -3 climb & swim : +1 know planes on demon and demon cult stuff

C Sheet

female N Human Cleric of Vonymos  (Mendevian Priest), Level 1, Init 1, HP 9/9, Speed 20
AC16, Touch 11, Flat-footed 15, CMD 12, Fort 3, Ref 2, Will 6, CMB +1, Base Attack Bonus 0,   Hero Points 1
Scythe +3 (2d4+1 , x4)
 cestus +1 (d4+1, 19-20 x2)
 darts (x6) +1 (d4+1, x2)
 scalemail,  null (+5 Armor, +1 Dex)
Abilities Str 12, Dex 12, Con 12, Int 12, Wis 17, Cha 14
Condition None 

Spells: Bless, shield of faith, magical weapon

light, guidance, read magic

I forgot bless so the attack roll should be a 17.

Edited by Rakle (see edit history)
Name
flank attack #4; dmg
16; 8
1d20+6;2d4+2 [10]; [10,3,3]
Link to comment
Share on other sites

image.png.2a8fe28468cd3da1a0e65457648eb4ee.png

Gareth Kindly - Half-Elf Inquisitor 1


HP: 9/10 | AC: 16/12/14 | Speed: 30/20ft | Hero: 1/3 | Spells: 0 1 1 1 2

Initiative: +2 | Perception: +8 | Fort: +3 | Ref: +3 | Will: +4

Disappear: 5/5 | Studied Target: Urchin

Consumables | Spells | Abilities | Skills | Attacks | Conditions: Alter Self 0:36


The sight of the child's blood turns Gareth's stomach and changes his mind. He drops his weapon and raises his hands. "They're just kids! Stop!" he shouts to the others.


OOC/Actions

Other:

Swift:

Standard:

Free: Drop

Move:

Full Round:

Other:

Hands: nothing

Notes 

-

 Gear

Worn

-Belt Pouch
-Cleric's Vestments
-Armored Coat
-Reversible Cloak
-Holy Symbol

 

Weapons

-Cestus
-Dagger
-Morningstar
-Fauchard
-Sling

 

Containers

MW Backpack

-Bedroll
-Grappling Hook
-5x Glue paper
-Glass cutter
-Mess Kit
-Sack
-Silk Rope
-Soap
-5x Trail Rations
-Canteen
-Grooming Kit

Belt Pouch

-Trail rations x5
-Flint and Steel
-Spell component pouch
-Whetstone
-4.77gp

Edited by Kistler (see edit history)
Link to comment
Share on other sites

Nera of the Screaming Arrow
Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
longbow (40 arrows) +5 (1d8, x3)
handaxe +2 (1d6+1, x3)
silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
Condition: None 
image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

 

With the adults all dead, Nera moved closer, but didn't attack.

"Surrender now and we will not harm you further," she called out to the kids, hissing to show a bunch of very sharp teeth. She held her weapon ready, just in case.

 

OOC actions

move: done on map

standard: ready action. If number 4 keeps attacking, I will attack 4, otherwise, hold.

 

Link to comment
Share on other sites

Daergrim
spacer.png
Male, Dwarf
Class: Warpriest of Angradd | Level: 1
Str: 16 | Dex: 12 | Con: 15 | Int: 10 | Wis: 16 | Cha: 8
HP: 14/14 | Speed: 20 | Init: +3
AC: 20 | Touch: 11 | Flat-footed: 19
CMD: 14 | FCMD: 13
Fort: 4 | Ref: 1 | Will: 5

Weapons

Dwarven Waraxe (masterwork, cold-iron): +7 (1d10+5, x3)
Warhammer (cold-iron): +5 (1d8+4, x3)
Short Sword (silver): +5 (1d6+3, 19-20/x2)

Frequently Used Skills

Craft (Armorer): +4  | Heal: +9  | Perception: +3  | Sense Motive: +3  | Spellcraft: +4

Situational Modifiers

 

Defensive Training  | Greed  | Hardy | Hatred | Stability | Stolen Fury | Stonecunning

Bonus Types

The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source.


Alchemical: --- | Armor: +7 | BAB: +0 | Circumstance: --- | Competence: +1

Deflection: --- | Dodge: --- | Enhancement: +1 | Inherent: --- | Insight: ---

Luck: --- | Morale:  +1 | Natural Armor: --- | Profane: --- | Racial: Various

Resistance: --- | Sacred: --- | Shield: +2  | Size: --- | Trait: Various

Effect(s): Bless; Magic Weapon; Inspire Courage

 

Post

Daergrim left the children to his companions and stepped over the corpse of the hooded figure that he had just taken down and into the hidden room. The dwarf wanted to make sure there wasn't anymore of them.

 

OOC & Mechanics

Perception Check

 

 

Features | Prepared Spells

Warpriest Blessings: 4/4 [DC: 14]

Holy Strike (Good) | War Mind (War)

Sacred Weapon: Axes [Base Damage]

 

Spells Prepared (CL: 1)
Orisons [DC: 13] 1st Level [DC: 14] 2nd Level [DC: 15] 3rd Level [DC: 16] 4th Level [DC: 17] 5th Level [DC: 18] 6th level [DC: 19]
Detect Magic Bless X X X X X
Guidance Shield of Faith X X X X X
Resistance X X X X X X

Spontaneous Casting

 

 

Name
Perception Check
13
1d20+3 10
Link to comment
Share on other sites

Posted (edited)
Combat — Round 3

Initiative Order

PCs: Average (B 21, I 20, D 18, N 10, T 10, G 3) = 13.67

Enemies: 5

spacer.png

[[ Mood Music ]]

 

Brucilde's battleaxe swings wide again as she tries in vain to hit the child(1) between her and Gareth.

 

Iolana's attack fares way more successfully, cutting down another child(4) with her scythe landing a big nasty gash across her pelvis.

 

Daergrim's little foray through the secret door yields nothing too spectacular, a dark, unlit hallway about fifteen feet across, stretching back who knows how deep. Eventually the tunnel fades from view in the distance.

 

Nera bares her claws and teeth, hissing threateningly at the children as she makes her demands, though the results may not have been what she had originally hoped, as one child retorts back, "You're not my mommy!"

 

Teza's sword cut a wicked wound on Cres' right thigh, and as Gareth threw his hands up in remorse, the girl scampered back out of the grease and got up.

 

"This isn't fair!" Cres protested loudly, balling up her fists and stomping one foot, as tears begin to form in her eyes, "You people have NO IDEA what I've had to go through!"

 

Each of the other children looked back toward Cres, and with a failed swing against Brucilde they shuffle back a short step around the grease and beside Gareth.


 

[[ Map — Abandoned Warehouse ]]

(( Proceed to Round 4! ))

Edited by iantruesilver (see edit history)
Name
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
4
1d12 4
**** **********
9
1d20 9
**** ***** ******
11
1d20+4 7
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
11
1d12 11
Cres Reflex
18
1d20+3 15
1 Sap v Brucilde
6; 5
1d20;1d6 [6]; [6,5]
3 Stabilize
1
1d20+1-3 3
4 Stabilize
12
1d20+1-3 14
Link to comment
Share on other sites

Iolana Variu

image.png.6de02cbb97751b0fadfa71ec656a6cfe.png"Brucilde, Can you eliminate your grease? I need to stand in that area to heal us and the children" Io asks before walking into the area that was previous grease covered. Touch her holy symbol, she unleashes a wave of healing

 

 

Hp 9/9 AC16 TAC11 FAC15 Chan 4/5 (DC14) Glory 5/6 F+3 R+2 W+6 (+8 charm & comp.) Init+1 Per+7

Mechanics

If the grease is not removed, she will not enter the grease and will not heal this round. Io's movement could trigger an Aoo from 1 then 2. If one of them attacks, she will not heal. Instead she will attack that enemy.

5 & 7 are out of range of the channel energy. Daergrim's current location is outside the area.

Stat Block

Skills: +7 perc, heal, prof (dr); +6 diplo; +5 k. planes, ling, -3 climb & swim : +1 know planes on demon and demon cult stuff

C Sheet

female N Human Cleric of Vonymos  (Mendevian Priest), Level 1, Init 1, HP 9/9, Speed 20
AC16, Touch 11, Flat-footed 15, CMD 12, Fort 3, Ref 2, Will 6, CMB +1, Base Attack Bonus 0,   Hero Points 1
Scythe +3 (2d4+1 , x4)
 cestus +1 (d4+1, 19-20 x2)
 darts (x6) +1 (d4+1, x2)
 scalemail,  null (+5 Armor, +1 Dex)
Abilities Str 12, Dex 12, Con 12, Int 12, Wis 17, Cha 14
Condition None 

Spells: Bless, shield of faith, magical weapon

light, guidance, read magic

 

Edited by Rakle (see edit history)
Name
channel - healing 30' radius
1
1d6 1
Link to comment
Share on other sites

Brucilde

Brucilde.gif.e3fcd9fae91b04b88097bafb325f1f4d.gif

"'course." Brucilde replies and cancells the spell. She straightens up slightly and rests the tip of her almost comically oversized axe on the floor. "Now kid. Talk. What you go through? Why this?"

Statblock

[URL=/sheets/?id=2891667][B][SIZE=+1]Brucilda Ashdottir[/SIZE][/B][/URL] F CG Tiefling (halforc parentage) Arcanist (blade adept), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 8/8, [B]Speed[/B] 30 [B]AC[/B] 12, [B]Touch[/B] 12, [B]Flat-footed[/B] 10, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 2, [B]Will[/B] 2, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 0 [B]bonded weapon, MW Battleaxe [/B] 3 (2d6+2, x3) (+2 Dex) [B]Abilities[/B] Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9 [B]Condition[/B] None
Brucilda Ashdottir
F CG Tiefling (halforc parentage) Arcanist (blade adept), Level 1, Init 2, HP 8/8, Speed 30
AC 12, Touch 12, Flat-footed 10, CMD 14, Fort 1, Ref 2, Will 2, CMB +2, Base Attack Bonus 0
bonded weapon, MW Battleaxe 3 (2d6+2, x3)
(+2 Dex)
Abilities Str 14, Dex 14, Con 12, Int 18, Wis 10, Cha 9
Condition None

Current AC: 16 (mage armor)

Actions Crunch

Active Effects: Mage armor ~50 min remaining

Standard: Attack 1 (not that it matters, but I forgot about inspire courage in the rolls)

 

Link to comment
Share on other sites

Teza Hasar

Teza.jpeg.2e218f2c20ec1615bef7234d8383d24d.jpegTeza Hasar - Fetchling Bard (Dirge Bard) 1

AC 14 | FF 12 | Touch 12 | HP 6/9 | Temp HP | Init +2 | Speed 30ft

Fort +1 | Ref +4 | Will +1

Hero Points 1

Active Conditions/Abilities:

  • 1/day can reroll failed saving throw
  • 1/day Memory Lapse
  • +1 untyped bonus to a single CHA skill or ability check within the next hour. Her choice to when to use it.
  • Bardic Performance: Inspire Courage
    • 5/8 Rounds used
  • +1 Attack/Dmg (Inspire Courage)
  • +1 morale bonus on saving throws against charm and fear effects (Inspire Courage)
Weird Building

It's not fair
The liar wails
Caught by us
As her lie fails

Teza's words were soft and almost background to the chaos in the room. She was not a fan of the idea of healing the people who had attacked, but kept quiet about that as she leveled her sword at Cres, ready to attack if she made a move. "What are you really? No mere child casts spells to control minds." Her normal speaking voice returned now, harsher than the tone she recited with.

Mechanics

Move: As on Map
Standard:
Free: Bardic Performance: Inspire Courage

Health raising to 7 if the spell is used

Actions

Bardic Performance: Inspire Courage

Statblock

 

[b][url=/sheets/?id=2891479]Teza Hasar[/url][/b] [i]Fetchling Dirge Bard 1 NG[/i] [b]HP[/b] 9 / 9 [b]Speed[/b] ft [b]Init[/b] 2 [b]AC[/b] 14 [b]Fort[/b] 1 [b]Ref[/b] 4 [b]Will[/b] 1 [b]CMB[/b] +1 [b]BAB[/b] 0 [b]Longsword[/b] +1 (1d8+1, 19-20/x2) [b]Str[/b] 13 (1) [b]Dex[/b] 14 (2) [b]Con[/b] 13 (1) [b]Wis[/b] 8 (-1) [b]Int[/b] 12 (1) [b]Cha[/b] 18 (4)
Teza Hasar
Fetchling Dirge Bard 1 NG
HP 9 / 9 Speed ft Init 2 AC 14
Fort 1 Ref 4 Will 1
CMB +1 BAB 0
Longsword +1 (1d8+1, 19-20/x2)
Str 13 (1) Dex 14 (2) Con 13 (1) Wis 8 (-1) Int 12 (1) Cha 18 (4)

 

 

Edited by athedia (see edit history)
Link to comment
Share on other sites

image.png.2a8fe28468cd3da1a0e65457648eb4ee.png

Gareth Kindly - Half-Elf Inquisitor 1


HP: 10/10 | AC: 16/12/14 | Speed: 30/20ft | Hero: 1/3 | Spells: 0 1 1 1 2

Initiative: +2 | Perception: +8 | Fort: +3 | Ref: +3 | Will: +4

Disappear: 5/5 | Studied Target: Urchin

Consumables | Spells | Abilities | Skills | Attacks | Conditions: Alter Self 0:36


Gareth walks away from the children to peer down the hallway with the big dwarf. "This building bigger than it looked, or does this connect to some other building? This is all quite odd."


OOC/Actions

Other:

Swift:

Standard:

Free: Drop

Move:

Full Round:

Other:

Hands: nothing

Notes 

-

 Gear

Worn

-Belt Pouch
-Cleric's Vestments
-Armored Coat
-Reversible Cloak
-Holy Symbol

 

Weapons

-Cestus
-Dagger
-Morningstar
-Fauchard
-Sling

 

Containers

MW Backpack

-Bedroll
-Grappling Hook
-5x Glue paper
-Glass cutter
-Mess Kit
-Sack
-Silk Rope
-Soap
-5x Trail Rations
-Canteen
-Grooming Kit

Belt Pouch

-Trail rations x5
-Flint and Steel
-Spell component pouch
-Whetstone
-4.77gp

Link to comment
Share on other sites

Nera of the Screaming Arrow
Female CG Catfolk Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 30 (20 climb)
AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1   
longbow (40 arrows) +5 (1d8, x3)
handaxe +2 (1d6+1, x3)
silvered, cold iron dagger +2 (+4) (1d4+1, 19-20/x2)
studded leather, light wooden shield (+3 Armor, +0 Shield, +3 Dex)
Abilities: Str 13, Dex 17, Con 12, Int 14, Wis 12, Cha 10
Condition: None 
image.jpeg.ea7041dda2a42e0247410bd5b26c3837.jpeg

 

With the healing energy, Nera knew the kids would survive. She knew the basics of binding wounds, but this was faster, easier and more sure.

"She's probably a halfling," she said, "I noticed something strange before, but I didn't connect all the dots at that time. The others probably are just kids."

She looked at the halfling, lowering her shield and axe a bit, but still keeping them ready.

"Start talking. What kind of scam is this?"

 

OOC actions

move: done on map

standard: ready action. If any attacks me, I'll hit back.

 

Link to comment
Share on other sites

×
×
  • Create New...