Blaeringr Posted April 12 Clone Share Posted April 12 For combat. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted May 16 Author Clone Share Posted May 16 Ambush at the Farm Khaine, Flick, and Maybell make a wide circle around the farm buildings, keeping to cover, and make their way to the woods, and eventually close to the north side of the barn. After receiving a signal from their allies in the brush, Chalia and Kek make for the house to the left, keeping an eye out for movement from the barn. Overview: Chalia and Kek Khaine, Flick. and Maybell I didn't make a model for the shed. Oh well. Anyways, is this what you had in mind for your approach? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Blaeringr Posted May 17 Author Clone Share Posted May 17 (edited) @farothel @Eagleheart @Dr Jackal @omegoku @daltar Please post for your initiative. To keep the perception checks I rolled for you as you approached the farm, please say so. Otherwise, please roll an appropriate replacement check: intimidation for Chalia and Kek (plus the included intimidating/provoking words called out), or stealth for Flick, Khaine, and Maybell. Please do not add the +2 from Chalia's scouting. I will add that when listing initiative. I want to see the results for the alternative skill checks for their own effects. Thanks to Maybell's perception check: Anyone acting after Maybell has had a chance to act will benefit from her calling out the positions of the bandits: "two at the upper south windows, two east of the south door!" And here's a slightly better look at the four gentlemen looking to truss you up and ship you off to Rex's lab (unfortunately the big little man himself is not present at this site): Edited May 17 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
daltar Posted May 17 Clone Share Posted May 17 I'll go with Perception for Maybell. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted May 17 Clone Share Posted May 17 I'll keep the perception, as I don't have intimidate, so with the +2 that's 15 for me Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted May 17 Clone Share Posted May 17 I'll risk a stealth roll, that way Khaine will start undetected hopefully. Which might give him the edge! Name xDiceName xDiceResult xDiceString xDiceRolls Stealth 23 1d20+10 13 Link to comment Share on other sites More sharing options...
Eagleheart Posted May 17 Clone Share Posted May 17 Flick HP: 30/30 AC: 17 Perception +7 Fort +7 Ref +7 Will +7 Sneaky kobold is sneaky Name xDiceName xDiceResult xDiceString xDiceRolls Stealth 20 1d20+7 13 Link to comment Share on other sites More sharing options...
Blaeringr Posted May 17 Author Clone Share Posted May 17 Hakaja Kek HP: 42/42 ~ AC: 20 ~ Speed: 25 Fort: +7 ~ Ref: +9 ~ Will: +8 ~ Per: +8 Sheet link Kek clacks some spare bottles together in his left hand, echoing rhytmically of the barn walls, "Highwolves - come out to plaaay! High-i-wolves! Come out to playayay!" Intimidate Check *Posting for Dr Jackal as hexs away temporarily. Name xDiceName xDiceResult xDiceString xDiceRolls Intimidate Check 10 1d20+5 5 Link to comment Share on other sites More sharing options...
Blaeringr Posted May 17 Author Clone Share Posted May 17 (edited) Highwolves init (stealth) Edited May 17 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Highwolves init (stealth) 12 1d20+7 5 Link to comment Share on other sites More sharing options...
Blaeringr Posted May 17 Author Clone Share Posted May 17 (edited) Initiative Order: 24+2 Maybell (perception) 23+2 Khaine (stealth) 20+2 Flick (stealth) 13+2 Chalia (perception) 10+2 Kek (intimidation) 12 highwolves Round 1 The adventures hear the recognizable sound of arrows being drawn and knocked, and the creaking of old wooden bows. They leap into action to attack first. It's the player's turn Current map (north is towards the woods Edited May 17 by Blaeringr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dr Jackal Posted May 20 Clone Share Posted May 20 (edited) Hakaja Kek HP: 42/42 ~ AC: 20 ~ Speed: 25 Fort: +7 ~ Ref: +9 ~ Will: +8 ~ Per: +8 Sheet link Kek dashes to the southeast corner of the farmhouse, tossing a dagger along the way. He's not expecting to hit anything, but simply make them divide their attention -- which makes yelp of pain surprising, but not unwelcome. OOC: Kek will move northeast toward the door, toss a dagger at any available target (regardless of chance to hit), then continue around the corner. The point is to draw them out and divide their attention, not to actually do damage. EDIT: Doubled on a crit to 10 because LOL. I don't think they're off-guard on account of the yelling, but there's an extra 1d6x2 if they are. Edited May 20 by Dr Jackal (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Dagger throw 28 1d20+8 20 Dagger damage 5 1d4+4 1 Blaeringr added sneak attack 4 2d6 1,3 Link to comment Share on other sites More sharing options...
daltar Posted May 20 Clone Share Posted May 20 [fieldset=Maybell Springfield][table=2,1] [r=1,1][img2=150]https://i.imgur.com/F9acM1T.png[/img2] [r=2,1][center][b][url=https://www.myth-weavers.com/sheets/?id=2839749][font=palatino linotype][size=4][color=Sienna]Maybell Springfield[/color][/size][/font][/url][/b] [I]Gutsy Halfling Bard 3[/I] [b]HP:[/b] 33/33 [b]AC:[/b] 19 [b]Spell Slots:[/b] 3/3 L1 2/2 L2 [b]Focus Points:[/b] 2/2 [b]Halfling Luck:[/b] 1/1 [b]Class DC:[/b] 19 [b]Status:[/b] Normal and Healthy [/center][/table] [spoiler=Statblock] [CENTER][table=3,1][r=1,1][URL="https://www.myth-weavers.com/sheets/?id=2839749"][size="4"][b]Maybell Springfield[/b][/size][/URL] [r=2,1] [B]Female Halfling Bard 2[/B] [r=3,1] [B]Neutral Good Entertainer[/B] [/table] [/CENTER] [table=2,1][r=1,1][B]STR:[/B] 8/-1 [B]DEX:[/B] 14/+2 [B]CON:[/B] 12/+1 [B]INT:[/B] 14/+2 [B]WIS:[/B] 12/+1 [B]CHA:[/B] 18/+4 [r=2,1][B]Saves:[/B] For 6 Rex 9 Wil 8 Per 8 [B]Speed:[/B] 25 [B]AC:[/B] 19 [B]Languages:[/B] Common, Elven, Dwarven, Halfling [/table][/spoiler] [/fieldset] Maybell Springfield Maybell Springfield Gutsy Halfling Bard 3 HP: 33/33 AC: 19 Spell Slots: 3/3 L1 2/2 L2 Focus Points: 2/2 Halfling Luck: 1/1 Class DC: 19 Status: Normal and Healthy Statblock Maybell Springfield Female Halfling Bard 2 Neutral Good Entertainer STR: 8/-1 DEX: 14/+2 CON: 12/+1 INT: 14/+2 WIS: 12/+1 CHA: 18/+4 Saves: For 6 Rex 9 Wil 8 Per 8 Speed: 25 AC: 19 Languages: Common, Elven, Dwarven, Halfling Well then, it was time to put an end to this performance of hatred. For starters she touches on Khaine at her side, using one of her new spells to make the man invisible as before he slips inside... with so many archers high above, giving him an extra chance to get to them seems like a thing to attempt. Then, she strums her viol to fill her allies with valor. OOC: Using two actions to cast Invisibility on Khaine. Then Inspire Courage for our usual +1s Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted May 20 Clone Share Posted May 20 (edited) Khaine - Human Monk 3 HP: 47/47 | AC: 21 | Speed: 35ft | Hero: 3/3 | Focus: 1/1 Perception: +6 | Fort: +9 | Ref: +11 | Will: +8 StatisticsStr +2 Dex +4 Con +2 Int +0 Wis +1 Cha +0 Languages: Common, Elven Attacks: -Powerful Fist: +10/+6/+2 1d6+2 Bludgeoning • Agile, Finesse, Non-lethal, Unarmed -Tiger Claw +10/+6/+2 1d8+2 Slashing • Agile, Finesse, Non-lethal, Unarmed, Bleed on Crit -Dart +10/+6/+2 Damage: 1d4+2 Piercing &Bull Agile, Thrown 20ft -Muck Bane +10/+5/+0 1d6+2 Bludgeoning • Club, Thrown 10ft +1d6 vs oozes Monk DC: 19 Ki Spells: Ki Strike | Equipment Consumables: Wooden Shield Darts (10) Elixir of Life, Minor Smokestick, Minor Acid Flask, Minor Alchemist Fire, Minor Frost Vial, Minor Antidote Adventurer's Pack: -Bedroll -10x Chalk, Flint &Steel, Soap, Waterskin -Rope (50ft) -Rations (2 weeks) -5x Torch -Climbing Kit -Grappling Hook Cart Wooden shield Bedroll Coins : 49gp 15sp 2cp | AbilitiesClass: -Ki Spells (Divine) -Powerful Fist -Flurry of Blows -Ki Strike -Tiger Stance -Stunning Fist -Incredible Movement -Mystic Strikes Ancestry: -Natural Ambition Skill: -Assurance: Athletics -Steady Balance -Quick Jump -Powerful Leap Other: -Toughness -Rogue Dedication -Surprise Attack -Attack Potency +1 -Skill Potency +1 | SkillsAcrobatics: +9 (T) Arcana: +0 Athletics: +9 (E) Crafting: +5 (T) Deception: +0 Diplomacy: +0 Lore (Farming): +5 (T) Intimidate: +5 (T) Medicine: +1 Nature: +1 Occultism: +0 Performance: +0 Religion: +1 Society: +0 Stealth: +10 (T, Potency) Survival: +6 (T) Thievery: +9 (T) Conditions : Khaine smiled at Maybell, though she could not see him now that he was invisible. What a shock those bandits would get when he attacked now! He moved quickly, using the distraction made by Kek to close the gap and sink into his fighting stance. Then his hands lashed out like powerful claws, eager to rend and tear! Action 1 : Stride 35ft to Green Action 2 : Tiger Stance Action 3 : Flurry of Blows - if Critical, the target takes 1d4 persistent bleed damage. Stunning Fist - the target must succeed at a Fortitude save against your class DC (19) or be stunned 1 (or stunned 3 on a critical failure) Edited May 20 by omegoku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 27 1d20+10 17 Damage 6 1d8+2 4 Attack 25 1d20+6 19 Damage 3 1d8+2 1 Link to comment Share on other sites More sharing options...
farothel Posted May 20 Clone Share Posted May 20 (edited) Chalia Gremaris Elven Fighter 3 HP: 42/42 | AC: 20 (21 with shield) | speed: 25 (30) | hero: 3/3 Perception: +8 | Fort: +8 | Ref: +8 (+10) | Will: +8 conditions: none Chalia didn't hesitate when the gig was up and she charged in, trying to take out the one she saw on the ground floor. A dagger passed her on way and she tried to follow up with a few good swings. OOC exploration activity: scouting (gives a +2 to initiative) action 1-2: sudden charge (stride twice and then strike) action 3: strike (crit) Edited May 20 by farothel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls attack 1; damage 21; 17 1d20+13;1d12+5 [8]; [8,12] attack 2; damage 28; 10 1d20+8;1d12+5 [20]; [20,5] Link to comment Share on other sites More sharing options...
Blaeringr Posted May 20 Author Clone Share Posted May 20 Chalia's boots snag something as she enters the barn. On instinct she leaps just before the floor falls out from under her. The bandit with a knife in him - Kek's knife - has just enough time to look down in surprise at the opening pit trap before Chalia lands with a tremendous blow of her mighty sword, ending his personal aspirations for participating in purifying the colonies. Name xDiceName xDiceResult xDiceString xDiceRolls Yellow Fort 23 1d20+9 14 Link to comment Share on other sites More sharing options...
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