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Velka

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

AC:18. HP:11. FT:3. RF:8. WP:1.

Velka had done her best to not be involved in the conversation so far, coming in and standing behind everyone and anything she could for the toast. While paradoxically trying not to look like a kicked dog. Likewise downing a drink and almost choking in the process before finally speaking up in a robust gravely but feminine timbre. Responding to Selena's@DarkNetWerk comment on the use of children and extent the crime lords use them.

"Uses children yes, Oi worked... Wus owned by... Did horrible things for him." She sounded down right discussed and clearly a hit afraid, who wouldn't be admitting to a room full of people who clearly had grievance with the crime lord that you had worked for them and done there dirty work. "Used as pawns an' gurriers, thieves an' worse, even as a child you inflict 'is evils on the city."

It had been a while since Velka's 'falling out' but she still looked like she had a foot in the grave. Not filthy but not clean and with half healed scars and scabs still on her neck and face. The clothing not being formal more like that of a common thug who had just cleaned up and left the weapons at home.

Edited by DecoyGirl (see edit history)
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spacer.pngStella Sucredes

"Fighting the darkness of my fallen angel heritage and taking it one day at a time."

Theme: Oh for a muse of fire

Thank heavens for small comforts... thinks Stella, immediately feeling ashamed of the thought. Outwardly what others were seeing was a look of inward reflection tinged with horror.

Hearing tales of childhood slavery made the horror of her addiction which had almost claimed her life, the near death of a husband and the seizure, by a relative, of her daughter seem like an idyll in comparison. She did not want to share with the others the fact that she and her husband, addicts, were also alchemists who concocted Shiver.

She'd been thinking less of these people on account of their palpable hunger for revenge, and now she was thinking less of herself for having that attitude. I got off easy, the only thing on my 'adult' back was the blind need, which blessedly incorporeal, insubstantial had not the power to break teeth, shatter bones.

The line of her jawline becomes firmer, the glint in her eyes harder. These people deserve redress and I will help them obtain it. I don't get to kill him. I'm at the back of the line.

"I'm a wizard and an alchemical crafter, mostly an alchemical crafter.", she declares, answering the request for information on skills in preference to speaking about her experience with She opens the jacket she is wearing over her ivory gown to reveal not just a component's belt, but also a series of glass tubes and vials. "My magic, such as it is, relates mostly to control of the terrain in a fight. Still, it should be sufficient for this task.", she breathes.

bold=speech/normal=whisper/italics=thoughts

 

AC 12/(  ) HP 8/8 Init 2 Fort Ref 4 Will 6

Female LN Aasimar Wizard - Conjurer - Chronomancer,

Level 1 Init 2 HP 8/8 Speed 30'  
AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0  Special DR5 Cold, Electricity and Acid
*Dagger -1 (1d4-1, 19-20/x2)  (+2 Dex)
Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16

Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit

Shift 8/8 (Swift Action no AOO) 5' Dimension Door 

Temporal Pool 6/6pts
* Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally)

* Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action)..

Spells

0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights.

1st (4) Color Spray, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Magic Missile [opposition], Secluded Grimoire,

Alchemical Items

Acid Flask (1) = Alchemical Focus

Alchemist's Fire (4/4)

Weapon Blanch (Silver) (2/2)

Weapon Blanch (Cold Iron) (1)

Condition None

 

Edited by Starhawk (see edit history)
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Taking a sip of his wine before refreshing his glass, Dorian offers a one-shouldered shrug. "I fear I'm just a simple barman. I've been in a few scrapes, but I don't know much about stabbing. People do talk to me, however; and they tell me things they might not reveal to someone who comes nosing around with impertinent questions."


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Statblock

Dorian Hart
Male CG (CN) Half-Elf Vigilante (Cabalist), Level 1, Init 6, HP 9/9, Speed 30'
AC 14, Touch 10, Flat-footed 14, CMD 13, Fort 1, Ref 2, Will 3, CMB +3, Base Attack Bonus 0
Disarm, Nonlethal, Reach, Trip Whip (-) +3 (1d3, x2)
Spiked Gauntlet (-) +3 (1d4, x2)
Trip Sickle (-) +3 (1d6, x2)
Chain Shirt (+4 Armor)
Abilities Str 16, Dex 11, Con 12, Int 16, Wis 12, Cha 14
Condition None
Low-Light Vision
Immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
+2 trait bonus on all saving throws against charm and compulsion effects.

 

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DerekSteelwindPortrait.png.5f797800e4afba7793486766f4c8b49f.png

In-Character

Derek listened with a mixture of empathy and grim satisfaction as the others unveiled their scars, both physical and emotional, inflicted by Gaedren's cruelty. Each story fueled the fire of justice within him, yet he couldn't shake the feeling of a falcon trapped in a cage, unsure of who held the key.


He nodded towards Theodor, a flicker of hope sparking in his eyes. "A child taken," he muttered, the pain of Mira's absence a constant ache in his heart. "That viper will answer for every tear he's caused." His gaze then shifted to Velka, her confession hanging heavy in the air. "And those forced to do his bidding," he added, his voice softening with understanding, "deserve a chance at redemption, not condemnation."

A bitter laugh escaped his lips as he recalled his own attempts to seek help from the Korvosan Guard, their indifference a slap in the face to his pain and determination. "They turn a blind eye to the suffering in this city," his voice laced with disgust. "More interested in polishing their badges than upholding justice."

Turning to face the group, he squared his shoulders, the marine training instilled in him a sense of order even amidst chaos. "We each have our skills, our reasons for being here," he stated, his voice resonating with quiet assurance. "I've spent years tracking shadows, learning to fight the darkness. But a single arrow is easily broken. If we are to face this monster, we need to become a storm, a force he can't ignore." He paused, then added with a wry smile, "And maybe, just maybe, we find some lost lambs along the way. The ones the Guard has forgotten."

 

 

 

 

Character Details

Character Stats

Derek Steelwind
Human ranger (sable company marine, urban ranger) 1
CG Medium humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee lance +5 (1d8+6/×3)
Ranged shortbow +3 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Furious Focus[APG], Mounted Combat, Power Attack
Traits missing son or daughter
Skills Disable Device +2, Handle Animal +1, Intimidate +4, Knowledge (geography) +4, Knowledge (local) +4, Perception +6, Ride +4, Stealth +4, Survival +6, Swim +6
Languages Common
SQ track +1, wild empathy +1
Other Gear lamellar (leather) armor[UC], arrows (20), lance, shortbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, 40 gp
--------------------
Special Abilities
--------------------
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

 

 

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Velka

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

AC:18. HP:11. FT:3. RF:8. WP:1.

Velka sneered a moment at the sentiment, not at Derek mind you but she also quickly stopped, not wanting to offend she was she knew bad at hiding her emotions or intentions, and spoke up a bit this time trying her best to sound 'adult' instead of her normal voice. "Oi don't want or need redempshun... Or revenge, Oi just need what Gaedren does to stop... Pharasma can decide on redempshun or punishment." She clearly lost her nerve again a moment "As for me... Called Velka, An'.. Oi suppose I'm gand at gettin' into places Oi'm not suppose to be and hurting people. Not much use pass that." The latter half didn't sound like a boast. Rather what sounded like a hint of guilt in it.

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spacer.pngReflecting on hearing the tales of the others, Thaladria realizes that she had no idea of the depth of depravity That Man existed in. It only strengthened her resolve, making that little ember of hatred in her gut burn that much brighter. She says, "I don't know what this 'fortune teller' has planned, but I will do whatever is necessary to help. Everyone has been through so much. We all need an end to this man. Maybe it shouldn't shock me how one has gotten away with so much even in Korvosa... but it does. Maybe it's because I still have some good left in me, but I feel like he is a singular evil. There's plenty I work against but it's greed, corruption, apathy... normal evils. But this man is Evil. I can't just do nothing even after coming so close to my end."

 

 

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spacer.png Selena Shardova

Selena glanced at Velka, appearing somewhat shocked. Did I speak my thoughts out loud again? she wondered;-P but then was further horrified that the woman and, it seems, others were 'owned' as children. I wonder if my addiction enabled slavery like that... She hunched further into her cloak, as if trying to hide from herself.

As others started to describe what they might bring to the table that could help find and bring Lamm to justice, she began to become somewhat fidgety and distressed, her head tilting from side to side from some internal conversation. What can I do??? How can I even contribute? Hi! I'm an addict and I've just been released from an asylum and my parents want to disown me for bringing shame on the House! That'll go over well... Wait... Something did happen to me, gave me... something... maybe that is the substance of my potential contribution? The hooded young woman distress seemed to depart, her anxiety passing. Her face appeared from under her hood, more visible now in the dim light. One might consider her a great beauty with snow-white hair but her alabaster skin was almost pallid and there was something... off about her eyes. "I have... some abilities. Magic, of a sort, I suppose. A modicum of healing, manipulating shadows, tinkering with fate. The darkness is meaningless to me," she said matter-of-factly before her eyes flashed with panic and she fell silent again. Or am I the darkness? She reached a gloved hand into her cowl to cover her mouth, her other hand pulling her hood forward so she could hide under its shadow again.

 

Edited by DarkNetwerk
tense (see edit history)
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Lemmy Lemmock, Summoner
HP: 10/10
AC: 16 Touch: 13 Flat-Footed: 14
CMD: 11
Conditions:

 

For Theodore Lemmock, it had been a day much like any others. Muck out the stables, brush down the horses, make sure the animals were watered and fed as they were brought in and prepared to go out. Listen to rumors, scuttlebutt, and gossip of all sorts as travelers came and went, note comings and goings in the logs and wagon manifests as they arrived and departed. An unusual end for someone who'd once been a promising student of Academia. Par for the course for a younger gnome with a vendetta against the corrupt power eating away at his city.

He ended his shift and went to his locker, preparing to gather his things and return home when he found a strange card somehow placed among his belongings. The note that came with it made him raise his eyebrows; while Lemmy had no doubt that countless others had been stomped on by that miserable cur, how in blazes had they managed to find him?

And for that matter, was he about to waste an opportunity to finally do some real damage to that man and his organization?

Scowling, Lemmy packed the letter and card in his belongings and strolled out into the fading daylight. "There'd better be some food when I get there..."

One didn't start a rebellion on an empty stomach, after all.

 

---------------------------

Being small in stature tended to limit ones' speed, and Lemmy wasn't surprised that several other people had gathered by the time he arrived at 3 Lancet Street, Midland. He walked in, glancing up at the gathered and saw countless unfamiliar faces, people who spoke of their own vendettas. Family or friends killed or kidnapped, or worse. In this strange company of fellows, his own tale...suddenly wasn't unique.

 

Funny how that was both heartening and disheartening, all at once. Still, he didn't see an opportunity to speak up, so he kept silent and was content to watch on the edges...until he heard a somewhat familiar voice at last, and looked over in surprise to see a young woman who'd been at school with him in another life.

 

"Stella?" The gnome asked, pulling himself up onto a chair for a better look at her among the crowded room. "What..." He paused, thought better of the question, and shook his head. "Well. It's good to see I know someone in this mess." He settled on instead, looking at everyone else. "So. Is there anything to eat in this place? I came here straight from work."

 

 

 

Moopsy Stats

EIDOLON - "Moopsy" (Serpentine)
Free Evolutions: Bite, Reach (Bite), Tail, Tail Slap, Climb, Darkvision
FEATS: Combat Reflexes
SKILLS: Perception +3, Climb +4, Intimidate +3, Swim +4
Evolution Pool: Improved Natural Armor (1), Trip- with Bite (2)
Lv 1: 11 HP, 12 AC, Fort +1, Reflex +5, Will +2
Bite 10 foot reach +2, 1d6+1 (Plus Trip at +6 CMB)
Tail Slap +2 1d6+1

 

 

 

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"The wine is the next thing to water," Dorian tells the newly arrived Lemmy, "but the mushrooms are surprisingly refreshing." So saying he pops one into his mouth before passing the basket in the direction of the gnome.

His opinion on the refreshments having been offered, the barman goes back to quietly watching the others.


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Statblock

Dorian Hart
Male CG (CN) Half-Elf Vigilante (Cabalist), Level 1, Init 6, HP 9/9, Speed 30'
AC 14, Touch 10, Flat-footed 14, CMD 13, Fort 1, Ref 2, Will 3, CMB +3, Base Attack Bonus 0
Disarm, Nonlethal, Reach, Trip Whip (-) +3 (1d3, x2)
Spiked Gauntlet (-) +3 (1d4, x2)
Trip Sickle (-) +3 (1d6, x2)
Chain Shirt (+4 Armor)
Abilities Str 16, Dex 11, Con 12, Int 16, Wis 12, Cha 14
Condition None
Low-Light Vision
Immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
+2 trait bonus on all saving throws against charm and compulsion effects.

 

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Dante Dante Hellfire: Vengeful Hunter (Fighter 1) (Up for review)
"Vengeance is the justice to those who have been harmed by a crime witch our system is blind to or chooses not to seek!"

Character Sheet











 

In Character 

Dante nods to everyone that at least they agree that Lamm is not gonna go to prison and that he is not gonna see the light of the sun of the next day. However Derek also has brought something up that also reminds him of the situation. "Depending who goes forward we also have to consider something else" Dante said once again as he sips again though his Water skin. Opening up a trail Ration from his bag and starts to eat it. Making sure the food the host left was for those who didn't catch a bite to eat. "Moving forward we have to think of the Lambs. The Children. If anyone Else has children who might be in his clutches they want to rescue speak now or forever hold your peace. Who knows how long they have been held by the prick and who knows if their blind to loyally serve him, out of fear or starvation or no hope at all and Old Lamm would have no reason to use those children as shields if it means to save his own ass. All the while we hold our punches, they wont think the same way" he adds as he goes in the think tank of strategy. It's something everyone should also consider as this changes the elements of how to get him. The X factor in all of this. Just cause you want him as bad as a shark smelling blood in the water, you have to consider them in play.





 







 

Edited by Gspawn (see edit history)
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spacer.pngStella Sucredes

"Fighting the darkness of my fallen angel heritage and taking it one day at a time."

Theme: Oh for a muse of fire

Stella considers Dante's words in silence, her hand still on Emmelyn's shoulder. It seems like she wanted to reply to Lemmy, clearly knowing the gnome, but waited for Dante to finish speaking. "Lemmy.. it's so good to see you. How long has it been?", she purrs, electing to welcome an old friend.

Bold=speech/normal=whisper/italics=thoughts

AC 12/(  ) HP 8/8 Init 2 Fort Ref 4 Will 6

Female LN Aasimar Wizard - Conjurer - Chronomancer,

Level 1 Init 2 HP 8/8 Speed 30'  
AC 12 Touch 12 F-F 10 CMD 11 Fort 4 Ref 4 Will 6 CMB -1 BAB 0  Special DR5 Cold, Electricity and Acid
*Dagger -1 (1d4-1, 19-20/x2)  (+2 Dex)
Str 8 Dex 14 Con 12 Int 20 Wis 14 Cha 16

Arcane Duelist 5/5 +1 to DC or +2 vs SR or +2 to hit

Shift 8/8 (Swift Action no AOO) 5' Dimension Door 

Temporal Pool 6/6pts
* Forewarned: 1 pt Add 1d4 to initiative (self or 30' ally)

* Rewind: Immediate Action unsuccessful spell from failed concentration, successful save, failed SR contest etc spend 1/2 spell level in pts to regain spell in memory (not components or action)..

Spells

0 (All) currently in memory Detect Magic, Acid Splash, Dancing Lights.

1st (4) Color Spray, Crafter's Fortune, Ears of the City, Feather Fall, Grease, Mage Armor, Magic Missile [opposition], Secluded Grimoire,

Alchemical Items

Acid Flask (1) = Alchemical Focus

Alchemist's Fire (4/4)

Weapon Blanch (Silver) (2/2)

Weapon Blanch (Cold Iron) (1)

Condition None

 

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Emmelyn

While the gathering, and its various members, with all their grievances, seemed to have distressed an invisible wound she had long thought healed, for lack of anything that could touch upon it, Emmelyn found her thoughts lingering not so much on herself, but on Lamm. And not so much on Lamm, but to his victims. Not those she was with but, if he had not changed his ways, the children he preyed upon.

It was easy to see naught but blood. Natural, in fact. To, in a moment, imagine that cruel face twisted in fear, or begging for his life. And to feel a thrill of power in the thought. An ugly thrill.

Her hand traveled, slowly, up to the one on her shoulder. Her fingers gently coming to rest on Stella's, to reciprocate her touch, and yet to silently reassure that her silence, the tension with which she listened to talk of a premeditated murder, a glee in it, led her to gaze off into the distance, and into an invisible mirror as well.

Stella's aside was, in its own way, a relief. A distraction, but still a relief.

"Is this a friend of yours?" Her voice was soft, but not overly yielding. The smile she offered Lemmy polite, but perfunctory, as one called by the temple bells. Always, always. Emmelyn heard Her whispers yet...

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Theodor nodded at the new arrival as Dante pointed out some obvious issues involving the Lamms. "Yes, that sounds like something he'd do. I mean he's kidnapped children to use them as his own disposable pawns, so it should be obvious the word low doesn't exist for him. So the obvious choice is find out where they're kept and make sure they can't get involved when we deal with Lamm. And that he can't get to them to use a shields. He should also have some men loyal enough to him to follow his orders and fight off intruders, which means dealing with them as well." The young Varisian pointed out, passing out three mushrooms to the gnome that had just arrived and admitted he had nothing to eat all day.

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spacer.png

Lemmy Lemmock, Summoner
HP: 10/10
AC: 16 Touch: 13 Flat-Footed: 14
CMD: 11
Conditions:

 

The gnome took the plate full of mushrooms from the somewhat handsome looking human with a thankful nod, popping one into his mouth and chewing thoughtfully. "Hnh. Needs garlic." He remarked laconically after swallowing. "But not bad. As for you, Stella..." and here he paused, smiling as he remembered why her presence didn't immediately set him off like so many of their former classmates had, whenever one bumped into him. "Well, long enough that I had to think about you for a bit. Most of our classmates only give me the time of day to insult my life choices, but you wouldn't. Us dropouts have to stick together, it seems. Cheers."

 

 

Moopsy Stats

EIDOLON - "Moopsy" (Serpentine)
Free Evolutions: Bite, Reach (Bite), Tail, Tail Slap, Climb, Darkvision
FEATS: Combat Reflexes
SKILLS: Perception +3, Climb +4, Intimidate +3, Swim +4
Evolution Pool: Improved Natural Armor (1), Trip- with Bite (2)
Lv 1: 11 HP, 12 AC, Fort +1, Reflex +5, Will +2
Bite 10 foot reach +2, 1d6+1 (Plus Trip at +6 CMB)
Tail Slap +2 1d6+1

 

 

 

Edited by Erico (see edit history)
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Bishop

Bishop sat at a table, against the wall, drink almost forgotten as his head slumped slightly. Just another overworked dock worker seeking solace and distraction in the cups. He had heard that there could be a link here to his quarry, Lamm, but so far it has been a dead end.

What's worse is since this was not a sanctioned assignment he had no stipend for proper equipment, namely quality disguises. The make shift wig he wore itched like he never imagined but it still did the trick. In the end, he just made it seem like he had lice, much like more than half the current clientele.

The crowd was raucous tonight and Bishop didn't like it one bit. He wants to keep to himself but that seemed short sighted with the growing amount of fights starting up. In fact, it was one such fight that you could say changes his life forever.

Minutes later Bishop sat nursing a split lip and red swollen knuckles. He hates those kinds of fights, too chaotic, too uncontrollable but that was life in his line of work. He thought back to the start of the fight, recalling how he had stood to leave and ended up slipping on some kind of paper, or card, and spilling the wrong person's drink.

Now he looked down at the harrow card in his hand with the writing sprawled on it. The Peacock how pretentious. As a loyal devotee of a god he knew that superstition was a thing and somehow he knew, this was going to be big.

Lancet Street

A change of clothes and a quick meal later had Bishop standing outside this curious shop. It seemed to be hopping with people entering often and the sounds of conversation filtering out. He took a deep breath and walked right in.

Bishop was what one would call boring. From his voice to his appearance. Drab colored clothing, shaved down brown hair, and brown eyes.

"I hear there are mushrooms here," he says, attaching to some of the last statements made.

 

OOC and Actions

Bishop-------------------------
HP: 9 (9 base)
AC: 18 (10 base, +3 DEX, +3 armor, +1 dodge, +1 shield)
Initiative: +3

===== Reactions =====


===== Actions =====
 

Ongoing Effects and Daily Use Things

Ongoing Effects:


Remaining Resources:
1st Level Spells: 2
 
Potions:
 
Items:
 

 
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