Eric Posted May 22 Author Clone Share Posted May 22 56 minutes ago, Grudge said: I thought we have to wrestle with the ropes and stuff in the storm Oh, sorry, misunderstood. If you're interacting with the ship, yes, Face the Danger is appropriate. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted May 22 Clone Share Posted May 22 Ahhhh nothing as a warm embrace of the dice 😂. Just to make sure I did everything right. I chose Face Danger rolled 2 10s, and then rolled 1d6 and +1 for the heart. If some numbers should be different add or subtract them from the final tally. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bramblefoot Posted May 22 Clone Share Posted May 22 13 minutes ago, Grudge said: Ahhhh nothing as a warm embrace of the dice 😂. Just to make sure I did everything right. I chose Face Danger rolled 2 10s, and then rolled 1d6 and +1 for the heart. If some numbers should be different add or subtract them from the final tally. yessir that is correct Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Feirgon Posted May 23 Clone Share Posted May 23 (edited) So, what does narrative control look like in this situation? I'm rather familiar with PbtA where the moves in a playbook have a defined scope. What are the limits of narrative control in Ironsworn context? Edited May 23 by Feirgon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted May 23 Clone Share Posted May 23 Hmm not sure for Bjorn, have to hit the sack now anyway, so what consequence I'll take I'll decide tomorrow. But a scene goes try to drag himself back on the boat and give up on sails seeing tiller knock another one off and try to aid them to get it under control. Leaning toward loss of momentum but Stress might be better for narrative overall. Humble pie for Bjorn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted May 23 Author Clone Share Posted May 23 38 minutes ago, Feirgon said: So, what does narrative control look like in this situation? I'm rather familiar with PbtA where the moves in a playbook have a defined scope. What are the limits of narrative control in Ironsworn context? So, the language of a Strong Hit is as follows: You are in control. Envision what you do next. If you think the scene has had enough drama and want to move along, you can say put us on that path--say, the ship rounds the peninsula into the cove, where the winds don't blow as fiercely and basic navigation is no longer a Face Danger sort of task. Or, you could say that you see a particularly good point to make land, but the crew still needs to traverse some difficult terrain to get there. Ultimately less a question of "do we accomplish the objective" and more "what makes for a fun story from Bjorn's POV" 😀 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted May 23 Clone Share Posted May 23 Bjorn point of view is currently one of the flag in the storm 😂 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted May 23 Clone Share Posted May 23 (edited) Damn, dice don't like me. I intended to climb to the top of the mast and cut the rigging (Face Danger) with Edge and use +1 from Trickster Path for it. And I roll nat 1. By the way, since Bjorn was helped I took a reduction in momentum instead of Stress and lowered MoM to 1 on the template. Edited May 23 by Grudge (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted May 23 Author Clone Share Posted May 23 Sounds good. If anyone wants to aid Bjorn with the sail, we can probably turn that weak hit around. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted May 23 Clone Share Posted May 23 There, I tried and probably made things worse, lol! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted May 23 Author Clone Share Posted May 23 Oh boy! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted May 23 Clone Share Posted May 23 Well, Bjorn did something stupid again but this time, to mostly his surprise, managed to beat the challenge. Let's see how GM adjudicates. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted May 29 Author Clone Share Posted May 29 Hope everyone had a great Memorial Day weekend (if celebrated in your locality)! Back to the game! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted May 30 Clone Share Posted May 30 Cool cool! Do we have oars on board the ship? Or do we have to... eh... improvise? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted May 30 Clone Share Posted May 30 We should have oars, I don't think in that age someone would depend solely on the wind. Have they stayed on board or whole is another story. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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