Diofant Posted December 23, 2022 Clone Share Posted December 23, 2022 Murdain Shattershield Class: Rogue(Soulknife) 3 | AC: 14+1 | HP: 30/30 | Prof: +2 | Init: +3 | PP: 14 | Speed: 30ft SavesStrength: +0 Dexterity: +5 Constitution: +2 Intelligence: +1 Wisdom: +2 Charisma: -1 | Special AbilitiesDarkvision 60ft Sneak Attack: 2d6 Cunning Action: Bonus to Dodge, Dash, Hide. Psionic Power: 4d6, LR. Recharge 1/SR as a Bonus Action. 4/4 Psi-Bolstered Knack: Add Psionic Die, expend on success only, when failing Ability Check or Tool with Prof. Psychic Whispers: Telepathy for 1d6 hours, 1mile. Prof target +you. Action. Free 1st time. Psychic Blades: 1d6/1d4. Simple [Light] Melee Finesse Thrown. Range 60ft. | AttacksPsionic Blade | +5 | 1d6+3 Psychic / 60 Psionic Dagger | +5 | 1d4 Psychic / 60 Shortsword | +5 | 1d8+3 Slashing Dagger | +5 | Piercing / 20/60 Shortbow | +5 | 1d6+3 Piercing / 80/320 | ToolsThieves Tools: +5 Woodcarver's Tools: +5 | Skills+Athletics: +2 +Acrobatics: +5 ++Stealth27: +7 Sleight of Hand: +3 Arcana4: +1 Nature: +1 History: +1 Religion: +1 +Investigation +3 Animal Handling: +2 Medicine +2 Insight +2 +Perception: +4 Survival: +2 ++Deception: +3 Performance: -1 Intimidation: -1 Persuasion: -1 ConditionsTale of the Traveller: +4 THP, +1 AC, +10ft Speed. Lasts until THP is expended. | Death SavesFailed: 0/3 Succeeded: 0/3 | Hit Dice3d8: 0 Used. | Lucky5: 2/2| Psionic5: 4/4| InventoryA crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp, Cloak of Elvenkind, thieves' tools, woodcarver tools, 2x daggers Leather armor, explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.), Shortsword, shortbow, 20x arrows Murdain grunted and finished his breakfast. "Fine." He got up and collected the tentacle, wrapping it up once again. "I suggest we head back to where we met after Barkvin's done. Might be easier to pick up a trail." ~"If you're willing to turn into something with a keen nose."~ He added silently to Souris, before glancing at Aria. "If you need help, let us know. Just stay out of trouble, yourself." He left the squirrel on the table and headed for the door. OOC/Mechanics Action: Bonus Action: Free Action: Move: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
WolfBirch Posted December 23, 2022 Clone Share Posted December 23, 2022 (edited) Name Barkvin | Class Cleric 3 | AC: 18 | HP: 30/30 | Prof: +2 | PP: 13 | Saves: Str +2 / Dex +1 / Con +2 / Int +0 / Wis +5 / Cha +1 | Luck: (2/2) | Channel Divinity: (1/1) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life | Attacks: Mace | +4 | 1d6+2 bludgeoning, Light Crossbow | +3 | 1d8+1 piercing (80/320) Cantrips: Light, Spare the Dying, Sacred Flame Prepared Spells | Spell DC: 13 | Spell Attack +5 Level 1 | (4/4) | Command, Bless (+d4), Bane (-d4), Cure Wounds (1d8+6 healing), Healing Word (1d4+6 healing), Inflict Wounds (3d10 necrotic) Level 2 | (2/2) | Hold Person, Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+3 force) Barkvin gets up and pays for his meal. "Argh, don't worry it won't take too long it is only a little bit out of the way to the shack in the woods. It is funny that you say that about wizards. The lady I buried there was a magic using sort, but she couldn't control her powers. Her magic was what killed her in the end. Weird and wild magic you might say." He shoulders his pack and will make his way over to the door and wait for the others to finish their food and conversations. He looks a little melancholy. OOC: Not trying to rush anyone, but Barkvin is ready to leave whenever everyone else is. Mechanics Bonus Action: none Move: none Action: none Edited December 23, 2022 by GM Saint (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Knave Posted December 23, 2022 Clone Share Posted December 23, 2022 Name: Ved Kith (AKA Kirit) | Class: Fighter 3 AC: 16+1 | HP: 36/36 | Hit dice: 3/3d10 SR Abilities: SDice: 4/4d8; DC 13 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 Attacks Rapier +5 1d8+3 Light crossbow 80/320 +5 1d6+3 | Saves Str +3 | Dex +3 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack55 | Menacing attack | Trip attack | DC 13; Ved nods to the Mayor. "I'll see it's taken care of." He stands, then leans a little closer to the man, and speaks in an undertone. "I don't know what there is between you and old Ved, and frankly I don't want to. He's dying, of course. Hopefully soon - I don't want to be here a moment longer than necessary. But no jumped-up cutthroat or fame-hungry mercenary deserves to have The Gouger's name on his blade. If you hear of anyone poking around, send me word, and keep an eye out. Please." He follows Shattershield to the door, agreeing with him. "Yes. Let's go to work." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rumrunner Posted December 23, 2022 Clone Share Posted December 23, 2022 Name Souris Garou | Class Druid 3 | AC: 16 | HP: 27/27 | Prof: +3 | PP: 16 SavesStr -1 / Dex +2 / Con +1 / Int +3 / Wis +6 / Cha +0 | AttacksShillelagh | +6 | 1d8+4 Bludgeoning |
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