Knave Posted December 28, 2022 Clone Share Posted December 28, 2022 Name: Ved Kith (AKA Kirit) | Class: Fighter 3 AC: 16+1 | HP: 36/36 | Hit dice: 3/3d10 SR Abilities: SDice: 4/4d8; DC 13 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 Attacks Rapier +5 1d8+3 Light crossbow 80/320 +5 1d6+3 | Saves Str +3 | Dex +3 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack55 | Menacing attack | Trip attack | DC 13; Ved doesn't consider himself much of an investigator. He stops short of the house, about 20 feet away from the door, and keeps watch Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
GM Saint Posted December 28, 2022 Author Clone Share Posted December 28, 2022 (edited) https://www.owlbear.rodeo/game/Z58zG4z_n Password: Fateless (Reminder this is mirrored in the OOC section) The shadows around the tree near the grave darken in the brief moments before they seem to spawn tentacles that dart out at Barkvin. The cleric would have been easy prey for this initial pounce but unlike the men in the woods, he wasn't alone and his friends were more aware of the danger. Aaliyah releases her blast just as the attack starts, rocking the creature into the shadows and causing it's attack to catch nothing but Barkvin's armor. Unfortunately for Aaliyah, no one was closely watching the shadows behind her as they deepened. The clawed tentacle slashes her back and sticks a little, the hooked barbs catching hold of her unarmored flesh. As pain shoots through her back, her very being feels like it's being attacked suddenly. OOC: Aaliyah! You take 5 slashing damage and 3 psychic damage. I need a DC 12 CON save from you. If you fail, you suffer 1d4 Wisdom damage (I'll let you roll it.) Further, your speed is now 5 feet and you suffer disadvantage on all saves except this Wisdom one. You can roll Con DC12, again, at the end of a turn to end this effect but it does last at least one turn. Everyone! If you are within 20 feet of these shadows, subtract 1d6 from every attack roll or saving throw you make. This includes you right now Aaliyah. Further, the enemies are technically shrouded in magical darkness so you suffer disadvantage on attack rolls against them until you deal with that or have some other method of targetting. You cannot see their forms right now. Edited December 29, 2022 by GM Saint (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack Barkvin 12 1d20+5 7 Attack Aaliyah 23 1d20+5 18 Damage Aaliyah 8 1d6+3+1d6 2,3 Link to comment Share on other sites More sharing options...
Knave Posted December 29, 2022 Clone Share Posted December 29, 2022 (edited) Name: Ved Kith (AKA Kirit) | Class: Fighter 3 AC: 16+1 | HP: 36/36 | Hit dice: 3/3d10 SR Abilities: SDice: 4/4d8; DC 13 | Action surge 0/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 Attacks Rapier +5 1d8+3 Light crossbow 80/320 +5 1d6+3 | Saves Str +3 | Dex +3 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack55 | Menacing attack | Trip attack | DC 13; Ved turns to see the darkness lash at Aaliyah, and dashes forward. Both blades come flying out. "I said this would happen to her!" He shouts angrily at no one in particular. Mechanics Move north Attack 8 misses Attack 19 for 5 dmg Action surge Attack 15 for 8 dmg Attack 7 misses Edited December 31, 2022 by Knave (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 1 20 1d20+5 15 (use menacing) dmg 8 2d8+3 3,2 Attack 2 21 1d20+5 16 Dmg 2 5 1d8+3 2 AS attack 1 17 1d20+5 12 Dmg 3 8 1d8+3 5 AS attack 2 7 1d20+5 2 Disadvantage roll for 1 14 1d20+5 9 Disadvantage for attack 2 21 1d20+5 16 Disadvantage AS atk 1 17 1d20+5 12 Attack 1 penalty 6 1d6 6 Attack 2 penalty 2 1d6 2 Attack 3 penalty 2 1d6 2 Attack 2 precision 4 1d8 4 Link to comment Share on other sites More sharing options...
TheGospel Posted December 29, 2022 Clone Share Posted December 29, 2022 (edited) Name Aaliyah | Class Wizard | Level: 3 | AC: 14| HP: 19/27 | Prof: +3 Stats: Str 8 / Dex 14 / Con 13 / Int 12 / Wis 10 / Cha 18 Special Abilities: Luck: [o][o] Hex Curse: [x] Attacks: Leaf | +7 | 1d10+5 slash/pierce - EB | +6 | 1d10 Force Cantrips: Eldritch Blast14, Green-Flame Blade18 Magic Items: Healing Potion [o][o] Spell DC: 14 | Spell Attack +6 | Spells (lvl2) [o][x] Spells Known (4): Hex, Misty Step, Shield, Mirror Image, Shatter Aaliyah cries out as the tentacle connects, her scream almost psychic as it feels like her soul was under attack as well as her body. She briefly grabs at her head, fighting back this wave of confusion but then she does what the shadow couldn't be expecting; she charges! Well, she stumbles towards it, her body unable to move very quickly as this psychic morass grips at her. The green energy around her flares up, creating three perfect copies of herself. "I got- this- help Bar-" she grunts out, eyes flaring up with green energy again that settles into the darkness. Actions: Move: Move 1 tile towards the monster. Action: Casting Mirror Image. Each time I'm attacked, I roll 1d20. If I roll over a 6, the attack hits a copy instead. The copy has an AC of 12 and 1 hit point. You can roll that if it's easier. Bonus Action: Casting Hexblade's Curse on the monster. There is no save and I get to add my proficiency bonus to any damage I deal to it. OOC: -1 Wisdom. I'd rather not track this in my header so I'll do it here! Edited December 29, 2022 by TheGospel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Constitution Save 1 1d20+1-1d6 1,1 Wis Damage 1 1d4 1 I'm just going to roll all 1's for now on. 1 1d1 1 Link to comment Share on other sites More sharing options...
Rumrunner Posted December 29, 2022 Clone Share Posted December 29, 2022 Name Souris Garou | Class Druid 3 | AC: 16 | HP: 27/27 | Prof: +3 | PP: 16 SavesStr -1 / Dex +2 / Con +1 / Int +3 / Wis +6 / Cha +0 | AttacksShillelagh | +6 | 1d8+4 Bludgeoning |
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