wrathgon Posted March 30 Author Clone Share Posted March 30 What aircraft? Do you have access to a Magi tech plane cause no plane here can cross barrier there that works still. You never had to use gates, your suit gets you on and off landmass when needed. No one you served with ever needed to use gates on landmass, mages have pockets they can teleport to and from there at least any that can cast teleport. So yes as stated you are unaware using the gates to enter the area has the effect crossing. You know where landmass is, you put cords in it lights the path to location simple. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sohala Posted March 30 Clone Share Posted March 30 (edited) I'm sorry, I thought an analog combustion plane would still function, considering guns do. Or perhaps something less plane-like, but of course that comes with their own problems. It was half the reason I thought Jake needed to go in the suit. Flying through the barrier was apparently very tricky last time, and trying to do it while carrying him... Eh. If she knows she can safely fly him there in her arms without risking undue harm to him, do it. She knows better than me about its effects on unprotected individuals. My first thought is how did she get to the magic island in the first place? Before she ever had a suit. Then, how did she get to the magic island when she was lugging around her old one? Though, if Teleport works 'through' the non-magic areas? Why didn't you say so? Is the pocket still there? We can just use that. Saves on the travels if the flight is unsafe. That just seems like the obvious option that no one told me about. Edited March 30 by Sohala Brain attempted to self correct of mechanics, fluff from being suss won out making it valid. (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted March 30 Author Clone Share Posted March 30 16 hours ago, Sohala said: I'm sorry, I thought an analog combustion plane would still function, considering guns do. Or perhaps something less plane-like, but of course that comes with their own problems. It was half the reason I thought Jake needed to go in the suit. Flying through the barrier was apparently very tricky last time, and trying to do it while carrying him... Eh. If she knows she can safely fly him there in her arms without risking undue harm to him, do it. She knows better than me about its effects on unprotected individuals. Hmmm what magi tech plane do you have access do, since no normal plane works on other side of mists. Can ready about the area here: https://www.worldanvil.com/w/ghuant-wrathgon/a/prima-magi-location 16 hours ago, Sohala said: My first thought is how did she get to the magic island in the first place? Before she ever had a suit. Then, how did she get to the magic island when she was lugging around her old one? You were drop at their offshore base then ferry in under escorts of the warships that can work in the area, of which the humans have only 2 of. How did you get around? you walked mostly or rode horses as stated no tech works. They are some clockwork machines but they again are hard to create(only a few can make them) and not that durable if battle break out. Only gearheads can create items that work in the area and they are trained by a secret society someplace on planet, only 1 or 2 come out of the training every 10 years. 16 hours ago, Sohala said: Though, if Teleport works 'through' the non-magic areas? Why didn't you say so? Is the pocket still there? We can just use that. Saves on the travels if the flight is unsafe. That just seems like the obvious option that no one told me about. You know a stable magic point you can go to, since they only last a few hours when found and do you have an anchor spell active or live visible connection so your teleport does not use the mishap chance when trying to get someplace? The wizards that use this have setup whole systems in two places to be able to simple teleport there. The Character used the most reliable safest way to get there, even if the you the player thinks they was other ways, i can tell you the gate is the fastest best way to get there. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sohala Posted March 30 Clone Share Posted March 30 (edited) You have updated the 'no tech' to include gunpowder, that is good to know. Thank you for keeping me informed of that. Does fire still work? Can you boil water? Candles? Oil lamps? Bellows? Windmills? Animal drawn/powered mills? Trying to confirm what other basic things 'do not work'. No notes about the effects of the mists on an exposed individual. Are we talking about the RAW teleport table/rules or something else? I get that 100% they can't return through the pocket, but leaving that way looks viable from the information I have been provided up to the point. Edited March 30 by Sohala (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted March 30 Author Clone Share Posted March 30 32 minutes ago, Sohala said: You have updated the 'no tech' to include gunpowder, that is good to know. Thank you for keeping me informed of that. No notes about the effects of the mists on an exposed individual. The mists are harmless unless have cybernets and the only harm is it turns it off so it is living supporting tech then yes can be a problem. Interesting nanobots bounded are not effected but you cant use them external while in the area. They are still nanobots in area that function but they dont respond to normal bounding rules, you cannot bound the bots on the landmass. 32 minutes ago, Sohala said: Are we talking about the RAW teleport table/rules or something else? I get that 100% they can't return through the pocket, but leaving that way looks viable from the information I have been provided up to the point. Familiarity On Target Off Target Similar Area Mishap Very familiar 01–97 98–99 100 — Studied carefully 01–94 95–97 98–99 100 Seen casually 01–88 89–94 95–98 99–100 Viewed once 01–76 77–88 89–96 97–100 False destination — — 81–92 93–100 https://www.d20pfsrd.com/magic/all-spells/t/teleport/ Without the above systems in place you always use false destination. If have an active link you use Seen Casually and if have anchor then can use Very Familiar. Also forgot to add it takes about 1 min for tech to be shut down if appear here( like stepping out of gate) SO you have your tech working for first 10 rounds. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted March 30 Author Clone Share Posted March 30 1 hour ago, Sohala said: You have updated the 'no tech' to include gunpowder, that is good to know. Thank you for keeping me informed of that. Does fire still work? Can you boil water? Candles? Oil lamps? Bellows? Windmills? Animal drawn/powered mills? Trying to confirm what other basic things 'do not work'. gunpower has a TL assigned to it and such can be limited like any other tech. If something says stop all TL up to TL 3 then everything that has a TL up to TL 3 would be stopped so the chemical reaction of gunpower would not be explosive. How does it stop that well you and others dont have a clue Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sohala Posted March 30 Clone Share Posted March 30 5 hours ago, wrathgon said: The mists are harmless That is great to hear. 5 hours ago, wrathgon said: Without the above systems in place you always use false destination. If have an active link you use Seen Casually and if have anchor then can use Very Familiar. Also forgot to add it takes about 1 min for tech to be shut down if appear here( like stepping out of gate) SO you have your tech working for first 10 rounds. Gotcha, additional stuff layered on top of the RAW. That... sounds ominous. I am sure there are safeguards in place. I did find the updated article quite informative on the 'gods' aspect which completely threw me for a loop from other peoples' posts. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
darlis moonbeam Posted April 1 Clone Share Posted April 1 I think there may be a timing inconsistency either from mistake or the guards are lying. My understanding was the vote was happening either the day we left for Prima Magi or the next day. It took us 16 day to get there plus however long to complete there and then come back. The vote should have already happened when we got back and tried to see the detainees. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sohala Posted April 1 Clone Share Posted April 1 (edited) 1 hour ago, darlis moonbeam said: I think there may be a timing inconsistency either from mistake or the guards are lying. My understanding was the vote was happening either the day we left for Prima Magi or the next day. It took us 16 day to get there plus however long to complete there and then come back. The vote should have already happened when we got back and tried to see the detainees. Assuming the offer was taken, we went earlier. That is the understanding I was working under. She had the time, I assume Jake had the time. Either way. Edited April 1 by Sohala (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted April 1 Author Clone Share Posted April 1 6 hours ago, darlis moonbeam said: I think there may be a timing inconsistency either from mistake or the guards are lying. My understanding was the vote was happening either the day we left for Prima Magi or the next day. It took us 16 day to get there plus however long to complete there and then come back. The vote should have already happened when we got back and tried to see the detainees. the vote is ongoing and they was no defined date just everyone has to vote so there are still vaulters that have not made the vote and so are delaying the end of this. There are some pressures being applied to those that have not voted BUT there are whispers maybe the delay is purposeful giving time to prepare for the aftermath of it. It should be already clear which way it is going by now. Only the vaulter council has assess to the data. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
darlis moonbeam Posted April 1 Clone Share Posted April 1 Those bastards. Well I am pretty sure Jake already voted. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted April 1 Author Clone Share Posted April 1 i think most of the party has Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted April 2 Author Clone Share Posted April 2 @evedgebah some msgs in your char thread needs looking at Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted April 4 Clone Share Posted April 4 So in the Ch. 2 thread would derailing the research effort be a bluff check? Or something else. Hopefully we can at least keep "turning everyone into mutants" off of the menu Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted April 4 Author Clone Share Posted April 4 First knowledge check then bluff and they can make sense motive or knowledge to resist bluff Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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