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Session 4: The Baroness


GM Saint

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 @Diofant @TheGospel @Neopopulas @Rumrunner @WolfBirch @Knave

 

Two days later...

 

  You've returned to town, wealthier than when you left. The girls claim their books from Aaliyah and Aria is barely seen over the next two days as she throws herself into studying the journals.

  Ethel appears more often, leaving her sister to her work. She occasionally performs downstairs in exchange for meals and drinks. The girl is actually quite good with a lovely voice and a proficiency in both the harp and flute.

 

 With all the laborers coming in to build the large manor house, the inn stays fairly busy at night and the young bard is doing well on tips.

 

 On the third day, the town is quite lively as a large river boat has arrived. It seems the exiled nobility from Carysand has finally arrived. A dozen soldiers arrive in town first, securing the area around the manor house mostly though two of them go directly to the inn and stand vigil outside it. The men carry pikes and bucklers, with crossbows they're dressed in padded armor with chain shirts and coins. The tabards are black with a large eye and eight smaller eyes around it in gold as a house seal.

 

  "Blood and bloody piss," Ved Sr. spits from the inn as he looks outside. Another soldier, this one in full plate armor with a large shield and a fancy mace with a golden head covered in spikes enters the gates. "This town's gotten too stuffy for me. First Creed, now a bloody paladin. Exile or not, the stank of his ego is already making me sick."

 

 You're all in town but there's no immediate business to attend to with thr Shadow. All the families the mayor sent for had arrived safely and there was no sign of the Skorn either. Scouts reported the Mory house abandoned so they must have moved on.

 

 What are you doing today? This is a player initiative bit for now. 

Edited by GM Saint (see edit history)
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Murdain.png.7541035011445ee62ce0a68e221882f9.pngMurdain Shattershield


Class: Rogue(Soulknife16) 4 | AC: 16 | HP: 40/40 | Prof: +2 | Init: +4 | PP: 14 | Speed: 30ft


SavesStrength: +0
Dexterity: +6
Constitution: +2
Intelligence: +1
Wisdom: +2
Charisma: -1
 | Special AbilitiesDarkvision 60ft
Sneak Attack942: 2d6
Cunning Action: Bonus to Dodge, Dash, Hide.
Psionic Power: 4d6, LR. Recharge 1/SR as a Bonus Action. 4/4
Psi-Bolstered Knack: Add Psionic Die3, expend on success only, when failing Ability Check or Tool with Prof.
Psychic Whispers: Telepathy for 1d6 hours, 1mile. Prof target +you. Action. Free 1st time.
Psychic Blades: 1d6/1d4. Simple [Light] Melee Finesse Thrown. Range 60ft.
 | AttacksPsionic Blade | +6 | 1d6+4 Psychic / 60
Psionic Dagger | +6 | 1d4 Psychic / 60
Shortsword | +6 | 1d8+4 Slashing
Dagger | +6 | 1d4+3 Piercing / 20/60
Shortbow | +6 | 1d6+4 Piercing / 80/320
 | ToolsThieves Tools: +6
Woodcarver's Tools: +6
 | Skills+Athletics: +2
+Acrobatics: +6
++Stealth2627: +8
Sleight of Hand: +4
Arcana4: +1
Nature: +1
History: +1
Religion: +1
+Investigation12 +3
Animal Handling: +2
Medicine +2
Insight +2
+Perception: +4
Survival: +2
++Deception: +3
Performance: -1
Intimidation: -1
Persuasion: -1


ConditionsSlimed: -1 AC | Death SavesFailed: 0/3
Succeeded: 0/3
 | Hit Dice4d8: 0 Used.
 |
LuckyRecovers on a Long Rest: 2/2|  Psionic5: 4/4InventoryA crowbar
A set of dark common clothes including a hood
A belt pouch containing 7 gp, 7sp, 9cp
Cloak of Elvenkind,
Thieves' tools,
Woodcarver tools,
2x daggers
Explorer's pack(backpack, a bedroll, a mess kit,
a tinderbox, 10 torches, 10 days of rations,
and a waterskin.
50 feet of hempen rope strapped to the side
Shortsword, shortbow, 20x arrows
Ball bearing bag 1gp
Chalk/coal 1cp
Flasks x 5 10cp
Bag of caltrops - 1gp(used, but will re-collect)
Insect Repellant 1sp
Oil Flask x5 5sp(1 used)
Parchment x5 5sp
Net x3 3gp
Scroll Case 1gp
Alchemist Fire x 2(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius)
7 gp, 18sp, 1cp
Potion of Heroism x2
Potion of Ghost Form x1
Studded Leather Armor x1


Murdain spends time time working out deals to sell the gemstones with party's agreement, than gets himself armor to replace the one the slime melted and is left with 6 silver and 6 copper. The exact share per person is 46 gold, 6 silver, 6 copper. Wearing new studded leather armor, he takes a horse and rides to find the old dwarf that the mayor told him about, after informing Souris.


OOC/Mechanics

Action: 
Bonus Action: 
Free Action:
Move: None
Buffs: 
OOC: 

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image.jpeg.4b31315cc7d31c2d127b71f0fb6043a0.jpeg

Name Aaliyah | Class Warlock/Sorc | Level: 3/1 | AC: 15| HP: 33/33 | Prof: +2 Stats: Str 8 / Dex 14 / Con 13 / Int 12 / Wis 10 / Cha 18
Special Abilities: Luck: [o][o] Hex Curse: [o] Attacks: Leaf | +7 | 1d10+5 slash/pierce - EB | +6 | 1d10 Force

CantripsEldritch Blast, Green-Flame Blade, Shape Water, Prestidigitation, Mage Hand, Message       Spells Known (6)1: Hex, Shield, Disguise Self, Silent Image
2: Misty Step, Mirror Image, Shatter
:
 

Magic Items: Healing Potion [o][o]

Spell DC: 14 | Spell Attack +6 

Spells (Sorc lvl1) [o][o] (War lvl2) [o][o]  

    

  Aaliyah spent the last two days just exploring the town and making friends. She spends a lot of time with the children in town, doing small magic tricks or beckoning animals over to play with. The town was having a stressful time and she turned out to be great with kids! She also offered to help the farmers and such coming in with their animals, her unique gifts making her very well suited to helping tend animals, especially sick ones since she can just ask them where it hurts.

 

 So as the soldiers entered town, that's where she would be, sitting with a group of young children. They're building little castles in the mud while she sings and occasionally does magic tricks with their creations

 

Edited by TheGospel (see edit history)
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https://www.myth-weavers.com/attachment.php?attachmentid=107520&stc=1&d=1667330676Name Barkvin | Class Cleric 4 | AC: 18 | HP: 37/37 | Prof: +2 | PP: 13 | Saves: Str +2 / Dex +1 / Con +2 / Int +0 / Wis +6 / Cha +1 | Luck: (2/2) | Channel Divinity: (1/1)

Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life | Attacks: Mace | +4 | 1d6+2 bludgeoning, Light Crossbow | +3 | 1d8+1 piercing (80/320)

 Prepared Spells | Spell DC: 14 | Spell Attack +6 | Hit Dice d8 (4/4)

Cantrips: Light, Spare the Dying, Sacred Flame (1d8 radiant DEX save), Word of Radiance (1d6 radiant CON save)

Level 1 | (4/4) | Command, Bless (+d4), Bane (-d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic)
Level 2 | (3/3)  | Hold Person, Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6)


 

Barkvin is relieved to make it back to town and now a little richer and having a horse.  He felt quite wealthy, if only his father could see him now.  He considered going to visit his mother, but no that was probably not a good idea right now.  First he went to the lake and bathed in the holy water, removing the stink of the cave.  He did go and visit Dalen the hunter and his family giving them a few coins to help them get back on their feet again.  The rest of the time he spent at the church in quiet meditation or drinking too much at the inn.  He starts to feel restless and wonders about going out again to look for the squid creature.

 

Mechanics

Reaction:  none

Move: none

Action: none

Bonus Action: none

 

OOC:   If Murdain is staying at his house, then Barkvin would like to stay there also sleeping on the floor.

 

 

 

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 Aaliyah. Being outside as the soldiers arrive, you find yourself losing the attention of your charges. The soldiers are too interesting and the paladin that arrives is fascinating. One of the older boys exclaims, "is that a holy knight?"

 

 You watch in shock as the man looks his way and removes his helmet. A middle aged man with a thick head of curly blonde hair, mustache and beard of the same golden hue. He begins walking your way. "Holy knight, you say? Well, perhaps once upon a time lad. This is the Vale though and what we used to be has vanished."

 

 The children all nod along. The Vale's first rule, the one universal tradition, is grilled into children very young so they always remember that this is a place of new beginnings. "But ill humor you this once. Once upon a time, I was Ser Galan. And you, young fae girl, you are in charge of the towns children?"

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Ved.

 

 Getting your own sword fixed was easy enough, only costing you 2 silvers to the smith in exchange for touching up the blades and the acid damage done to them. He has to take them for a couple days but you got them back just last night, good as new.

 

 The sword in the stone slab, however, is a different story. You find someone with a hammer and chisel who takes a crack at it, even briefly managing to crack the block but it repairs itself before your very eyes. "Well, ain't that the damndest thing?" The man asks in surprise.

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image.jpeg.4b31315cc7d31c2d127b71f0fb6043a0.jpeg

Name Aaliyah | Class Warlock/Sorc | Level: 3/1 | AC: 15| HP: 33/33 | Prof: +2 Stats: Str 8 / Dex 14 / Con 13 / Int 12 / Wis 10 / Cha 18
Special Abilities: Luck: [o][o] Hex Curse: [o] Attacks: Leaf | +7 | 1d10+5 slash/pierce - EB | +6 | 1d10 Force

CantripsEldritch Blast, Green-Flame Blade, Shape Water, Prestidigitation, Mage Hand, Message       Spells Known (6)1: Hex, Shield, Disguise Self, Silent Image
2: Misty Step, Mirror Image, Shatter
:
 

Magic Items: Healing Potion [o][o]

Spell DC: 14 | Spell Attack +6 

Spells (Sorc lvl1) [o][o] (War lvl2) [o][o]  

    

 "In charge? Oh no, I'm just having fun playing in the dirt with my friends! There's a monster out in the woods and all the parents are really busy. I'm Aaliyah. So since you said you aren't a holy knight now, do I just call you Galan? Can I... say Mr. Galan? That's a fun looking mace."

 

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https://i.imgur.com/CLQBKL8.png
Name: Callisto | Class: Wizard (Evocation) | Level: 4 | AC: 1516 with Mage Armor | HP: 28 | Prof: +2
Saves: Str -1, Dex +3, Con +2, Int +7, Wis +1, Cha +0
Memorized Spells (9) | Spell DC: 13 | Spell Attack: +7
Cantrips: Shocking Grasp, Fire bolt, Prestidigitation, Toll the Dead
Level 1 ▣ ▣ ▣ ▣

Mage Armor, Magic Missile, Burning Hands, Shield, Chromantic Orb
Attacks: Quarterstaff | +1 | 1d6 Bludgeoning
Special Abilities: ((SP 0/2) Transmute Spell, Quicken Spell)
Sculpt SpellWhen you cast an Evocation spell 1 + the spell’s targets to exclude.

The chosen Creatures automatically succeed on their Saving Throws against the spell, and they take no damage if they would normally take half damage on a successful save.
, Lucky (2/2)
Level 2
□ □
Rime's Binding Ice, Hold Person, Scorching Ray, Tasha's Mind Whip

__________________________________________________________________________

She doesn't want to interrupt Aaliyah, but she does stand off to the side. Its not like she's monitoring the woman, but she is sort of monitoring the woman. She's much less likely to get up to problems in town though, but Callisto was very interested - and she still wanted to get a look at the woman's weapon at some point.

She was also very much aware that Aaliyah had a remarkable talent of getting information out of people without them realising.

 


Mechanics

 

 

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Name: Souris Garou | Class: Druid 4 | AC: 16 | HP: 36/36 | Prof: +2 | PP: 16 

SavesStr -1 / Dex +2 / Con +1 / Int +3 / Wis +6 / Cha +0 | AttacksShillelagh | +6 | 1d8+4 Bludgeoning | CantripsGuidance11, Shillelagh | Magic Items2x Healing Potions | Wildshape:CR: 1
No Flying Speed
Duration: 2hrs
 
▣ ▣

Spell DC: 14 | Spell Attack: +6 | Level 1Detect Magic, Faerie Fire, Goodberry, Healing Word, Ice Knife ▣ ▣ ▣ ▣  | Level 2Detect Thoughts (1/day per feat).
Moonbeam, Pass without Trace, Summon Beast
 ▣ ▣ ▣ | 
 LuckWhen failing any D20 check, you may spend one luck die to reroll the result. This decision is made after the roll but before the results are known. You must declare the use of this dice in your post. These die refresh during a long rest.  ▣ ▣


Sitting around in town made the druid itch, so she left.  Wandering through the wilderness and back to the half-giant Omnus.  It would be nice to be away from the noise and the greed and all the things that made her generally want to just... well, better not to indulge those thoughts.  Though it did give her some insight to how some could loose empathy for people.  She brought her horse with her, not riding it, instead she shaped into another horse and ran with it.  There had been a temptation to sell the beast, but she couldn't bare to give it over to another owner, not knowing how it might be treated.

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Souris.

 

 Omnus' shack isn't very far from town at the pace you're able to set and you find the druid in the early morning sitting on the beach with a pot of some kind of stew cooking. It smells like fish but then Omnus is a lake druid and the majority of his diet is fish. He spots you coming, likely tipped out by his favorite eagle, and just slightly turns his head your way. "Bastard monster still about? Had company," he says, nodding towards his hut which is partially collapsed. "Men wearing jaguar pelts and those nasty staves you had on you. Saw 'em comin', stayed in the water rather than pick a fight."

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Aaliyah.

 

 "Mister will suffice." He draws the golden mace and it begins glowing a brilliant, warm light. "The Sunsetter it's called and it carries Sola's mercy... and her judgement... with it's light."

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Screenshot-20221031-063129.png.e20281c2da35b0e6c02db914a986139f.pngName: Ved Kith (AKA Kirit)  |  Class: Fighter 4 

AC: 16+1 | HP: 48/48 | Hit dice: 3/3d10 

SR Abilities: SDice: 1/4d8  1/1d6 | Action surge 1/1 | 2nd Wind 1/1

LR Abilities: Luck 2/2     Attacks Rapier +5 1d8+3
Light crossbow 80/320 +5 1d6+3
 | Saves Str +3 | Dex +3 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 13;


 

"Bloody magicStill, I guess that means it's likely worth something."

Ved takes a risk, and grasps the hilt, trying to pull the blade free.

 

Edited by Knave (see edit history)
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Ved.

 

  The man laughs at you as you try to draw the sword free and struggle at it only to fail. "You look like a little boy playing adventure," the mason laughs. "That rock is older than the Vale and it seems like magic. Ain't seen nothin' like it, regrowing rock. Fancy paladin sort over there coming in with the rich lady, might buy it off you."

 

 He nods towards the stately looking knight talking to Aaliyah. "Where'd you get this? It didn't come with a note?"

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Name: Souris Garou | Class: Druid 4 | AC: 16 | HP: 36/36 | Prof: +2 | PP: 16 

SavesStr -1 / Dex +2 / Con +1 / Int +3 / Wis +6 / Cha +0 | AttacksShillelagh | +6 | 1d8+4 Bludgeoning | CantripsGuidance11, Shillelagh | Magic Items2x Healing Potions | Wildshape:CR: 1
No Flying Speed
Duration: 2hrs
 
▣ ▣

Spell DC: 14 | Spell Attack: +6 | Level 1Detect Magic, Faerie Fire, Goodberry, Healing Word, Ice Knife ▣ ▣ ▣ ▣  | Level 2Detect Thoughts (1/day per feat).
Moonbeam, Pass without Trace, Summon Beast
 ▣ ▣ ▣ | 
 LuckWhen failing any D20 check, you may spend one luck die to reroll the result. This decision is made after the roll but before the results are known. You must declare the use of this dice in your post. These die refresh during a long rest.  ▣ ▣


Souris shrugged. "We dispatched one and the second got away.  I think there's more than that but they've been keeping out of sight.  I was hoping you might some idea where they were... as for those kitty cloaked blokes, they're bad news for sure.  From what I'm told they have beef with anyone that can use magic, and they're very tough."  She took up a serving of stew and tilted her mask back to eat, first blowing to cool it some.  "We came across some slimes and a different kind of tentacle beast in an abandoned archive belonging to some long dead dwarf.  This one was more like a ball of teeth, with legs and two tenacles though.  The thing was too big to get out so we had to put it down.  Though really, it's not something you want running loose anyway.  Anything new on the lake?"

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image.jpeg.4b31315cc7d31c2d127b71f0fb6043a0.jpeg

Name Aaliyah | Class Warlock/Sorc | Level: 3/1 | AC: 15| HP: 33/33 | Prof: +2 Stats: Str 8 / Dex 14 / Con 13 / Int 12 / Wis 10 / Cha 18
Special Abilities: Luck: [o][o] Hex Curse: [o] Attacks: Leaf | +7 | 1d10+5 slash/pierce - EB | +6 | 1d10 Force

CantripsEldritch Blast, Green-Flame Blade, Shape Water, Prestidigitation, Mage Hand, Message       Spells Known (6)1: Hex, Shield, Disguise Self, Silent Image
2: Misty Step, Mirror Image, Shatter
:
 

Magic Items: Healing Potion [o][o]

Spell DC: 14 | Spell Attack +6 

Spells (Sorc lvl1) [o][o] (War lvl2) [o][o]  

    

 Aaliyah stands up and draws her own sword, extending it into a glaive with a flash of green light. "Leaf its called and it carries um- it carries the weight of a thousand generations of elven heroes with its light!" She made up the last bit on the spot, the feels bad about it and apologizes.

 

 "Maybe not that last part," she says with a giggle, "yours has a better name and story."

 

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