matt_s Posted June 13, 2023 Clone Share Posted June 13, 2023 774 remaining, propose buying fishery (450) and three boats (270) for a total of 720, leaving 54 remaining. We can rush out new boats if there are crop problems that come up. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted June 13, 2023 Clone Share Posted June 13, 2023 (edited) Amount Item 15066 Notes 30 Humble peasant cottage 1350 housing for 60 people 8 Good, safe farmland for a family 3600 food production for 80 people, and housing for x people 1 Village temple 450 to act as infirmary, housing for 1 person 1 Village temple 450 to act as townhall, housing for 1 person, could actually consecrate the location 1 Simple stone / 10' cube 180 Granary 1 Simple stone / 10' cube 180 Stone Barn 200 Wooden palisade per 10'x10'x1' 1800 2000 ft of palisade 500' a side square 204 Trench or earth mound, 10x10x10 1836 2000 ft of earth mount, plus the 4 corner mounds 1 Military watchtower or outpost 4500 1 Fishery 450 3 Fishing boat 270 Spend: 15066 of 15,120 = 54 remaining... Edited June 13, 2023 by 8w_gremlin (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted June 14, 2023 Author Clone Share Posted June 14, 2023 Would a 10x10x10 space work for a granary and a barn? That's about the size of my office, and it feels like I couldn't really keep much grain or barn-stuff in here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted June 15, 2023 Clone Share Posted June 15, 2023 medieval buildings small, but yeah, we can make it bigger, might need to do that over time. but 10x10x10 1000'sq ft so could be half the height, and be a root cellar? But yeah, we need them bigger over time. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheWhitefire Posted June 15, 2023 Clone Share Posted June 15, 2023 How big could we get them if we made them wood rather than stone? Alternatively, we could make it stone and 20 ft tall instead of 10 ft, and forgo the barn until we actually have barn animals. As far as I know, we don't have any currently. Also, a barn could be wood instead of stone. Granary being stone makes sense, but a barn just needs to shelter the animals from cold and rain. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted June 16, 2023 Clone Share Posted June 16, 2023 I was think the farms would have a paddock with a small barn for animals, not like modern barns, but then I grew up in Europe and there are millions of examples of medieval farms, so my thought might be different to yours. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted June 16, 2023 Author Clone Share Posted June 16, 2023 A farm would include everything to operate it locally - I'm not certain that a centralized barn is entirely necessary, but also don't want to get in the way. 10'x10'x10' is just a relatively small cube. For a barn, I would be thinking closer to 60'x20'x10' at minimum, so 12 of those building blocks. For grain storage, I could see 10'x10'x20', so, two blocks. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted June 16, 2023 Clone Share Posted June 16, 2023 ok, so shall we have the two blocks being out Grain storage, and then later build the 12 block barn. Number Item Total = 15066 Notes 30 Humble peasant cottage 1350 housing for 60 people 8 Good, safe farmland for a family 3600 food production for 80 people, and housing for x people 1 Village temple 450 to act as infirmary, housing for 1 person 1 Village temple 450 to act as townhall, housing for 1 person, could actually consecrate the location 2 Simple stone / 10' cube 360 Grannary 200 Wooden palisade per 10'x10'x1' 1800 2000 ft of palisade 500' a side square 204 Trench or earth mound, 10x10x10 1836 2000 ft of earth mount, plus the 4 corner mounds 1 Military watchtower or outpost 4500 1 Fishery 450 3 Fishing boat 270 https://docs.google.com/spreadsheets/d/1b6ybM_n9NmflrmFPmo0r8uZE0thF5A8IMdUjGdG0S80/edit#gid=0 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Powderhorn Posted June 17, 2023 Author Clone Share Posted June 17, 2023 On my end, that looks good. If anyone else has feedback, this is a good time to do it. Does anyone in particular want to map it? (I'm hoping I can delegate that out.) @SirLoganofGilead - Still need our rifle squad at your convenience. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SirLoganofGilead Posted June 18, 2023 Clone Share Posted June 18, 2023 On the morrow Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SirLoganofGilead Posted June 18, 2023 Clone Share Posted June 18, 2023 Brarderk Whitbeard Former Sailer Age: 35 Brief Description: Capable, Sharp-tongued, Witty Rank: Militia HD:1 HP: 4 AC:13a Atk: +1 Dmg: 1d12 Shock: 0 Move: 30' ML: 7 Inst.: 5 Skill: +1 Save: 15+ Beitris Brus Former Hunter Age: 20 Brief Description: Fearless, Precocious, Smart Rank: Militia HD:1 HP: 4 AC:13a Atk: +1 Dmg: 1d12 Shock: 0 Move: 30' ML: 7 Inst.: 5 Skill: +1 Save: 15+ Jacob Sharp Former soldier Age: 16 Brief Description: Dull, Loyal, Good Instincts Rank: Militia HD:1 HP: 6 AC:13a Atk: +1 Dmg: 1d12 Shock: 0 Move: 30' ML: 7 Inst.: 5 Skill: +1 Save: 15+ Arlo Fox Former Laborer Age: 25 Brief Description: Strong, Hard-working, Fast Learner Rank: Militia HD:1 HP: 7 AC:13a Atk: +1 Dmg: 1d12 Shock: 0 Move: 30' ML: 7 Inst.: 5 Skill: +1 Save: 15+ Name xDiceName xDiceResult xDiceString xDiceRolls Brarderk HP Roll 4 1d8 4 Beitrus HP Roll 4 1d8 4 Jacob HP Roll 6 1d8 6 Arlo HP Roll 7 1d8 7 Link to comment Share on other sites More sharing options...
matt_s Posted June 21, 2023 Clone Share Posted June 21, 2023 (edited) Here's my mediocre kindergarten tier sketch of the town layout. walled and offset from the water (I assume we don't want the fishery and quay to be landlocked). If you think you can do better, well you are probably right, and I more than welcome you to go ahead so I can delete this abomination. Edited June 21, 2023 by matt_s (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted June 21, 2023 Clone Share Posted June 21, 2023 @matt_s that looks like it's messed up the link Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
matt_s Posted June 21, 2023 Clone Share Posted June 21, 2023 confound it and fixed Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SirLoganofGilead Posted June 23, 2023 Clone Share Posted June 23, 2023 Would it be fair to say when we do our minor exploration we have probably been pulling the cartographer along? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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