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While Kuz'Arak tends to his wounds, Garion spends the time in silent prayer to Desna.

Garion refocuses to regain 2 focus points over 20mins.

Peering into the next room, he sees the horse and the crone.

Society DC 24

He studies the old woman. "Hmm...she seems familiar, but..." Garion is too distraught over the shrine to concentrate.

Garion | Gnome Sorcerer 9 | AC 24 | HP 89/89 | Per +15 | F:+16, R:+16, W:+16 | Speed 25' | Focus 2/2 | Spells -/4/4/3/3/3

Edited by ScottGell (see edit history)
Name
Society DC 24
20
1d20+15 5
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Nalah2.png.bf246e89e1139ef796c74ea63801bb9f.png

First Religion check

Second Religion check

 

Nalah recognises both creatures (I let you make up something for the nightmare, Dax :) ).

 

Nalah raises her arm when Garion approaches to indicate there's danger and that he shouldn't move further. But if Garion decides to ignore her warning she doesn't block him.

 

@Garion: Nalah will move back and report to the party, so I think it'd be better if you don't trigger the fight immediately ;)

Nalah

Edited by SuperBidi (see edit history)
Name
First Religion check
34
1d20+16 18
Second Religion check
17
1d20+16 1
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In spite of what it may seem to the newcomers, Garion does not have a death wish. After learning about the hag and nightmare from Kuz'Arak and Nalah, Garion is happy to backpeddle to the shrine with Nalah.

Garion | Gnome Sorcerer 9 | AC 24 | HP 89/89 | Per +15 | F:+16, R:+16, W:+16 | Speed 25' | Focus 2/2 | Spells -/4/4/3/3/3

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 Nalah2.png.bf246e89e1139ef796c74ea63801bb9f.png

 

Nalah comes back to the party and report what she saw: "There are 2 creatures in the room. One is a night hag. They are evil creature who steal people's soul through their dreams and then sell them to evil forces. I clearly understand why she's here and I fear she may have corrupted the place. I don't know what type of powers you have, but night hags are immune to sleep and resistant to most mental effects. Also they take aggravated damage from cold iron. They also master occult spells and can deliver a disease that drains your vitality through their claws. They can take a humanoid appearance and travel to the ethereal plane to haunt people's dreams. The other creature is certainly a nightmare, a creature brought from the dimension of dreams. It currently has the form of a flaming horse but these types of creatures tend to have multiple forms so be prepared to anything." (I've made up something for the nightmare, Dax, I hope it's fine for you)

Also, I switched color as I was using Garion's. I hope this aquamarine doesn't burn your eyes.

Nalah

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Kuz'Arak moves quietly towards the door following Nalah to take a peek for himself. He peers into the room and quickly makes his way back when Nalah motions back towards the group.

Stealth

Kuz'Arak nods as she describes the hag, his brow furrowing as he listens. When she begins to explain what the Nightmare is, he is quick to interject. "Ah, Nalah I believe you are mistaken... That is certainly a nightmare. I would not be mistaken seeing such a creature. It is quite a dangerous foe."

 

 

 

Nightmare

 

-Smoke: The nightmare continually exhales black smoke that creates concealment in an aura around it.

- Flaming Gallop: Its hooves do flame damage to all in its path.

- Fly

- Darkvision

- Resist Fire

-Can use Plane Shift for self and rider

 

Actions

 

 

Remaining Vital Beacon

4d10

4d8

4d6

4d4

 

Kajimara's Training

Day 1- Success!

You need to make this check once a day for 10 days before she can be considered 'trained'. I'll try to have you do so at times like this for story. Also, at least at first, you can't be aided in this role. She has to come to respect you (at 7 successes). That -4 non-goblin penalty is because she pretends to not understand you. It goes down by 1 for every two successes. Crits count as 2 successes and crit fail subtract 1. Please remind me.

Kuz'Arak |Lizardfolk Druid 9 | AC 27 (29) | HP 98 | Per +17|Speed 25 | Fort: 15 Ref: 17 Will: 17

Kajimara | animal companion 9 | AC 27 | HP 96 | Per +16 | Speed 40 | Fort: 17 Ref: 19 Will: 16

 

 

Edited by Nwise (see edit history)
Name
Stealth
34
1d20+15 19
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Mostly patched up, Hamàrr thanks Kuz'Arak for the help before calling on Torag to finish the job. Although it worked, he's left wondering why Kaz'Arak had to cut into him first.

When Nalah returns with the scouting report, he tightens his shield strap and checks his equipment one last time....

"I'll take Nightmares and hags over the jungle any time. Let's form up!"

 

Hamàrr | Dwarf Champion 9 | AC 30 | HP 154/154 | Shield 120/120 | Per +13 | F:+20, R:+14, W:+16 | Speed 25' | Focus 1/1 | Hero 2

 

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B3

Five narrow beds made of hard wood are arranged radially in the center of this room, the five headboards carved from a single piece of wood in a large star shape. The center of the wooden star has a disc-shaped indentation. Three of the beds are acid-pitted and badly scorched. Exits lead out from opposite sides of this room, while one corner of the room seems to have been repurposed into something of a makeshift stable.
 

Nalah moves up to scout the next area. She sees two entities, a hag and a flaming horse. He reports back, stopping Garion from just walking into the room and alerting the pair to their presence. Kuz'Arak then cautiously slides forward to see the two. He reports back that the flaming horse is a nightmare.

The hag is grooming the nightmare. Perhaps she is so engrossed on her task that she did not hear the noise from your fight with the tree.

Hamarr is ready. What of the rest of you?

 

 

 

 

 

Status

Visibility:
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Kajimara 96/96 HP;
Drasil 102/102 HP 3/3 AP;
Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 89/89 HP 3/3 AP; False Life;
Hamarr- 154154 HP 2/3 AP;

Nalah- 136/136 HP 1/3 AP; Darkvision;

 

 



 

 

 

 

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Kyros nods, ready for action as well. However, he says "Hags are monsters, but you can speak with them, right? Might be worth at least trying to talk. It worked with that dragon back in the jungle."

 

Kyros | Swashbuckler 9 | AC 27, Fire Resistance 5 | HP 123 | Percep +14 | F +14 R +19 W +14 | SPD 30 ft. (45 w/ panache) | Focus 1/1

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Drasil nods at Kyros.

"Hags are... they have a foul reputation. But I would speak with them before attacking first."

He pauses, smiling sadly, black eyes distant "I do not expect diplomacy to succeed. but it would not be doing ourselves justice if we were not to try."

He tightly holds his sword, for good measure.
 

Drasil | Elf Fighter 9 | AC 28(26 while raging with weapon)(27 without oversized weapon) | HP 114/114 +11 temp| Percep +15 (+17 init) | Speed 35' |

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When the group suggests speaking with the hag, Garion volunteers and cautiously steps forward to the edge of the hallway and peeks inside.

Holding his Jug of Fond Remembrance, he raises his hands in a non-threatening manner and says, "Greetings. I'm Garion. My friends and I are just passing through. We mean no harm ..." he quickly adds, "... unlike that tree in the next room. Be careful with it!" Indicating his flask, the little gnome asks, "Would you care to join me for a drink? Best ale in Breachill." Gazing at the nightmare, Garion adds, "That's a fine steed you have there. Does she have a name?" He stands bravely, sincerely hoping he doesn't need a medic very shortly.

Diplomacy to Make Impression w Jug

Garion | Gnome Sorcerer 9 | AC 24 | HP 89/89 | Per +15 | F:+16, R:+16, W:+16 | Speed 25' | Focus 2/2 | Spells -/4/4/3/3/3

Edited by ScottGell (see edit history)
Name
Diplomacy to Make Impression w Jug
41
1d20+20+1 20
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Posted (edited)

 

B3

Five narrow beds made of hard wood are arranged radially in the center of this room, the five headboards carved from a single piece of wood in a large star shape. The center of the wooden star has a disc-shaped indentation. Three of the beds are acid-pitted and badly scorched. Exits lead out from opposite sides of this room, while one corner of the room seems to have been repurposed into something of a makeshift stable.
 

When Garion announces himself as polite as you please. The hag and her steed look up in surprise. They then attack.

 

Round 1 All PCs May Act

- Garion, Hamar, and Nalah need a Fort 23 v Sickened 2 (success makes immune for 1 minute).

- Garion needs a Will 30 v -1 Per for 1 round/fall unconscious for 1 minute/fall unconscious for 1 hour

 

* The nightmare speeds over to Garion and bites and kicks him. Garion is knocked senseless and has a gruesome gnash taken out of his shoulder.

* The hag hisses and casts a spell at Garion.

*

 

 

 

 

Status

Visibility: the dotted line around the nigthmare gives Concealment.
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Kajimara 96/96 HP;
Drasil 102/102 HP 3/3 AP;
Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 14/89 HP 3/3 AP; False Life;
Hamarr- 154154 HP 2/3 AP;

Nalah- 136/136 HP 1/3 AP; Darkvision;

 

 



 

 

 

 

Edited by Dax Thura (see edit history)
Name
nightmare jaws v Garion: Piercing and Evil
37; 19; 6
1d20+18;2d10+8;1d6 [19]; [19,5,6]; [19,5,6,6]
Nightmare Hoof v Garion: Bludgeoning, Evil, Fire
31; 13; 6; 6
1d20+14;1d8+8;1d6;1d8+2 [17]; [17,5]; [17,5,6]; [17,5,6,4]
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Sigh ... that could arguably have gone better ...

As the nightmare attacks, Garion displays his puppydog eyes and asks in sad, hurt tone, "So ... that's a 'no' on the drinks?" He makes an Empathetic Plea to the charging horse.

Diplomacy for Empathetic Plea

Diplomacy vs Will DC (Success => -6 damage to all strikes. Crit Success => no attacks, wasted actions)

Fort DC 23

[Hero Point]

Fort DC 23

Will DC 30

[Note: Looks like a Mythweaver bug. Hero Point Fort Reroll shows up correctly as a 36 (below the post where rolls are listed), but here inline, it's just displaying the same nat-1.]

Garion | Gnome Sorcerer 9 | AC 24 | HP 89/89 | Per +15 | F:+16, R:+16, W:+16 | Speed 25' | Focus 2/2 | Spells -/4/4/3/3/3

Edited by ScottGell (see edit history)
Name
Diplomacy for Empathetic Plea
37
1d20+20+1 16
Fort DC 23
17
1d20+16 1
Fort DC 23
36
1d20+16 20
Will DC 30
25
1d20+16 9
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I should have eaten Garion earlier in this AP. I had several opportunities to make a meal of him.

I know about that reroll bug. That is a Crit Success on Empathetic Plea.

You can use a second Hero Point on that Will DC v Sleep if you wish.

 

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