Dax Thura Posted February 19 Author Clone Share Posted February 19 (edited) Reaction: * The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment. Round 1 Bold May Act Braz'i Kuz'Arak Kyros Lathe Trap Garion Heuberk Drasil Blue Red Yellow ****MAPS AND HANDOUTS**** Status Visibility: Terrain: Cover: Kuz'Arak 98/98 HP 2/3 AP; Bul'Ro 96/96 HP; Drasil 87/102 HP 3/3 AP; Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 Garion 99/89 HP 3/3 AP; False Life Braz'i 96/96 HP 3/3 AP; Mentions @Belabras @Nwise @ScottGell @Mathota @allefgib Edited February 25 by Dax Thura (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Braz'i Initiative 36 1d20+16 20 Kyros Initiative 33 1d20+14 19 Kuz'Arak Initiative 36 1d20+17 19 Drasil Initiative 24 1d20+17 7 Heuberk Initiative 24 1d20+14 10 Thug Blue 23 1d20+12 11 Thug Red 23 1d20+12 11 Thug Yellow 17 1d20+12 5 Lathe Trap 26; 4 1d20+19;1d6 [7]; [7,4] Sharpened Fragment v Drasil: Slashing 28; 15 1d20+26;2d8+12 [2]; [2,2,1] Link to comment Share on other sites More sharing options...
Nwise Posted February 19 Clone Share Posted February 19 (edited) Kuz'Arak stammers slightly as the situation seems to spiral out of control and the sounds of gurgling and quiet can be heard from the back room. The gravity of the situation sinks in and the Iruxi quickly snaps to action. "Bul'Ro, Take him down!" He yells out, and casts sudden bolt down on Hauberk Actions Kuz'Arak 1: Command companion 2-3: Sudden burst: Basic reflex save dc 27 Electricity damage Bul'Ro 1: Stride 2: Strike with jaws to hit Piercing Damage Remaining Vital Beacon 4d10 4d8 4d6 4d4 Kuz'Arak |Lizardfolk Druid 9 | AC 27 (29) | HP 98 | Per +17|Speed 25 | Fort: 15 Ref: 17 Will: 17 Bul’Ro | animal companion 9 | AC 27 | HP 96 | Per +16 | Speed 40 | Fort: 17 Ref: 19 Will: 16 Edited February 29 by Nwise (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Electricity damage 27 4d12 12,5,5,5 to hit 25 1d20+17 8 Piercing Damage 16 2d8+6 5,5 Link to comment Share on other sites More sharing options...
Belabras Posted February 19 Clone Share Posted February 19 (edited) As events come to the conclusion feared they would, the tiefling snarls "The only thing keep you safe was that man's life, you sidewinder." Going in low, he summons his dragon claws and slips past Heuberk to enter the back room. He doesn't miss the chance to slash at the kidnapper. to hit Heuberk damage Kyros | Swashbuckler 9 | AC 27, Fire Resistance 5 | HP 123 | Percep +14 | F +14 R +19 W +14 | SPD 30 ft. (45 w/ panache) | Focus 1/1 Edited February 19 by Belabras (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls to hit Heuberk 30 d20+18 12 damage 16 2d4+1d6+5 3,3,5 Link to comment Share on other sites More sharing options...
Mathota Posted February 25 Clone Share Posted February 25 Drasil was already restless when the trap triggers. His nervous reflexes to their best to keep him from harm. Reflex Name xDiceName xDiceResult xDiceString xDiceRolls Reflex 33 1d20+15 18 Link to comment Share on other sites More sharing options...
ScottGell Posted February 25 Clone Share Posted February 25 (edited) Braz'i started to beat his drums -- softly at first, then building to a crescendo to have the anthem linger throughout the shop. Then he sent bits of debris from the floor flying into Heuberk. OOC Action 1: Courageous Anthem w/ Lingering Composition Performance for Lingering Composition (At DC 24, Crit Success. Courageous Anthem lingering for 4 rounds. Cost: 1 Focus Point) Action 2 & 3: Telekinetic Projectile +CA Piercing Damage +CA Reaction: Stat Block Braz'i the BeaterBard 9 N, Small, Halfling, Wildwood Halfling, Humanoid Perception +16; Languages Common, Halfling Skills Acrobatics +15, Athletics +0, Diplomacy +19, Lore: Warfare +11, Medicine +14, Occultism +11, Performance +19, Stealth +15, Survival +14 Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +4 Items +1 Resilient Leather, Folding Drums, Mentalist's Staff, Pendant of the Occult, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Spellbook (Blank), Healing Potion (Lesser), Darkvision Elixir (Moderate), Flask of Fellowship, Scroll of Object Reading, Scroll of Pocket Library, Scroll of Comprehend Language AC 27; Fort +15, Ref +18, Will +19; Resolve HP 96 Speed 30 feet Melee +1 Fighting Stick +12 (Uncommon, Backswing, Halfling, Nonlethal, Shove, Magical), Damage 1d6 B Ranged +1 Striking Shortbow +16 (Deadly d10, Magical), Damage 2d6 P Halfling Luck Bon Mot Folding Drums Occult Known Spells DC 27, attack +17; 5th Synesthesia, Shadow Siphon (2 slots); 4th Silence (H+2), Resist Energy (H+2), Restoration (H+2) (3 slots); 3rd Slow ☆, Invisibility SphereInvisibility Sphere Spell 3 Illusion Source Core Rulebook pg. 347 4.0 Traditions arcane, occult Deities Luhar, Thamir Cast [two-actions] material, somatic Area 10-foot emanation; Targets you and any number of creatures in range Duration 10 minutes You and all targets are invisible except to each other as long as you remain within the spell's area. If a creature made invisible by this spell leaves the spell's area, it becomes visible and remains so even if it returns to the spell's area. If any creature made invisible by this spell uses a hostile action, the spell ends after the hostile action is completed. While exploring, it's easy to move together slowly and remain invisible. This is untenable in a battle, however. Once an encounter begins, creatures remain invisible until at most the end of the first round, at which point the spell ends. Heightened (5th) The duration increases to 1 hour., Fear (H+2) (2/3 slots); 2nd Telekinetic Maneuver, Dispel Magic ☆, Hideous Laughter (3 slots); 1st Summon Fey, Phantom Pain, Schadenfreude, Soothe ☆ (3 slots); Cantrips Daze, Shield, Haunting Hymn, Telekinetic Projectile, Bullhorn Focus Spells (3 points) Counter Performance Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw. Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Lingering Composition You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell. Dirge of Doom Area 30-foot emanation Duration 1 round Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area. Inspire Heroics You call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition. If your next action is to cast inspire courage or inspire defense, attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check. Critical Success The status bonus from your inspire courage or inspire defense increases to +3. Success The status bonus from inspire courage or inspire defense increases to +2. Failure Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell. Additional Feats Adopted Ancestry, Assurance, Battle Cry, Cat Fall, Dirge of Doom, Esoteric Polymath, Guiding Luck, Inspire Heroics, Lingering Composition, Multifarious Muse, Nimble Elf, Toughness, Versatile Performance, Virtuosic Performer, Wildwood Halfling Additional Specials Adopted Ancestry (Elf), Assurance (Medicine), Great Fortitude, Keen Eyes, Multifarious Muse (Polymath), Muses (Maestro), Signature Spells Edited February 25 by ScottGell (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls (Performance for Lingering Composition SyntaxError: Unexpected token ) 1d20+19) (Telekinetic Projectile +CA SyntaxError: Unexpected token ) 1d20+17+1) (Piercing Damage + CA SyntaxError: Unexpected token ) 6d6+1) Performance for Lingering Composition 39 1d20+19 20 Telekinetic Projectile +CA 30 1d20+17+1 12 Piercing Damage +CA 32 6d6+1 6,6,5,4,6,4 Link to comment Share on other sites More sharing options...
Dax Thura Posted February 25 Author Clone Share Posted February 25 (edited) Reaction: * The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment. Round 1 Bold May Act Braz'i Kuz'Arak Kyros Lathe Trap Garion Heuberk Drasil Blue Red Yellow - Courageous Anthem ends round 4. - Drasil is Bleeding d8 * Braz'i starts off with some battle music. He then magically throws some debris at Heuberk. * Kuz'Arak has Bul'Ro attack and casts Sound. ** Bul'Ro, who was going to attack anyway, does as Kuz'Arak says. "You bring me here, but not to a party. There were more there that I could eat." The warg's complaining keeps him from focusing and he misses. * Kyros slips past Heuberk into the room. He stab Heuberk, but is stabbed in return by the waiting thug. * The lathe trap continues to spit out shrapnel. It hits crits Heuberk and several imbed into Drasil critting once. Drasil is left in terrible condition. * ****MAPS AND HANDOUTS**** Status Visibility: Terrain: Cover: Kuz'Arak 98/98 HP 2/3 AP; Bul'Ro 96/96 HP; Drasil 3/102 HP 3/3 AP; Kyros 114/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 Garion 99/89 HP 3/3 AP; False Life Braz'i 96/96 HP 3/3 AP; Heuberk -118 hp; bleed 1d8 Mentions @Belabras @Nwise @ScottGell @Mathota @allefgib Edited February 25 by Dax Thura (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Heuberk Reflex v Sudden Burst 24 1d20+15 9 Red Rapier v Kyros; Piercing 35; 9 1d20+17;1d6+5 [18]; [18,4] Random Lathe Trap 21 6d6 6,3,3,2,5,2 Lathe Trap v Heuberk; Slashing 45; 21 1d20+26;2d8+12 [19]; [19,1,8] Lathe Trap v Drasil; Slashing 30; 22 1d20+26;2d8+12 [4]; [4,4,6] Lathe Trap v Drasil; Slashing 39; 22 1d20+26;2d8+12 [13]; [13,5,5] Lathe Trap v Drasil; Slashing 29; 18 1d20+26;2d8+12 [3]; [3,3,3] Lathe Trap v Kuz'Arak; Slashing 43; 22 1d20+26;2d8+12 [17]; [17,6,4] Lathe Trap v Bul'Ro; Slashing 41; 20 1d20+26;2d8+12 [15]; [15,6,2] Link to comment Share on other sites More sharing options...
ScottGell Posted February 26 Clone Share Posted February 26 (edited) For the lathe trap, can we tell what we might need to disable it (Thievery, Athletics, etc.)? Or maybe it appears magical? Garion sees the trap wildly flinging shrapnel around the room and winces when Drasil gets the worst of it. "I've had enough of you, Mr. Heuberk. Time to try out a new spell." With a clear view of Heuberk and one of the torturers in the doorway, Garion chants, "torture scorcher" and casts Scorching Ray at the two enemies in sight. Scorching Ray (4th) vs Heuberk +CA Fire Damage +Dang Sorcery Scorching Ray (4th) vs Red +CA Fire Damage +CA (Note: If either of those spell attacks are crits, they do double-damage.) Garion then courageously strides around the corner to hopefully gain cover from the lathe! Actions 1 & 2) Scorching Ray (heightened to 4th rank) 3) Stride Garion | Gnome Sorcerer 9 | AC 24 | HP 99/89 | Per +15 | F:+16, R:+16, W:+16 | Speed 25' | Focus 2/2 | Spells -/4/4/3/4/2 Edited February 26 by ScottGell (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Scorching Ray (4th) vs Heuberk +CA 37 1d20+17+1 19 Fire Damage +Dang Sorcery 25 8d6+4 2,5,4,2,1,1,1,5 Scorching Ray (4th) vs Red +CA 32 1d20+17+1 14 Fire Damage +CA 29 8d6+1 3,5,5,3,1,3,4,4 Link to comment Share on other sites More sharing options...
Dax Thura Posted February 26 Author Clone Share Posted February 26 Reaction: * The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment. Round 1 Bold May Act Braz'i Kuz'Arak Kyros Lathe Trap Garion Drasil Blue Red Yellow - Courageous Anthem ends round 4. - Drasil is Bleeding d8 * Braz'i starts off with some battle music. He then magically throws some debris at Heuberk. * Kuz'Arak has Bul'Ro attack and casts Sound. ** Bul'Ro, who was going to attack anyway, does as Kuz'Arak says. "You bring me here, but not to a party. There were more there that I could eat." The warg's complaining keeps him from focusing and he misses. * Kyros slips past Heuberk into the room. He stab Heuberk, but is stabbed in return by the waiting thug. * The lathe trap continues to spit out shrapnel. It hits crits Heuberk and several imbed into Drasil critting once. Drasil is left in terrible condition. * In flames screaming is how Heuberk dies. Garion then moves over out of the way of the flying blades. You ruined my plan. Heuberk was already very hurt. He was going to turn invisible and make a play for the notes before effecting his escape. * ****MAPS AND HANDOUTS**** Status Visibility: Terrain: Cover: Kuz'Arak 98/98 HP 2/3 AP; Bul'Ro 96/96 HP; Drasil 3/102 HP 3/3 AP; Kyros 114/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 Garion 99/89 HP 3/3 AP; False Life Braz'i 96/96 HP 3/3 AP; Heuberk -118 hp; bleed 1d8 Mentions @Belabras @Nwise @ScottGell @Mathota @allefgib Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mathota Posted February 29 Clone Share Posted February 29 "agh-" Drasil coughs up blood. He can hear birdsong. That's not good. He reaches for his Friend, Wise Arak. Their stockpiled strength flows into him. Vital Beacon He reaches for his pouch, and swallows a damp ball of herbs. He attempts to borrow strength from nature. battle medicine DC 15 heal additional heal if crit And boiling deep inside him, he feels more strength still. She shifts into his battle stance, and fury glistens in his eyes. Drasil | Elf Fighter 9 | AC 28(26 while raging with weapon)(27 without oversized weapon) | HP 8/114 +11 temp| Percep +15 (+17 init) | Speed 35' | Name xDiceName xDiceResult xDiceString xDiceRolls Vital Beacon 22 4d10 4,5,6,7 battle medicine DC 15 20 1d20+13 7 heal 6 2d8 2,4 additional heal if crit 15 2d8 7,8 Link to comment Share on other sites More sharing options...
Dax Thura Posted February 29 Author Clone Share Posted February 29 (edited) Reaction: * The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment. Round 1 Bold May Act Braz'i Kuz'Arak Kyros Lathe Trap Garion Drasil Blue Red Yellow - Courageous Anthem ends round 4. - Drasil is Bleeding d8 * Braz'i starts off with some battle music. He then magically throws some debris at Heuberk. * Kuz'Arak has Bul'Ro attack and casts Sound. ** Bul'Ro, who was going to attack anyway, does as Kuz'Arak says. "You bring me here, but not to a party. There were more there that I could eat." The warg's complaining keeps him from focusing and he misses. * Kyros slips past Heuberk into the room. He stab Heuberk, but is stabbed in return by the waiting thug. * The lathe trap continues to spit out shrapnel. It hits crits Heuberk and several imbed into Drasil critting once. Drasil is left in terrible condition. * In flames screaming is how Heuberk dies. Garion then moves over out of the way of the flying blades. You ruined my plan. Heuberk was already very hurt. He was going to turn invisible and make a play for the notes before effecting his escape. * Drasil uses his ally and resources to heal himself. * The dice roller continues to show it's hate for me as Kyros tanks the three attacks from the three thugs. ****MAPS AND HANDOUTS**** Status Visibility: Terrain: Cover: Kuz'Arak 98/98 HP 2/3 AP; Bul'Ro 96/96 HP; Drasil 24/102 HP 3/3 AP; Kyros 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 Garion 99/89 HP 3/3 AP; False Life Braz'i 96/96 HP 3/3 AP; Heuberk -118 hp; bleed 1d8 Mentions @Belabras @Nwise @ScottGell @Mathota @allefgib Edited February 29 by Dax Thura (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Blue Rapier v Kyros; Piercing 26 1d20+17 9 roll 9 1d6+5 4 Blue Rapier v Kyros; Piercing 18; 10 1d20+12;1d6+5 [6]; [6,5] Red Rapier v Kyros; Piercing 23; 6 1d20+17;1d6+5 [6]; [6,1] Red Rapier v Kyros; Piercing 24; 10 1d20+12;1d6+5 [12]; [12,5] Yellow Rapier v Kyros; Piercing 33; 10 1d20+17;1d6+5 [16]; [16,5] roll 22; 11 1d20+12;1d6+5 [10]; [10,6] Drasil Persistent Bleed Damage and Recovery 7; 1 1d8;1d20 [7]; [7,1] Link to comment Share on other sites More sharing options...
Dax Thura Posted February 29 Author Clone Share Posted February 29 Reaction: * The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment. Round 2 Bold May Act Braz'i Kuz'Arak Kyros Lathe Trap Garion Drasil Blue Red Yellow - Drasil is Bleeding d8 * ****MAPS AND HANDOUTS**** Status Visibility: Terrain: Cover: Kuz'Arak 98/98 HP 2/3 AP; Bul'Ro 96/96 HP; Drasil 24/102 HP 3/3 AP; Kyros 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 Garion 99/89 HP 3/3 AP; False Life Braz'i 96/96 HP 3/3 AP; Heuberk -118 hp; bleed 1d8 Mentions @Belabras @Nwise @ScottGell @Mathota @allefgib Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Nwise Posted February 29 Clone Share Posted February 29 (edited) Kuz'Arak busies himself with Drasil's wounds as he shouts out to Bul'Ro. "That a boy Bul'Ro, now protect Kyros! Knock them off their feet!" He casts guidance on the Warg as he instructs him to attack, then quickly grabs Drasil's arm. "Hold, my friend. Let me patch those wounds up before you throw yourself into the battle further." quickly He pulls out bandages to cover the Elf's bleeding wounds. Actions Kuz'Arak 1: Guidance on Bul'Ro 2: Command companion 3: Battle Med Drasil Battle Med dc 20 Healing Additional crit healing Bul'Ro 1: Strike with jaws on red to hit 1 Piercing damage 2: Knockdown if hit; otherwise Strike 2 to hit 2 Piercing damage Remaining Vital Beacon 4d10 4d8 4d6 4d4 Kuz'Arak |Lizardfolk Druid 9 | AC 27 (29) | HP 98 | Per +17|Speed 25 | Fort: 15 Ref: 17 Will: 17 Bul’Ro | animal companion 9 | AC 27 | HP 96 | Per +16 | Speed 40 | Fort: 17 Ref: 19 Will: 16 Edited February 29 by Nwise (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Battle Med dc 20 22 1d20+20 2 Healing 22 2d8+15 2,5 Additional crit healing 8 2d8 7,1 to hit 1 34 1d20+17 17 Piercing damage 17 2d8+6 7,4 to hit 2 31 1d20+17 14 Piercing damage 12 2d8+6 1,5 Link to comment Share on other sites More sharing options...
Dax Thura Posted March 6 Author Clone Share Posted March 6 @Belabras @ScottGell We're waiting on your actions. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Belabras Posted March 6 Clone Share Posted March 6 (edited) Kyros soaks up all the attacks from the goons, but rather than retaliate, he can see he needs to deal with the lathe. Dancing out of the back room, he tries to shut it down. Vexing Tumble Thievery Kyros | Swashbuckler 9 | AC 27, Fire Resistance 5 | HP 123 | Percep +14 | F +14 R +19 W +14 | SPD 30 ft. (45 w/ panache) | Focus 1/1 Edited March 6 by Belabras (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Vexing Tumble 35 1d20+20 15 Thievery 39 1d20+19 20 Link to comment Share on other sites More sharing options...
Dax Thura Posted March 6 Author Clone Share Posted March 6 Reaction: * The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment. Round 2 Bold May Act Braz'i Kuz'Arak Kyros Garion Drasil Blue Red -17 hp Yellow - Drasil is Bleeding d8 * Kuz'Arak heals some of Drasil's wounds. ** Bul'Ro bites red, knocking him down. * Kyros smoothly slides over to dismantle the debris slinging trap. * ****MAPS AND HANDOUTS**** Status Visibility: Terrain: Cover: Kuz'Arak 98/98 HP 2/3 AP; Bul'Ro 96/96 HP; Drasil 46/102 HP 3/3 AP; Kyros 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10 Garion 99/89 HP 3/3 AP; False Life Braz'i 96/96 HP 3/3 AP; Heuberk -118 hp; bleed 1d8 Mentions @Belabras @Nwise @ScottGell @Mathota @allefgib Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts