Jump to content

Recommended Posts

 

 
Reaction:
* The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment.
 
Round 1 Bold May Act
Braz'i
Kuz'Arak
Kyros
Lathe Trap
Garion
Heuberk
Drasil
Blue
Red
Yellow
 
 
 
 

 

Status

Visibility:
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Bul'Ro 96/96 HP;
Drasil 87/102 HP 3/3 AP;
Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 99/89 HP 3/3 AP; False Life
Braz'i 96/96 HP 3/3 AP;



 

 

 

Edited by Dax Thura (see edit history)
Name
Braz'i Initiative
36
1d20+16 20
Kyros Initiative
33
1d20+14 19
Kuz'Arak Initiative
36
1d20+17 19
Drasil Initiative
24
1d20+17 7
Heuberk Initiative
24
1d20+14 10
Thug Blue
23
1d20+12 11
Thug Red
23
1d20+12 11
Thug Yellow
17
1d20+12 5
Lathe Trap
26; 4
1d20+19;1d6 [7]; [7,4]
Sharpened Fragment v Drasil: Slashing
28; 15
1d20+26;2d8+12 [2]; [2,2,1]
Link to comment
Share on other sites

 

spacer.pngimage.jpeg.09072bab2d0d51f2b69cfa92c001a546.jpeg

Kuz'Arak stammers slightly as the situation seems to spiral out of control and the sounds of gurgling and quiet can be heard from the back room. The gravity of the situation sinks in and the Iruxi quickly snaps to action.

"Bul'Ro, Take him down!" He yells out, and casts sudden bolt down on Hauberk

 

Actions

 

Kuz'Arak

1: Command companion

2-3: Sudden burst: Basic reflex save dc 27

Electricity damage

Bul'Ro

1: Stride

2: Strike with jaws

to hit

Piercing Damage

Remaining Vital Beacon

4d10

4d8

4d6

4d4

 

Kuz'Arak |Lizardfolk Druid 9 | AC 27 (29) | HP 98 | Per +17|Speed 25 | Fort: 15 Ref: 17 Will: 17

Bul’Ro | animal companion 9 | AC 27 | HP 96 | Per +16 | Speed 40 | Fort: 17 Ref: 19 Will: 16

 

 

Edited by Nwise (see edit history)
Name
Electricity damage
27
4d12 12,5,5,5
to hit
25
1d20+17 8
Piercing Damage
16
2d8+6 5,5
Link to comment
Share on other sites

spacer.png

As events come to the conclusion feared they would, the tiefling snarls "The only thing keep you safe was that man's life, you sidewinder."

 

Going in low, he summons his dragon claws and slips past Heuberk to enter the back room. He doesn't miss the chance to slash at the kidnapper.


to hit Heuberk
damage

Kyros | Swashbuckler 9 | AC 27, Fire Resistance 5 | HP 123 | Percep +14 | F +14 R +19 W +14 | SPD 30 ft. (45 w/ panache) | Focus 1/1

 

Edited by Belabras (see edit history)
Name
to hit Heuberk
30
d20+18 12
damage
16
2d4+1d6+5 3,3,5
Link to comment
Share on other sites

ao2ycQx.jpg?1

Braz'i started to beat his drums -- softly at first, then building to a crescendo to have the anthem linger throughout the shop.

Then he sent bits of debris from the floor flying into Heuberk.

 

OOC

Action 1: Courageous Anthem w/ Lingering Composition

Performance for Lingering Composition

(At DC 24, Crit Success. Courageous Anthem lingering for 4 rounds. Cost: 1 Focus Point)

Action 2 & 3:

Telekinetic Projectile +CA

Piercing Damage +CA

Reaction:

Stat Block

Braz'i the BeaterBard 9


N, Small, Halfling, Wildwood Halfling, Humanoid

Perception +16;
Languages Common, Halfling
Skills Acrobatics +15, Athletics +0, Diplomacy +19, Lore: Warfare +11, Medicine +14, Occultism +11, Performance +19, Stealth +15, Survival +14
Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +4
Items +1 Resilient Leather, Folding Drums, Mentalist's Staff, Pendant of the Occult, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Spellbook (Blank), Healing Potion (Lesser), Darkvision Elixir (Moderate), Flask of Fellowship, Scroll of Object Reading, Scroll of Pocket Library, Scroll of Comprehend Language


AC 27; Fort +15, Ref +18, Will +19; Resolve
HP 96


Speed 30 feet
Melee +1 Fighting Stick +12 (Uncommon, Backswing, Halfling, Nonlethal, Shove, Magical), Damage 1d6 B
Ranged +1 Striking Shortbow +16 (Deadly d10, Magical), Damage 2d6 P
Halfling Luck action_free.png
Bon Mot action_single.png
Folding Drums action_single.png
Occult Known Spells DC 27, attack +17; 5th Synesthesia, Shadow Siphon (2 slots); 4th Silence (H+2), Resist Energy (H+2), Restoration (H+2) (3 slots); 3rd Slow ☆, Invisibility Sphere, Fear (H+2) (2/3 slots); 2nd Telekinetic Maneuver, Dispel Magic ☆, Hideous Laughter (3 slots); 1st Summon Fey, Phantom Pain, Schadenfreude, Soothe ☆ (3 slots); Cantrips Daze, Shield, Haunting Hymn, Telekinetic Projectile, Bullhorn
Focus Spells (3 points) Counter Performance action_reaction.pngArea 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.
Inspire Courage action_single.pngArea 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Lingering Composition action_free.pngYou add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.
Dirge of Doom action_single.pngArea 30-foot emanation Duration 1 round Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.
Inspire Heroics action_free.pngYou call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition. If your next action is to cast inspire courage or inspire defense, attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check. Critical Success The status bonus from your inspire courage or inspire defense increases to +3. Success The status bonus from inspire courage or inspire defense increases to +2. Failure Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.
Additional Feats Adopted Ancestry, Assurance, Battle Cry, Cat Fall, Dirge of Doom, Esoteric Polymath, Guiding Luck, Inspire Heroics, Lingering Composition, Multifarious Muse, Nimble Elf, Toughness, Versatile Performance, Virtuosic Performer, Wildwood Halfling
Additional Specials Adopted Ancestry (Elf), Assurance (Medicine), Great Fortitude, Keen Eyes, Multifarious Muse (Polymath), Muses (Maestro), Signature Spells

 

Edited by ScottGell (see edit history)
Name
(Performance for Lingering Composition
SyntaxError: Unexpected token )
1d20+19)
(Telekinetic Projectile +CA
SyntaxError: Unexpected token )
1d20+17+1)
(Piercing Damage + CA
SyntaxError: Unexpected token )
6d6+1)
Performance for Lingering Composition
39
1d20+19 20
Telekinetic Projectile +CA
30
1d20+17+1 12
Piercing Damage +CA
32
6d6+1 6,6,5,4,6,4
Link to comment
Share on other sites

 

 
Reaction:
* The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment.
 
Round 1 Bold May Act
Braz'i
Kuz'Arak
Kyros
Lathe Trap
Garion
Heuberk
Drasil
Blue
Red
Yellow
 
- Courageous Anthem ends round 4.
- Drasil is Bleeding d8
 
* Braz'i starts off with some battle music. He then magically throws some debris at Heuberk.
* Kuz'Arak has Bul'Ro attack and casts Sound.
** Bul'Ro, who was going to attack anyway, does as Kuz'Arak says. "You bring me here, but not to a party. There were more there that I could eat." The warg's complaining keeps him from focusing and he misses.
* Kyros slips past Heuberk into the room. He stab Heuberk, but is stabbed in return by the waiting thug.
* The lathe trap continues to spit out shrapnel. It hits crits Heuberk and several imbed into Drasil critting once. Drasil is left in terrible condition.
*
 
 
 

 

Status

Visibility:
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Bul'Ro 96/96 HP;
Drasil 3/102 HP 3/3 AP;
Kyros 114/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 99/89 HP 3/3 AP; False Life
Braz'i 96/96 HP 3/3 AP;

 

Heuberk -118 hp; bleed 1d8

 



 

 

 

Edited by Dax Thura (see edit history)
Name
Heuberk Reflex v Sudden Burst
24
1d20+15 9
Red Rapier v Kyros; Piercing
35; 9
1d20+17;1d6+5 [18]; [18,4]
Random Lathe Trap
21
6d6 6,3,3,2,5,2
Lathe Trap v Heuberk; Slashing
45; 21
1d20+26;2d8+12 [19]; [19,1,8]
Lathe Trap v Drasil; Slashing
30; 22
1d20+26;2d8+12 [4]; [4,4,6]
Lathe Trap v Drasil; Slashing
39; 22
1d20+26;2d8+12 [13]; [13,5,5]
Lathe Trap v Drasil; Slashing
29; 18
1d20+26;2d8+12 [3]; [3,3,3]
Lathe Trap v Kuz'Arak; Slashing
43; 22
1d20+26;2d8+12 [17]; [17,6,4]
Lathe Trap v Bul'Ro; Slashing
41; 20
1d20+26;2d8+12 [15]; [15,6,2]
Link to comment
Share on other sites

spacer.png

For the lathe trap, can we tell what we might need to disable it (Thievery, Athletics, etc.)? Or maybe it appears magical?

Garion sees the trap wildly flinging shrapnel around the room and winces when Drasil gets the worst of it. "I've had enough of you, Mr. Heuberk. Time to try out a new spell." With a clear view of Heuberk and one of the torturers in the doorway, Garion chants, "torture scorcher" and casts Scorching Ray at the two enemies in sight.

Scorching Ray (4th) vs Heuberk +CA

Fire Damage +Dang Sorcery

Scorching Ray (4th) vs Red +CA

Fire Damage +CA

(Note: If either of those spell attacks are crits, they do double-damage.)

Garion then courageously strides around the corner to hopefully gain cover from the lathe!

Actions

1 & 2) Scorching Ray (heightened to 4th rank)

3) Stride

 

Garion | Gnome Sorcerer 9 | AC 24 | HP 99/89 | Per +15 | F:+16, R:+16, W:+16 | Speed 25' | Focus 2/2 | Spells -/4/4/3/4/2

Edited by ScottGell (see edit history)
Name
Scorching Ray (4th) vs Heuberk +CA
37
1d20+17+1 19
Fire Damage +Dang Sorcery
25
8d6+4 2,5,4,2,1,1,1,5
Scorching Ray (4th) vs Red +CA
32
1d20+17+1 14
Fire Damage +CA
29
8d6+1 3,5,5,3,1,3,4,4
Link to comment
Share on other sites

 

 
Reaction:
* The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment.
 
Round 1 Bold May Act
Braz'i
Kuz'Arak
Kyros
Lathe Trap
Garion
Drasil
Blue
Red
Yellow
 
- Courageous Anthem ends round 4.
- Drasil is Bleeding d8
 
* Braz'i starts off with some battle music. He then magically throws some debris at Heuberk.
* Kuz'Arak has Bul'Ro attack and casts Sound.
** Bul'Ro, who was going to attack anyway, does as Kuz'Arak says. "You bring me here, but not to a party. There were more there that I could eat." The warg's complaining keeps him from focusing and he misses.
* Kyros slips past Heuberk into the room. He stab Heuberk, but is stabbed in return by the waiting thug.
* The lathe trap continues to spit out shrapnel. It hits crits Heuberk and several imbed into Drasil critting once. Drasil is left in terrible condition.
* In flames screaming is how Heuberk dies. Garion then moves over out of the way of the flying blades. You ruined my plan. Heuberk was already very hurt. He was going to turn invisible and make a play for the notes before effecting his escape.
*
 
 
 

 

Status

Visibility:
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Bul'Ro 96/96 HP;
Drasil 3/102 HP 3/3 AP;
Kyros 114/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 99/89 HP 3/3 AP; False Life
Braz'i 96/96 HP 3/3 AP;

 

Heuberk -118 hp; bleed 1d8

 



 

 

 

Link to comment
Share on other sites

  

spacer.png

"agh-" Drasil coughs up blood. He can hear birdsong. That's not good.

He reaches for his Friend, Wise Arak. Their stockpiled strength flows into him.

Vital Beacon

He reaches for his pouch, and swallows a damp ball of herbs. He attempts to borrow strength from nature.
battle medicine DC 15
heal
additional heal if crit
And boiling deep inside him, he feels more strength still. She shifts into his battle stance, and fury glistens in his eyes.
 

Drasil | Elf Fighter 9 | AC 28(26 while raging with weapon)(27 without oversized weapon) | HP 8/114 +11 temp| Percep +15 (+17 init) | Speed 35' |

Name
Vital Beacon
22
4d10 4,5,6,7
battle medicine DC 15
20
1d20+13 7
heal
6
2d8 2,4
additional heal if crit
15
2d8 7,8
Link to comment
Share on other sites

 

 
Reaction:
* The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment.
 
Round 1 Bold May Act
Braz'i
Kuz'Arak
Kyros
Lathe Trap
Garion
Drasil
Blue
Red
Yellow
 
- Courageous Anthem ends round 4.
- Drasil is Bleeding d8
 
* Braz'i starts off with some battle music. He then magically throws some debris at Heuberk.
* Kuz'Arak has Bul'Ro attack and casts Sound.
** Bul'Ro, who was going to attack anyway, does as Kuz'Arak says. "You bring me here, but not to a party. There were more there that I could eat." The warg's complaining keeps him from focusing and he misses.
* Kyros slips past Heuberk into the room. He stab Heuberk, but is stabbed in return by the waiting thug.
* The lathe trap continues to spit out shrapnel. It hits crits Heuberk and several imbed into Drasil critting once. Drasil is left in terrible condition.
* In flames screaming is how Heuberk dies. Garion then moves over out of the way of the flying blades. You ruined my plan. Heuberk was already very hurt. He was going to turn invisible and make a play for the notes before effecting his escape.
* Drasil uses his ally and resources to heal himself.
* The dice roller continues to show it's hate for me as Kyros tanks the three attacks from the three thugs.
 
 
 
 
 

 

Status

Visibility:
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Bul'Ro 96/96 HP;
Drasil 24/102 HP 3/3 AP;
Kyros 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 99/89 HP 3/3 AP; False Life
Braz'i 96/96 HP 3/3 AP;

 

Heuberk -118 hp; bleed 1d8

 



 

 

 

Edited by Dax Thura (see edit history)
Name
Blue Rapier v Kyros; Piercing
26
1d20+17 9
roll
9
1d6+5 4
Blue Rapier v Kyros; Piercing
18; 10
1d20+12;1d6+5 [6]; [6,5]
Red Rapier v Kyros; Piercing
23; 6
1d20+17;1d6+5 [6]; [6,1]
Red Rapier v Kyros; Piercing
24; 10
1d20+12;1d6+5 [12]; [12,5]
Yellow Rapier v Kyros; Piercing
33; 10
1d20+17;1d6+5 [16]; [16,5]
roll
22; 11
1d20+12;1d6+5 [10]; [10,6]
Drasil Persistent Bleed Damage and Recovery
7; 1
1d8;1d20 [7]; [7,1]
Link to comment
Share on other sites

 

 
Reaction:
* The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment.
 
Round 2 Bold May Act
Braz'i
Kuz'Arak
Kyros
Lathe Trap
Garion
Drasil
Blue
Red
Yellow
 
- Drasil is Bleeding d8
 
*
 
 
 
 
 

 

Status

Visibility:
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Bul'Ro 96/96 HP;
Drasil 24/102 HP 3/3 AP;
Kyros 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 99/89 HP 3/3 AP; False Life
Braz'i 96/96 HP 3/3 AP;

 

Heuberk -118 hp; bleed 1d8

 



 

 

 

Link to comment
Share on other sites

spacer.pngspacer.png

Kuz'Arak busies himself with Drasil's wounds as he shouts out to Bul'Ro.

"That a boy Bul'Ro, now protect Kyros! Knock them off their feet!" He casts guidance on the Warg as he instructs him to attack, then quickly grabs Drasil's arm. "Hold, my friend. Let me patch those wounds up before you throw yourself into the battle further." quickly He pulls out bandages to cover the Elf's bleeding wounds.

 

Actions

 

Kuz'Arak

1: Guidance on Bul'Ro

2: Command companion

3: Battle Med Drasil

Battle Med dc 20

Healing

Additional crit healing

Bul'Ro

1: Strike with jaws on red

to hit 1

Piercing damage

2: Knockdown if hit; otherwise Strike 2

to hit 2

Piercing damage

 

 

Remaining Vital Beacon

4d10

4d8

4d6

4d4

 

Kuz'Arak |Lizardfolk Druid 9 | AC 27 (29) | HP 98 | Per +17|Speed 25 | Fort: 15 Ref: 17 Will: 17

Bul’Ro | animal companion 9 | AC 27 | HP 96 | Per +16 | Speed 40 | Fort: 17 Ref: 19 Will: 16

 

 

Edited by Nwise (see edit history)
Name
Battle Med dc 20
22
1d20+20 2
Healing
22
2d8+15 2,5
Additional crit healing
8
2d8 7,1
to hit 1
34
1d20+17 17
Piercing damage
17
2d8+6 7,4
to hit 2
31
1d20+17 14
Piercing damage
12
2d8+6 1,5
Link to comment
Share on other sites

spacer.png

Kyros soaks up all the attacks from the goons, but rather than retaliate, he can see he needs to deal with the lathe. Dancing out of the back room, he tries to shut it down.

Vexing Tumble

Thievery

Kyros | Swashbuckler 9 | AC 27, Fire Resistance 5 | HP 123 | Percep +14 | F +14 R +19 W +14 | SPD 30 ft. (45 w/ panache) | Focus 1/1

 

Edited by Belabras (see edit history)
Name
Vexing Tumble
35
1d20+20 15
Thievery
39
1d20+19 20
Link to comment
Share on other sites

 

 
Reaction:
* The lathe trap is tripped. It begins to fling out shrapnel around the room. Drasil gets hit by a fragment.
 
Round 2 Bold May Act
Braz'i
Kuz'Arak
Kyros
Garion
Drasil
Blue
Red -17 hp
Yellow
 
- Drasil is Bleeding d8
 
* Kuz'Arak heals some of Drasil's wounds.
** Bul'Ro bites red, knocking him down.
* Kyros smoothly slides over to dismantle the debris slinging trap.
*
 
 
 
 
 

 

Status

Visibility:
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Bul'Ro 96/96 HP;
Drasil 46/102 HP 3/3 AP;
Kyros 104/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 99/89 HP 3/3 AP; False Life
Braz'i 96/96 HP 3/3 AP;

 

Heuberk -118 hp; bleed 1d8

 



 

 

 

Link to comment
Share on other sites

×
×
  • Create New...