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Garion is duly impressed. He retrieves his Jug of Fond Remembrance while Winthrop continues to show him options. "Won't you join me for a drink while we're looking? I keep only the finest ale in Breachill in this container." Garion pours two drinks, hands a mug to the proprietor and sips slowly. When Winthrop indicates the suit that Lady Sprizzlegig is fond of, Garion's eyes brighten. "That's perfect! The Lady has impeccable taste!" Garion looks for a tie and some shoes in the same shade.

While being measured, the affable gnome suggests, "As I was saying earlier, wearing such an exquisite suit to the gala is sure to turn some heads and I'd be happy to spread the good word about your fine shop." He continues, "Not only would I become a regular, but I'll bring the rest of the Bravos in to have a look around." He proposes, "Perhaps you might even consider such goodwill as payment?" Garion finds great joy in the back-and-forth game of bartering.

(With luck, I have the dice rolling figured out. Here goes ....)

Diplomacy (Request) + Jug

Garion | Gnome Sorcerer 9 | AC 24 | HP 99/89 | Per +15 | F:+16, R:+16, W:+16 | Speed 25' | Focus 2/2 | Spells -/4/4/4/4/3

Edited by ScottGell (see edit history)
Name
Diplomacy (Request) + Jug
37
1d20+20+2 15
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Braz'i was a little bewildered by the attention he received in the lead up to the ball. The concept of a ball itself made sense to him. From a community perspective. An opportunity to entertain a large group certainly appealed and was natural to him. However, the pomp and ceremony, in particular the customs, were foreign to him.

He took it all in his typically stoic and reserved manner. He was quite certain that despite his ability to make an impressionon people there were some who had sought to make an impression on him to accompany him to the ball and that perhaps he had missed some opportunities.

He spent the lead up to the ball carefully scouring the settlement, and wilds nearby, for local flora to adorn himself with. He made an entirely new wreath and offset it it striking make-up to offset some of his permanent tatoos. He relied on the flora for his decoration and kept his garb mostly plain, supplementing with only a small investment in new items - especially a fine new pair of boots of elven make.

He eventually accepted an offer to accompany the most persistent requestor of his time to the ball and went with the flow.

Turning to his companion for the evening he asked politely, "Plese tell me more about yourself. And what to expect this evening - its all very new to me."

 

OOC

464.4 gp to spend.

Boots of Elvenkind - 145gp

 

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Stat Block

Braz'i the BeaterBard 9


N, Small, Halfling, Wildwood Halfling, Humanoid

Perception +16;
Languages Common, Halfling
Skills Acrobatics +15, Athletics +0, Diplomacy +19, Lore: Warfare +11, Medicine +14, Occultism +11, Performance +19, Stealth +15, Survival +14
Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +4
Items +1 Resilient Leather, Folding Drums, Mentalist's Staff, Pendant of the Occult, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Spellbook (Blank), Healing Potion (Lesser), Darkvision Elixir (Moderate), Flask of Fellowship, Scroll of Object Reading, Scroll of Pocket Library, Scroll of Comprehend Language


AC 27; Fort +15, Ref +18, Will +19; Resolve
HP 96


Speed 30 feet
Melee +1 Fighting Stick +12 (Uncommon, Backswing, Halfling, Nonlethal, Shove, Magical), Damage 1d6 B
Ranged +1 Striking Shortbow +16 (Deadly d10, Magical), Damage 2d6 P
Halfling Luck action_free.png
Bon Mot action_single.png
Folding Drums action_single.png
Occult Known Spells DC 27, attack +17; 5th Synesthesia, Shadow Siphon (2 slots); 4th Silence (H+2), Resist Energy (H+2), Restoration (H+2) (3 slots); 3rd Slow ☆, Invisibility Sphere, Fear (H+2) (3 slots); 2nd Telekinetic Maneuver, Dispel Magic ☆, Hideous Laughter (3 slots); 1st Summon Fey, Phantom Pain, Schadenfreude, Soothe ☆ (3 slots); Cantrips Daze, Shield, Haunting Hymn, Telekinetic Projectile, Bullhorn
Focus Spells (3 points) Counter Performance action_reaction.pngArea 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.
Inspire Courage action_single.pngArea 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Lingering Composition action_free.pngYou add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.
Dirge of Doom action_single.pngArea 30-foot emanation Duration 1 round Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.
Inspire Heroics action_free.pngYou call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition. If your next action is to cast inspire courage or inspire defense, attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check. Critical Success The status bonus from your inspire courage or inspire defense increases to +3. Success The status bonus from inspire courage or inspire defense increases to +2. Failure Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.
Additional Feats Adopted Ancestry, Assurance, Battle Cry, Cat Fall, Dirge of Doom, Esoteric Polymath, Guiding Luck, Inspire Heroics, Lingering Composition, Multifarious Muse, Nimble Elf, Toughness, Versatile Performance, Virtuosic Performer, Wildwood Halfling
Additional Specials Adopted Ancestry (Elf), Assurance (Medicine), Great Fortitude, Keen Eyes, Multifarious Muse (Polymath), Muses (Maestro), Signature Spells

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Pleased that Winthrop of Crimson Wood Furs is so understanding, Garion shakes his hand and returns later for his tailored suit. Upon his return, he thanks Winthrop again and confirms, "You said Lady Sprizzlegig fancied something similar? Hmm..."

Knowing the others are bringing companions, Garion makes his way to the Town Hall to find councilor, Trini Sprizzlegig herself. Approaching the mature gnome, Garion politely asks, "Winthrop over at Crimson Wood Furs mentioned you're partial to this particular shade." Garion proudly displays his new outfit and continues boldly, "If you don't already have plans, would you do me the honor and allow me to escort you to the ball?" The gnome quickly adds, "Of course, if you're busy with official town councilor duties, I completely understand."

If she agrees, Garion picks her up at the appointed time at her Town Hall office and they stroll to the festivities.

Garion | Gnome Sorcerer 9 | AC 24 | HP 99/89 | Per +15 | F:+16, R:+16, W:+16 | Speed 25' | Focus 2/2 | Spells -/4/4/4/4/3

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Braz'i found Lady Dialda Rimrock the perfect companion for himself. Extroverted enough to make up for his usually more quite tendencies and always willing to fill any gaps the halfling left in social situations. She was also quite interesting and he enjoyed very much getting to understand the world and social circumstances of the Breachhill but the broader culture of the continent of Avistan. He allowed Dialda to take the lead on introducing them and it felt appropriate for her to introduce herself first. This took some rationalising for the halfling as in his own culture the more significant the person, the later their introduction. With the most significant last. He had however started to appreciate how the whole town viewed him as part of the heroic Bravos, so he accepted the appropriateness of the situation.

When the opportunity came to dance he gave a low bow to the lady dwarf and with a slight challenging smile said, "In my culture it is customary for guests of honour to lead a dance. Will you join me?"

OOC

 

 

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Stat Block

Braz'i the BeaterBard 9


N, Small, Halfling, Wildwood Halfling, Humanoid

Perception +16;
Languages Common, Halfling
Skills Acrobatics +15, Athletics +0, Diplomacy +19, Lore: Warfare +11, Medicine +14, Occultism +11, Performance +19, Stealth +15, Survival +14
Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +4
Items +1 Resilient Leather, Folding Drums, Mentalist's Staff, Pendant of the Occult, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Spellbook (Blank), Healing Potion (Lesser), Darkvision Elixir (Moderate), Flask of Fellowship, Scroll of Object Reading, Scroll of Pocket Library, Scroll of Comprehend Language


AC 27; Fort +15, Ref +18, Will +19; Resolve
HP 96


Speed 30 feet
Melee +1 Fighting Stick +12 (Uncommon, Backswing, Halfling, Nonlethal, Shove, Magical), Damage 1d6 B
Ranged +1 Striking Shortbow +16 (Deadly d10, Magical), Damage 2d6 P
Halfling Luck action_free.png
Bon Mot action_single.png
Folding Drums action_single.png
Occult Known Spells DC 27, attack +17; 5th Synesthesia, Shadow Siphon (2 slots); 4th Silence (H+2), Resist Energy (H+2), Restoration (H+2) (3 slots); 3rd Slow ☆, Invisibility Sphere, Fear (H+2) (3 slots); 2nd Telekinetic Maneuver, Dispel Magic ☆, Hideous Laughter (3 slots); 1st Summon Fey, Phantom Pain, Schadenfreude, Soothe ☆ (3 slots); Cantrips Daze, Shield, Haunting Hymn, Telekinetic Projectile, Bullhorn
Focus Spells (3 points) Counter Performance action_reaction.pngArea 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.
Inspire Courage action_single.pngArea 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Lingering Composition action_free.pngYou add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.
Dirge of Doom action_single.pngArea 30-foot emanation Duration 1 round Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.
Inspire Heroics action_free.pngYou call upon your muse to greatly increase the benefits you provide to your allies with your inspire courage or inspire defense composition. If your next action is to cast inspire courage or inspire defense, attempt a Performance check. The DC is usually a very hard DC of a level equal to that of the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect of your inspire courage or inspire defense composition depends on the result of your check. Critical Success The status bonus from your inspire courage or inspire defense increases to +3. Success The status bonus from inspire courage or inspire defense increases to +2. Failure Your inspire courage or inspire defense provides only its normal bonus of +1, but you don't spend the Focus Point for casting this spell.
Additional Feats Adopted Ancestry, Assurance, Battle Cry, Cat Fall, Dirge of Doom, Esoteric Polymath, Guiding Luck, Inspire Heroics, Lingering Composition, Multifarious Muse, Nimble Elf, Toughness, Versatile Performance, Virtuosic Performer, Wildwood Halfling
Additional Specials Adopted Ancestry (Elf), Assurance (Medicine), Great Fortitude, Keen Eyes, Multifarious Muse (Polymath), Muses (Maestro), Signature Spells

Name
performance to lead a dance
21
1d20+19 2
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In the Days leading up to the Event, Drasil is Glad to accompany Wise Arak Shopping. On the day he finds his memories as a tailor stirring from their atrophy. [Ancestral longevity: Trained in Lore (Isager fashions for the discerning gentleman)]. With Wise Arak in tow, he helps the Iruxi in picking out his Black and green fnery, and providing the tailor with sketches of adjustments to prevent his friends garb from looking too somber, as well subtle alterations to the cut for a wider range of motion.

"A few extra seams will free you up if you take to dancing. And the tweaks will give you an exotic look, which won't go amiss at a party I'm sure." He smiles at the Tailors nephew, but otherwise leaves it to his reptilian friend to make the smalltalk in this instance.

While his mind is focused on the topic, he flicks his attention to his own Garb, focusing and fretting, as it shifts into into something a little more detailed and ostentations. He then changes, tucking the glamoured deep sea-blue and gold regalia away until the needed occasion. While the thought strikes him, he shifts his staff into a large Ceremonial Dagger. Still the size of a sword by most standards, but hopefully acceptable for polite company.

On the day of the event, Drasil is dateless, a thought that leaves him briefly listless before the thought washes away. Still though, he mentally brushes up on his local dances [Ancestral longevity: Trained in Lore (Isager dances for the discerning gentleman)]. He considers arranging for a carriage, but observing the weather, thinks it will be a pleasant evening to walk in. After a day meditating at the Dreamhouse and making smalltalk with Kellen Carondil, Drasil freshens himself up, and makes his way to the Gala on foot. 

 

Drasil | Elf Fighter 9 | AC 28(26 while raging with weapon)(27 without oversized weapon) | HP 114/114 +0 temp| Percep +15 (+17 init) | Speed 35' |

Edited by Mathota (see edit history)
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Feeling a bit like he's taken a tiger by the tail, Kyros is sweating bullets on the day of the ball. Laying out some cash, he hires a personal carriage for Lady Alera and himself, and picks up a small bouquet of violets that will go well with the black and gold of his, and he assumes her, outfits.

 

The one part of the evening he isn't worried about is the dancing, as he mentally reviews the various different Chelaxian dances he's learned over the years. He never thought he'd be using them in an actual ball, instead of in the arena, but the footwork is the same either way.

 

Kyros | Swashbuckler 9 | AC 27, Fire Resistance 5 | HP 123 | Percep +14 | F +14 R +19 W +14 | SPD 30 ft. (45 w/ panache) | Focus 1/1

 

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Kyros starts off unnerved by Lady Amera's cousin, and the interaction (or rather, lack thereof) colors the start of the ball for the tiefling. He does his best in the social to be polite but not overstay any particular interaction. As soon as he can, he guides the Lady onto the dance floor.

 

Still not entirely sure about Amera's motives, Kyros is nonetheless flattered by the attention, and tries to find out a little more about the woman. Focusing on her artistic interest in architecture, he tries to find common ground in the arts, and continues the conversation on the dance floor.

 

Acrobatics to Perform Dance
Per the Acrobatic Performer feat

 

Kyros | Swashbuckler 9 | AC 27, Fire Resistance 5 | HP 123 | Percep +14 | F +14 R +19 W +14 | SPD 30 ft. (45 w/ panache) | Focus 1/1

 

Name
Acrobatics to Perform Dance
31
1d20+20 11
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Kuz'Arak is happy to have also had Drasils help with the sketches of the garb for the ball. The Iruxi will spend some time with Drasil in the house of Desna before the ball in thanks for his help "My friend, you were pivital in communicationg the designs of my people to Taelor the tailor. He seemed..... Unprepared to take on the task until you showed him those sketches. My thanks to you. You have shown great honor to my people through your help. And now I suppose I should be off to pick up his neice! I hope she does not mind walking. It is such a nice evening, and I've found a walk always settles the nerves one might experience before one of these kinds of.... events. Not that Im any expert on that front!" Kuz'Arak chuckles at himself before placing a hand on Drasil's shoulder and nodding before making his goodbyes to the elf "I'll see you there my friend!"

He walks through the city streets, towards the tailor's shop. A bit of nerves seem to play over his face as he thinks of the last time he entertained anyone at any kind of celebration such as the ball. His tribe was much less refined in their revelries, but the spirit was the same. It had been quite some time since he had to play the roll of an escort. Well before he gained his title of wisdom, it had been so long, that he barely could remember a time before he was Kuz'Arak and simply known as Arak.... Finally making it to the tailors shop, lost and thought as he was, he knocked on the door and greeted Tyler with a formal bow. "It pleases me that you have accepted my company tonight. Would you enjoy a walk to the festivities? It is a beautiful night this evening and the stars shine with such majesty. It would be a shame to miss them" He looks to Tyler, hopeful he did not offend her before the night had begun....

 

Either way the pair make thier way to the ball under the night sky, Kuz'Arak will teach her the names of the different constellations that his tribe had, which differ slightly from what she may know them as. Once they arrive at the ball, he will make sure she is introduced before him. He then makes his way over to the other Bravos who have arrived before them to make introductions to his companions. Finally once all the meeting is done with, Kuz'Arak will ask her who she might care to be introduced to "I know it is important to mingle with the crowd in these kinds of events. Would there be anyone in particular that I could make introductions for you? Your uncle seemed keen for you to meet the upper crust of the town and I would not want to dissappoint you this evening"

 

 

Actions

 

Kuz'Arak

Bul'Ro

Remaining Vital Beacon

4d10

4d8

4d6

4d4

 

Kuz'Arak |Lizardfolk Druid 9 | AC 27 (29) | HP 98 | Per +17|Speed 25 | Fort: 15 Ref: 17 Will: 17

Bul’Ro | animal companion 9 | AC 27 | HP 96 | Per +16 | Speed 40 | Fort: 17 Ref: 19 Will: 16

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15 hours ago, Dax Thura said:

Like Braz'i, Kyros can start dancing at most any time. Will you wait for the appropriate time of start dancing during the opening social or even the banquet?

Kyros will wait for the appropriate time, but will lead the charge as soon as it comes. He understands there is a ritual to these things, even if he doesn't know it.

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Garion is quite pleased when Lady Trini Sprizzlegig agrees to join him. When she asks him about colors, Garion responds, "Oh, the last thing we want is boring and predictable. Please wear something equally vibrant and we're sure to turn heads." The day of the ball, Garion picks her up at the appointed time, and they leisurely stroll to the event. "Tell me, Trini, what's the most amusing topic that has come across the office of the town council?"

The gnome pair, vibrantly dressed, make their grand entrance to the ball. Garion introduces Trini to the other Bravos. But for the most part, as she's one of the town leaders, he allows her to handle the introductions.

While they're enjoying appetizers and drinks, Garion notices Quentino Posandi staring at Kyros. He asks Trini quietly, "The Posandi's have taken a real interest in my friend Kyros the tiefling. You work closely with Quentino -- is there anything we should know?"

While mingling, Garion makes a note of the Bravos assigned table. Wearing shoes that boldly match his suit, he looks forward to trying out some of the formal dances at the appropriate time.

Garion | Gnome Sorcerer 9 | AC 24 | HP 99/89 | Per +15 | F:+16, R:+16, W:+16 | Speed 25' | Focus 2/2 | Spells -/4/4/4/4/3

Edited by ScottGell (see edit history)
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Kuz'Arak smiles and grips her hand as Tyler holds onto his arm. "Have no fear my dear, these people are all bark and no bite... They may seem quite frightening to deal with, but at the first sign of trouble they'd be running away in fear for their own lives. And besides, I'll be with you the whole way along. None will be tempted to take advantage of you here with me. Now regarding who you should meet... Let me find Melma Sendari for you. She is of Chelish decent and I'm sure has fine taste and appreciates presenting well to do in front of the other councillors. It may be nice for her to source some of her gowns from your store. A sign of goodwill to the townsfolk, and it will undoubtedly help grow your Uncle's business. Chin up now, dont be afraid and just tell her about all those small things you helped with in making my fine garb this evening!" He leads Tyler through the crowd until he can find Melma and make introductions.

 

Actions

 

Kuz'Arak

Bul'Ro

Remaining Vital Beacon

4d10

4d8

4d6

4d4

 

Kuz'Arak |Lizardfolk Druid 9 | AC 27 (29) | HP 98 | Per +17|Speed 25 | Fort: 15 Ref: 17 Will: 17

Bul’Ro | animal companion 9 | AC 27 | HP 96 | Per +16 | Speed 40 | Fort: 17 Ref: 19 Will: 16

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Drasil drifts through the crowd, smiling pleasantly at anyone and everyone, making smalltalk. He is sure to check in on each of the Bravos. Wise Arak is looking sharp, and the tailors niece looks nervous in a way that makes the elfs smile genuine for a moment. He smiles again at Kyros and his date when they take respite from the dancefloor. The way Kyros squirms when not upon the dancefloor also makes him smile.

Only briefly does he touch base with rambunctious Garion, who appears to be operating in his element. After realising that his companions are, it seems, simultaneously discussing 3 separate topics, The black eyed elf excuses himself, seeking wine to nurse the headache attempting to follow the discourse had given him.

Finally, he makes sure to spend some time with Brazi', fearing the halfling might get overwhelmed by the attention. But it seems he has nothing to fear. The halfling has a competent escort.

As the music begins to swell, he closes his eyes for a moment, savoring the moment. The cool night air, the lingering taste of wine, and the sound of music sweeter still. He tries to commit it to memory, knowing he will not succeed.

 

Drasil | Elf Fighter 9 | AC 28(26 while raging with weapon)(27 without oversized weapon) | HP 114/114 +0 temp| Percep +15 (+17 init) | Speed 35' |

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Garion is having a lovely time at the ball with Trini. He thoroughly enjoys someone who can keep up with his stream-of-consciousness dialog. At some point in the evening, he finds Amera not at Kyros' side. He turns to Trini and excuses himself to chat with Amera. As he approaches, he smiles and says, "You look lovely, Amera. Please accept my apologies about the chaos at the citadel earlier this week. Have you found things returning to normal?" After she answers, he says more discretely, "You and Kyros make a dashing couple here at the ball. If I may, ever since we've returned, you've taken an unusual interest in him. I notice that your cousin seems ... uncomfortable. Can you share what's going on?"

Sense Motive (Perception)

When Kyros returns with drinks, Garion smiles, "Kyros, my friend, you look positively dashing. I was just apologizing to Amera about the chaos at the citadel upon our return. But now, I must get that drink for Trini." Garion takes his leave, brings Trini a drink, and while she's busy talking politics with a constituent, he sidles up to Quentino Posandi. "Greetings Councilor. Your family is doing fine work at the citadel. Thank you." After a brief pause, he lowers his voice and asks, "Is everything okay with your cousin Amera? She seems to have taken an unusual interest in my friend Kyros. Is there anything I can do to help?" Garion listens thoughtfully.

Sense Motive (Perception)

(According to the dice roller below, Garion got a total of 32 for this second Sense Motive ... not sure why it shows 24 here.)

Garion | Gnome Sorcerer 9 | AC 24 | HP 99/89 | Per +15 | F:+16, R:+16, W:+16 | Speed 25' | Focus 2/2 | Spells -/4/4/4/4/3

Edited by ScottGell (see edit history)
Name
Sense Motive (Perception)
24
1d20+15 9
Sense Motive (Perception)
32
1d20+15 17
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Drasil is handsome, single, well known, and quiet. He finds himself to be a point of interest for many at the event. Many try to involve him in their conversations to try and unravel the mystery that is him.

 

Amera waves off the Garion's mention of the chaos brought by their arrival to the keep. She giggles a bit and she reflexively looks to Kyros when Garion mentions her attraction to him. "He's just being protective and means no harm or disrespect. Surely you understand that anyone who's interested in me or that I'm interested in must meet certain stringent standards. I believe that Kyros will fulfill all such requirements." Garion gets the impression that Amera has certain standards for being courted, but is smitten by Kyros.

"Thank you, Garion, but I find it best to leave the business to Amera. It allows me to perform my duties as Councilor with integrity." Quentino is the same politician that Garion has come to know. However, he can tell that Quentino does not like the pairing of Amera and Kyros. Quentino has not shown any dislike for any of the Bravos before, but none have been a romantic interest to any in his family before either.

Going with the 32 result.

Trini is a social butterfly and seems to barely take note of Garion's comings and goings. She's never where he left her and has to rely on her high pitched voice or a flash of color from her hair or wardrobe to locate her to give her the drinks that he's fetched.

 

 

 

Status

Visibility:
Terrain:
Cover:

Kuz'Arak 98/98 HP 2/3 AP;
Bul'Ro 96/96 HP;
Drasil 102/102 HP 3/3 AP;
Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
Garion 99/89 HP 3/3 AP; False Life
Braz'i 96/96 HP 3/3 AP;



 

 

 

Edited by Dax Thura (see edit history)
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Rushing back and forth to make sure Amera has a drink, or a canape, or whatever else seems appropriate, Kyros spends almost half the evening trying to be the perfect escort before he realizes he still doesn't know much about his date. Playing to his strengths, he tries to chat Amera up on the dance floor, moving almost instinctively with the steps of the dance while attempting to draw the architect out.

 

Diplomacy

 

Kyros | Swashbuckler 9 | AC 27, Fire Resistance 5 | HP 123 | Percep +14 | F +14 R +19 W +14 | SPD 30 ft. (45 w/ panache) | Focus 1/1

 

Name
Diplomacy
18
1d20+14 4
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