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DM Dax| Dead Suns Bk 4 Ch 1| Game Play


Dax Thura

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Round 3 All PCs May Act

- Due to Lavinia's roll you know that all three ships will continue with the All Out Attack action. Each of you also receive a +2 bonus to your action this round.

The Drift Rock Crew disables the lead craft and severely damages another. During the continuing stream of invectives that are the only attacks that the cultists land, you hear a transmission.

“Our ship’s been pushed through the Blood Door, boss. The interlopers are tougher than I thought—may the Devourer consume them! I’m sending out a long-distance transmission for more choirs to come, slit their throats, and feast on their remains!”

Lavinia knows that “pushed through the Blood Door” is a Devourer idiom for being killed. If you don't stop the transmission, more cultists may come after you. However, that can only be done from the enemy ship.

Boarding action anyone?

 

 

 

 

 

 

STATUS

Light Level: Dark
Terrain: Urban

 

  • Lavinia- SP 63/63 HP 58/58 RP 10/10 ||
  • Dmerilo- SP 81/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
  • Kaeon- SP 79/79 HP 58/58 RP 10/10 ||
  • Menelas- SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
  • Sunrise Maiden- HP 6/6
  • Alleena- SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
  • Seht- SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

 

 

**** MAPS AND HANDOUTS ****

 

 

 

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spacer.png Lavina

HP: 58/58
Stamina: 63/63
Resolve: 9/10
EAC/KAC: 18/18

Fort +5, Reflex +8, Will +12


"Sounds good," says Lavina. "These guys have been interfering with my research, so I'll be glad to kill them."

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Round 4

- Due to Lavinia's roll you know that all three ships will continue with the All Out Attack action. Each of you also receive a +2 bonus to your action this round.

There are two ships left.

 

 

 

 

 

 

STATUS

Light Level: Dark
Terrain: Urban

 

  • Lavinia- SP 63/63 HP 58/58 RP 10/10 ||
  • Dmerilo- SP 81/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
  • Kaeon- SP 79/79 HP 58/58 RP 10/10 ||
  • Menelas- SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
  • Sunrise Maiden- HP 6/6
  • Alleena- SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
  • Seht- SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

 

 

**** MAPS AND HANDOUTS ****

 

 

 

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spacer.png Lavina

HP: 58/58
Stamina: 63/63
Resolve: 9/10
EAC/KAC: 18/18

Fort +5, Reflex +8, Will +12


"First things first, though..."
 

Actions

Scry on EnemyChoose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes.

Edited by Eagleheart (see edit history)
Name
Mysticism
23
1d20+18 5
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Dmerilo

image.png.7c11d7a9d320f45f322ad4934a658f4c.pngAlready in the depths of the ship, Dmerilo decides to realign the targeting to one of the remaining ships

 

Role/Action: Chief Mate - Realign Targeting Systems

 

 

 


Stat Block

Dmerilo Vesk Solider 9
SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6
Init: +7 | Speed: 35 | KAC: 27 | EAC: 26
Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B)

Conditional Bonuses

MW Strike: Combine damage for DR
Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP
Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)

Name
Chief Mate - Realign Targeting Systems
21
1d20+17 4
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Posted (edited)

 

Seeing where this is going.

You are able to disable/destroy the lesser vessels and are able to come along side of the Singularity and dock.

Weirdly, the docking door is locked and they won't open it for you. Alleena gets it open before withdrawing back into the Sunrise Maiden with Seht. They will keep the ship safe and look out for more enemies.

 

There's two airlocks in 11 and in 4. Which will you go to?

 

 

 

 

 

 

 

STATUS

Light Level: Dark
Terrain: Urban

 

  • Lavinia- SP 63/63 HP 58/58 RP 10/10 ||
  • Dmerilo- SP 81/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
  • Kaeon- SP 79/79 HP 58/58 RP 10/10 ||
  • Menelas- SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
  • Sunrise Maiden- HP 6/6
  • Alleena- SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
  • Seht- SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

 

 

**** MAPS AND HANDOUTS ****

 

 

 

Edited by Dax Thura (see edit history)
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Dmerilo

image.png.7c11d7a9d320f45f322ad4934a658f4c.png"Told you no one could stand up to the Maiden." Dmerilo grabs his gear from his room and heads to the lock "Anyone have a preference between 11 and 4? Never heard of an 11 toothed doshko before, so I vote for 4."

 

 

 

 

 


Stat Block

Dmerilo Vesk Solider 9
SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6
Init: +7 | Speed: 35 | KAC: 27 | EAC: 26
Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B)

Conditional Bonuses

MW Strike: Combine damage for DR
Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP
Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)

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You are concerned that the airlock will be faulty. Like other examples of the Cult of the Devourer technology, it looks dilapidated and makeshift at best. Are you familiar with the reavers from Firefly? However, somehow the airlock cycles correctly and fully allowing the interior door to be opened. A quick check of the instrument panel tells you that there is atmosphere and gravity on the other side of the door, but the porthole shows no light. Not even emergency lighting. Note how you are seeing things. It is as eerily quiet as you might expect it to be.

 

The Aztech Bulwark is a common enough ship that you know it's general layout.

 

 

 

 

 

STATUS

Light Level: Dark
Terrain: Urban

 

  • Lavinia- SP 63/63 HP 58/58 RP 10/10 ||
  • Dmerilo- SP 81/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
  • Kaeon- SP 79/79 HP 58/58 RP 10/10 ||
  • Menelas- SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
  • Alleena- SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
  • Seht- SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

 

 

**** MAPS AND HANDOUTS ****

 

 

 

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Dmerilo

image.png.7c11d7a9d320f45f322ad4934a658f4c.pngDmerilo hits the door and moves in, heading up to the intersection to look around.

 

Darkvision, 60ft

 

 

 

 


Stat Block

Dmerilo Vesk Solider 9
SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6
Init: +7 | Speed: 35 | KAC: 27 | EAC: 26
Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B)

Conditional Bonuses

MW Strike: Combine damage for DR
Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP
Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)

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Posted (edited)

 

Dmerilo comes to the intersection and a light flares- actually its a just a glow from some weird glowing nanites shifting about on a humanoid form, but its so dark in here-. There's another cultist body at his feet. "You have only come to your doom."

 

Round 1 All PCs May Act

- Dmerilo needs a Will 22 v being Shaken. The Jangly Man's voice and the weird shifting, glowing nanites are hypnotic.

 

*

 

 

 

 

 

 

STATUS

Light Level: Dark
Terrain: Urban

 

  • Lavinia- SP 63/63 HP 58/58 RP 10/10 ||
  • Dmerilo- SP 81/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
  • Kaeon- SP 79/79 HP 58/58 RP 10/10 ||
  • Menelas- SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
  • Alleena- SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
  • Seht- SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

 

 

**** MAPS AND HANDOUTS ****

 

 

 

Edited by Dax Thura (see edit history)
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