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DM Dax| Dead Suns Bk 4 Ch 1| Game Play


Dax Thura

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Round 4 Alleena, Kaeon, and Menelas May Act

* "You are with them. You must die!" The entity strikes out at Dmerilo, but, due to being Shaken, misses him.

* Lavinia realizes that this is not normal behavior for a being like this, but her magic doesn't reveal anything more.

* Dmerilo retaliates. His first swing does not find purchase, but his second hits... something?

* Regnart, ready for the violence swings at the still forming being, disrupting it's form for a moment. His next attack doesn't harm it at all.

*

 

 

STATUS

Light Level: Dark
Terrain: Urban

Alleena SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
Dmerilo SP 81/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
Kaeon SP 79/79 HP 58/58 RP 10/10 ||
Menelas SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
Regnart SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

Lavinia SP 63/63 HP 58/58 RP 10/10 ||

 

Entity -36 hp; Shaken

 

**** MAPS AND HANDOUTS ****

 

 

 

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Round 4 Alleena, Kaeon, and Menelas May Act

* "You are with them. You must die!" The entity strikes out at Dmerilo, but, due to being Shaken, misses him.

* Lavinia realizes that this is not normal behavior for a being like this, but her magic doesn't reveal anything more.

* Dmerilo retaliates. His first swing does not find purchase, but his second hits... something?

* Regnart, ready for the violence swings at the still forming being, disrupting it's form for a moment. His next attack doesn't harm it at all.

* Menelas pistol burns a hole into the forming creature.

* Kaeon draws it's attention before shooting it.

* Someone can bot Alleena if you wish.

 

STATUS

Light Level: Dark
Terrain: Urban

Alleena SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
Dmerilo SP 81/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
Kaeon SP 79/79 HP 58/58 RP 10/10 ||
Menelas SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
Regnart SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

Lavinia SP 63/63 HP 58/58 RP 10/10 ||

 

Entity -74 hp; Shaken

 

**** MAPS AND HANDOUTS ****

 

 

 

Edited by Dax Thura (see edit history)
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Round 5 All Players May Act

* It takes two swings at Dmerilo, hitting him once.

*

 

 

 

STATUS

Light Level: Dark
Terrain: Urban

Alleena SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
Dmerilo SP 65/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
Kaeon SP 79/79 HP 58/58 RP 10/10 ||
Menelas SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
Regnart SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

Lavinia SP 63/63 HP 58/58 RP 10/10 ||

 

Entity -74 hp; Shaken, Flat-Footed

 

**** MAPS AND HANDOUTS ****

 

 

 

Edited by Dax Thura (see edit history)
Name
Nanite Blade v Dmerilo: Slashing
18; 22
1d20+21-4;2d8+12 [1]; [1,2,8]
Nanite Blade v Dmerilo: Slashing
31; 16
1d20+21-4;2d8+12 [14]; [14,1,3]
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spacer.png Lavina

HP: 58/58
Stamina: 63/63
Resolve: 10/10
EAC/KAC: 18/18

Fort +5, Reflex +8, Will +12


Lavina houghs and tries to disable the hostile being with a mental attack, but she can't get through its defenses.
 

Actions

Lavina tries to cast Mind Thrust (3rd level). Fails due to SR.

Edited by Eagleheart (see edit history)
Name
Caster level check
11
1d20+9 2
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%5Bcenter%5D%5Bsetfield%5D%5BINDENT%5D%5Bfloatleft%5D%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheets%2F%3Fid%3D2862264%22%5D%5Bimg2%3D125%5Dhttps%3A%2F%2Fi.postimg.cc%2Frsy4D6d4%2FSeht-Space.png%5B%2FIMG2%5D%5B%2FURL%5D%5B%2Ffloatleft%5D%5Bleft%5D%5Bcolor%3D%22%23Dimgray%22%5D%5BB%5D%5BU%5DRegnart%20Seht%5B%2FU%5D%5B%2FB%5D%5B%2FCOLOR%5D%20%7C%20%5BB%5DKAC%5B%2FB%5D%3A%2025%20%7C%20%5Bb%5DEAC%5B%2Fb%5D%3A%2023%20%7C%20%5BB%5DSP%5B%2FB%5D%3A%2081%2F81%20%7C%20%5BB%5DHP%5B%2FB%5D%3A%2067%2F67%20%7C%20%5BB%5DResolve%5B%2FB%5D%3A%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fi.postimg.cc%2F2S4s3Xrk%2Fblack.png%5B%2FIMG%5D%20%7C%5B%2Fleft%5D%5Bhr%5D%5B%2Fhr%5D%5B%2FINDENT%5D%5BINDENT%5D%5Bleft%5D%5Bindent%5DSeht%20does%20not%20relent.%20He%20continues%20to%20kick%20at%20the%20entities'%20lower%20limbs%2C%20hoping%20to%20ware%20down%20its%20defenses%20and%20destabilize%20its%20stance.%20He%20knows%20its%20body%20is%20not%20structured%20like%20a%20normal%20humanoid.%20To%20him%20it%20looks%20like%20a%20swarm%20of%20nanites%20or%20something%20like%20that.%20He%20imagines%20that%20the%20top%20portion%20of%20the%20swarm%20are%20not%20flying.%20Instead%20they%20are%20standing%20on%20the%20lower%20portion.%20If%20the%20lower%20portion%20is%20compromised%2C%20hopefully%20the%20ones%20on%20top%20can%20be%20toppled.%20As%20he%20strikes%20it%20repeatedly%2C%20he%20wonders%20if%20it%20can%20feel%20pain.%20He%20can.%20His%20thick%20armor%20protects%20his%20leg%20and%20adds%20weight%20to%20his%20kicks%2C%20but%20he%20can%20still%20feel%20each%20impact.%20However%2C%20his%20will%20is%20strong%20and%20he%20doesn't%20let%20the%20pain%20force%20him%20to%20hold%20back.%5B%2Findent%5D%5Bfloatright%5D%5B%2Ffloatright%5D%5B%2Fleft%5D%5Bhr%5D%5B%2Fhr%5D%5Bb%5DRound%205%20Action%5B%2Fb%5D%3A%20Full%20Attack%20Unarmed%2C%20nonlethal%20if%20possible.%0A%0A%5Bb%5DActive%20Qi%5B%2Fb%5D%3A%20%5Booc%3D%22%5Bb%5DBountiful%20Gather%20Qi%5B%2Fb%5D%22%5D%5Bb%5DGather%20Qi%5B%2Fb%5D%3A%20As%20a%C2%A0move%20action%2C%20you%20assert%20a%20degree%20of%20control%20over%20your%20body%E2%80%99s%20qi%2C%20allowing%20you%20to%20perform%20incredible%20feats%20of%20spiritual%20power.%20Each%20time%20you%20use%20gather%20qi%2C%20you%20spend%201%20Resolve%20Point%20and%20choose%20one%20of%20the%20following%20qi%20powers.%20You%20gain%20that%20qi%20power%20until%20you%20rest%20for%208%20hours%20or%20you%20use%20gather%20qi%20again%20to%20swap%20benefits.%0A%0A%5Bb%5DBountiful%20Qi%5B%2Fb%5D%3AWhenever%20you%20use%20gather%20qi%2C%20you%20can%20gain%20one%20qi%20power%20without%20spending%20any%20Resolve%20Points%20or%20two%20qi%20powers%20by%20spending%201%20Resolve%20Point.%20Alternatively%2C%20you%20can%20gain%20one%20qi%20power%20with%20its%20associated%20enhancement%20by%20spending%201%20Resolve%20Point.%5B%2Fooc%5D%3A%20%5Booc%3D%22%5Bb%5DEnhanced%20Qi%20Flight%5B%2Fb%5D%22%5DThe%20fly%20speed%20you%20gain%20from%20this%20qi%20power%20is%20equal%20to%20twice%20your%20base%20speed%20or%20your%20fly%20speed%20%2B%2020%20feet%20(whichever%20is%20higher).%0A%0A%5Bb%5DBase%20Speed%5B%2Fb%5D%3A%2030%20%0A%0Ax2%20%3D%2060%0A%0A-5%20Armor%0A%0A%5Bb%5DFlight%20Speed%5B%2Fb%5D%3A%2055ft%5B%2Fooc%5D%5B%2FINDENT%5D%5B%2Fsetfield%5D%5B%2FCENTER%5D%C2%A0
Seht-Space.png
Regnart Seht | KAC : 25 | EAC : 23 | SP : 81/81 | HP : 67/67 | Resolve : gray.png gray.png gray.png gray.png gray.png gray.png gray.png gray.png black.png |

Seht does not relent. He continues to kick at the entities' lower limbs, hoping to ware down its defenses and destabilize its stance. He knows its body is not structured like a normal humanoid. To him it looks like a swarm of nanites or something like that. He imagines that the top portion of the swarm are not flying. Instead they are standing on the lower portion. If the lower portion is compromised, hopefully the ones on top can be toppled. As he strikes it repeatedly, he wonders if it can feel pain. He can. His thick armor protects his leg and adds weight to his kicks, but he can still feel each impact. However, his will is strong and he doesn't let the pain force him to hold back.
 

Round 5 Action : Full Attack Unarmed, nonlethal if possible.

Active Qi : Bountiful Gather Qi Gather Qi : As a move action, you assert a degree of control over your body’s qi, allowing you to perform incredible feats of spiritual power. Each time you use gather qi, you spend 1 Resolve Point and choose one of the following qi powers. You gain that qi power until you rest for 8 hours or you use gather qi again to swap benefits.

Bountiful Qi :Whenever you use gather qi, you can gain one qi power without spending any Resolve Points or two qi powers by spending 1 Resolve Point. Alternatively, you can gain one qi power with its associated enhancement by spending 1 Resolve Point.
: Enhanced Qi Flight The fly speed you gain from this qi power is equal to twice your base speed or your fly speed + 20 feet (whichever is higher).

Base Speed : 30

x2 = 60

-5 Armor

Flight Speed : 55ft
 
Edited by The Stranger (see edit history)
Name
Full Attack 1, Nonlethal Unarmed Strike
15; 26
1d20+10;2d6+20 [5]; [5,2,4]
Full Attack 2, Nonlethal Unarmed Strike
11; 26
1d20+10;2d6+20 [1]; [1,3,3]
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Dmerilo

image.png.7c11d7a9d320f45f322ad4934a658f4c.pngNoticing the dissipation of electricty, Dmerilo quickly flips his fusion off but continues to taunt the creature as it strikes at him "Yeah, come on!" He dodges left, then comes back with a hook and an uppercut.

Swift: Fusion Seal off

Standard: Multi-Weapon Strike

Move: Imp Demoralize

(+1 AC vs this target if either of those hit. Shaken min 2 rounds.)


Stat Block

Dmerilo Vesk Solider 9
SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6
Init: +7 | Speed: 35 | KAC: 27 | EAC: 26
Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B)

Conditional Bonuses

MW Strike: Combine damage for DR
Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP
Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)

Edited by Peff (see edit history)
Name
Imp Demoralize v 15+1.5*CR
35
1d20+17 18
MW Strike 1 v EAC
13
1d20+12 1
MW Strike 2 v EAC
32
1d20+12 20
Strike 2 Dmg (B, Force)
30
2d6+5+13+4 4,4
Strike 2 Crit
30
2d6+5+13+4 3,5
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Round 5 Alleena, Kaeon, and Menelas May Act

 

* It takes two swings at Dmerilo, hitting him once.

* Lavinia's spell does not penetrate the being's mental defenses.

* Seht can not move there. That is a wall. You may redo your action. You can keep your rolls, if you wish. If you reroll one check, though, you must reroll all checks.

* Dmerilo changes his tactics. Rather than hitting it with electricity, he just hits it and hits it well. That's a crit. His immunity to crits only exist when he is discorporate. He is not now discorporate.

*

 

 

 

STATUS

Light Level: Dark
Terrain: Urban

Alleena SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
Dmerilo SP 65/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
Kaeon SP 79/79 HP 58/58 RP 10/10 ||
Menelas SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
Regnart SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

Lavinia SP 63/63 HP 58/58 RP 10/10 ||

 

Entity -119 hp; Shaken, Flat-Footed

 

**** MAPS AND HANDOUTS ****

 

 

 

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Round 5 Alleena May Act

 

* It takes two swings at Dmerilo, hitting him once.

* Lavinia's spell does not penetrate the being's mental defenses.

* Seht moves into flank and attacks, though he misses.

* Dmerilo changes his tactics. Rather than hitting it with electricity, he just hits it and hits it well. That's a crit. His immunity to crits only exist when he is discorporate. He is not now discorporate.

* Menelas' shot hits.

* Kaeon's smooth moves aren't enough. His attack misses.

* Allena?

 

 

 

STATUS

Light Level: Dark
Terrain: Urban

Alleena SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
Dmerilo SP 65/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
Kaeon SP 79/79 HP 58/58 RP 10/10 ||
Menelas SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
Regnart SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

Lavinia SP 63/63 HP 58/58 RP 10/10 ||

 

Entity -124 hp; Shaken, Flat-Footed

 

**** MAPS AND HANDOUTS ****

 

 

 

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Round 5 Alleena May Act

 

* It takes two swings at Dmerilo, hitting him once.

* Lavinia's spell does not penetrate the being's mental defenses.

* Seht moves into flank and attacks, though he misses.

* Dmerilo changes his tactics. Rather than hitting it with electricity, he just hits it and hits it well. That's a crit. His immunity to crits only exist when he is discorporate. He is not now discorporate.

* Menelas' shot hits.

* Kaeon's smooth moves aren't enough. His attack misses.

* Allena casts Magic Missile at him.

 

 

 

STATUS

Light Level: Dark
Terrain: Urban

Alleena SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
Dmerilo SP 65/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
Kaeon SP 79/79 HP 58/58 RP 10/10 ||
Menelas SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
Regnart SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

Lavinia SP 63/63 HP 58/58 RP 10/10 ||

 

Entity -132 hp; Shaken, Flat-Footed

 

**** MAPS AND HANDOUTS ****

 

 

 

Edited by Dax Thura (see edit history)
Name
Alleena Magic Missile v Enemy
8
3d4+3 3,1,1
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Round 6 All PCs May Act

 

* The inevitable turns on Seht and delivers several nasty cuts to him.

*

 

 

 

STATUS

Light Level: Dark
Terrain: Urban

Alleena SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
Dmerilo SP 65/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
Kaeon SP 79/79 HP 58/58 RP 10/10 ||
Menelas SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
Seht SP 17/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

Lavinia SP 63/63 HP 58/58 RP 10/10 ||

 

Entity -132 hp; Shaken, Flat-Footed

 

**** MAPS AND HANDOUTS ****

 

 

 

Edited by Dax Thura (see edit history)
Name
Inevitable Nanite Blade v Seht; Slashing
32; 22
1d20+21-6;2d8+12 [17]; [17,2,8]
Inevitable Nanite Blade v Seht; Slashing
30; 26
1d20+21-6;2d8+12 [15]; [15,8,6]
Inevitable Nanite Blade v Seht; Slashing
31; 16
1d20+21-6;2d8+12 [16]; [16,3,1]
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spacer.png Lavina

HP: 58/58
Stamina: 63/63
Resolve: 10/10
EAC/KAC: 18/18

Fort +5, Reflex +8, Will +12


Lavina attempts another mental attack, and succeeds this time - she just hopes it will be enough.
 

Actions

trying Mind Thrust again - Will DC 19 for half damage

Edited by Eagleheart (see edit history)
Name
roll
26
1d20+9 17
Damage
40
7d10 7,4,8,2,10,3,6
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