Jump to content

DM Dax| Dead Suns Bk 4 Ch 1| Game Play


Dax Thura

Recommended Posts

Dmerilo

image.png.7c11d7a9d320f45f322ad4934a658f4c.png"All we care about at this point is making sure the Undead Idiots and the Cultist Numbskulls don't get their hands on anything down there. If there's anything local protecting it, we're their reinforcements."

Dmerilo stands up from his console and stretches "Let's get down there and say hello."

 

 

 

 


Stat Block

Dmerilo Vesk Solider 9
SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6
Init: +7 | Speed: 35 | KAC: 27 | EAC: 26
Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B)

Conditional Bonuses

MW Strike: Combine damage for DR
Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP
Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)

Link to comment
Share on other sites

 

From the vicinity of the nearest planet, a trio of ships approaches: one large ship and a pair of escorts speeding alongside. All sensors indicate that they are on an intercept course! The comm channels screech to life, and a gaunt man leers toward the camera lens. His skin is dark but is made nearly iridescent by a swirl of glowing nanites. Long, silver dreadlocks and an unkempt charcoal-colored beard frame his face. The distortion of the lens puts a shade of menace to the man’s movements and appearance.
“Are you ready for the end?” The question hisses out from a mouth of brown crooked teeth; a yellowish, soapy spittle flies forth with every syllable uttered. “I am the agent of oblivion! I am the fang of the Devourer! I am the herald of annihilation. I will sing when your bodies—then only shells— drift and twirl through the void, charred amid the tangled wreckage of your ship, and your journey to nothingness is nearly complete!”

 

 

You have four rounds before we're in starship combat.

Everyone can try a Sense Motive check and a Perception check.

 

 

STATUS

Light Level: Dark
Terrain: Urban

Alleena SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
Dmerilo SP 81/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
Kaeon SP 79/79 HP 58/58 RP 10/10 ||
Menelas SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
Seht SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

Lavinia SP 63/63 HP 58/58 RP 10/10 ||

 

 

 

**** MAPS AND HANDOUTS ****

 

 

 

Edited by Dax Thura (see edit history)
Link to comment
Share on other sites

Dmerilo

image.png.7c11d7a9d320f45f322ad4934a658f4c.png"Cultist Numbskulls...Cult of the Devourer. They've been a thorn in our side since Castrovel!"

 

Dmerilo smiles "I've been looking forward to a rematch. Didn't think we'd get to test the Maiden's upgrades so soon."

 

 

 


Stat Block

Dmerilo Vesk Solider 9
SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6
Init: +7 | Speed: 35 | KAC: 27 | EAC: 26
Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B)

Conditional Bonuses

MW Strike: Combine damage for DR
Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP
Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)

Name
Perception
32
1d20+12 20
Link to comment
Share on other sites

%5Bcenter%5D%5Bsetfield%5D%5BINDENT%5D%5Bfloatleft%5D%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheets%2F%3Fid%3D2862264%22%5D%5Bimg2%3D125%5Dhttps%3A%2F%2Fi.postimg.cc%2Frsy4D6d4%2FSeht-Space.png%5B%2FIMG2%5D%5B%2FURL%5D%5B%2Ffloatleft%5D%5Bleft%5D%5Bcolor%3D%22Dimgray%22%5D%5BB%5D%5BU%5DRegnart%20Seht%5B%2FU%5D%5B%2FB%5D%5B%2FCOLOR%5D%20%7C%20%5BB%5DKAC%5B%2FB%5D%3A%2025%20%7C%20%5Bb%5DEAC%5B%2Fb%5D%3A%2023%20%7C%20%5BB%5DSP%5B%2FB%5D%3A%20%5Bcolor%3Dblack%5D81%5B%2Fcolor%5D%2F81%20%7C%20%5BB%5DHP%5B%2FB%5D%3A%2067%2F67%20%7C%20%5BB%5DResolve%5B%2FB%5D%3A%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fs19.postimg.cc%2Fv47es7ij7%2Fgray.png%5B%2FIMG%5D%20%5BIMG%5Dhttps%3A%2F%2Fi.postimg.cc%2F2S4s3Xrk%2Fblack.png%5B%2FIMG%5D%20%7C%5B%2Fleft%5D%5Bhr%5D%5B%2Fhr%5D%5B%2FINDENT%5D%5BINDENT%5D%5Bleft%5D%5Bindent%5D%5Bcolor%3D%22Dimgray%22%5D%5BB%5D%22...%22%5B%2Fb%5D%5B%2Fcolor%5D%20Seht%20heads%20to%20his%20gunner%20station%20and%20prepares%20to%20take%20aim%2C%20making%20sure%20weapons%20systems%20were%20up%20and%20ready.%5B%2Findent%5D%5Bfloatright%5D%5B%2Ffloatright%5D%5B%2Fleft%5D%5Bhr%5D%5B%2Fhr%5D%5Bb%5DActive%20Qi%5B%2Fb%5D%3A%20%5Booc%3D%22%5Bb%5DBountiful%20Gather%20Qi%5B%2Fb%5D%22%5D%5Bb%5DGather%20Qi%5B%2Fb%5D%3A%20As%20a%C2%A0move%20action%2C%20you%20assert%20a%20degree%20of%20control%20over%20your%20body%E2%80%99s%20qi%2C%20allowing%20you%20to%20perform%20incredible%20feats%20of%20spiritual%20power.%20Each%20time%20you%20use%20gather%20qi%2C%20you%20spend%201%20Resolve%20Point%20and%20choose%20one%20of%20the%20following%20qi%20powers.%20You%20gain%20that%20qi%20power%20until%20you%20rest%20for%208%20hours%20or%20you%20use%20gather%20qi%20again%20to%20swap%20benefits.%0A%0A%5Bb%5DBountiful%20Qi%5B%2Fb%5D%3AWhenever%20you%20use%20gather%20qi%2C%20you%20can%20gain%20one%20qi%20power%20without%20spending%20any%20Resolve%20Points%20or%20two%20qi%20powers%20by%20spending%201%20Resolve%20Point.%20Alternatively%2C%20you%20can%20gain%20one%20qi%20power%20with%20its%20associated%20enhancement%20by%20spending%201%20Resolve%20Point.%5B%2Fooc%5D%3A%20%5Booc%3D%22%5Bb%5DEnhanced%20Qi%20Flight%5B%2Fb%5D%22%5DThe%20fly%20speed%20you%20gain%20from%20this%20qi%20power%20is%20equal%20to%20twice%20your%20base%20speed%20or%20your%20fly%20speed%20%2B%2020%20feet%20(whichever%20is%20higher).%0A%0A%5Bb%5DBase%20Speed%5B%2Fb%5D%3A%2030%20%0A%0Ax2%20%3D%2060%0A%0A-5%20Armor%0A%0A%5Bb%5DFlight%20Speed%5B%2Fb%5D%3A%2055ft%5B%2Fooc%5D%5B%2FINDENT%5D%5B%2Fsetfield%5D%5B%2FCENTER%5D%C2%A0
Seht-Space.png
Regnart Seht | KAC: 25 | EAC: 23 | SP: 81/81 | HP: 67/67 | Resolve: gray.png gray.png gray.png gray.png gray.png gray.png gray.png gray.png black.png |

"..." Seht heads to his gunner station and prepares to take aim, making sure weapons systems were up and ready.
 

Active Qi: Bountiful Gather QiGather Qi: As a move action, you assert a degree of control over your body’s qi, allowing you to perform incredible feats of spiritual power. Each time you use gather qi, you spend 1 Resolve Point and choose one of the following qi powers. You gain that qi power until you rest for 8 hours or you use gather qi again to swap benefits.

Bountiful Qi:Whenever you use gather qi, you can gain one qi power without spending any Resolve Points or two qi powers by spending 1 Resolve Point. Alternatively, you can gain one qi power with its associated enhancement by spending 1 Resolve Point.
: Enhanced Qi FlightThe fly speed you gain from this qi power is equal to twice your base speed or your fly speed + 20 feet (whichever is higher).

Base Speed: 30

x2 = 60

-5 Armor

Flight Speed: 55ft
 

 

Edited by The Stranger (see edit history)
Name
Perception
20
1d20+11 9
Sense Motive
27
1d20+11 16
Link to comment
Share on other sites

  • 2 weeks later...

 

Going with the Rule of Two to bypass this starship combat. I'll need each of you to provide one roll to represent your activity during the combat. The skill doesn't have to be one that is normally associated wit starship combat, but you have to give me a reason for the skill you use. The total number of successes will determine how well you do. I think I'll set the DC at 22, though I reserve the right to modify that.

Using narrative starship combat instead.

 

 

STATUS

Light Level: Dark
Terrain: Urban

Alleena SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
Dmerilo SP 81/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
Kaeon SP 79/79 HP 58/58 RP 10/10 ||
Menelas SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
Seht SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

Lavinia SP 63/63 HP 58/58 RP 10/10 ||

 

 

 

**** MAPS AND HANDOUTS ****

 

 

 

Edited by Dax Thura (see edit history)
Link to comment
Share on other sites

Dmerilo

image.png.7c11d7a9d320f45f322ad4934a658f4c.pngDmerilo looks over the scans of up the weapons array and opens fire at the enemy ships

"You call that a ship!? Are there even guns on that box?"

 

Role/Action: Chief Mate - Deride Enemy Ship

 

 


Stat Block

Dmerilo Vesk Solider 9
SP: 81/81 | HP: 69/69 | F: 9| R: 6 | W: 6
Init: +7 | Speed: 35 | KAC: 27 | EAC: 26
Offense: Punch +15 (2d6+18 B) | Unarmed MW Strike (Standard): 2x Punch +12 (2d6+18 B)

Conditional Bonuses

MW Strike: Combine damage for DR
Frenzy: +4 Melee Dmg, +1 Will, -1 AC, +9 Temp HP
Close Enough to Kill: Miss but not Nat 1 when frenzied, spend 1 RP to treat as hit, do minimum dmg (24)

Edited by Peff (see edit history)
Name
Gunnery (using a computers bonus)
29
1d20+9+3+2 15
Chief Mate - Deride Enemy Ship (Intimidate)
37
1d20+17 20
Link to comment
Share on other sites

  • 2 weeks later...

 

Did we lose everyone? Let's try this narrative starship combat.

 

HERE is the Sunrise Maiden under the standard rules.

 

 

STATUS

Light Level: Dark
Terrain: Urban

Alleena SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
Dmerilo SP 81/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60';
Kaeon SP 79/79 HP 58/58 RP 10/10 ||
Menelas SP 73/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote);
Seht SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

Lavinia SP 63/63 HP 58/58 RP 10/10 ||

 

 

 

**** MAPS AND HANDOUTS ****

 

 

 

Link to comment
Share on other sites

spacer.png Lavina

HP: 58/58
Stamina: 63/63
Resolve: 9/10
EAC/KAC: 18/18

Fort +5, Reflex +8, Will +12


Lavina watches the enemy and tries to predict what they will do.
 

Actions

PrognosticateChoose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, the GM must immediately decide on that ship’s tactic and perform that action next round. The first action that targets that ship next round gains a +2 bonus. By spending 1 Resolve Point, the first two actions that target that ship in the next round gain the +2 bonus. - spending 1 resolve

 

Edited by Eagleheart (see edit history)
Name
Mysticism
37
1d20+18 19
Link to comment
Share on other sites

×
×
  • Create New...