Daryk Posted March 25 Clone Share Posted March 25 Hmmm... tough decision there... envision once an hour to ignore difficult terrain of any kind for a round, or always ignore plant/fungi difficult terrain... Hmm... I think I should go read the character thread first... :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Daryk Posted March 26 Clone Share Posted March 26 Ok, I've edited in my prepared 3rd level spell. Cirmaran would have discussed this with the rest of the party, if not the NPCs (certainly NOT Pendergrast, maybe Renali). Curse of Lost Time is like a precision guided munition for pillars. It inflicts 4d6 damage (without a saving throw) against unattended objects and makes them "shoddy" and irreparable permanently (without a Remove Curse, at any rate). For appropriate fluff, Cirmaran will credit a dream sent by Desna herself (his patron deity, who never guides him wrong, even if he doesn't proselytize). Boots-wise, I'm leaning toward the legacy rules, at least for this current encounter. A single round of ignoring any difficult terrain regardless of type simplifies things greatly for our speedy scout. Plus, he ignores difficult forest terrain through his archetypes... ;) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted March 27 Clone Share Posted March 27 (edited) 20 minutes ago, Daryk said: For appropriate fluff, Cirmaran will credit a dream sent by Desna herself (his patron deity, who never guides him wrong, even if he doesn't proselytize). Ohhh! I like that very much! Samrod, of course, will have to source 'his' new spells the boring way: Find someone in Akrivel to teach him/sell him a scroll. Edit: Also, does Cirmaran have his Invisibility spell ready? We could try use the bag-over-head thing with this one maybe. Edited March 27 by Lycar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Daryk Posted March 27 Clone Share Posted March 27 Yes he does! If we want to try the bag trick first, Cirmaran won't argue! :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Daryk Posted March 27 Clone Share Posted March 27 And it just occurred to me that plan would work a LOT better with a Fly spell in the mix... ;) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted March 28 Clone Share Posted March 28 @ifreedman Nice! I don't think Samrod needs to try to assist this Nature check. 🙂 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ifreedman Posted March 29 Clone Share Posted March 29 I think I like the recall knowledge rules. Time will tell though. Does this mean that I can make follow-up knowledge roll and ask, "what word can I say to make the bilokos run away in terror?" 😆 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Abberdaggus Posted March 29 Author Clone Share Posted March 29 1 hour ago, ifreedman said: I think I like the recall knowledge rules. Time will tell though. Does this mean that I can make follow-up knowledge roll and ask, "what word can I say to make the bilokos run away in terror?" 😆 Sure - you could. But remember that I set the DC depending on how hard the question is. It does seem like a fairly hard question to answer and a crit fail may instead reveal a word which losely translated would appear to the bilokos as “Dinner is served!” 😉 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted March 30 Clone Share Posted March 30 Let's go the little jump at 4E,1S from the pillar and attack it from there. Or rather, to the foliage a bit further east from that for cover & concealment. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Daryk Posted March 30 Clone Share Posted March 30 I was hoping for a bigger map... I've never liked fighting in a phone booth. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted March 30 Clone Share Posted March 30 ... says the melee-adverse ranged Rogue... But yeah, what's the point of ranged weapons (or mounted combat for that matter) if there is no distance to make it count. Samrod himself could mount a ride and be a decent mounted archer, or lancer for that matter. Of course right now he is at top performance. Comes lv. 10, my decision to start him out at Str/Dex 16/16 will cost him again. Then from 15-19 he will be at full bonus again, only to be behind -1 at lv. 20. Ah well, being able to have adequate AC in nothing but Explorers Clothes or with Bracers of Armour (you know, for the runes) is totally worth it. In a pinch, he can always get some heavy armour for that extra +1 AC. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Daryk Posted March 30 Clone Share Posted March 30 At level 10, Cirmaran will cheerfully get rid of the hobgoblin armor he's wearing and match his portrait at max AC... :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lycar Posted March 30 Clone Share Posted March 30 Remember that, thanks to Abberdaggus' decision to make the must-have-runes automatic, unless Cirmaran has any property runes that need transferring... Samrod still has his old Studded Armour stuffed in his backpack since when he upgraded to that Chain Shirt +1. Or maybe he wants to wear it himself to get rid of the Chain Shirt's Noisy trait... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Daryk Posted March 30 Clone Share Posted March 30 Nope... the leather armor only had a +1 rune, which is why I couldn't justify not wearing it (I didn't have the cash to transfer it to his Explorer's Clothing). Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Daryk Posted April 3 Clone Share Posted April 3 If 23 isn't enough, I will absolutely spend a Hero Point to roll it again. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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