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Group A chapter 3 Stone cast shadows


LDDragon

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The Griffon's talons pierced through the jagged metal armor, raking deep gouges in the mail and drawing blood. Sorena bellowed her defiance at it, grimacing through the pain, and conjuring up her three part shield of forgeiron. Rather than raise it defensively, she hurled it into three pieces at each of the beasts. She missed with the last two, but the first struck its marks squarely in the guts.

The first griffon squawks as it is hit in the guts with the forgeiron.

 

Sweet Tooth yelped as the claws raked her

"Do not skin this cat!"

She flung more electrical magic after the griffon who had attacked her, then raised a magical ward to protect herself.

It avoids the brunt of the electricity, but is still shocked by some of it.

 

Omolara's eyes narrowed as she studied closest griffon. Griffons were fierce hunters; driving them off wouldn't be easy. Still they weren't the only raptors around. "Amosgarn, peck!" she called out in Elvish while pointing at her chosen prey. As the fish eagle swooped in and began pecking the beast with his beak, she followed up with a pair of arrows.

The first arrow strikes near the face of the second griffon, as Amosgarn swoops in and pecks near its eyes, causing blood to obscure part of its vision.

 

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

He then focuses on one of the spells he knows how to cast that cover such a long range, his hand briefly bubbling and steaming as he gestures at the southmost griffon, sending a viridian bolt of sizzling liquid flying out. He then prepares to strike at any griffon that manages to get close enough.

"Watch out, looks like it is about to veer to the left!"

Takulu Ot calls out, allowing Banana to adjust his aim. The sizzling liquid gets close to the griffon, who squawks and takes evasive maneuvers, but Banana has corrected for this, so it splashes the creature with acid, melting feathers and flesh.

 

Mac had rushed in front of Teacher Ot to protect him, but when one of the gryphons swooped in to attack, Ot pushed him aside and took the gryphon's beak instead. All Mac could do was to lash out at it with his weapon.

Seeing that the beasts are still flying and circling, he wonders how to best fight off these damn things...

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

Seeing the wisdom in his friends words, Mac quickly shoves his weapon into his belt to have a hand free to ready himself to try and grab at the gryphon the next time it swoops in.

The griffon narrowly avoids getting hit by Mac, twisting away.

 

Takulu Ot sends a blast of mental energy at the third griffon. It shakes its head, only very mildly affected.

 

The first griffon wheels around in a circular fashion to attack at Mac and Thura with a strafe. Mac attempts to grab it but misses.

The second griffon wheels around, attacking Sorena and Mac with strafing talons.

The third griffon gets a little too greedy, going to peck at one of the anadi twice. The first peck bloodied the anadi, but it is just quick enough to avoid the second attack, as its reflexes probably save its life. That griffon is now close enough to the ground to be able to be attacked in melee.

 

All three anadi conjure magical shields. Two of the anadi go to attack the griffon within reach.

 

Map

 

Combat

Everyone may act.

Both 1 & 2 provoke an attack of opportunity from Mac, so can pick one of them if he has not used a reaction.

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

9 damage. Made up of 9 Sorena magnetic pinions.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

8 damage + 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn.

Griffon 3.

55 damage. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid. 2 Takulu daze. 2 anadi 5, 4 anadi 6.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

Edited by LDDragon (see edit history)
Name
griffon 3 reflex vs Sweet Tooth fling magic 
22
1d20+13 9
griffon 3 will save vs Takulu daze
23
1d20+7 16
griffon 1 strafe talsons vs Mac 
29
1d20+14 15
talons damage on Mac
11
2d6+4 4,3
griffon 1 strafe 2nd attack talons on Thura 
12
1d20+9 3
griffon 2 DC5 flat checks, vs Sorena and Mac
21
2d20 15,6
griffon 2 strafe talons vs Sorena 
22
1d20+14 8
talons damage on Sorena
12
2d6+4 3,5
griffon 2 strafe talons on Mac
21
1d20+9 12
griffon 2 talons damage on mac
9
2d6+4 1,4
griffon 3 beak anadi 6
20
1d20+14 6
beak damage on anadi 6
11
2d8+4 2,5
griffon 3 beak anadi 6 
14
1d20+9 5
anadi 5 v griffon
23
1d20+8 15
damage
2
1d6+1 1
anadi 6 v griffon 3
21
1d20+8 13
dam
4
1d6+1 3
anadi 6 2nd att griffon 3
6
1d20+3 3
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image.png.7b6bd332dafe410397d3099ef34f05c3.png

Sweet Tooth - Catfolk Thaumaturge 3


HP: 24/35 | AC: 18 | Speed: 25ft | Hero: 1/3 

Perception: +7 Low Light Vision | Fort: +8 | Ref: +9 | Will: +7 

Statistics | Equipment | Abilities | Skills
 
Conditions :
Fling magic recharge : 2 rounds


Sweet Tooth rushed towards the griffon who landed, eager to exploit its weakness! She activated a rune of power on her starknife, which caused the blade to shine as she plunged it into the creature!

 

Action 1 : Exploit vulnerabilty - Success - Griffon 3 has Weakness 3 to Sweet Tooth's attacks

Action 2 : Move to Griffon 3

Action 3 : Attack with Starknife (Activate Potency Crystal)

Edited by omegoku (see edit history)
Name
Estoric Lore
16
1d20+11 5
Reroll Estoric Lore (Hero point)
26
1d20+11 15
Attack
26
1d20+9 17
Damage
11
2d4+6 4,1
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%5Btable%3D2%2C1%5D%20%5Br%3D1%2C1%5D%5BIMG2%3D150%5Dhttps%3A%2F%2Fog.myth-weavers.com%2Fattachment.php%3Fattachmentid%3D101183%26d%3D1629905609%5B%2FIMG2%5D%0A%5Br%3D2%2C1%5D%5Bfieldset%3DMac%20T%C3%ADre%5D%5BB%5D%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2505803%22%5DMac%20T%C3%ADre%5B%2FURL%5D%5B%2FB%5D%20%0A%5Bb%5DHP%3A%5B%2Fb%5D38%2F38%20-%5Bb%5D%20AC%3A%20%5B%2Fb%5D20%0A%5Bb%5DConditions%3A%5B%2Fb%5D%20Vermin%20repellent%20(4%20hours%2C%20%2B1%20Item%20vs.%20poison%2C%20DC%2017)%3B%20Prone%0A%5Bb%5DHero%20Points%3A%203%5B%2Fb%5D%20%20%20%0A%5Bb%5DSpells%20prepared%3A%5B%2Fb%5D%20Electric%20Arc%2C%20Stabilise%0A%5B%2Ffieldset%5D%5B%2Ftable%5D%0A
attachment.php?attachmentid=101183&d=1629905609
Mac Tíre
Mac Tíre
HP:38/38 - AC: 20
Conditions: Vermin repellent (4 hours, +1 Item vs. poison, DC 17); Prone
Hero Points: 3
Spells prepared: Electric Arc, Stabilise

Failing to grasp the swooping gryphon, Mac can only throw an ineffectual punch after it as it flies off again.

But then he notices that one of the gryphons went down to attack two of the Anadi visitors, and he immediately seems his chance. Pushing past most of his cohort to get between the two beleaguered spider-people, Mac shifts into his true hybrid form to have some teeth to fight with, just as he all but tackles the gryphon to grapple it.

But perhaps he is just a bit too over-enthusiastic and his tackle is dodged by the winged predator, causing Mac to face-plant. Ouch...

Edited by Lycar (see edit history)
Name
Reactive punch
23; 3
1d20+10;1d4+2 [13]; [13,1]
Grapple check
21
1d20+9 12
Re-roll Grapple check
10
1d20+9 1
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q8bOODq.png.92845881adc694b10a16043ab904a4ae.png  
Thura

HP: 35/35
AC: 17

Perception +9
Fort +7
Ref +7
Will +11


"Teacher Ot, are you alright?"

Thura looks at the teacher with concern. She had seen him wounded by the griffons' claws, but she isn't sure how bad it is. More pressing, though, are the anadi. Perhaps they are not as defenseless as Thura had thought. But she still feels obliged to protect them, so she casts a spell which she hopes will shield the wounded one from further harm.
 

Actions

:TwoActions:cast Sanctuary on the wounded anadi

:OneAction:cast Guidance on Omolara @Ulysses Dare

Edited by Eagleheart (see edit history)
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Sorena Ortho - Traitor to Cheliaximage.png.73e99a978c4b7df994947632c26cbd7a.png

checked-shield.svg AC: (21) | health-normal.svg HP: 32/44 | bicep, biceps, fitness, muscle, power, strength, strong Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +7 | awareness.svg Perception: +5

account, add, follow, new, plus, profile, user Conditions: Metal Carapace


The griffon caught her on the shoulder with its talons, smashing through her armor and raking deep into her skin, spinning her about. She rose as it flew away, angrily throwing up her hand and reforging the shield that she'd cast asunder to strike all three. From behind it, she threw two more sharp shards of forgeiron, though each missed.

 

 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Metal Carapace


Action 1: Channel Elements, making an Elemental Blasts spacer.png on Griffon #1

Action 2: Make an Elemental Blasts spacer.png on Griffon #1

Action 3: Raise Shield spacer.png

ACTIONS
IMPULSES - DC 19, +9 attack
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' slashing or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Metal Carapace spacer.png raise AC to 19
Edited by TheRaconteur (see edit history)
Name
Blast + Bless - Piercing
16; 6
1d20+10;1d8 [6]; [6,6]
Blast II + Bless - Piercing
12; 6
1d20+5;1d8+1 [7]; [7,5]
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Banana could hardly contain his glee as one of the griffons came in for a landing. He sprinted over, taking an enthusiastic swing at it, before getting close up in its face, cackling and gnashing his massive bonecrushing teeth together. Being the big scary gnoll has been working well, so why stop now?

Name
To Hit
25
1d20+8 17
Blunt Damage
6
1d4+3 3
Intimidation
17
1d20+6 11
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52257768655_92d032d51b_h.jpg
Omolara

Ancestry: Human | Heritage: Half-elf | Class: Ranger | Background: Sponsored By A Stranger


Primary branch: Rain-Scribe (lvl 1) | Secondary branch: Uzunjati (lvl 1) | Application | Character sheet

HP: 44/44 | Hero Points: 2 | Focus Points: 1/1 | Cantrip(s): Stabilize

Condition(s): Bless (1 minute), Guidance (1 round)


Omolara watched closely as the griffons circled and swooped. Unlike them, her companion couldn't attack on the wing so she had to hope their flight didn't carry them too far away. I should see about teaching Amosgarn to do that, she resolved. With a whistle she signaled the eagle to wait on where he was. Fortunately their quarry's path brought it back around to nearly the same spot.

She noted distantly that another of the trio had foolishly remained low to the ground but concluded that her cohort should be able to handily deal with it. A second trill cued Amosgarn to resume his attack. A brace of arrows swiftly followed, then a third.

Tabletop

Omolara

Action 1: Command an animal

Action 2: Hunted Shot at Griffon 2

Action 3: Third shot at Griffon 2

 

Amosgarn

Action 1: Fly 30 feet

Action 2: Support on Griffon 2 [Griffon is dazzled until bleed damage is healed.]

 

Name
Hunted shot 1
15
1d20+11 4
Hunted shot 2
29
1d20+11 18
Damage 2
12
1d8+1d6 6,6
Bleed damage from support
2
1d4 2
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 Sweet Tooth rushed towards the griffon who landed, eager to exploit its weakness! She activated a rune of power on her starknife, which caused the blade to shine as she plunged it into the creature!

Slashing through its neck, the creature falls, bleeding out on the ground, before collapsing still, dead.

Failing to grasp the swooping gryphon, Mac can only throw an ineffectual punch after it as it flies off again. About to go after the one that is near the ground, Mac sees that Sweet Tooth has already taken care of it, and so bides his time instead.

"Teacher Ot, are you alright?"

Thura looks at the teacher with concern. She had seen him wounded by the griffons' claws, but she isn't sure how bad it is. More pressing, though, are the anadi. Perhaps they are not as defenseless as Thura had thought. But she still feels obliged to protect them, so she casts a spell which she hopes will shield the wounded one from further harm.

"I am fine. Protect the others!"

Takulu Ot states, somewhat tougher than he looks. Thura can assess that he is not bloodied yet. At the casting of the protective magics, a white glow settles momentarily around the wounded anadi, who looks at Thura gratefully.

 

The griffon caught Sorena on the shoulder with its talons, smashing through her armor and raking deep into her skin, spinning her about. She rose as it flew away, angrily throwing up her hand and reforging the shield that she'd cast asunder to strike all three. From behind it, she threw two more sharp shards of forgeiron, though each missed.

 

Banana is about to go and strike the griffon that was close to the ground, but similarly to Mac, sees that it is already taken care of, so instead gets ready to hit a griffon that comes into range.

Omolara watched closely as the griffons circled and swooped. Unlike them, her companion couldn't attack on the wing so she had to hope their flight didn't carry them too far away. I should see about teaching Amosgarn to do that, she resolved. With a whistle she signaled the eagle to wait on where he was. Fortunately their quarry's path brought it back around to nearly the same spot.

She noted distantly that another of the trio had foolishly remained low to the ground but concluded that her cohort should be able to handily deal with it. A second trill cued Amosgarn to resume his attack. A brace of arrows swiftly followed, then a third.

 

The first griffon flies past, with strafing talons at the anadi by Banana and the one by Omolara, striking both of them, and making them bloodied. Banana strikes this one with his readied action as it flies past.

The second griffon wheels around in the air and begins reaching towards the anadi that Thura had cast sanctuary on, but the white light flares up, and it screeches. It makes a strafing attack on Sweet Tooth, but misses.

 

Map

 

Combat

Everyone may act.

 

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

15 damage. Made up of 9 Sorena magnetic pinions. 6 Banana readied action.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

Total 23 damage. ONGOING 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn plus 12 Omolara arrow. Bleed damage does not stack, instead, take higher one. Thus is at 3 bleed.

Griffon 3.

66 damage. DEAD. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid. 2 Takulu daze. 2 anadi 5, 4 anadi 6. 11 Sweet Tooth.

 

Anadi 4. Total10 damage. Made up of 10 damage from Griffon 1 talons. Used magic missile.

Anadi 5. Total10 damage. Made up of 10 damage from Griffon 1 talons. Used magic missile.

Anadi 6. SANCTUARY, FROM THURA. Total 11 damage. Made up of 11 damage from griffon. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

Edited by LDDragon (see edit history)
Name
Griffon 1 talons vs anadi 4
24
1d20+14 10
Talons damage 
10
2d6+4 1,5
Griffon 1 2nd attack talons vs anadi 5
24
1d20+9 15
Talons damage
10
2d6+4 1,5
Griffon 2 flat checks to attack Sweet Tooth and anadi 6
25
2d20 13,12
Griffon 2 will save to attack anadi 6
8
1d20+7 1
Griffon 2 attack Sweet Tooth
14
1d20+9 5
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attachment.php?attachmentid=104483&d=1649789267
Mac Tíre
Mac Tíre
HP: 38/38 - AC: 17
Conditions:
Hero Points: 3
Spells prepared: Electric Arc, Stabilise

Mac was about to throw himself at the grounded griffon, but his companions mange to slay it before he gets there.

At least now the two remaining ones are in range of the Electric Arc cantrip. So he casts once, assumes his Beastkin form, and casts again.

Name
Electric Arc DC 17
4
3d4 2,1,1
Electric Arc DC 17
11
3d4 4,3,4
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image.png.7b6bd332dafe410397d3099ef34f05c3.png

Sweet Tooth - Catfolk Thaumaturge 3


HP: 24/35 | AC: 18 | Speed: 25ft | Hero: 1/3 

Perception: +7 Low Light Vision | Fort: +8 | Ref: +9 | Will: +7 

Statistics | Equipment | Abilities | Skills
 
Conditions :
Fling magic recharge : 1 rounds


Sweet Tooth allows herself a moment of satisfaction as her blade slits the griffons throat. She spins to face the next griffon! She sends a blast of electrical power from her wand and raises her shield again in preperation for the next swoop.

 

Action 1 and 2 : Fling Magic at Griffon 2 - DC 18 Reflex save

Action 3 : Cast Shield

Reaction : Shield Block

Name
Electric
7
2d4+3 2,2
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Sorena Ortho - Traitor to Cheliaximage.png.73e99a978c4b7df994947632c26cbd7a.png

checked-shield.svg AC: (21) | health-normal.svg HP: 32/44 | bicep, biceps, fitness, muscle, power, strength, strong Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +7 | awareness.svg Perception: +5

account, add, follow, new, plus, profile, user Conditions: Metal Carapace


The shield before her elongated and split, flickering with the heat of the forge as she shaped and reshaped the metal to serve her needs. It was potent ferromancy, though even as she molded it she could see the flaws in her execution. She was a talented pyromancer and ferromancer, but there was still so much for her to learn. In the press of the fight, she'd forgotten to lend more strength to her blows, her mind trying to keep track of too many things. Stupid. She needed to focus, needed to sharpen her intent into the points of the twinned arrowheads that burst to flame upon the iron Greatbow she'd made. With a whisper of her will, the arrows flew out.

 

One, at least, struck home.

 

 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Metal Carapace


Action 1: Elemental Blasts spacer.png on Griffon #1, Propulsive

Action 2: Elemental Blasts spacer.png on Griffon #1, Propulsive

Action 3: Raise Shield spacer.png

ACTIONS
IMPULSES - DC 19, +9 attack
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' slashing or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Metal Carapace spacer.png raise AC to 19
Edited by TheRaconteur (see edit history)
Name
Blast - Piercing - Propulsive
26; 9
1d20+10;1d8+1 [16]; [16,8]
Blast 2 - Piercing - Propulsive
17; 2
1d20+5;1d8+1 [12]; [12,1]
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52257768655_92d032d51b_h.jpg
Omolara

Ancestry: Human | Heritage: Half-elf | Class: Ranger | Background: Sponsored By A Stranger


Primary branch: Rain-Scribe (lvl 1) | Secondary branch: Uzunjati (lvl 1) | Application | Character sheet

HP: 44/44 | Hero Points: 2 | Focus Points: 1/1 | Cantrip(s): Stabilize

Condition(s): Bless (1 minute)


Omolara frowned. As she'd feared, the griffon's sweeping attacks had carried them beyond Amosgarn's reach. The creatures have a bloody-minded obsession with the spider-folk, she noted. I can take advantage of that.

She gave a sharp whistle to draw her companion's attention, pointed to the closest Anadi, and said, in Elvish, "guard". Shifting her attention to the griffon which had just stafed them, she studdied her target and let two more arrows fly.

Tabletop

Omolara

Action 1: Command an animal

Action 2: Hunt Prey on Griffon 1

Action 3: Hunted Shot at Griffon 1

 

Amosgarn

Action 1: Fly 30 feet

Action 2: Ready a peck at the first griffon to fly within range [10 feet above Anadi next to Omalara]

 

Name
Hunted shot 1
21
1d20+11 10
Damage 1
9
1d8+1d6 8,1
Hunted shot 2
14
1d20+11 3
Readied peck
24
1d20+9 15
Peck damage
1
1d6 1
Peck precsion (if on Griffon 1)
4
1d8 4
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Banana's eyes rove between the two griffons. Ground the prey. Force them to the earth. Where to strike? The joints. The joints are always vulnerable. The wings, where they meet the shoulders.

He readies his staff, preparing to hook the next griffon that approaches and pull it down. "Remember! Try to ground them!"

OOC

Preparing a trip attempt on the next griffon to get within Banana's reach

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