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Pre-Game RP Thread: The Wightwatcher Inn


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Edwin Carver

Human Noble, Paladin


AC: 18 (Chainmail + Shield) | HP: 13/13 (1d10+3) | Speed: 30 ft.
Senses: Passive Perception 13, Insight 13, Investigation 9

 Str: 16 (+3) | Dex: 10 (+0) | Con: 16 (+3) | Int: 9 (-1) | Wis: 12 (+1) | Cha: 16 (+3)

Languages: You can speak, read, and write Common, Elvish, and Dwarfish


Edwin gives Lady Amelia a long stare and says carefully, "You are...USED to the undead? As in, it is a COMMON occurrence to have the living dead wandering the streets? I have never heard of this Barovia. We have nothing like this where I am from. I was escorting a lady home when a thick fog enveloped the graveyard we were cutting through and suddenly she was gone, and here I am. That was two months ago and...has been interesting times since then. Torm willing, I will be back there again someday."

The paladin shakes his head and wrings his hands at the memory. He briefly touches the hilt of the longsword sheathed at his waist, more a comfort than nervously trying to grab it. Edwin has already determined that whatever happened to him wasn't temporary and he isn't going back. And if he wants to go home, he's going to have to find it on his own. And perhaps help some of these people along the way, a new chance to spread the legend of House Carver.

He then asks, "How is it that you found yourself here?"

 

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Privet Beccari
Firbolg Druid

Chaotic Good Hermit

The Witch of the Pale Wood


AC: 15 (Leather & Shield) | HP: 10/10 (1d8+2) | Speed: 30'
Senses: Passive Perception 14, Insight 14, Investigation 11
Str: 11 (+0) | Dex: 14 (+2) | Con: 14 (+2) | Int: 12 (+1) | Wis: 18 (+4) | Cha: 12 (+1)
Languages: Common, Druidic, Giant, Sylvan


 

Flickering lights in the window. Loud, if somber, conversations. Privet stares at the shadow of The Wightwatcher Inn as she approaches, a bundle of kindling under one arm and her white-wood staff in another. She has been to this place often in the past few months; it has given her a roof and some meals in exchange for tending the garden and helping in the kitchens, yet for the first time the place feels alive. "Curious." The tall woman's steps are silent as she approaches from the woods, pausing as she walks 'round the back of the Inn to drop her bundle beside the kitchen door. Meat would need the kindling for the dinner fires, but that could come later. With a practices flourish, Privet shakes the bright-but-faded blanket that had held the wood and twirls it dramatically to land on her shoulders, a comfortable shawl with bits of wood and dirt and other dirty things. This fits the haggard, mended and worn look of the young woman well.

The woman's shadow seems menacing through the windows as she walks 'round the front, taking the entire doorway as she steps inside. She stands over seven feet, though narrow shoulders and pale skin make it clear she does not tower; she seems to shrink beneath the eyes of the many guests, now second-guessing her own decision to not go straight to the kitchen. Strangers. Wanderers. The Mists were not yet here, but their blessings had come early. "Curiouser." Walking to the bar, Kazzador is already halfway through pouring her a glass something dark and thick, an old favorite between the pair. With wide eyes, Privet watches those gathered as she takes a sip, then murmurs aloud.

"...what tree did all these leaves fall from?"

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Maria Fireheart

9 year old child wizard and sage, Fugitive red wizard in training


AC: 10 (No armor) | HP: 7/7 (1d6+1) | Speed: 30 ft.
Senses: passive Perception 15, Insight 15, Investigation 16
Str: 11 (+0) | Dex: 11 (+0) | Con: 12 (+1) | Int: 19 (+4) | Wis: 16 (+3) | Cha: 13 (+1)
Languages: You can speak, read, and write Common, and Elvish


Maria decides to put the ink bottle and her quill back in her backpack after some thought. Then again begins reading from her book. She is surprised by the Githyanki's question and hesitant about his questions. Sniffing away her still present tears, she says sadly, "This was the last birthday present my mom gave me."

 

There is a distant look on her face filled with sadness. She continues reading the book when she gets an unexpected visitor in the form of the other underaged person in the bar. She did not pay any heed to him not because she was being rude, obnoxious or contemptable but simply that she minded her own business. She only agreed with the protection from others because well what else was she supposed to do. She knew no one here, was lost in some strange land. and the people that offered seemed honorable and decent.

 

"Well I am not sure how you would define smart. I tested high once on an aptitude score if you can count that.", Maria answered the question vaguely with a hint of anger and resentment.

 

If one were to take a closer look at Maria's book one would immediately realize that the pages are more like vellum parchment than the paper of a regular children's book. It should also be noted that what Maria is reading is not a children's story at all. The style of writing, script and diagrams are more descriptive to that of a set of instructions and procedures and if one were knowledgeable enough were arcanic in nature. For those more familiar with the arcane arts it is more akin to the instructions for spells.

Edited by SerakHawk
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Name: Ameila Grey | Class: Fighter | Level: 1 | AC: 16 | HP: 12 | Prof: +2
Saves: Str +4, Dex +4, Con +4, Int -1, Wis +2, Cha -2

Fighting Style, Second Wind
Attacks: Pistols, Rapier
Passive: Perception - 14 | Investigation - 10 | Insight - 14
Languages, Darkvision, Fey Ancestry

"Well you see, Sir Carver, in Barovia.. all sorts of monsters stalk the night. If you are smart, you stay indoors after sundown." From a hidden pocket she pulls a dull and scratched gold coin, on one side the sharp and refined profile of a young man, on the other a running wolf.

"Barovia is ruled by a monster - so the legends go - an undead fiend who prowls the night looking for victims, and his minions are everywhere. Ghoulish men lurking in alleyways, wolves in the woods that are far too smart, much too large and allover more aggressive than they should be.."

The coin disappears into the neck of her glove "But that is hardly the least of it. My village sat along the Luna River, north of the Svalich woods. All our villages are scattered and separated you see, traveling from one to the other needs a good reason... The roads are haunted by ghosts and wraiths more than not. You must keep the vermin from your houses, rats and bats and ravens.. all they do is attract monsters to your windows to snatch up your children."

"I did my best to keep my people safe, but things did not turn out for the best, you could say. We had to make a fighting withdrawl as the village burned to the ground, picked off in the woods, lost in the mist and now" she waves a gloved hand to encompass the building "All this.."

She gives a heavy shrug, sending all her charms to jingling "I here falkovnia is beset by the crawling undead.. I do not lie when i tell you that this seems like an improvement in many ways..."

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Marleybone Drisk

 

The person sitting across the table nods, then leans forward conspiratorially. "I saw you had a book." There is a pause after this statement, as if it is meaningful. "That's how I knew." With a bit of a sideways look at the tall yellow skinned man, she forges onwards. "I need your help." This is said very matter of factly, with a blithe assurance that the answer will be 'yes'. After all, there were never any other children around when she was growing up, but if someone is younger than you they have to do what you say, right? She pauses for a second, scratching at the side of her nose to cover the nervousness at admitting the next part. "Y'see... I don't really know where I live."

Left by the bar, the large backpack sits next to a slowly warming ale, the inhabitant taking great care to slowly and with great secrecy steal about 1 pistachio per minute. Eventually despite that singleminded focus they will realize they have been abandoned. At that point, who knows what will happen.

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Set2b.png.9517fc0f6cee6f94682afd9d6a641fe2.png Setare Orfini

Charlatan Drow Rogue


AC: 14 (Leather) | HP: 9/9 | Speed: 30 ft.
Senses: passive Perception 12, Insight 12, Investigation 10
Str: 9 (-1) | Dex: 14 (+2) | Con: 13 (+1) | Int: 11 (+0) | Wis: 14 (+2) | Cha: 15 (+2)
Languages: You can speak, read, and write Common, Elvish, and Celestial


“My words,” Set says. | ‘My thoughts,’ Set thinks. | My actions . . .


 

Ah, Set thinks to himself wanly, so she's certifiably insane.

She has to be, if she hears of more undead things crawling out of the proverbial woodwork and thinks this sounds like an improvement. Granted, her story makes just about anything seem like a better alternative, but even so, he can't imagine that the phrase 'out of the cast iron and into the flames' hasn't come spectacularly swiftly to mind. The paladin, at least, has a reasonable reaction- though Set still thinks neither of them are quite worried enough about the possibility of trouble.

"Sounds like the Lady, at least, won't have any trouble taking care of herself if things go bad," he pipes up, taking another long drink from his wine. Even if it does mean leaving some of us behind as bait. It's not something he would fault her for though- he'd likely do the same, given reason enough. Well, maybe not the small ones; even he isn't quite so self-centered as that. Still, he wonders just what had happened to her village that a 'fighting withdrawal' had become necessary, but pushing for information like that without consideration is as unwise an idea as a man can have in this kind of situation. "Can't say the same about some of the rest though. Kind of a skittish bunch if you ask me." As if he himself isn't only drinking to steel his nerves.

Still, he smiles, warm and amused, eyes casting now toward the paladin, then up to the cleric.


"Good thing there seem to be a couple of you holy types around, hmm?"
 

OOC

OOC

Movement: —

Action: —

Bonus Action: —

Reaction: —

   I don’t always have OOC content to post, but if I did, it would go here, below the Movement, Action, Bonus Action, and Reaction (which will always be there). Those need to contain the mechanical explanation of your otherwise natural language post.

 

 

Edited by astronavigatrix (see edit history)
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Name: Ameila Grey | Class: Fighter | Level: 1 | AC: 16 | HP: 12 | Prof: +2
Saves: Str +4, Dex +4, Con +4, Int -1, Wis +2, Cha -2

Fighting Style, Second Wind
Attacks: Pistols, Rapier
Passive: Perception - 14 | Investigation - 10 | Insight - 14
Languages, Darkvision, Fey Ancestry

"In my books, when you can see it coming, when you know what it looks like, and when it comes on something of a schedule.. Well i call that an improvement. None of this skulking around, none of this pretending to be a farmer or a beggar or a child. Just breaking down doors and eating people's brains.. It feels like a change of pace i can get behind."

"Thats not to say" she points a not-quite accusing finger at Setare "That this seems like a good result. Whatever brought me here could have been more polite and dropped me on warm shores or peaceful hillsides but i do appreciate knowing what i'm fighting.."

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Privet Beccari
Firbolg Druid

Chaotic Good Hermit

The Witch of the Pale Wood


AC: 15 (Leather & Shield) | HP: 10/10 (1d8+2) | Speed: 30'
Senses: Passive Perception 14, Insight 14, Investigation 11
Str: 11 (+0) | Dex: 14 (+2) | Con: 14 (+2) | Int: 12 (+1) | Wis: 18 (+4) | Cha: 12 (+1)
Languages: Common, Druidic, Giant, Sylvan



"She's right, you know."

After rather shamelessly listening in on Amelia and Setare's discussion, Privet had been inching her way closer, oddly silent considering she stands a fair bit taller than most. Of course, given her meek nature and that she has a good hunch, it is a fair bit less intimidating. Finally, at a pause, she steps up and speaks in a hushed tone, accent thick with local flavor. "Raging against the dead? You may as well rage against the early frost or a hungry wolf stealing a chicken when the gates are left open. That is just the way of our land. We build cellars and sturdy homes when we can. We hide and we defend in the monthly Mists. Then we continue living, for it is all we do." She takes a long sip of her brandy, easily taking the sour taste without a flinch as she takes in the pair of wanderers. So many here. Many young, but many armed and ready to fight, it seems.

"You lot might just survive the next Mists. Interesting. If not, I hope your suffering is short." She raises her glass in a meager toast then downs the rest of the drink.

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Set2b.png.9517fc0f6cee6f94682afd9d6a641fe2.png Setare Orfini

Charlatan Drow Rogue


AC: 14 (Leather) | HP: 9/9 | Speed: 30 ft.
Senses: passive Perception 12, Insight 12, Investigation 10
Str: 9 (-1) | Dex: 14 (+2) | Con: 13 (+1) | Int: 11 (+0) | Wis: 14 (+2) | Cha: 15 (+2)
Languages: You can speak, read, and write Common, Elvish, and Celestial


“My words,” Set says. | ‘My thoughts,’ Set thinks. | My actions . . .


 

"When, I wonder, did I say she wasn't?"

Tone still pleasant, there's a sharpness now to his eyes as he glances between the two women, proverbial hackles raised. Given their responses, he cares very little for the idea that either of them know what was going through his mind. It reminds him too much of home, of those women with all their little tricks and tools to get their way, even if it meant getting into someone's head. "Though I think most of us would prefer to have been dropped somewhere less gloomy- or at the very least, still in the realms we know we came from."

Though he won't be nitpicky about being beyond the grasp of anyone from Ust Natha, no matter how he might complain.

"In any case, going to ground isn't a bad idea for something like this either. Just a shame most of us haven't been here nearly long enough to get our feet that far under us." His eyes swing to the tall, lanky woman, disarming smile now showing the faintest glimmer of teeth. "Or into one of those sturdy little cellars of yours, ma'am."
 

OOC

OOC

Movement: —

Action: —

Bonus Action: —

Reaction: —

   I don’t always have OOC content to post, but if I did, it would go here, below the Movement, Action, Bonus Action, and Reaction (which will always be there). Those need to contain the mechanical explanation of your otherwise natural language post.

 

 

Edited by astronavigatrix (see edit history)
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Falken Windriver Falken Windriver

Human Folk Hero, Fighter


AC: 16 (Leather) | HP: 12/12 (1d10+2) | Speed: 30 ft.
Senses: passive Perception 14, Insight 12, Investigation 12
Str: 14 (+2) | Dex: 1 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 15 (+2) | Cha: 11 (+0)
Languages: You can speak, read, and write Common, and Elvish


 

Outside, a lone Human steps into view of the Inn. "Finally!", he says, the fatigue apparent in his voice - not that anyone is around to hear it. His left hand rises to his face, rubbing an eye as if it could wipe away the wariness. But the view of the Inn is soothing, and he presses forward, accelerating his walk towards the entrance, all the while still watching left and right for potential dangers, too many of which he has already seen today. "I could use a good night's sleep...", he mumbles as he gets closer.

The door opens, and Mortimer is waiting, as usual. Before the usher can say anything, the guest rises a hand, holding two dead wild rabbits.

"For that Kobold cook of yours!"

"You're not trying to purchase goodwill, Falken? Again?" says the usher in a friendly, amused tone.

"Of course I am!" replies Falken, in an equally friendly tone. "I'll start giving them from the kindness of my heart when you'll start offering food and lodging out of the kindness of yours!"

After a short laughter by both men, Mortimer takes the rabbits and steps aside. "I assume you remember the way?"

The Human comes down the stairs. He is middle-aged, with dark skin and black hair, and stands at an average Human height. A small scar below his right eye, not quite fully healed, suggests he has encountered danger lately. His beard is cut for convenience, not appearance, and his long hair reach all the way to his waist, tied in a few places to keep them out of the way. Much like his beard, his hair receive minimal care. Similarly, his clothes have seen better days, with repairs here and there, and lacks any of the high-end material a noble would use, being much closer to the clothings of a commoner. The leather armor underneath also has... "experience", but still in relatively good condition. The only visible decoration are two small flowers on his chest, the vivid white and pink colors contrasting with the otherwise all-brown figure. He carries an longbow on his back and a pair of shortswords flank him.

By the time he reaches the last step of the stair, the smile he had with the usher has faded. He finds himself scanning the scene, evaluating everyone and everything, as if expected them to be a threat. He catches himself realizing that his instincts had taken over, and he tries to relax by thinking about the drink that would soon be in his hand. Still, a few patrons catch his attention.

First, there are those two kids, but he gazes at the girl a bit longer, before he forcefully looks away. His hand had moved to his chest, nearly touching the flowers; he quickly brought the hand to his face, forcing a cough and stealthily wiping a tear that was forming in his eye.

The Githyanki makes him rise an eyebrow, as he has no knowledge of that species. He would have mistaken the creature for an undead had they met outside. He feels a bit repulsed by the stranger.

The Dwarven woman has just spoken with another humanoid that shares a lot of traits with the Elves. Maybe he's just another type of Elf that Falken hasn't seen?

There are others in the room, but they don't draw a specific reaction from the archer at this time. There appears to be a conversation going on, so Falken just listens as he makes his way to the bartender.

 

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 Rak'i'th

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Githyanki Soldier, Hexblade Warlock


AC: 16 (Scalemail) | HP: 10/10 (1d8+2) | Speed: 30 ft.
Senses: passive Perception 11, Insight 11, Investigation 11
Str: 10 (+0) | Dex: 14 (+2) | Con: 14 (+2) | Int: 13 (+1) | Wis: 13 (+1) | Cha: 16 (+3)
Languages: You can speak, read, and write Common and Undercommon


 

As Maria's response unfolds, Rak'i'th listens attentively, his gaze never wavering from her as she delicately places the ink bottle and quill back into her backpack. Her hesitation is palpable, her eyes carrying the weight of emotions that have marked her journey. Her words, spoken with a heavy sadness, resonate deeply with him—a poignant reminder of the fragility of memories and the threads that connect us to our past.

The distant look on her face, etched with sorrow, tugs at something within him—a chord that resonates with empathy. He recognizes the significance of the book she clings to, understanding that it holds a precious connection to her mother and a time that now feels distant. As she continues reading, seemingly lost in the world within those pages, he senses her isolation, her vulnerability in a realm unfamiliar and foreboding.

His attention is briefly pulled away by the sudden appearance of another young presence, Marleybone, who initiates a conversation with Maria. The exchange unfolds, and though he remains an observer, he can't help but notice the contrast between Maria's guarded responses and the confident demeanor of the newcomer. The disparity doesn't escape him—the hesitation in one, the assurance in the other.

Rak'i'th's lips quirk slightly at Maria's vague response to the question of intelligence. He recognizes the undertones of anger and resentment, signs of a guarded soul. Her intricately written book, filled with arcane diagrams and cryptic instructions, paints a picture far removed from the surface. His own experience with the arcane echoes in his mind, bridging a connection that he senses might become significant in this tangled web of fate.

As Marleybone approaches Maria with her request for help, Rak'i'th observes the scene with a mixture of curiosity and understanding. The young girl's straightforwardness, her assumption that her plea will be met with agreement, evokes a faint smile from him. In this realm of uncertainty, she clings to what she knows, even if that knowledge is grounded in the dynamics of power among the young.

As he processes these interactions, his gaze returns to Maria, a deep empathy in his eyes. He senses her loneliness and the depth of her loss, and a decision takes root within him. Pushing aside the complexities of Githyanki culture and the world he knows, he moves with an intention forged by compassion. He gently clears his throat, directing his words toward Maria, his tone both respectful and sincere. "Maria, your book—while its nature might differ from a children's tale, it speaks of knowledge and a connection to something greater. If you wish, I would be honored to learn more about your story and the significance of that book. Maybe not tonight - when... no, if you feel the need to talk about it. While I understand that you feel forced to join me to seek protection, as your option are quite limited, but I truly want to help you find your home. Or somewhere will you feel safe, at the least."

He look toward Marleybone with stoic traits on his face, and he speak with a voice full of honesty, loud enough to be heard by any direct bystander at the bar ''The offer also extend to you, or any other folks stuck in this place or wish more safety for their travels - we can join our force together and find a way to thrive in this hellish place. Those with good intentions and real desire to help each other are invited. Me and Maria are leaving together tomorrow, and those who want to join are welcome in this fellowship.''

His offer is simple but laden with understanding. In the midst of the mysteries that bind them all in this enigmatic realm, he extends a hand toward anybody, an offering of companionship amidst the shadows.

 

 

 

 

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Maria Fireheart

9 year old child wizard and sage, Fugitive red wizard in training


AC: 10 (No armor) | HP: 7/7 (1d6+1) | Speed: 30 ft.
Senses: passive Perception 15, Insight 15, Investigation 16
Str: 11 (+0) | Dex: 11 (+0) | Con: 12 (+1) | Int: 19 (+4) | Wis: 16 (+3) | Cha: 13 (+1)
Languages: You can speak, read, and write Common, and Elvish


Maria raises her eyebrows at Marleybone's request. There is a hint of confusion in her face. She is a little confused as to what she means.

 

"I am not sure what you mean by that. Do you mean where you live now or where you used to live?", Maria just shrugs.

 

Maria then turns her attention to the Githyaki.

 

"This book is my spellbook. I am a wizard."

 

Edited by SerakHawk
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Marleybone Drisk

 

Being yellow is no real thing to hold against a person, she decides in about half a second. Then she notices the hand. "Oh!" This, she understands. She saw people doing it once. Holding out both of her hands, looking deceptively minute in the githyanki's grip, she grabs his between both of hers and pulls it up and down three times in perhaps the most awkward handshake of his life. Then she holds onto it for a moment too long before releasing it. "You can help me too." She announces with the air of having granted a favour, completely missing the deeper subtext behind his offer. Instead her brow furrows. Can he even help? He doesn't have a book. Perhaps he has a book, he just doesn't have it here? But what book-haver would ever leave a book behind?

Well, whatever. Eagerly she turns to the only confirmed book haver. "Well, I still live there. Probably. Maybe? Unless something happened. Or the roof fell in? Or there was an earthquack." That's not an accent thing, she just said earth quack. "It's like..." She waves her hands in the air, illustrating a concept as her mouth catches up. ".. some houses? And there's a river. It's about this wide." She gestures with her hands to show the width - it's a few metres wide, a stream or brook at best. "And it's near abbott's bend and the old copper mines. Do you know whereabouts it is? Like, on a map?" She pauses before the next bit, clearly not wanting to say it before the pressure of talking to people forces the words out like the last dribbles from a mostly-empty tube of toothpaste.

"I want to make sure I don't accidentally go back there."

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Name: Ameila Grey | Class: Fighter | Level: 1 | AC: 16 | HP: 12 | Prof: +2
Saves: Str +4, Dex +4, Con +4, Int -1, Wis +2, Cha -2

Fighting Style, Second Wind
Attacks: Pistols, Rapier
Passive: Perception - 14 | Investigation - 10 | Insight - 14
Languages, Darkvision, Fey Ancestry

"The problem with hiding is that you can't hide forever, and the monsters almost always find you eventually.. I'd rather at least try and thin the herd a little and prevent the less prepared being turned into lunch.."

"But i would never expect anyone else to follow that lead"

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Privet Beccari
Firbolg Druid

Chaotic Good Hermit

The Witch of the Pale Wood


AC: 15 (Leather & Shield) | HP: 10/10 (1d8+2) | Speed: 30'
Senses: Passive Perception 14, Insight 14, Investigation 11
Str: 11 (+0) | Dex: 14 (+2) | Con: 14 (+2) | Int: 12 (+1) | Wis: 18 (+4) | Cha: 12 (+1)
Languages: Common, Druidic, Giant, Sylvan


 

Setare's toothy smile and Amelia's firm commitment to fight are both met with a polite, passive nod from Privet. Her mouth twitches slightly, the faintest suggestion of a smile, as she looks to both them. "So you are the hunters, then. Not the cattle." She muses, hands gripping the straps of her knapsack, fingers rubbing the leather straps thoughtfully. Many wanderers do not even survive to find safe-haven. These are speaking of jumping right back into the danger. "You may wish to head to Lekar, then, near the Tors. The Talons make their base there. They hunt the undead, protect the innocents... all sorts of lovely things." That word, lovely, simmers sharply on Privet's tongue until she spats it out. If she carries anger or fear, though, it does not show in her meek demeanor. "Then you have safety in numbers, and some coin and food to spare. Become the sheep-dogs to the cattle. If that's your way."

Pausing for a moment in thought, Privet raises her left hand, palm up. The air grows heavy as her wide eyes narrow. "Ceird draoithe." The wind around her stirs, causing her heavy dry hair to shift and her skirts and shawl to swish. In her hand, a flower blossoms as a sharp, sweet, refreshing smell fills their corner of the Inn. "No Mist through tomorrow, at the least. If you leave now you might have safe travels." She reasons, lowering her hand and gripping her shawl. "...perhaps."

OOC

Movement: —

Action: Casts Druidcraft, specifically "You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours."

Bonus Action: —

Reaction: —

Regarding Druidcraft and the Mists, if accepted, I will confirm with the DM whether or not Druidcraft's weather prediction can predict the mists themselves. For this thread, at least at this time, Privet believes that it does.

 

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