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Session 7: Down Once More...


GM Saint

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@Diofant @Knave @TheGospel @Rumrunner@Alliebaby

@WolfBirch

 

The sun hasn't quite risen yet. The first rays would be visible soon enough though. You chose this start time to maximize how long you had before nightfall, no one wants to be down here when all the beasts are awake. The entryway you're shown is a large, heavy metal disk in the middle of a dead-end road. There are a couple apartments here but it's a bad neighborhood full of people who find safety in minding their own business. A group this size attracted attention but that attention was cast elsewhere quickly.

 

"I ain't never been down, too big," Morn explains, the full blooded orc was too broad shouldered to easily fit down the access manhole. He might squeeze through but it'd be a hard push. "Sis said buncha tunnels down there fall over long time ago. This the only one leads out of the Vale still to North Town."

 

"Whelp, this is the road for us. Big man can't and I ain't." Grall says, clapping Barkvin on the back. "We're headed to Luna City, like we said. Gonna get on out of here today we think. Heard ya'll made buddy buddy with a couple of paladins who jumped the border. Don't feel safe here for us no more if they're crossing over. Don't die down there." The two orcs were going to head out, having promised to show you how to get in, not go in themselves.

 

@Rejakor

 

The wolf had spoken truly. The shadowy cat hadn't even been on the roof, it had been some sort of illusion while the actual beast had likely been hiding in a shadow nearby. It had never been in any danger from you or the wolves down below. Up here in the streets, it was far more mobile than any person and it's illusory powers made it even harder to run the creature down. Down below, in it's lair...

 

The werewolf had mentioned it had a master and that she was going after it in it's home, down in the sewers. You know just enough about the sewers in South Town to know they're a disaster. Long ago, this was apparently a big city with highly functional sewers. When the Empyrean fell, the destruction collapsed a lot of those tunnels and they've never been repaired. Most entrances just lead to collapses and were dead ends. Many of them had become makeshift dens for families or gangs. She seemed to know which entrance would get what she wanted though.

 

Tracking the wolves back to an inn, the Sun's Bastard, hadn't be that hard so you were able to spot them again in the morning. They'd entered the penthouse through the high window and so early in the morning, you just followed them to the sewer entrance you needed. They're standing there now, preparing to enter. It looks like three women and five men. Three of them were large orcs and there was a dwarf but most seemed human or elven in some form. It's dark so it's not easy to make out great details without getting close enough to make contact.

 

OOC: Can we get new descriptions? Let's welcome our new friend everyone!

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orcpirate(2).jpg.12104ac02f934c721f72d91272b3fe2d.jpgName Barkvin | Class Cleric 5 | AC: 19 | HP: 50/50 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (1/1)

Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320)

 Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (5/5) | Death Saves: 0/0

Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save)

Level 1 | (4/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic)
Level 2 | (3/3)  | Hold Person C (WIS save), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6)

Level 3 | (2/2)  | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, Aura of Vitality C (2d6+5 for 1 minute), Revivify


 

Barkvin is bit hungover this morning. A night of heavy drinking down at the bar with all of the party crowd had taken its toll. But it had also done its job, he had achieved the numbness that he was looking for. The pain of certain memories was gone and just the throbbing headache from a night that he could not remmeber was left. He had stumbled down to breakfast and had eaten nothing but nursed a tankered of ale to take the edge off. The half elf/ half orc was an odd sight to behold. He was clearly a young man, in his older teen years. His skin is green and he has the tusks of an orc. His pointy ears and slender build, show the elven side of his ancestry. He wears a large hat with a big feather sticking out. His clothing is clearly that of someone trying to look like a pirate, they were once nice clothes, but now they are worn and poorly cared for. Only his boots still look in excelent condition. His shield carries the symbol of the goddess Sol in a bright yellow sun, that was newly painted. He also wears her emblem on a chain around his neck. From his side hangs a large mace. He looks slowly at the other two men with orcish blood, "Argh me hearties, ye have done us well leading us to this enterance and ye did well in yer drinking last night. It were a fine night. I wish ye all the best luck in the city of Luna. If I survive, perhaps I will meet ye there some day." He gives the two a salute, a couple of gold coins and the best smile that his hangover will let him muster. Barkvin looks around at his remaining team mates and just grumbles.

 

 

Mechanics

MOVE: none

ACTION: none

BONUS ACTION: none

 

OOC: none

 

Edited by WolfBirch (see edit history)
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Name Nikoletta Vandal | Class Blood Hunter | Level: 5 | AC: 15| HP: 60/60 | Prof: +3 Stats: Str 18 / Dex 12 / Con 14 / Int 14 / Wis 10 / Cha 8
Special Abilities: Luck: [o][o] Eyeless [o] Aroooo:[x] The Die: 1d6 Attacks: Greatsword | +7 | 1d12+4 slash - Bow | +4 | 1dd8+3

Spells: Misty Step/Levitate/Dispel Magic/Bless [o][o][o][o]

Magic Items: Healing Potion [o][o]

 

 

 

 

"Souris detected three of them last night. Perhaps they are just the young but I see no reason to doubt Aaliyah's logic. The child is smarter than I, though perhaps less educated. So either two young and the mother or three young and a mother that went undetected."

 

Niko may be the werewolf from last night but you'd only know it from the matching sword on her back. Today she is a tall drow woman with dark skin and silvery white hair. She's wearing scale armor designed specifically for her body so that it fits tight where it can and loose where it must to allow her freedom of movement. It consisted of the entire kit, including bracers and greaves and a helm she allowed to hang in the hood of her cloak for now.

 

Hanging around her neck are a dozen or so lockets of various types and metals. An unsprung bow hung next to her curved sword with a quiver at her side and a gleaming silver dagger.

 

She turns and spots the strange man approaching again. "Souris? It is following us."

 

OOC: I dont want to make you suffer through me trying to type in an accent but she has a heavy eastern European accent.

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image.png.0d2bf1c6a4777346ef39bc7c9b9df1f0.png

Name Aaliyah | Class Warlock/Sorc | Level: 3/2 | AC: 17| HP: 43/43 | Prof: +3 Stats: Str 8 / Dex 14 / Con 13 / Int 12 / Wis 10 / Cha 18
Special Abilities: Luck: [o][o] Hex Curse: [o] Attacks: Leaf | +8 | 1d6+5 slash - EB | +7 | 1d10 Forcex2

Cantrips       Spells Known (6): 

Magic Items: Healing Potion [o][o][o]

Spell DC: 15 | Spell Attack +7 Sorc Points: 2/2

Spells (Sorc lvl1) [o][o][o] (War lvl2) [o][o]  

   

"Thanks Mama Niko," she cheerily exclaims at the support from her new dark elf friend. "So what do do we do? Me and Ved... Ved and me... me and... so we go first, right? Protect Barkvin in the middle somewhere. Maybe I go first first because I'm super strong and Ved has really soft hands." She winks at Ved and sticks her tongue out at him.

 

Aaliyah is a pretty half-elf girl but doesn't look like her other half is human. She has fully elven ears and looks like her age got stuck somewhere in her late teens. She's wearing a very pretty green dress that isn't at all appropriate for adventuring but it matches her naturally green, long hair.

 

There's a pair of cat-like ears poking up from her head but they don't look entirely authentic. She's completely unarmed and parts of her body have these hexagonal marks in foresty green that look like tattoos. They're sporadic and located randomly.

Edited by TheGospel (see edit history)
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https://i.pinimg.com/564x/a1/47/3e/a1473e5aaa1a8d1751ffd024df8a5b50.jpgIt was an odd gathering. All kinds dressed in a motley of disparate styles. 'Adventurers' tended to a specific style, clanning together with their own kind for all their mismatched gear they wore, always in the best armour and with the biggest weaponry they could find.

These were different. Spellcasters, more than half of them. Not a gaggle of wizards with their hired hands or a church expedition for all that at least one of them proudly wore the symbol of a god.

He couldn't place them and that made him nervous.

--

The man looked a little different than he had last night. Partially it was the light of day but he also had less dirt on his face and his hair was shorter. Wearing the ragged remains of what had once been serviceable clothing too stained by unidentifiable substances to allow him into even the cheaper sort of inn, he didn't look helpless or frightened like someone down on their luck. An impassive face with the red lines of healing wounds crosshatched across his face, joining dozens of other scars and marks no longer hidden.

The kind of man you'd cross the street to avoid. Bad news.

In the man's right hand he held a long felling axe. Used by woodcutters to make the initial split to drive a wedge into, the long narrow blade was not a typical weapon. Yet the way he carried it made it undeniably so, swinging it at his side as he walked. The handle had seen the same rough treatment the man had, cut and scarred and stained. The blade itself gleamed, sharp and clean, catching the morning sunlight.

When he reached a dozen paces from the group, he stopped.

"You."

He pointed, not with the axe but with his other arm, at the drow woman. Seems he'd put two and two together regarding the werewolf and the drow being one and the same.

"You know where the monster is."

There didn't seem to be more forthcoming. The man just stood there, letting his arm fall to his side so he's not just standing there pointing at a woman in the street like a crazy person.

 

OOC

 

 

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Screenshot-20221031-063129.png.e20281c2da35b0e6c02db914a986139f.pngName: Ved Kith (AKA Kirit)  |  Class: Fighter 5 

AC: 16+1HP: 60/60 | Hit dice: 4/4d10 

SR Abilities: SDice: 1/4d8  1/1d6 | Action surge 1/1 | 2nd Wind 1/1

LR Abilities: Luck 2/2     Attacks  | Saves  | Maneuvers


Ved trails along behind the group, bleary-eyed and extremely hungover. Maybe a little drunk still too, who knows. His eyes, skin and scars have the look of a man who's had a rough life, and spent a lot of time outside. His clothes are patched and stained. But his armour and weapons wouldn't look out of place on any parade ground in this part of the world His hands go to his hilts, belatedly, as the newcomer speaks. Ved looks him up and down.

"Yeh that seems about right. He fits right in. Another total weirdo. This is about vengeance for you huh? Not gold?"

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orcpirate(2).jpg.12104ac02f934c721f72d91272b3fe2d.jpgName Barkvin | Class Cleric 5 | AC: 19 | HP: 50/50 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (1/1)

Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320)

 Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (5/5) | Death Saves: 0/0

Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save)

Level 1 | (4/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic)
Level 2 | (3/3)  | Hold Person C (WIS save), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6)

Level 3 | (2/2)  | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, Aura of Vitality C (2d6+5 for 1 minute), Revivify


 

The half orc smiles a bit at Ved's comment. Always worried about the money. He was at least reliable. Barkvin looked the stranger over. This was his kind of person, salt of the earth, and covered in earth for that matter. He approaches the stranger not walking too fast and speaking with a tongue that rolled like the sea. "Aye stranger, we may have an idea, where it might be. Nice axe ye have there. Are ye looking for the shadow creature as well? We were just talkin' about our strategy. Do you like to go in the front? Do ye think that ye can work with a rag tag group of strangers? My name is Barkvin. Do you have a name?" He asks, talking a little too much, but with a soft voice so as not to startle the crazy man and also because his hangover demanded it not be too loud. Barkvin worshiped the sun goddess, but she was being a little bright this morning. He offers the dirty man a hand of friendship.

 

 

Mechanics

MOVE: none

ACTION: none

BONUS ACTION: none

 

OOC: none

 

Edited by WolfBirch (see edit history)
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The man doesn't move as the jovial half-orc approaches him. He's not being threatening, but neither is he being welcoming. He's not really being much of anything, truth be told.

There's a barrage of questions. Some more important than others, and the man doesn't reply immediately. He thinks. His thinking expands out into the world, considering many things not considered in a good long while. Eventually, he comes to a conclusion.

"Yes."

That's right, right? Right. Oh, wait.

"Draysus."

There was one that wasn't answered yet. That's his name, probably. Hopefully.

Seems these were monster hunters. Not like him. They had all kinds of plans. No nets, dogs, or fires, though.

He's glad about that, at least.

Putting his axe over one shoulder, he walks up to the group with a swing-legged gait, 'joining' the group. He ignores the half-orc's outstretched hand. An insult normally. But there's a strong impression that he simply doesn't know what to do with it, like a dog given a strange bone.

"Let's go."

OOC

 

 

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orcpirate(2).jpg.12104ac02f934c721f72d91272b3fe2d.jpgName Barkvin | Class Cleric 5 | AC: 19 | HP: 50/50 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (1/1)

Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320)

 Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (5/5) | Death Saves: 0/0

Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save)

Level 1 | (4/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic)
Level 2 | (3/3)  | Hold Person C (WIS save), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6)

Level 3 | (2/2)  | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, Aura of Vitality C (2d6+5 for 1 minute), Revivify


 

Barkvin nods at Draysus's introduction. Short and to the point. Well on a morning like this what else was needed. Maybe he would talk more later, but Barkvin doubted that. He claps the man on his shoulder as he walks past bringing up a small cloud of dust. "Argh." He growls, cleaning off his hand and then reaching for the handle of his mace. The half orc follows the others towards the entrance to the sewer.

 

 

Mechanics

MOVE: none

ACTION: none

BONUS ACTION: none

 

OOC: none

 

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Name Nikoletta Vandal | Class Blood Hunter | Level: 5 | AC: 15| HP: 60/60 | Prof: +3 Stats: Str 18 / Dex 12 / Con 14 / Int 14 / Wis 10 / Cha 8
Special Abilities: Luck: [o][o] Eyeless [o] Aroooo:[x] The Die: 1d6 Attacks: Greatsword | +7 | 1d12+4 slash - Bow | +4 | 1dd8+3

Spells: Misty Step/Levitate/Dispel Magic/Bless [o][o][o][o]

Magic Items: Healing Potion [o][o]

 

 

 

 

"This seems like a mistake but I'm reminded of how little I still know about you people." She reaches down and snatches the cover off with one hand and then drops her sword down below before going down first, hoping her light sensitive eyes will give her an immediate advantage if there is danger below.

 

"Unless one would prefer go ahead quietly, I will take point. If anyone dies first today, it is a right I've already claimed." And then she drops in and grabs her sword.

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Name: Souris Garou | Class: Druid 5 | AC: 11 | HP: 35/35(41/45) | Prof: +3 | PP: 17 

Saves | Attacks | Cantrips | Magic Items | Wildshape: 

Spell DC: 15 | Spell Attack: +7 | Level 1 ▣ ▣ ▣ ▣  | Level 2 ▣ ▣ |   Level 3 ▣ ▣ | Luck ▣ ▣


Her mask was tipped up, her winterwolf cloak pushed back over her shoulders, she was a small young woman, under five feet and little curvy. A very worn hide tabard was laced at the sides over a rather tattered dress, her legs were bare and her feets laced into soft leather shoes. On one arm was a wooden shield, the other held a staff with some black feathers tied to it.

"Dray is definitely sus... anyway, we could use the fodder I guess. Where's the Urn? We'll need that to find these things. There's three and one of those tentacle cats like the ones we saw in the Fell. Any one of them is a threat, so lets not try to take on all at once."

Once given the urn she cracks it and takes big whiff of it. She knew she was going to be doing this so stuck with oatmeal with honey and cottage cheese to keep her stomach settled, though the cheese was a little more curd than she'd have liked.

 

 

Dice Ex Machina

 

 

Name
Wisdom Save`
13
1d20+7 6
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The werewolf said she'd be the one to die if anyone would. Draysus nodded at that. Or would have. In his mind, he nodded. But perhaps that nod didn't reach his head. Smart attitude.

He didn't contest it. But he was second to go through the hole, dropping into the sewer with the air of someone who didn't give a crap about what splashback he got or the state of his boots.

Landing in a crouch, he held the axe warily. This was where he'd ambush people if he knew they were coming. He sniffed the air, smelling the effluvia but also striving for other things.

After a moment, he straightened up, still with bent legs ready to spring at a moment's notice but not quite simmering with incipient violence (more than usual). Reaching inside his tattered jacket, he pulled out a stick with a bundle of rags tied to it. Holding it between his knees, he scraped the other item in his hand against the edge of his axe. A shower of sparks fell as the flint struck steel, and after several tries the torch caught.

Flaming brand in one hand and axe in the other, Draysus started moving forward after the werewolf. Part of the company but also quite a lot like he was alone.

---

When the short (very short) woman produced a strange pot, this situation made more sense to him. He had hunted the illusion beasts fruitlessly. He thought perhaps it was a wolf thing, but no - it was magic. Adventurers often had things like these to give them edges, dug up from who knew where. In his mind, the motley crew descending into the sewers and the brightly plumed halberd-wielding 'adventurers' became a little more similar.

Not that it mattered too much. But his mind tended to wander at times like these. Either way, they'd get him there. Where the monsters were.

Without meaning to, he began to come alive, a little.

OOC

 

 

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Some of you may have been in a city developed enough to have functional sewers before. Most of you haven't but have heard stories. These don't smell like they should. The air is stale and muggy and the walls have a layer of mold and mildew on them.

 

There's no stench of waste though. No water moving in the trench where the city's refuse would float. These sewers haven't worked correctly probably since before the Empyrean fell.

 

You drop down and immediately the tunnel goes two ways. In both directions, you see what might be a connecting tunnel on the side. The tunnel itself is about fifteen feet wide with a six foot deep, five feet wide trench down the middle of it. The trench is slightly moist from the humidity but there's no water in it.

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orcpirate(2).jpg.12104ac02f934c721f72d91272b3fe2d.jpgName Barkvin | Class Cleric 5 | AC: 19 | HP: 50/50 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (1/1)

Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320)

 Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (5/5) | Death Saves: 0/0

Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save)

Level 1 | (4/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic)
Level 2 | (3/3)  | Hold Person C (WIS save), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6)

Level 3 | (2/2)  | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, Aura of Vitality C (2d6+5 for 1 minute), Revivify


 

Climbing down into the sewers it is not at all as he had expected. Barkvin wasn't sure exactly what a sewer would be like, maybe like the pit under an outhouse. This was more like a musty cave. Like the one where they had met shadow creatures in before. Seeing the crazy man light a torch, he offers to help. "Aye, Ved would ye like me to light up yer sword again?" He speaks softly, but just loud enough that the greedy man can hear him. The cleric stays toward the back of the group. Hopefully what ever they came across would be ahead of them. The rest of the group was more excited, but Barkvin was a little nervous having gone down a couple of times before. If he went down, then he could not help bring his allies back up.

 

 

Mechanics *

MOVE: none

ACTION: none

BONUS ACTION: none

 

OOC: If Ved wants, Barkvin will cast light on his sword.

 

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