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Mission 1: The Bear in Winter


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 'Circe' 

Circe Character Sheet

Current Conditions -

Quick Stats: AC 17 Fort +5 Ref +7, Will +7 HP 20 Perception +5 Low Light (4x normal range)

Favorite Reactions Phase Familiar Focus Spell 60' range , triggered when familiar would take damage

OOC Messages -

Circe flicks her eyes towards Tethys, clearly considering what he's said. "That would be better, but can we do it? Are we stealthy enough and do we have enough cover in this snowdraped landscape to 'get them'?", she asks in a whisper, sounding analytical as opposed to confrontational. "A confined space comes with the advantage of being pretty much a cage.", she adds, her usual low contralto less in evidence now that she's whispering.

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Tethyr, Half-Elf Magus

Tethyr gives a shrug.

"Without knowing what we are dealing with either option has its risks, but yes, Vega's idea would put them somewhere that flight at least would be restricted and if they are inside maybe our lack of stealth won't be as much an issue."

He nods in the direction they are moving.

"If that is the play then I will take up the rear and step in if things become violent."

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Crastug_por.jpg.c45fad6e56bd5523800b8c20aea1e1b4.jpgCrastug nods, "It does seem like it will be easier to contain them if we confront them indoors. Observe and then step in, maybe from several directions if possible, then? Try to speak rather going in aggresively?"

Statblock

Crastug Cold (Investigator 2) | Character Sheet


NG | Medium | Human | Half-Orc | Humanoid

Perception +8; Low-Light Vision Darkvision
Languages Common, Dwarven, Elven, Goblin, Granarctian, Taskan, Retulian
Skills Acrobatics +2/1, Arcana +8, Athletics +4/3, Crafting +8, Deception +4, Diplomacy +0, Intimidation +4, Lore: Poisons +8, Lore: Underworld +8, Medicine +6, Nature +6, Occultism +8, Performance +0, Religion +6, Society +10, Stealth +6/5, Survival +2, Thievery +6/5
Str +0, Dex +2, Con +1, Int +4, Wis +2, Cha +0
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Alchemist's Tools, Bolts (20), Formula Book, Crowbar, Thieves' Tools, Grappling Hook, Extra Lockpicks, Polytool, Playing Cards, Predictable Silver Piece, Simple Manacles, Wooden Shield (Hardness 3, HP 12, BT 6)
Infused Items: Tanglefoot Bag (2), Elixir of Life (2), Junk Bomb w. Giant Centipede Venom (2), Bottled Lightning (2), Eagle-Eye Elixir (1)


AC 18 (+20 with shield raised); Fort +5, Ref +8, Will +8
HP 26
Clue In action_reaction_black.pngFrequency once per 10 minutes
Trigger Another creature attempts a check to investigate a lead you're pursuing. You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.


Speed 25 feet
Melee Rapier +6/8 (Deadly d8, Disarm, Finesse), Damage 1d6 P
Melee Dagger (3) +6/8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Melee Sap +4/8 (Agile, Nonlethal), Damage 1d6 B
Melee Polytool +4, Damage 1d6 S
Ranged Crossbow +6/8 (Crossbow), Damage 1d8 P
Expeditious Inspection action_free_black.png (Investigator) Frequency once per 10 minutes
You observe and assess your surroundings with great speed. You Recall Knowledge,Seek, or Sense Motive.
Devise a Stratagem action_single_black.png (Concentrate, Fortune, Investigator) Frequency once per round
You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap.

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.
Precision Damage Strategic Strike 1d6
Formula Book Tanglefoot Bag (Lesser),Dread Ampoule (Lesser), Antidote (Lesser), Junk Bomb (Lesser), Giant Centipede Venom, Elixir of Life (Minor), Bottled Lightning (Lesser), Eagle Eye Elixir (Lesser)
Additional Feats Alchemical Crafting, Alchemist Dedication, Forensic Acumen, Half-Orc, Orc Sight, Red Herring, Streetwise, That's Odd, Underworld Investigator
Additional Specials Infused Reagents (Archetype), Methodology (Empiricism), On the Case, Pursue a Lead, Strategic Strike

 

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 'Circe' 

Circe Character Sheet

Current Conditions -

Quick Stats: AC 17 Fort +5 Ref +7, Will +7 HP 20 Perception +5 Low Light (4x normal range)

Favorite Reactions Phase Familiar Focus Spell 60' range , triggered when familiar would take damage

OOC Messages -

Circe nods along at the direction of the conversation, before adding her own thoughts to the matter at hand. "The possibility, that the cubs might be two criminals who supposedly passed through recently, has come up. Personally, I'd be more open to the idea of a surprise non lethal attack than I would be to a chat, accompanied as a chat is with the possibility that it could degenerate into a fair fight.", she whispers. "If we can incapacitate one of them before either of them know we're in the neighborhood, it would take much of the risk out of it. The captured one would also tell us what we need to know about the other should it escape into a tunnel or some such."

Edited by Starhawk (see edit history)
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Eireann

Eireann Nailo Elf Rogue 2


HP: 26/26 | AC: 19 | Speed: 30ft | Hero: 1/3 

Perception: +6 | Fort: +6 | Ref: +10 | Will: +6 

Statistics | Equipment | Abilities | Skills

Conditions :

 

Eireann moved to join the group when it became clear that they would not be ambushing them until they reached the other house.

"Let us get closer, find out if the house has more than one entrance and then ambush them while their guards are down. We can quickly overwhelm them, and get answers when they are all trussed up."

He moved with the group for now, he could sneak off once they all confirmed their plan and the house was in plain sight.

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 'Circe' 

Circe Character Sheet

Current Conditions -

Quick Stats: AC 17 Fort +5 Ref +7, Will +7 HP 20 Perception +5 Low Light (4x normal range)

Favorite Reactions Phase Familiar Focus Spell 60' range , triggered when familiar would take damage

OOC Messages -

Circe nods at Eireann's suggestion, acting in an informal manner with him as she does with Crastug and Vega, but no-one else in the company as yet.

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The cubs pause when they reach the house, then slowly circle it. The area immediately around the house is pretty clear, so it's hard to get close without losing your cover.

The house is small, just two or three rooms, probably. There are large windows covered with simple shutters. One of the cubs grabs a stick, the other stands on its hind legs under a windowsill, and the first cub climbs up on the second one's shoulders and jimmies the latch of the shutters with the stick. The shutters pop open, the first cub goes in and helps the other climb up, then they close the shutters.

You feel confident now that you can approach across the open ground around the farmhouse. Unless there's a really well-concealed peephole, the cubs won't be able to see your approach. The cottage doesn't have much in the way of security: simple latches on the doors and shutters keep them closed, but aren't 'locks'.

You approached from the south, where there is one door and one window, where the cubs entered. There is another door and two windows on the north side - presumably the 'front' of the house. There is one window each on the east and west sides.

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image.png.862b784cec3df695cc6b075d4fbaee46.png

As soon as the one cub jimmies open the window, "Two criminal shapeshifters seems very probable. " Vega gruffs. As the group approaches the, Vega . addresses Circe "Can you have Peek fly overhead and watch the other sides of the house? We don't want the cubs sneaking out or the mother sneaking up on us" .

Vega moves next to the door to allow some one with agile fingers to handle the door.

 

 

Mechanics

Stats:

Vega  AC16/20/21 HP32/32  F+8 R+6 W+8  Perc+6Darkvision Med& Ath +8  Hero pt:1 Mv 25'/20' Unarmed +8 d6+4 or d8+4forceful Class DC18

Notable Effects

Flurry of blows: Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn

Stunning Fist DC(18): The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect

Default exploration: Search

Actions

 

 

OOC

 

 

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Eireann

Eireann Nailo Elf Rogue 2


HP: 26/26 | AC: 19 | Speed: 30ft | Hero: 1/3 

Perception: +6 | Fort: +6 | Ref: +10 | Will: +6 

Statistics | Equipment | Abilities | Skills

Conditions :

 

Eireann watched the pair work the latch open and couldn't help but smile.

"It reminds me of so long ago.. I better stop reminiscing or I will forget why we are here. I will approach the door and wait for the rest of you to follow, one or two could enter by the window, and we could catch them between us?"

He moved quietly to the doorway, leading any who wished to follow and took up position, ready to enter. His rapier held behind his back, he confirmed the door wasn't locked while he waited.

Eireann will Sneak +10 up to the door, he can use Quiet Allies to help if requested.

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 'Circe' 

Circe Character Sheet

Current Conditions -

Quick Stats: AC 17 Fort +5 Ref +7, Will +7 HP 20 Perception +5 Low Light (4x normal range)

Favorite Reactions Phase Familiar Focus Spell 60' range , triggered when familiar would take damage

OOC Messages -

Circe nods at Vega's suggestion.. keeping Peek up on high looking down on 'everything that moves' was, to her mind, the logical move. She was averse to using Peek for close up work, believing the owl's strength was 'looking down on everything that moves', while being considered just an animal.. in short as a spy that most ignored. She follows, as silently as she can, in Eireann's wake taking her cues from him on being quiet.

OOC: She is taking advantage of Eireann's quiet allies ability. Stealth +7 before added abilities.

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Crastug_por.jpg.c45fad6e56bd5523800b8c20aea1e1b4.jpgWanting to get a look at what the cubs are up to before they go bursting in on them anyway, Crastug heads towards the window to take a peek at what is going on within. His armor making him less quiet and agile than usual he's grateful for anything that Eireann can do to help the group move more stealthily.

Mechanics

I believe Crastug's Eagle Eye Elixir should still be in effect giving him a +1 item bonus to perception. He'll also Pursue a Lead and, if he can, use Expeditious Investigation to speed it up for a +1 circumstance bonus. That would be Perception +10 all told.

Also, is there anything Odd about the interior of the cabin?

Statblock

Crastug Cold (Investigator 2) | Character Sheet


NG | Medium | Human | Half-Orc | Humanoid

Perception +8; Low-Light Vision Darkvision
Languages Common, Dwarven, Elven, Goblin, Granarctian, Taskan, Retulian
Skills Acrobatics +2/1, Arcana +8, Athletics +4/3, Crafting +8, Deception +4, Diplomacy +0, Intimidation +4, Lore: Poisons +8, Lore: Underworld +8, Medicine +6, Nature +6, Occultism +8, Performance +0, Religion +6, Society +10, Stealth +6/5, Survival +2, Thievery +6/5
Str +0, Dex +2, Con +1, Int +4, Wis +2, Cha +0
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Alchemist's Tools, Bolts (20), Formula Book, Crowbar, Thieves' Tools, Grappling Hook, Extra Lockpicks, Polytool, Playing Cards, Predictable Silver Piece, Simple Manacles, Wooden Shield (Hardness 3, HP 12, BT 6)
Infused Items: Tanglefoot Bag (2), Elixir of Life (2), Junk Bomb w. Giant Centipede Venom (2), Bottled Lightning (2), Eagle-Eye Elixir (1)


AC 18 (+20 with shield raised); Fort +5, Ref +8, Will +8
HP 26
Clue In action_reaction_black.pngFrequency once per 10 minutes
Trigger Another creature attempts a check to investigate a lead you're pursuing. You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.


Speed 25 feet
Melee Rapier +6/8 (Deadly d8, Disarm, Finesse), Damage 1d6 P
Melee Dagger (3) +6/8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Melee Sap +4/8 (Agile, Nonlethal), Damage 1d6 B
Melee Polytool +4, Damage 1d6 S
Ranged Crossbow +6/8 (Crossbow), Damage 1d8 P
Expeditious Inspection action_free_black.png (Investigator) Frequency once per 10 minutes
You observe and assess your surroundings with great speed. You Recall Knowledge,Seek, or Sense Motive.
Devise a Stratagem action_single_black.png (Concentrate, Fortune, Investigator) Frequency once per round
You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap.

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.
Precision Damage Strategic Strike 1d6
Formula Book Tanglefoot Bag (Lesser),Dread Ampoule (Lesser), Antidote (Lesser), Junk Bomb (Lesser), Giant Centipede Venom, Elixir of Life (Minor), Bottled Lightning (Lesser), Eagle Eye Elixir (Lesser)
Additional Feats Alchemical Crafting, Alchemist Dedication, Forensic Acumen, Half-Orc, Orc Sight, Red Herring, Streetwise, That's Odd, Underworld Investigator
Additional Specials Infused Reagents (Archetype), Methodology (Empiricism), On the Case, Pursue a Lead, Strategic Strike

 

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 'Circe' 

Circe Character Sheet

Current Conditions -

Quick Stats: AC 17 Fort +5 Ref +7, Will +7 HP 20 Perception +5 Low Light (4x normal range)

Favorite Reactions Phase Familiar Focus Spell 60' range , triggered when familiar would take damage

OOC Messages -

Circe, by her expression someone who calculates, not one to gamble, takes note of where the others @Madadh @Ryfte are moving to, so she can choose an unguarded wall. By her walk she gives the impression you'd find 'more give' in a granite cliff.

Edited by Starhawk (see edit history)
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You can overhear voices from inside:

Dwarvish

"She's not going to give up. So now we can't stay in one place and we can't make it out of the valley. This sucks. I told you we should have waited until spring." says a feminine voice with a Gnomish accent.

"Quit complaining and help me get a fire going. You know perfectly well why we couldn't wait for spring. Being on the lam for a few weeks is a small price to pay, you ask me," says a masculine voice.

 

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 'Circe the Elf Witch' 

Circe Character Sheet

Current Conditions -

Quick Stats: AC 17 Fort +5 Ref +7, Will +7 HP 20 Perception +5 Low Light (4x normal range)

Favorite Reactions Phase Familiar Focus Spell 60' range , triggered when familiar would take damage

OOC Messages -

Circe doesn't know dwarvish, except to know they're speaking dwarvish. Close to the building wall, she looks to see if there is a gap in the boards, in the wall. Overhead, Peek circles low and silent, ready to screech out coordinating directions to all and sundry, should the need arise. Circe smiles faintly at her owl's presence.

 

Edited by Starhawk (see edit history)
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