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Mission 1: The Bear in Winter


foltor

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49kSAzS2.png.79482b24e8a49cba679a921f68f7f1ce.pngThe princess keeps her mouth closed fast once the conversation reaches ethnicity. While relations were a little more complex, if a Taskan traveller was poorly received in memory of the old war, an Aralean (or quasi-Aralean) probably wouldn't go over much better. She follows to the Greathouse in silence

Once they reach the building proper, there's a quiet awe in her face. This is a humble sight in its way, but something about it struck a chord with the traveller. All these people, come together under one roof, to best make it through a difficult season. There's something personal about this, and it makes their invitation to join them have meaning.

The noblewoman bows low before taking a seat.

Granarctian

"We all come together against the cold. It's an honour to join you in such a home"

In fact... it's not the best choice, but she should do these people proper honour. Nova glances around, then dips her head before the fire: clasping her hands, closing her eyes and murmuring something in a foreign tongue.

Draconic

Children of Mor, give them shelter beneath your wings. Tor'tan and Tor'gan: watch over the young, tend the flames of their hearth, and give them peace in the midst of snow

Her wishes given to the Dragons, Nova turns her attention to both the housing and the thought of those beyond. This 'duca' presumably was the one that hired the Dragoons. That was a kind act for a man who isn't here, and who probably wouldn't profit too much from such a small, isolated village. Who'd be the leader of this region?

Her eyes briefly pass over the Greathouse's structure. She's no Hiyacinth, but if she can do anything to help make sure the building is in good condition, that could be a useful way to spend some time while they plot what best to do about the bear.

OOC

Society +8 to Recall Knowledge on the local Duca. Nova has a repair kit: if there are any drafts or gaps in the greathouse, she'll take a closer look to try and patch it up.

 

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Crastug_por.jpg.c45fad6e56bd5523800b8c20aea1e1b4.jpgCrastug allows the group to get settled a bit and then speaks to Primor again.

Granarctian

"Yes, thank you again for your hospitality, and for your understanding."

"We are part of a group of investigators and problem solvers called Traxler's Dragoons. When you reached out to the duca, he reached out to our people and we were sent."

"So. Tell us about this bear. Where have you seen it and what is it doing? What does it look like? Is there anything unusual about it or its behavior? Other than wandering around in the middle of winter of course.... Have there been any unusual events of late, whether they seem related or not?"

 

Statblock

Crastug Cold (Investigator 2) | Character Sheet


NG | Medium | Human | Half-Orc | Humanoid

Perception +8; Low-Light Vision Darkvision
Languages Common, Dwarven, Elven, Goblin, Granarctian, Taskan, Retulian
Skills Acrobatics +2/1, Arcana +8, Athletics +4/3, Crafting +8, Deception +4, Diplomacy +0, Intimidation +4, Lore: Poisons +8, Lore: Underworld +8, Medicine +6, Nature +6, Occultism +8, Performance +0, Religion +6, Society +10, Stealth +6/5, Survival +2, Thievery +6/5
Str +0, Dex +2, Con +1, Int +4, Wis +2, Cha +0
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Alchemist's Tools, Bolts (20), Formula Book, Crowbar, Thieves' Tools, Grappling Hook, Extra Lockpicks, Polytool, Playing Cards, Predictable Silver Piece, Simple Manacles, Wooden Shield (Hardness 3, HP 12, BT 6)
Infused Items: Tanglefoot Bag (2), Elixir of Life (2), Junk Bomb w. Giant Centipede Venom (2), Bottled Lightning (2), Eagle-Eye Elixir (2)


AC 18 (+20 with shield raised); Fort +5, Ref +8, Will +8
HP 26
Clue In action_reaction_black.pngFrequency once per 10 minutes
Trigger Another creature attempts a check to investigate a lead you're pursuing. You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.


Speed 25 feet
Melee Rapier +6/8 (Deadly d8, Disarm, Finesse), Damage 1d6 P
Melee Dagger (3) +6/8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Melee Sap +4/8 (Agile, Nonlethal), Damage 1d6 B
Melee Polytool +4, Damage 1d6 S
Ranged Crossbow +6/8 (Crossbow), Damage 1d8 P
Expeditious Inspection action_free_black.png (Investigator) Frequency once per 10 minutes
You observe and assess your surroundings with great speed. You Recall Knowledge,Seek, or Sense Motive.
Devise a Stratagem action_single_black.png (Concentrate, Fortune, Investigator) Frequency once per round
You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap.

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.
Precision Damage Strategic Strike 1d6
Formula Book Tanglefoot Bag (Lesser),Dread Ampoule (Lesser), Antidote (Lesser), Junk Bomb (Lesser), Giant Centipede Venom, Elixir of Life (Minor), Bottled Lightning (Lesser), Eagle Eye Elixir (Lesser)
Additional Feats Alchemical Crafting, Alchemist Dedication, Forensic Acumen, Half-Orc, Orc Sight, Red Herring, Streetwise, That's Odd, Underworld Investigator
Additional Specials Infused Reagents (Archetype), Methodology (Empiricism), On the Case, Pursue a Lead, Strategic Strike

 

Edited by The Eyeball Kid (see edit history)
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"Yes. The war might be over, but skirmishes still occur. " Vega thinks to herself as she recalls fighting in several of them during her time of service. She is glad that Primor didn't push for any details.

The suddenly heat from the longhouse was a nice change from the winter chill. It would even be better when the weather became really cold at night. She is busy people watching when Circe mentions healing. As soon as she hears comments, she adds the following.

Granarctian

I'm can stitch and bandage wounds. I can help naturally draw out poisons and diseases from the body. I'm an experienced healer that doesn't use magic.

The she pats her kit of equipment to emphasis her statement.

Mechanics

Stats:

Vega  AC16/20/21 HP32/32  F+8 R+6 W+8  Perc+6Darkvision Med& Ath +8  Hero pt:1 Mv 25'/20' Unarmed +8 d6+4 or d8+4forceful Class DC18

Notable Effects

Flurry of blows: Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn

Stunning Fist DC(18): The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect

Actions

 

 

OOC

 

 

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Tethyr, Half-Elf Magus

 

Granarctian

"I would also know what your wife meant by calling it an 'omen'. This sounds as if this is not the first time for such an occurrence," Tethyr added.

 

The communal living was an interesting state to observe. Not completely unfamiliar, but the context was different. In Taskan slums you'd find people living together in large groups out of monetary necessity but not because of the season and it wasn't nearly as... familial as this felt.

 

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As the people get used to your presence, conversations and activity pick back up around the room.

 

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Granarctian

"No one has been hurt, but some houses have been broken into. During the winter, most people close up the outlying farmhouses and come live in the village. A few big fires instead of many small ones, eh? All the food is stored inside the walls, so what is it looking for?

"Nothing unusual has happened. This winter is not so bad, so maybe it will be a dry spring. Popova sees omens in everything, and a dry spring is bad news for all of us.

"I suppose...there were some foreigners who came through near the beginning of winter. A Dwarf and a Gnome. I don't know where they were from. They didn't stay long and didn't say much, but Zybunny is not on the road to anywhere."

 

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Circe the Witch



Circe Witch 2 (Rune)

Neutral Elf (Ancient Elf) Sacred Circle Worshipper
Perception +5; Low-Light Vision (4x range)

Languages Granartican (native), Elven, Taskan, Draconic, Retulian, Fey

Skills Acrobatics +7, Arcana +8, Athletics +0, Crafting +8, Deception +4, Lore: Regional +8, Medicine +5, Nature +5, Religion +5, Society +8, Stealth +7
Str +0, Dex +3, Con +1, Int +4, Wis +1, Cha +0
Items Dagger, Light Crossbow, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Alchemist's Tools, Bolts (20), Formula Book, Eye Slash (see 4x further)

Infused Items: Peshpine Grenade (2), Elixir of Life (2), Cheetah's Elixir (2), Ghost Charge (2), Serene Mutagen (2)


AC 17 Fort +5 Ref +7, Will +7 HP 20

Speed 35 feet

Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Ranged Crossbow +6 (Crossbow), Damage 1d8 P

Arcane Prepared Spells DC 18, attack 8; 

1st Charm 1 , Sleep 1, Grease 1, Burning Hands 0;

Cantrips Mage Hand, Electric Arc, Shield, Dancing Lights, Ghost Sound
 

Focus Spells (2 points) Discern Secrets action_single_black.pngRange 30 feet; Targets 1 creature 

Duration sustained up to 1 minute You call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can Recall Knowledge, Seek, or Sense Motive. The target gains a +1 status bonus to the skill or Perception used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to discern secrets for 1 minute. Heightened (5th) You can target two creatures instead of one.
Phase Familiar action_reaction_black.pngRange 60 feet; Targets your familiar

You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage. Heightened (+1) Increase the resistance by 2.
Elemental Betrayal action_single_black.pngRange 30 feet; Targets 1 creature Duration sustained up to 1 minute

You call upon the elements to undermine your foe. When you Cast this Spell, choose air, earth, fire, or water. Each time the target takes damage from a spell or effect with the chosen trait, it takes an additional 2 damage of one damage type dealt by the spell or effect. If you chose fire or water, the target also takes this additional damage when taking fire or cold damage, respectively, from effects or spells without the chosen trait. Heightened (+2) Increase the additional damage by 1.
Formula Book Peshpine Grenade (Lesser), Energy Mutagen (Lesser), Antidote (Lesser), Ghost Charge (Lesser), Antiplague (Lesser), Elixir of Life (Minor), Serene Mutagen (Lesser), Cheetah's Elixir (Lesser)
Additional Feats Alchemical Crafting, Alchemist Dedication, Basic Lesson, Nimble Elf, Specialty Crafting, Streetwise
Additional Specials Basic Lesson (Lesson of the Elements), Familiar, Hexes, Infused Reagents (Archetype), Patron (Rune), Witch Spellcasting

spacer.pngOwl Familiar "Peek"

Size Tiny HP10 AC17

Fort+4 Ref+2 Will +6

Perception +10 (Low Light Vision/Darkvision) Acrobatics +6 Stealth +10

Flight (25'), Darkvision, Speech

 

Circe seemingly quiet and reserved, even mild mannered, is minding her Ps and Qs, while chatting good naturedly to any locals who venture close enough to talk to. She gets up from her seat and stretches her legs as well.

 'Circe' 

Circe Character Sheet

Current Conditions -

Quick Stats: AC 17 Fort +5 Ref +7, Will +7 HP 20 Perception +5 Low Light (4x normal range)

Favorite Reactions Phase Familiar Focus Spell 60' range , triggered when familiar would take damage

OOC Messages -

 

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NovaHeadshot.png.2c52935d90115c0e5b235aa01c7c44ec.pngThe princess is listening fairly intently, though she's happy to take advantage of a space by the hearth to warm her hands. Any villagers who catch her eye win a smile and a wave: it seems like a little time's been enough to put the villagers at ease.

Granarctian

 

"So someone has broken into your homes? Was... that the bear? If most of your people have been living here, and there's a great bear wandering outside, I'd understand if no one wanted to keep a close watch at night. Especially given the weather."

Nova's a little unsure if that idea's foolish or logical. If there's a great bear prowling around, it might be searching for something, mightn't it? Then again, this travelling duo may just as easily have something to do with these break ins. Some unknown strangers out in the middle of nowhere made for easy suspects.

Though that was the other question. What's there to be suspicious of here? Primor barely seems to think that anything's wrong. Still, there's something... off about this. Pondering, Nova smiles to the village leader.

Granarctian

"Your Duca is a good man for summoning the Dragoons to investigate. It's something I'd expect of a Barona, calling on foreign experts to provide the best help possible. He must care a great deal for Zybunny!"

Or the Dragoons' fees are more reasonable than she'd thought. They did send a novice squad, after all. Still, for a minor noble to jump straight to asking the Dragoons to intervene is... a little strange. Is the bear's behaviour that odd? Is there something specific about Zybunny? She can't help but feel like she's missing something. Hopefully raising the topic might guide the conversation towards what that might be.

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Crastug_por.jpg.c45fad6e56bd5523800b8c20aea1e1b4.jpgCrastug sits back and steeples his fingers under his nose, thinking, before speaking to the headman again

Granarctian

"So the bear is specifically breaking into homes abandoned for the winter. That is, admittedly, odd behavior for a bear regardless of the season. It hasn't been sighted anywhere else? You've said the food has been moved, but what would have been left behind in these houses?"

"Could you describe the bear for us? You and your wife have referred to it as a 'great bear' several times now. Is it especially large or does that term have some other meaning for you?"

"Also, and I realize this may seem a rather arbitrary question, but one never knows where one may find the clue that cracks a case.... I see plenty of children and older people, in here but few young adults. If I may ask, where are the young adults of your community?"

 

Statblock

Crastug Cold (Investigator 2) | Character Sheet


NG | Medium | Human | Half-Orc | Humanoid

Perception +8; Low-Light Vision Darkvision
Languages Common, Dwarven, Elven, Goblin, Granarctian, Taskan, Retulian
Skills Acrobatics +2/1, Arcana +8, Athletics +4/3, Crafting +8, Deception +4, Diplomacy +0, Intimidation +4, Lore: Poisons +8, Lore: Underworld +8, Medicine +6, Nature +6, Occultism +8, Performance +0, Religion +6, Society +10, Stealth +6/5, Survival +2, Thievery +6/5
Str +0, Dex +2, Con +1, Int +4, Wis +2, Cha +0
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Alchemist's Tools, Bolts (20), Formula Book, Crowbar, Thieves' Tools, Grappling Hook, Extra Lockpicks, Polytool, Playing Cards, Predictable Silver Piece, Simple Manacles, Wooden Shield (Hardness 3, HP 12, BT 6)
Infused Items: Tanglefoot Bag (2), Elixir of Life (2), Junk Bomb w. Giant Centipede Venom (2), Bottled Lightning (2), Eagle-Eye Elixir (2)


AC 18 (+20 with shield raised); Fort +5, Ref +8, Will +8
HP 26
Clue In action_reaction_black.pngFrequency once per 10 minutes
Trigger Another creature attempts a check to investigate a lead you're pursuing. You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.


Speed 25 feet
Melee Rapier +6/8 (Deadly d8, Disarm, Finesse), Damage 1d6 P
Melee Dagger (3) +6/8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Melee Sap +4/8 (Agile, Nonlethal), Damage 1d6 B
Melee Polytool +4, Damage 1d6 S
Ranged Crossbow +6/8 (Crossbow), Damage 1d8 P
Expeditious Inspection action_free_black.png (Investigator) Frequency once per 10 minutes
You observe and assess your surroundings with great speed. You Recall Knowledge,Seek, or Sense Motive.
Devise a Stratagem action_single_black.png (Concentrate, Fortune, Investigator) Frequency once per round
You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap.

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.
Precision Damage Strategic Strike 1d6
Formula Book Tanglefoot Bag (Lesser),Dread Ampoule (Lesser), Antidote (Lesser), Junk Bomb (Lesser), Giant Centipede Venom, Elixir of Life (Minor), Bottled Lightning (Lesser), Eagle Eye Elixir (Lesser)
Additional Feats Alchemical Crafting, Alchemist Dedication, Forensic Acumen, Half-Orc, Orc Sight, Red Herring, Streetwise, That's Odd, Underworld Investigator
Additional Specials Infused Reagents (Archetype), Methodology (Empiricism), On the Case, Pursue a Lead, Strategic Strike

 

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She remains quiet and inconspicuous through the trip and keeps her movements small and paced. Being so different from all of the locals would set her apart as quite strange, likely with her small size being the only thing that would make her seem less dangerous. That and a lack of visible weaponry of course, * I guess the gloves serve a dual purpose here, keeping my claws hidden and me warm as well... *

The fact that she couldn't understand any of the conversation other than the few times that common was spoken keeps Ash from really taking any actions or attempts at communicating at all. She simply remains as harmless and peaceful as she can among them all. * I wonder if perhaps it would have simply been wiser to remain hidden in the woods and not risk upsetting any of these people... and I suppose I really should broaden the languages I'm familiar with if I'm going to be part of the Dragoons... for real... *


OoC

Summary: ???

Reaction: ??
Action 1: ???
Action 2: ???
Action 3: ???


descriptionAsh, the shortened version of her name that she primarily uses, especially with the scaleless, is an empathetic young female lizardfolk. Always concerned with the care of those in need, particularly the wounded, she goes out of her way to assist them, even complete strangers. Its why she became a field medic and followed the Way of the Water, for which she had a marked affinity.


She's quite small for a lizardfolk who are typically about the same size as a larger human. Her tribe, a cliffscale species is instead much smaller, slender and lithe, almost identical in size to that of a typical gnome but with a long slender tail of course. Her scales are a sandy tan and gray with darker mottled spots and her hands, feet, fingers, and toes allow her to scale sheer surfaces with ease. Most of her clothing is tan or a shade of gray-brown, her favorite color, and tends towards being short and non-binding or custom fitted, allowing her a freedom of movement more restrictive clothing simply won't.
| application | pb sheet
Ashara'Rusa Chua'Kaolo, a.k.a. "Ash"
Female, Neutral Good, Small Lizardfolk (Cliffscale), Kineticist 2


AC: 18 | HP: 32/32 | S/D/C/I/W/C: +2/+2/+4/+0/+1/+0 | F/R/W: +10/+8/+5 | Move: 25' | Senses: Perception +5
Expert: Acrobatics +8
Trained: Athletics +6, L:Lizardfolk +4, L:Rope +4, Nature +5, Stealth +6, Society +4, Survival +5
Untrained: 
Arcana -1, Crafting -1, Deception +0, Diplomacy +0, Intimidate +0, Medicine +1, Occult -1, Performance +0, Religion +2, Thievery +2


Offenses:
Lizardfolk Claws (+6; 1d4+2 slashing; Unarmed, Agile, Finesse, Lizardfolk)
Weapon Infusion: Elemental Blast: Water: Melee (+8; 1d8+2 b, p, s, or cold; One of: agile, backswing, forceful, reach, sweep)*
Weapon Infusion: Elemental Blast: Water: Ranged (+8; 1d8 b, p, s, or cold; ri 100', volley 30')*
Weapon Infusion: Elemental Blast: Water: Ranged (+8; 1d8+1 b, p, s, or cold; ri 50', propulsive)*
Weapon Infusion: Elemental Blast: Water: Ranged (+8; 1d8+2 b, p, s, or cold; ri 20', thrown)*
* Note: A weapon infusion attack made using two actions instead of a single action adds your Constitution modifier to the damage roll (i.e. +4) as a status modifier in addition to any other modifiers. A critical success with an elemental blast deals double damage. The damage improves every +4 levels by one die.


Impulses (Attack +8, DC 18):
Ocean's Balm action_single_black.pngspacer.png (--; --; touch; --; Single willing target. Heals 1d8 hp and gains resistance 2 to fire for 1 minute. Temporarily immune to this ability for 10 minutes.)
Tidal Hands action_double_black.png (--; 1d8 b; 2 15' cones or 1 30' cone; Ref DC 18; Can push targets 5' on a critical fail.)
Winter's Clutch
action_double_black.png (--; 2d4 cold; 10' burst within 60'; Ref DC 18; Area becomes difficult terrain.)


 

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Eireann

Eireann Nailo Elf Rogue 2


HP: 26/26 | AC: 19 | Speed: 30ft | Hero: 1/3 

Perception: +6 | Fort: +6 | Ref: +10 | Will: +6 

Statistics | Equipment | Abilities | Skills

Conditions :

 

Eireann was not able to concentrate on the conversation, so instead he looked about from his seat. He noticed Ash was sitting still and being quiet. He had not known them long but it seemed most out of character for them.

"Is the cold a bother to you? Or are you just trying to remain in the background? The people here might think you are our pet if you don't speak up a little! You catching any of this? I hope they are getting some good information, I am already looking forward to getting somewhere warmer."

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NovaHeadshot.png.2c52935d90115c0e5b235aa01c7c44ec.png"Oh! Sorry Ash, Eireann! I should be translating."

The princess does look honestly guilty at that. They're supposed to be a squad: she should've been more considerate of those comrades not fluent in Granartian. She thinks back, her mind jumping to probably her favorite part of these facts so far.

"Well, firstly the bear is apparently able to break into people's houses. We have a master thief bear!"

The noble's eyes glitter at the very thought. She can just picture a bear wearing fine clothes, sneaking through the night. Still, there is more established that she should share. Reluctantly, Nova adds the further details Headsman Primor has shared.

"There was also a gnome and dwarf who passed through the area. It could be something to do with them. Or the bear's an omen of something... maybe. We're going to talk about that in a minute."

She hums. One other question stands. Nova's not easy sharing this one, she suspects that it's just admitting her own ignorance, but... best to be safe.

"Have either of you ever heard of the Book of Calculations?"

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Eireann

Eireann Nailo Elf Rogue 2


HP: 26/26 | AC: 19 | Speed: 30ft | Hero: 1/3 

Perception: +6 | Fort: +6 | Ref: +10 | Will: +6 

Statistics | Equipment | Abilities | Skills

Conditions :

 

Eireann tries to remember if he knew the books. ( Secret roll, right? Recall Knowledge Religion + 4)

"Thanks for the update. Book of Calculations? A religious text?.."

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As Circe circulates in the hall, several people press two fingers to their lips and touch her sleeve as she passes.

Popova and a 10-year old girl come out of the back carrying trays. They serve you cups of lukewarm ale and a thick maize porridge with lumps of root vegetables. It doesn't look very appetizing, but it smells good, and it's hot. Somewhat pointedly, Popova doesn't bring anything for Krai. He looks like he' about to say something about it, but then seems to think better of it. He nods along to Nova's translation.

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Granarctian with animated gestures

"In the summer houses are farm tools, dishes, furniture, nothing of interest to a bear. What I've seen looks like the bear was entering - door ripped off its hinges, furniture overturned and smashed, but nothing taken.

"The greatbear is the big kind, with the hump, half again as tall as a man when it stands, with the wide face, brown with some violet in its fur."

Trained in Nature

If you're Trained in Nature, you realize he's (probably) referring to a grizzly bear, as opposed to a black or polar bear.

He looks around the room a little mournfully.

Granarctian

"Ah, well, times are difficult. Many young people see no hope for Zybunny, so they go to the cities in the west for work, or join the army. Some couples will start a family here, then once the children are old enough to help on the farm, the parents leave the children and the grandparents to care for each other while they go to find better work. It is, at least, a way for them to care for their relatives while they are away, and they do send back what they earn. It is not ideal, but sometimes it is the best choice they have."

Edited by foltor (see edit history)
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Tethyr, Half-Elf Magus

With a frown Tethyr drums his fingers on his stave and looks to the headsman.

Granarctian

"This sounds more like behavior from hired thugs looking for valuables than a wild animal. Like it is looking for something specific. Based on the current situation let us discount the idea that this is a normal bear, regardless of how likely you believe it to be. If it is only a bear we can kill it easily."

Letting his mind jump between various possibilities he continues.

"Removing that possibility, what could it be? Are there any local legends, no matter how obscure? Any other details about these travelers anyone else here might remember?"

 

 

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Crastug_por.jpg.c45fad6e56bd5523800b8c20aea1e1b4.jpgCrastug nods and then adds to Tethyr's statement:

Granarctian

"Rugs or skins, perhaps...?", he adds to the headman's list of items in the summer houses.

"It sounds like a grizzly, but I think we've already established it's not a normal bear, so what it is is indeed the question...."

"Has anyone else seen the bear? And do you have a tracker that you would recommend, one with experience tracking bears preferably. For that matter, has anyone tried tracking it? It seems like it might be about time to have a look for ourselves...."

 

Statblock

Crastug Cold (Investigator 2) | Character Sheet


NG | Medium | Human | Half-Orc | Humanoid

Perception +8; Low-Light Vision Darkvision
Languages Common, Dwarven, Elven, Goblin, Granarctian, Taskan, Retulian
Skills Acrobatics +2/1, Arcana +8, Athletics +4/3, Crafting +8, Deception +4, Diplomacy +0, Intimidation +4, Lore: Poisons +8, Lore: Underworld +8, Medicine +6, Nature +6, Occultism +8, Performance +0, Religion +6, Society +10, Stealth +6/5, Survival +2, Thievery +6/5
Str +0, Dex +2, Con +1, Int +4, Wis +2, Cha +0
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Alchemist's Tools, Bolts (20), Formula Book, Crowbar, Thieves' Tools, Grappling Hook, Extra Lockpicks, Polytool, Playing Cards, Predictable Silver Piece, Simple Manacles, Wooden Shield (Hardness 3, HP 12, BT 6)
Infused Items: Tanglefoot Bag (2), Elixir of Life (2), Junk Bomb w. Giant Centipede Venom (2), Bottled Lightning (2), Eagle-Eye Elixir (2)


AC 18 (+20 with shield raised); Fort +5, Ref +8, Will +8
HP 26
Clue In action_reaction_black.pngFrequency once per 10 minutes
Trigger Another creature attempts a check to investigate a lead you're pursuing. You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.


Speed 25 feet
Melee Rapier +6/8 (Deadly d8, Disarm, Finesse), Damage 1d6 P
Melee Dagger (3) +6/8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Melee Sap +4/8 (Agile, Nonlethal), Damage 1d6 B
Melee Polytool +4, Damage 1d6 S
Ranged Crossbow +6/8 (Crossbow), Damage 1d8 P
Expeditious Inspection action_free_black.png (Investigator) Frequency once per 10 minutes
You observe and assess your surroundings with great speed. You Recall Knowledge,Seek, or Sense Motive.
Devise a Stratagem action_single_black.png (Concentrate, Fortune, Investigator) Frequency once per round
You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap.

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.
Precision Damage Strategic Strike 1d6
Formula Book Tanglefoot Bag (Lesser),Dread Ampoule (Lesser), Antidote (Lesser), Junk Bomb (Lesser), Giant Centipede Venom, Elixir of Life (Minor), Bottled Lightning (Lesser), Eagle Eye Elixir (Lesser)
Additional Feats Alchemical Crafting, Alchemist Dedication, Forensic Acumen, Half-Orc, Orc Sight, Red Herring, Streetwise, That's Odd, Underworld Investigator
Additional Specials Infused Reagents (Archetype), Methodology (Empiricism), On the Case, Pursue a Lead, Strategic Strike

 

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