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  2. She'll get that support up her bum if she is playing during the Listen check 😂
  3. Vestas Faircoin "That sounds like a good idea. Nilla isn't looking too good and Fang's bite looks like it's swelling up, and I don't want anything to happen to either. Besides, at the rate we're going, we'll likely have to retreat mid-afternoon if we want to make the Kelpie's Kiss before dark," suggests the cleric.
  4. Gwain| AC (20) 14 | Ini: 4 | BAB +2 | Hit Points: 30/30 | Size: Medium | Speed: 30 ft | Touch: +14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 4/7 Druid sighs. "And while we're at it some reading spells would come in handy too." Armor: Inertial Armor 3h, Barkskin 30 minutes Fang Wolf Name: Fang Medium Animal Hit Dice: 4d8+4 (36/36 hp) (I went with the same max health rule as for PC) Initiative: +3 Speed: 50 ft. (10 squares) Armor Class: 17 (+2 Dex, +4 natural), touch 13, flat-footed 12 Base Attack/Grapple: +2/+2 Attack: Bite +4 melee (1d6+2) Full Attack: Bite +4 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3) Level: 3 Special: Link, Share Spells, Evasion Tricks: Fighting Package (Attack, Down and Stay) Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Tools of the Trade Weapon: Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3) Scimitar: 1d20+1, 1d8-1, (18–20/×2) Dagger: 1d20+1, 1d4-1 (19/20x2) Armor: None (Inertial Armor Psionic Power lasting 3h, Deflection Field 3 minutes, Barkskin 30 minutes)) Actions/OOC Free: Swift: Deflection Field Move: Standard: Barkskin Immediate: Powers: [7]=Max Number Of Psi Points, [4]= Current Number Of Psi Points Level 1: Inertial Armor Deflection Field Extended Range Precognition, Offensive Spells: Level 0 (4 Slot, DC 12): - Light - Purify Food and Drink - Read Magic - Heat Water Level 1 ((2)3 Slot, DC 13): - Cure Light Wounds - Entangle - Goodberry Level 2 ((1)2 Slot, DC 1): - Barkskin - Kelpstrand OOC:
  5. Level 1 template: Zoya Tesfaye — Human Skald 1 (Fated Champion) AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision Raging Song 12/12 | Hero Points ?? Active Conditions: Raging song: Everyone who accepts (you can choose to not accept) gains +2 str +2 con +1 to will saves and -1 to AC Spells: 1st: (2/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic The Church square Zoya was clearly not impressed with the contents of the box. Though she did giggle on hearing Signy make her joke about the boys 'handling their mother's box'. But she continued her disrupting performance, mocking the woman some more "And I!" she announced in a loud, pompous tone, matching Allamar's. "I also received a letter last night. And it read," she cleared her throat and paused then let out a long flatulent sound while making stroking gestures with her right hand. "Look it's been, but I'm going to get pissed, then sing a few sets at the Last Stand. Y'all should come join me. First ten in the door get a free drink on Cimri Staelish. She's good for it. Trust me." She started to sing another rowdy tavern tune then made her way down the steps and out towards the bar. Stealing the mask was a great idea (even if she hadn't heard Claudia and Silas discuss it). But it wasn't in her skill set. Better to lure as much of the crowd away for drinks and song. Mechanics Move: Standard: Free: Trained Skills Acrobatics* +5 Climb* +4 Diplomacy +6 Intimidate +7 Knowledge (history) +8 Knowledge (local) +6 Other knowledges (untrained) +2 Perception +3 Perform (Sing) +8 Swim* +4 * -4 ACP to str and dex skills
  6. And if Elves wanted for every rambunctious band of adventurers to know the location of it they would put the signs down...or not settle full day away...surely. 😁. If you plan to go that way maybe it would be good to have someone from that village to guide you. Just saying.
  7. Cei is being her usual bardy self and letting everyone else do the work while she "provides musical support".
  8. A more thorough examination reveals some markings, but nothing jumps out as odd. Well, except for the fact that all of it is "odd" by way of being a language/dialect you're unfamiliar with. It looks pretty similar to Common, and you suspect with some effort and maybe a few days' work you and the others could puzzle it out, but at the same time it is unlikely to be worth the effort. Magical writing is rarely in Common, after all. It's probably just an inscription telling you who was interred within.
  9. Well, surely someone thought to ask in which direction it lay. Even if it was "off-screen".
  10. Well, it was Niko's plan so I guess I'm in by default. Are there any objections?
  11. Far be it from me to put a wrench in your immaculate plan. But your directions to the Elven village are "about a day's walk from here" to quote the source. I REALLY hope you know at least the direction of that or this is gonna be a long adventure 😋
  12. Count 14 on the Spot then (Always forget about take 10's)
  13. I rolled Knowledge Psionics since I don't have Arcane, but if anyone have that it might help more.
  14. Gwain's knowledge of psionics helps him not. He can find no strange holes or markings on the sarcophagi in his cursory examination. (Remember that if you don't mind spending extra time, Take 10 is an option.)
  15. Ham could overhear someone talking about someone who sounds like Helena being likely in trouble and go and investigate?
  16. Gwain| AC (20) 14 | Ini: 4 | BAB +2 | Hit Points: 30/30 | Size: Medium | Speed: 30 ft | Touch: +14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 4/7 Gwain stands at the door looking at the sarcophaguses sceptically "I know two things, only one pertinent to your question. If you can't push the lid by force then yes, there is usually a key. It could be magic, but it doesn't have to. Search the sarcophagus for holes, indentations or pieces of writing. The second thing I know that is not pertinent to your question is that, to me, this room looks more dangerous than the last one." He glances toward the Joren and Winter "Any of you have "Detect Evil" memorized by any chance? I ask for a friend...that's trying to open ancient sealed sarcophagus...and unleash whatever is inside." He carefully enters the room and looks down at the burial boxes and decorations on them. Armor: Inertial Armor 3h, Barkskin 30 minutes Fang Wolf Name: Fang Medium Animal Hit Dice: 4d8+4 (36/36 hp) (I went with the same max health rule as for PC) Initiative: +3 Speed: 50 ft. (10 squares) Armor Class: 17 (+2 Dex, +4 natural), touch 13, flat-footed 12 Base Attack/Grapple: +2/+2 Attack: Bite +4 melee (1d6+2) Full Attack: Bite +4 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3) Level: 3 Special: Link, Share Spells, Evasion Tricks: Fighting Package (Attack, Down and Stay) Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Tools of the Trade Weapon: Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3) Scimitar: 1d20+1, 1d8-1, (18–20/×2) Dagger: 1d20+1, 1d4-1 (19/20x2) Armor: None (Inertial Armor Psionic Power lasting 3h, Deflection Field 3 minutes, Barkskin 30 minutes)) Actions/OOC Free: Swift: Deflection Field Move: Standard: Barkskin Immediate: Powers: [7]=Max Number Of Psi Points, [4]= Current Number Of Psi Points Level 1: Inertial Armor Deflection Field Extended Range Precognition, Offensive Spells: Level 0 (4 Slot, DC 12): - Light - Purify Food and Drink - Read Magic - Heat Water Level 1 ((2)3 Slot, DC 13): - Cure Light Wounds - Entangle - Goodberry Level 2 ((1)2 Slot, DC 1): - Barkskin - Kelpstrand OOC:
  17. Another crazy week. The twins had a soccer game that was rescheduled to late tonight, and then was delayed over an hour due to lightning. Even with shortened halves, we still got home after 11:30. Are you guys done beating on the bones? It is already down about 40% of its hp.
  18. I'll second Vorticar as squad lead. Seems right to have a Luna Wolf leading the pack.
  19. Iodás will stab centipedes, and be glad Wu wasn’t here to make pancakes out of them.
  20. Today
  21. Fen stares back at her brothers, looking just as flabbergasted as they seemed to feel after reading her notes. She doesn't react to their speaking for too long, simply staring, and starting to shake again. Finally, she looks down, grabbing the pencil and a large piece of paper. The silence stretches as she scribbles something in large letters. Throwing down the pencil, Fen holds up the paper in shaking hands, hiding her face. I killed you. I killed all of you for eight years. I'm sorry I'm sorry I'm sorry
  22. I hope everyone is doing well. Just waiting for some looting action from some of you. On another note, my free time will have dwindling returns as we get into the third week of May until about June 10.
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