Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Troben the Ragler AC: 21 | Hit Points: 95+6/105 | Passive Perception: 16 | Init: +4 (adv) Second Wind: 0/1 | Action Surge: 1/1 | Unleash Incarnation: 2/4 | Heroic Strike: 0/1 | Skills+9 Athletics +1 Acrobatics +1 Sleight of Hand +1 Stealth -1 Arcana -1 History -1 Investigation -1 Nature -1 Religion +3 A. Handling +6 Insight +3 Medicine +6 Perception +3 Survival +0 Deception +3 Intimidation +3 Performance +0 Persuasion | SavesStrength: +12 Dexterity: +1 Constitution: +7 Intelligence: -1 Wisdom: +6 Charisma: +0 | FeaturesLanguages: Common Abyssal, Giant, Elven Class Features: - Fighting Style: Great Weapon FightingWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. - Second WindYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. - Action SurgeStarting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. - Manifest EchoYou can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated. Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed. You can use the echo in the following ways: - As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you. - When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack. - When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space. - Unleash IncarnationYou can heighten your echo's fury. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest. - Dread AmbusherAt 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier. At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type. - Echo AvatarYou can temporarily transfer your consciousness to your echo. As an action, you can see through your echo's eyes and hear through its ears. During this time, you are deafened and blinded. You can sustain this effect for up to 10 minutes, and you can end it at any time (requires no action). While your echo is being used in this way, it can be up to 1,000 feet away from you without being destroyed. Background Feature: Name DroppingYou know and have met any number of powerful people across the land—and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM's discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep. Feats: SentinelYou have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: - When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. - Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. - When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature., Resilient (Wis)Choose one ability score. You gain the following benefits: - Increase the chosen ability score by 1, to a maximum of 20. - You gain proficiency in saving throws using the chosen ability. Troben nods satisfied as Psycho dies. Then he feels the "presence" of the Plague Lord affecting him, almost trying to drain his life away with a horrid disease. He tries to resist the effect Tabletop Troben will first try to resist the aura. Because you described it as like a spell, I'm going to assume his spell resistance kicks in. If it's not, I will remove advantage on this saving throw for future rounds. Wisdom Saving Throw (DC 18):
  3. Probably could be braver than the buff/healer character in positioning, may I suggest were the chair was behind the desk that I drew an off color square on to hide the map chair?
  4. Fixed in the main post. To make a summary: 1) Perijanism is the sole religion 2) Duria is the name of the country, Dur is the name of the region (i would have gone with Duria for both, region and nation, if that was an option) 3) i went with option 3, Durians feel part of the great empire even if the majority of them doenst have avakonian blood
  5. Damian limits himself to a light breakfast. He glances over at the interplay between Phillipand Lumina from time to time, but seems content to eat quietly and sometimes irritably scratch at his newly-sprouted horns. %5Bcenter%5D%5BSpoiler%3DStatblock%5D%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2897560%5D%5BB%5D%5BSIZE%3D%2B1%5DDamian%20Corso%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20CN%20Human%20Warlock%20%7C%20Binder%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%206%2C%20%5BB%5DHP%5B%2FB%5D%2021%2F21%2C%20%5BB%5DDR%5B%2FB%5D%201%2FCold%20Iron%2C%20%5BB%5DSpeed%5B%2FB%5D%2030'%0A%5BB%5DAC%5B%2FB%5D%2017%2C%20%5BB%5DTouch%5B%2FB%5D%2012%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2015%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%203%2C%20%5BB%5DWill%5B%2FB%5D%203%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%202%20%20%20%0A%5BB%5DRanged%20Touch%20Eldritch%20Blast%20(-)%20%5B%2FB%5D%20%2B5%20(2d6%2C%20x2)%0A%5BB%5D%20%20Club%20(-)%20%5B%2FB%5D%20%2B2%20(1d6%2C%20x2)%0A%5BB%5DMithral%20Breastplate%5B%2FB%5D%20(%2B5%20Armor%2C%20%2B2%20Dex)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2010%2C%20Dex%2014%2C%20Con%2010%2C%20Int%2012%2C%20Wis%2010%2C%20Cha%2018%0A%5BB%5DCondition%5B%2FB%5D%0AAMON%2C%20The%20Void%20Before%20the%20Altar%0AGranted%20Abilities%3A%20Amon%20grants%20you%20his%20sight%20and%20his%0Abreath%2C%20as%20well%20as%20the%20deadly%20use%20of%20his%20horns.%0ADarkvision%3A%20You%20gain%20darkvision%20out%20to%2060%20feet.%0AFire%20Breath%3A%20You%20can%20vomit%20forth%20a%20line%20of%20fi%20re%20as%20a%20standard%0Aaction.%20The%20line%20extends%2010%20feet%20per%20effective%20binder%20level%0A(maximum%2050%20feet)%20and%20deals%201d6%20points%20of%20fi%20re%20damage%20per%0Abinder%20level%20to%20every%20creature%20in%20its%20area.%20A%20successful%20Refl%20ex%0Asave%20halves%20this%20damage.%20Once%20you%20have%20used%20this%20ability%2C%20you%0Acannot%20do%20so%20again%20for%205%20rounds.%0ARam%20Attack%3A%20You%20can%20use%20the%20ram%E2%80%99s%20horns%20that%20you%20gain%0Afrom%20Amon%E2%80%99s%20sign%20as%20a%20natural%20weapon%20that%20deals%201d6%20points%0Aof%20damage%20(plus%201-1%2F2%20times%20your%20Strength%20bonus).%20When%0Ayou%20charge%20a%20foe%20with%20your%20ram%20attack%2C%20you%20deal%20an%20extra%201d8%0Apoints%20of%20damage%20on%20a%20successful%20hit.%20You%20cannot%20use%20this%0Aability%20if%20you%20do%20not%20show%20Amon%E2%80%99s%20sign.%0A%2B2%20Disguise%20bonus%20when%20being%20observed%20and%20trying%20to%20act%20in%20character%20(Bluff%20synergy)%0A%2B2%20Spellcraft%20to%20decipher%20scrolls%20(UMD%20synergy)%5B%2FSpoiler%5D%5B%2FCenter%5D Statblock Male CN Human Warlock | Binder, Level 3, Init 6, HP 21/21, DR 1/Cold Iron, Speed 30' AC 17, Touch 12, Flat-footed 15, Fort 3, Ref 3, Will 3, Base Attack Bonus 2 Ranged Touch Eldritch Blast (-) +5 (2d6, x2) Club (-) +2 (1d6, x2) Mithral Breastplate (+5 Armor, +2 Dex) Abilities Str 10, Dex 14, Con 10, Int 12, Wis 10, Cha 18 Condition AMON, The Void Before the Altar Granted Abilities: Amon grants you his sight and his breath, as well as the deadly use of his horns. Darkvision: You gain darkvision out to 60 feet. Fire Breath: You can vomit forth a line of fi re as a standard action. The line extends 10 feet per effective binder level (maximum 50 feet) and deals 1d6 points of fi re damage per binder level to every creature in its area. A successful Refl ex save halves this damage. Once you have used this ability, you cannot do so again for 5 rounds. Ram Attack: You can use the ram’s horns that you gain from Amon’s sign as a natural weapon that deals 1d6 points of damage (plus 1-1/2 times your Strength bonus). When you charge a foe with your ram attack, you deal an extra 1d8 points of damage on a successful hit. You cannot use this ability if you do not show Amon’s sign. +2 Disguise bonus when being observed and trying to act in character (Bluff synergy) +2 Spellcraft to decipher scrolls (UMD synergy)
  6. Sensing an opportunity, Santokumaru bows once more to Sdroodl, and tries to adjust his register this time. "Er... Mohnskeeng Sdroodl very, very cool. Beeg stronk. Much stronker than hoomans. Hooman give Sdroodl many thanks, for listening. Hoomans talk with Akimbold now, so please enjoy your, uh, Royal Bakey Time." Before Akimbold's irate trembling can boil over, Santokumaru takes him aside with the rest of the party into one of the corridors from before. He speaks to Akimbold in quieter tones than before, as one of Sdroodl's garish portraits looks on. "Forgive me if I speak too plainly, Sir Akimbold, but it would seem your Munchking has decided to submit to the dragon, and plans to position the kobolds of Burokori accordingly. Like you, I find this distasteful; from what I have seen of Haxenspargilis, I can only imagine the reign of terror he would inflict on your clan. Only by standing together, can the realms of this land fend off this threat. The kobolds need a leader that they respect, admire, and trust, one that would stand up to the dragon's intimidation. Is there any chance that you might be that leader?" "In Honyaki, when an elder challenges another for leadership, we abide neither trickery no bloodshed. Instead, we put it to a contest of skill, in the culinary arts. If you were to challenge your Munchking, know that I would stand beside you."
  7. Keeping an eye on Badger to make sure the sometimes impulsive animal doesn't decide to explore the dilapidated structure on his own, Orin casts a wary glance around the clearing. "I can't say I like this one bit. No birds chirping. No sign of animals. Something keeps them away from this place," he says to Igni. Shifting his grip on his scythe so that it's ready at a moment's notice, he continues to look around. "Which means there's likely something in there that we need to poke our heads in and deal with." %5BCenter%5D%5BSpoiler%3DStatblock%5D%5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2893768%5D%5BB%5D%5BSIZE%3D%2B1%5DOrin%20Dalmar%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AMale%20Chaotic%20Good%20Human%20(Dragonblooded)%20Totemist%20%7C%20Marshal%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%200%2C%20%5BB%5DHP%5B%2FB%5D%2034%2F34%2C%20%5BB%5DSpeed%5B%2FB%5D%2030'%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2010%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2014%2C%20%5BB%5DFort%5B%2FB%5D%206%2C%20%5BB%5DRef%5B%2FB%5D%203%2C%20%5BB%5DWill%5B%2FB%5D%203%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%202%20%20%20%0A%5BB%5DMasterwork%2C%20Trip%20Scythe%20(-)%20%5B%2FB%5D%20%2B4%20(2d4%2B1%2C%20x4)%0A%5BB%5DMithral%20Chain%20Shirt%5B%2FB%5D%20(%2B4%20Armor)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2012%2C%20Dex%2010%2C%20Con%2016%2C%20Int%2012%2C%20Wis%2010%2C%20Cha%2016%0A%5BB%5DCondition%5B%2FB%5D%20None%0A%2B1%20to%20Save%20vs%20Paralysis%20and%20Sleep%20effects%0A%2B4%20to%20Save%20vs%20Magical%20Beast%20supernatural%20abilities%0A%2B4%20to%20Wild%20Empathy%20checks%20to%20influence%20Magical%20Beasts%20of%20the%20same%20kind%20as%20soulmeld%20bound%20to%20Totem%20chakra%0A%2B2%20Disguise%20bonus%20when%20being%20observed%20and%20trying%20to%20act%20in%20character%20(Bluff%20synergy)%0A%2B2%20to%20Wild%20Empathy%20checks%20(Handle%20Animal%20Synergy)%5B%2FSpoiler%5D%5BSpoiler%3DActive%20Effects%5DAuras%0A%5Bb%5DMotivate%20Dexterity%5B%2Fb%5D%0A%2B3%20to%20Dexterity-based%20checks%2C%2060'%20radius%0A%5Bb%5DMotivate%20Attack%5B%2Fb%5D%0A%2B1%20to%20melee%20attack%20rolls%2C%2060'%20radius%0A%5Bb%5DToughness%5B%2Fb%5D%0ADR%201%2Fmagic%2C%2030'%20radius%0A%0ASoulbinds%0A%5Bb%5DBlink%20Shirt%5B%2Fb%5D%0ALocation%3A%20Heart%3B%20Bind%3A%20-%3B%20Essentia%3A%200%0A%5Bb%5DBasilisk%20Mask%5B%2Fb%5D%0ALocation%3A%20Brow%3B%20Bind%3A%20Totem%3B%20Essentia%3A%202%0A%5Bb%5DLammasu%20Mantle%5B%2Fb%5D%0ALocation%3A%20Shoulders%3B%20Bind%3A%20-%3B%20Essentia%3A%200%0A%5B%2FSpoiler%5D%5B%2FCenter%5D Statblock Male Chaotic Good Human (Dragonblooded) Totemist | Marshal, Level 3, Init 0, HP 34/34, Speed 30' AC 14, Touch 10, Flat-footed 14, Fort 6, Ref 3, Will 3, Base Attack Bonus 2 Masterwork, Trip Scythe (-) +4 (2d4+1, x4) Mithral Chain Shirt (+4 Armor) Abilities Str 12, Dex 10, Con 16, Int 12, Wis 10, Cha 16 Condition None +1 to Save vs Paralysis and Sleep effects +4 to Save vs Magical Beast supernatural abilities +4 to Wild Empathy checks to influence Magical Beasts of the same kind as soulmeld bound to Totem chakra +2 Disguise bonus when being observed and trying to act in character (Bluff synergy) +2 to Wild Empathy checks (Handle Animal Synergy) Active Effects Auras Motivate Dexterity +3 to Dexterity-based checks, 60' radius Motivate Attack +1 to melee attack rolls, 60' radius Toughness DR 1/magic, 30' radius Soulbinds Blink Shirt Location: Heart; Bind: -; Essentia: 0 Basilisk Mask Location: Brow; Bind: Totem; Essentia: 2 Lammasu Mantle Location: Shoulders; Bind: -; Essentia: 0
  8. I have a freshly approved cowardly archer (Warmage/Fighter). I just need a few minutes to make posting format.
  9. Heeding Stoyan's advice, the group turns south to follow the zombie trail. It leads into a nondescript passage 10'x30' in dimension, with only one more exit leading south at the east end of the corridor, an empty doorway where the door has been scavenged previously. There are no obvious threats, but there are many footprints in the dust from where the zombies had shuffled through, making it impossible to tell if anything else has been here. ⏲️ TURN 10 🔦 Torches 1/10 remaining
  10. Sorry been at work for like a billion years now.
  11. "Fortune favors the bold!" Race: Human (Varisian) Age: 28 Alignment: True Neutral (Good Tendencies) Class: Brawler Deity: Gozreh History Bran is Varisian by birth and upbringing. His family is of the Szarni, roaming gypsies who make their living performing, scamming, "protecting," and otherwise bamboozling the law-abiding natives of that fair land. His natural Varizian wanderlust being stronger than his loyalty to his kin, when he was 15 he took to the road; or rather, the sea. He took work on a trading ship sailing the trade routes from Magnimar to Absalom, and spent the next several years learning the sailing trade, spending his "off time" laying up in various ports and working as a longshoreman. During this time, the lad discovered that he had a natural gift for pugilism, and (after he was finished with the numerous pointless fights fostered by his youthful pride and exuberance) he smartened up and began putting those skills to work as well - he made a fine and very effective bouncer. Some seven years ago Bran was "between ships" in Westcrown, doing his thing as a dockworker and bouncer, when he ran into Gemma Sebastiana - literally, ran into her. They picked themselves up, sorted themselves out, and eventually ended up falling head over heels in love. Bran settled in Westcrown, married Gemma, and has spent the past seven years building a family - he now has twin five year olds - and a home here. But though his wife and children leave him blissfully happy, he is growing more and more discontent as he watches his family, friends and neighbors being ground inexorably down beneath the weight of Chelaxian law and of the nightly terrors brought by the "shadow beasts." He's tired of feeling tired, frustrated and hopeless, and is ready to do something about it! Personality Age and life have brought a level of maturity to Bran's impulsivity and temper, and he is not the hothead he once was. He is easy-going and relaxed, taking life in stride. Appearance Bran is a few inches short of five and a half feet tall, but his frame is heavy with corded muscle. He wears his shoulder length black hair loose, sometimes pulling it back into a sloppy tail to keep it from his face. Dark eyes glint above high cheekbones covered with a neatly trimmed black beard, and his mouth seems permanently set in a lopsided, sardonic expression. Stat Block Male True Neutral Human Brawler 02 Init 4, HP 20/24, Speed 30', Senses Perception +3 (Low-Light Vision) AC 17, Touch 11, Flat-footed 16, CMD 16 (Deft/Powerful Maneuvers) MW Chain Shirt/Heavy Darkwood Shield (+4 Armor, +2 Shield, +3 Dex, +1 CE) Fort 5, Ref 5, Will 0 Base Attack Bonus 2, CMB +6 (Deft/Powerful Maneuvers) Unarmed Strike +3 (1d6+5, 20/x2) Dagger (2) +2 (1d4+5, 19/x2) Abilities Str 17, Dex 17 (13), Con 15, Int 14, Wis 09, Cha 10 Weapon in Hand Unarmed (Shield) Condition Power Attack/Deadly Aim, Blind Fight (Martial Flexibility), Entangled (-2 Attack, -4 Dex - Accounted for in Stat Block)
  12. A difficult question, expected but still annoying, Zelda look Emiko as she speak, somewhat surprised by the initiative. Maybe it's her prejudice but Zelda isnt satisfied by the answer, it lack something, something she cant describe, it's not wrong... but she doesnt like it. Then she get it, by the end of the sentence the teen realize what is missing and try to add it. "we cant do it.." she make a brief pause "alone" "we cant do it alone, but we can do something about it if people help out, if you help out Gary" She search in her pockets "give me a second.." doing this during an interview is a bit of a gamble but Zelda has decided to refuge in audacity, good or bad people are going to talk about her She draw her smartphone and search something, after a bit she hit play and turn the screen toward the press, given the size they probably cant see much but thats not the point, the gesture is what matter The smartphone play a video of the battle, one that she has watched during the party, she point with her finger "i too watch the news, this is the leg of my eva, i was fighting the entity known as Son Two, we were locked in a melee battle, i was sidestepping to avoid his lunge, this video was taken from the ground, no more than 30 meters from my eva which is almost 40 meter tall." she pause, in part to let them write, in part to set up whats about to follow "i could have stepped on them, Son Two could have stepped on them, Son One could have blasted my eva and them, a building could have collapsed on them, the entities ATS fields could have done irreparable damage to their psyche...and you know what? this wouldnt have been the worst outcome, the worst would have been if we had seen them, how could you expect us to fight properly knowing that civilians are somewhere a few steps away from us? should i dodge the next attack? what if i crush somebody? ...picture how Anya, who's 13, would feel in a situation like this" Truth to be told, Anya is probably tougher than Zelda, she would handle it better, but people dont know, the teen use the little one to guilt trip the viewers "instead of heading outside the area or to the closest bunker these people got closer to make videos...maybe they accepted the risk, but in doing so they are endangering others, their loved ones, us and even london itself. Stop doing this, please." "and not just this" she stow away her smartphone "i'm talking to the treasure hunters too, you that bypass the quarantine searching for bits of Evas or entities..." she sigh "i'll admit... it sound cool, i'm 16, i'm not mature enough to tell you to follow the rules, but i can tell you this: use your talent, your passion, your skill, your luck, whatever thing make you a treasure hunter to help rescue operations during post disaster, you dont have to work with nerv if you dont like it, volunteer to the firefighters, medics, whatever or to one of the many humanitarians NGO, use your talent to help find people trapped in the ruins" "and you Gary" she like Gary, maybe because he's from Scotland "make an article about this, one that illustrate where are the safe places, how to reach them, what to do in case of a sudden attack, which governmental and Non-governmental organizations accept volunteers, how can the average citizen help out, not me, not nerv, but themselves, do it and i'll own you a favor" after this there is no absolutely way Gary isnt going to do that article, it might cost her something in future but what could he ask if not a dedicated interview? that would be a reward for Zelda, not a chore. "we cant do it alone, but together, if we do this seriously, then maybe, just maybe, we can make this the last time that the entities took us off-guard" What was missing in Emiko speech ? 1) A scapegoat, no matter what people are going to blame somebody, it's stupid but it's true, Zelda has just presented two other groups who behaved badly during the attack, the more are at fault the less the individual burden will be. 2) kill the sense of impotence, give them something to do, present an action, something that people should do to get a better outcome, it doesnt have to be big, the point is to keep them busy on something productive, make them be (or feel) part of the team
  13. Either of those would probably do well. While there will be some investigation the vast majority will be somewhat of a Dungeon crawl.
  14. Ah, found the background! Things will go faster if you use the spoiler boxes, just so you know.
  15. I think the newest one is called World of Darkness Rebooted right? It is from 2004 on the other hand Hunter the Reckoning has the 5th edition so that would be the newest. Not sure how changed from the old one is.
  16. The mare gallop away. Greeda looka disspaointed. "Yeah. It was very touching and all. But what about the snacks you have promised me?!"
  17. many new approvals I'd have to be lightning fast, take the simplest build idea, and call upon favors with mods for quick approval. This will be challenging, necro is immediately off the table. You likely getting, Swordsage/Rogue, or Swordage/Monk depending on whether I want to go the unarmed or armed route. They can be the fastest to be done.
  18. With Jake and Enoch going out of the 150-foot range of mind net, Ozen has to go off to find them. When he finds them he says. "Lets get going, we don't have time to stand around here!"
  19. What Aurora should roll to sneak as a squirrel and chew away the ropes?
  20. Alright this is what I have... Marching Order Alyria (scouting ahead) Nulia Aewyn Athelia Lawrence OR Double File Alyria (scouting ahead) Nulia - Aewyn Athelia - Lawrence Watch Order Alyria - 1st Watch Lawrence - 1st Watch Nulia - 2nd Watch Aewyn - 3rd Watch Athelia - 3rd Watch
  21. Nemesis working on turning them into an army. The original idea was that even ponies who disagree with each other can put their diffrences aside and save a town from a monster.
  22. updated with time metal costs and rule to salvage metal from other tech items
  23. Brühl Tordönson | CG Illuskan Human "Sailor" Fighter 6 "Battle-Master" / Wizard 1 [7] HP 72 | AC 20 | Init +2 | Perception 18 | Investigation 20 Brühl will move into the room and try and get as close to the wall as possible, then he will make his attacks. As he moves through his companions and deeper into the room he slashes at the goblin in the corner to his right and clobbers the other to his left. OoC OoC: He will always use his Passive Perception and Investigation entering any new room. Poisoned for 1 hr (disadvantage attack rolls & ability checks) I would like to move to the head of the bed in the yellow circle. I think it would be the space in front of Mercedes to attack the other two up against the wall. That is just Uncanny! Same result with two different set of dice. Game Notes The adventuring party is looking for an old duergar mining outpost; history books mention a powerful duergar leader named Zorzula commanded mining operations throughout the Sword Mountains.; a pair of forbidding obsidian doors is the entrance to Zorzula's Rest (mining outpost). Familiar Owl "Mimir" AC 11 | HP 1 (1d4-1) | Speed 60' | Darkvision 12' | Passive Perception 13 Perception +3, Stealth +3 Keen Hearing and Sight: Advantage on Perception checks Flyby: doesn't provoke attacks of opportunity when leaving enemy's reach Familiar Abilities Telepathy 100' See and Hear through familiar's senses Deliver touch spells
  1. Load more activity
×
×
  • Create New...