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Dax Thura

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  1.  

    As Sol is inspecting the rocks, one explodes in a puff of noxious cinammon-ly fumes. Everyone needs to attempt Fort 14 v 10 Poison damage (CF: Sickened 1)

     

     

     

    ****MAPS AND HANDOUTS****

     

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Sepurnia- 47/47 HP, 21 AC 1/3 AP; Fort +9 Refl +8 Will +8 Perc +8; Init (Perc) +8;

    Sol- 16/16 HP, 17 AC 1/3 AP; Fort +5 Refl +9 Will +7 Perc +7; Init (Perc) +7 (Stealth) +7;

    Lucky- 24/24 HP 17 AC 1/3 AP; Fort +5 Refl +7 Will +7 Perc +7; Init (Perc) +7;

    Rowena- 16/16 HP 15 AC 1/3 AP; Fort +5 Refl +5 Will +6 Perc +6; Init (Perc) +4;

    Naziya- 54/54 HP 20 AC 1/3 AP; Fort +10 Refl +8 Will +9 Perc +9: Init (Perc) +9

    UMOF- -/- HP 20 AC -/- AP; Fort +11 Refl +8 Will +9 Perc +9;

     

     

     

     

     

     

  2.  

    The goblins also partake and, between the coughing fits, laugh at one another and you.

     

    They have had dealings with Purrpurin before and can confirm that you are on the right path to the cave. They even suggest a shortcut that you may take to get there. Dokk says that Purepurin is very nice and handles most business with outsiders, including
    trade and tours. The goblins themselves recently had a tour and learned methods of creating alchemical foods as well as helping to upgrade some traps for the vaults.

    She gives you a scrap of parchment with the word "persimmon" written on it. She says that it is Purepurin's handwriting, but doesn't know what it refers to.

     

    You continue along.

    The peaceful hills show little sign of civilization, only the occasional rabbit scampering by. The afternoon sun beams down onto the rocky terrain and tall grass and weeds, unhampered by the business of mortals, wave gently in the breeze.

    Using the shortcut, you arrive at a rocky hillside roughly two hours remaining before the scheduled meeting time. It’s a calm, desolate area surrounded by vibrant foliage. Following the map leads to the brush where the cave entrance is hidden, but no one is there to greet you.

    Perception 15

    You spot the footprints of a group that previously entered the vaults. There are no traces of them leaving.

     

     

     

    ****MAPS AND HANDOUTS****

     

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Sepurnia- 47/47 HP, 21 AC 1/3 AP; Fort +9 Refl +8 Will +8 Perc +8; Init (Perc) +8;

    Sol- 16/16 HP, 17 AC 1/3 AP; Fort +5 Refl +9 Will +7 Perc +7; Init (Perc) +7 (Stealth) +7;

    Lucky- 24/24 HP 17 AC 1/3 AP; Fort +5 Refl +7 Will +7 Perc +7; Init (Perc) +7;

    Rowena- 16/16 HP 15 AC 1/3 AP; Fort +5 Refl +5 Will +6 Perc +6; Init (Perc) +4;

    Naziya- 54/54 HP 20 AC 1/3 AP; Fort +10 Refl +8 Will +9 Perc +9: Init (Perc) +9

    UMOF- -/- HP 20 AC -/- AP; Fort +11 Refl +8 Will +9 Perc +9;

     

     

     

     

     

     

  3.  

    B3 

    Five narrow beds made of hard wood are arranged radially in the center of this room, the five headboards carved from a single piece of wood in a large star shape. The center of the wooden star has a disc-shaped indentation. Three of the beds are acid-pitted and badly scorched. Exits lead out from opposite sides of this room, while one corner of the room seems to have been repurposed into something of a makeshift stable.
     

    B4

    One wall of this room contains an ornate archway of stones carved with symbols of stars, comets, and waves. The space underneath the archway is filled with a featureless stone plug that has been decorated with a complex series of runes scribed in what looks like long-dried blood, while the ground below the archway is scorched black. Four ornate chairs surround a silver cauldron to one side of the room, while a large wooden table with some books atop it stands against the opposite wall. The room contains two exits in the wall opposite the blocked archway.

     

     

    Round 3 All PCs May Act

    -Kyros Dominated?

     

    * As she finds herself surrounded, Orange screeches and squeals as she casts a Dominate spell at Kyros. Will 30 or protect the hags. Possible AoOs. She then bites at Drasil.

    * Blue becomes Invisible.

    * Magenta hisses. She causes a cage of cold iron fingernails to spring up around Nalah. She then moves out of the corner.

    * Purple steps over to flank Drasil and claws him. While doing so, she screams in infernal. She Grabs Drasil.

    Infernal

    She curses at and threatens someone named Haznazak. She tries to shame them into proving their worth by fighting against the characters.

    .*

     

     

     

     

     

    Status

    Visibility: the dotted line gives Concealment.
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 92/96 HP;
    Drasil 79/102 HP 1/3 AP; Grabbed
    Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 89/89 HP 3/3 AP; False Life;
    Hamarr- 154154 HP 2/3 AP;

    Nalah- 127/136 HP 1/3 AP; Darkvision; Grabbed

     

    Orange -165 hp

    Purple

    Magenta

    Blue



     

     

     

     

  4.  

    B3 

    Five narrow beds made of hard wood are arranged radially in the center of this room, the five headboards carved from a single piece of wood in a large star shape. The center of the wooden star has a disc-shaped indentation. Three of the beds are acid-pitted and badly scorched. Exits lead out from opposite sides of this room, while one corner of the room seems to have been repurposed into something of a makeshift stable.
     

    Round 2 Nalah May Act

    - Any who start in the Nightmare's cloud need a Fort 23 v Sickened 2 (success makes immune for 1 minute).

    - Nalah and Drasil need a Reflex 26 v 9 Fire damage due to a lame damage roll.

     

    * The nightmare takes sidestep into Nalah then rushes through Kajimara and Drasil before ending at the other exit to the room.

    * The hag screams in rage and fear before running out of the room. Drasil and Kyros may take AoOs. Orange is no longer in sight.

    * Kuz'Arak moves to where he can see the room better. He casts Frostbite at the nightmare.

    ** Kajimara runs after her meal. I moved her to the closest adjacent square. She's not yet that tactically minded to move where you placed her.

    * Hamarr strode over next to the horse in the hope of drawing its attention.

    * Garion magically blinks into the room and casts Prying Eyes to see the room beyond. He tells the others what he sees through the eye.

    * Drasil is burned by the steeds flaming hooves before delivering a punishing strike to the fleeing hag. He then tries to follow her, but is stymied by the nightmare, whom he slays in a flash of steel and smoke. One action remaining. I presumed you wanted to move into the room and placed you next to Orange.

    * Kyros' effortless moves gets him into the room and next to Orange.

    * Nalah rushes into the room, taking a wayward slash at Orange.

     

     

    B4

    One wall of this room contains an ornate archway of stones carved with symbols of stars, comets, and waves. The space underneath the archway is filled with a featureless stone plug that has been decorated with a complex series of runes scribed in what looks like long-dried blood, while the ground below the archway is scorched black. Four ornate chairs surround a silver cauldron to one side of the room, while a large wooden table with some books atop it stands against the opposite wall. The room contains two exits in the wall opposite the blocked archway.

     

    Orange is speaking with two more hags, different than Orange. There's another entity made of bone and flesh here as well.

     

    Right now only Garion and Drasil can attempt these checks.

    Recall Knowledge (society) 22

    Annis hags are brutal torturers and murderers, delighting in the musical screams and tasty flesh of young creatures and those who are pure of heart. Annis hags are the most direct of all hags, engaging in physical combat and using their change shape ability to hunt rather than to infiltrate and betray humanoids. But an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending the trophy to one of her victim’s loved ones in a way that implicates another family member in the murder. Also known as iron hags, annis hags have iron-like yet flexible flesh that resists edged weapons, and their own touch is the same cold iron that burns the flesh of other hags. This allows them to bully their way to the leadership of hag covens.

    - Darkvision

    - Resistant to Magic

    - Resistant to most physical attacks

    - Claws are cold iron

    Recall Knowledge (society) 32

    - can be hurt by bludgeoning

    - adds spells to other coven members

    - Bonds of Iron: 1/day Grapple at range

    - Change Shape:can take on the appearance of any Medium female humanoid.

     

    Recall Knowledge (religion) 26

    An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils' charge is to seek out heresies, both among mortals and among other fiends—a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell's fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.

    - Darkvision

    - Telepathy

    - Immune to Fire

    - Resistant to Physical Attacks and poison

    - Weakness to Good attack

    - Divine Spells

    - Stinger delivers a poison

    Recall Knowledge (religion) 36

    - Greater Darkvision

    - can be harmed by silver

    - The poison does damage and Enfeebles

     

     

     

    Sense Motive 30

    The hags are negotiating with the other entity.

    Sense Motive 40

    The other entity might be able to be persuaded to not help.

     

     

     

     

    Status

    Visibility: the dotted line gives Concealment.
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 92/96 HP; Immune
    Drasil 93/102 HP 1/3 AP;
    Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 89/89 HP 3/3 AP; False Life; Immune
    Hamarr- 154154 HP 2/3 AP; Immune

    Nalah- 136/136 HP 1/3 AP; Darkvision; Immune

     

    Orange -165 hp

    Purple

    Magenta

    Blue



     

     

     

     

  5.  

    Who's going extra-vehicular and who's going to try and intercept inside?

     

     

     

     

     

    STATUS

    Light Level: Dark
    Terrain: Urban

     

    • Lavinia- SP 57/63 HP 58/58 RP 10/10 || Shaken
    • Dmerilo- SP 72/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60'; Lesser Resistant Armor [Acid/Cold]
    • Kaeon- SP 40/79 HP 58/58 RP 10/10 || Lesser Resistant Armor [Acid/Cold]
    • Menelas- SP 72/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote); Lesser Resistant Armor [Acid/Cold]

     

    • Alleena- SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
    • Seht- SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

     

    Jangly Man -71 hp

     

     

    **** MAPS AND HANDOUTS ****

     

     

     

  6.  

    B3 

    Five narrow beds made of hard wood are arranged radially in the center of this room, the five headboards carved from a single piece of wood in a large star shape. The center of the wooden star has a disc-shaped indentation. Three of the beds are acid-pitted and badly scorched. Exits lead out from opposite sides of this room, while one corner of the room seems to have been repurposed into something of a makeshift stable.
     

    Round 2 Nalah May Act

    - Any who start in the Nightmare's cloud need a Fort 23 v Sickened 2 (success makes immune for 1 minute).

    - Nalah and Drasil need a Reflex 26 v 9 Fire damage due to a lame damage roll.

     

    * The nightmare takes sidestep into Nalah then rushes through Kajimara and Drasil before ending at the other exit to the room.

    * The hag screams in rage and fear before running out of the room. Drasil and Kyros may take AoOs. Orange is no longer in sight.

    * Kuz'Arak moves to where he can see the room better. He casts Frostbite at the nightmare.

    ** Kajimara runs after her meal. I moved her to the closest adjacent square. She's not yet that tactically minded to move where you placed her.

    * Hamarr strode over next to the horse in the hope of drawing its attention.

    * Garion magically blinks into the room and casts Prying Eyes to see the room beyond. He tells the others what he sees through the eye.

    * Drasil is burned by the steeds flaming hooves before delivering a punishing strike to the fleeing hag. He then tries to follow her, but is stymied by the nightmare, whom he slays in a flash of steel and smoke. One action remaining. I presumed you wanted to move into the room and placed you next to Orange.

    * Kyros' effortless moves gets him into the room and next to Orange.

    *

     

     

    B4

    One wall of this room contains an ornate archway of stones carved with symbols of stars, comets, and waves. The space underneath the archway is filled with a featureless stone plug that has been decorated with a complex series of runes scribed in what looks like long-dried blood, while the ground below the archway is scorched black. Four ornate chairs surround a silver cauldron to one side of the room, while a large wooden table with some books atop it stands against the opposite wall. The room contains two exits in the wall opposite the blocked archway.

     

    Orange is speaking with two more hags, different than Orange. There's another entity made of bone and flesh here as well.

     

    Right now only Garion and Drasil can attempt these checks.

    Recall Knowledge (society) 22

    Annis hags are brutal torturers and murderers, delighting in the musical screams and tasty flesh of young creatures and those who are pure of heart. Annis hags are the most direct of all hags, engaging in physical combat and using their change shape ability to hunt rather than to infiltrate and betray humanoids. But an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending the trophy to one of her victim’s loved ones in a way that implicates another family member in the murder. Also known as iron hags, annis hags have iron-like yet flexible flesh that resists edged weapons, and their own touch is the same cold iron that burns the flesh of other hags. This allows them to bully their way to the leadership of hag covens.

    - Darkvision

    - Resistant to Magic

    - Resistant to most physical attacks

    - Claws are cold iron

    Recall Knowledge (society) 32

    - can be hurt by bludgeoning

    - adds spells to other coven members

    - Bonds of Iron: 1/day Grapple at range

    - Change Shape:can take on the appearance of any Medium female humanoid.

     

    Recall Knowledge (religion) 26

    An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils' charge is to seek out heresies, both among mortals and among other fiends—a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell's fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.

    - Darkvision

    - Telepathy

    - Immune to Fire

    - Resistant to Physical Attacks and poison

    - Weakness to Good attack

    - Divine Spells

    - Stinger delivers a poison

    Recall Knowledge (religion) 36

    - Greater Darkvision

    - can be harmed by silver

    - The poison does damage and Enfeebles

     

     

     

    Sense Motive 30

    The hags are negotiating with the other entity.

    Sense Motive 40

    The other entity might be able to be persuaded to not help.

     

     

     

     

    Status

    Visibility: the dotted line gives Concealment.
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 92/96 HP; Immune
    Drasil 93/102 HP 1/3 AP;
    Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 89/89 HP 3/3 AP; False Life; Immune
    Hamarr- 154154 HP 2/3 AP; Immune

    Nalah- 136/136 HP 1/3 AP; Darkvision; Immune

     

    Orange -165 hp

    Purple

    Magenta

    Blue



     

     

     

     

  7.  

    Forgot to tell you that the pickle juice functions as a minor healing potion.

    Anyone daring enough to taste the spicy death chicken breaks out into uncontrollable coughing fits and sweating for a few seconds. Dokk offers some goat milk to offset the spice.

    "Here and there." Dokk answers Rowena. "This was given to my by my mom. This one was a gift from a suitor. I found this in a market. I won this at a fair...." None of them are particularly special, except to her. "Where are you going?" She eventually asks.


     

    ****MAPS AND HANDOUTS****

     

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Sepurnia- 47/47 HP, 21 AC 1/3 AP; Fort +9 Refl +8 Will +8 Perc +8; Init (Perc) +8;

    Sol- 16/16 HP, 17 AC 1/3 AP; Fort +5 Refl +9 Will +7 Perc +7; Init (Perc) +7 (Stealth) +7;

    Lucky- 24/24 HP 17 AC 1/3 AP; Fort +5 Refl +7 Will +7 Perc +7; Init (Perc) +7;

    Rowena- 16/16 HP 15 AC 1/3 AP; Fort +5 Refl +5 Will +6 Perc +6; Init (Perc) +4;

    Naziya- 54/54 HP 20 AC 1/3 AP; Fort +10 Refl +8 Will +9 Perc +9: Init (Perc) +9

    UMOF- -/- HP 20 AC -/- AP; Fort +11 Refl +8 Will +9 Perc +9;

     

     

     

     

     

     

  8.  

    Your second effort is more effective. The cart is righted.

    The matron goes about quickly checking the damage. She flinches at the sight inside the cart. "Carnage." She disappears inside for a short time. There's some clanging and cursing. The other goblins look at each other in concern. It's only a short time before she comes out with some boxes. "We haven't done introductions. I am Dokk the leader of our merry band. I want to thank you for your help, such as it was. Here." She presents each of you with a boxed lunch of chicken skewers, a canteen of goat milk, and a jar of pickle juice.

    She has some of the others bring out some sealed mason jars. "If you want you can try some of my Spicy Death Chicken. It's a new recipe." She presents it proudly. Dokk opens one jar and, even from a little distance off, you can tell that the lava-like sauce smells suspiciously of ozone.

     


     

    ****MAPS AND HANDOUTS****

     

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Sepurnia- 47/47 HP, 21 AC 1/3 AP; Fort +9 Refl +8 Will +8 Perc +8; Init (Perc) +8;

    Sol- 16/16 HP, 17 AC 1/3 AP; Fort +5 Refl +9 Will +7 Perc +7; Init (Perc) +7 (Stealth) +7;

    Lucky- 24/24 HP 17 AC 1/3 AP; Fort +5 Refl +7 Will +7 Perc +7; Init (Perc) +7;

    Rowena- 16/16 HP 15 AC 1/3 AP; Fort +5 Refl +5 Will +6 Perc +6; Init (Perc) +4;

    Naziya- 54/54 HP 20 AC 1/3 AP; Fort +10 Refl +8 Will +9 Perc +9: Init (Perc) +9

    UMOF- -/- HP 20 AC -/- AP; Fort +11 Refl +8 Will +9 Perc +9;

     

     

     

     

     

     

  9.  

    B3 

    Five narrow beds made of hard wood are arranged radially in the center of this room, the five headboards carved from a single piece of wood in a large star shape. The center of the wooden star has a disc-shaped indentation. Three of the beds are acid-pitted and badly scorched. Exits lead out from opposite sides of this room, while one corner of the room seems to have been repurposed into something of a makeshift stable.
     

    Round 2 Kyros and Nalah May Act

    - Any who start in the Nightmare's cloud need a Fort 23 v Sickened 2 (success makes immune for 1 minute).

    - Nalah and Drasil need a Reflex 26 v 9 Fire damage due to a lame damage roll.

     

    * The nightmare takes sidestep into Nalah then rushes through Kajimara and Drasil before ending at the other exit to the room.

    * The hag screams in rage and fear before running out of the room. Drasil and Kyros may take AoOs. Orange is no longer in sight.

    * Kuz'Arak moves to where he can see the room better. He casts Frostbite at the nightmare.

    ** Kajimara runs after her meal. I moved her to the closest adjacent square. She's not yet that tactically minded to move where you placed her.

    * Hamarr strode over next to the horse in the hope of drawing its attention.

    * Garion magically blinks into the room and casts Prying Eyes to see the room beyond.

    * Drasil is burned by the steeds flaming hooves before delivering a punishing strike to the fleeing hag. He then tries to follow her, but is stymied by the nightmare, whom he slays in a flash of steel and smoke. One action remaining. I presumed you wanted to move into the room and placed you next to Orange.

    * Kyros still has his full turn. If he goes into the room, he may attempt the rolls as normal.

     

     

    B4

    One wall of this room contains an ornate archway of stones carved with symbols of stars, comets, and waves. The space underneath the archway is filled with a featureless stone plug that has been decorated with a complex series of runes scribed in what looks like long-dried blood, while the ground below the archway is scorched black. Four ornate chairs surround a silver cauldron to one side of the room, while a large wooden table with some books atop it stands against the opposite wall. The room contains two exits in the wall opposite the blocked archway.

     

    Orange is speaking with two more hags, different than Orange. There's another entity made of bone and flesh here as well.

     

    Right now only Garion and Drasil can attempt these checks.

    Recall Knowledge (society) 22

    Annis hags are brutal torturers and murderers, delighting in the musical screams and tasty flesh of young creatures and those who are pure of heart. Annis hags are the most direct of all hags, engaging in physical combat and using their change shape ability to hunt rather than to infiltrate and betray humanoids. But an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending the trophy to one of her victim’s loved ones in a way that implicates another family member in the murder. Also known as iron hags, annis hags have iron-like yet flexible flesh that resists edged weapons, and their own touch is the same cold iron that burns the flesh of other hags. This allows them to bully their way to the leadership of hag covens.

    - Darkvision

    - Resistant to Magic

    - Resistant to most physical attacks

    - Claws are cold iron

    Recall Knowledge (society) 32

    - can be hurt by bludgeoning

    - adds spells to other coven members

    - Bonds of Iron: 1/day Grapple at range

    - Change Shape:can take on the appearance of any Medium female humanoid.

     

    Recall Knowledge (religion) 26

    An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils' charge is to seek out heresies, both among mortals and among other fiends—a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell's fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.

    - Darkvision

    - Telepathy

    - Immune to Fire

    - Resistant to Physical Attacks and poison

    - Weakness to Good attack

    - Divine Spells

    - Stinger delivers a poison

    Recall Knowledge (religion) 36

    - Greater Darkvision

    - can be harmed by silver

    - The poison does damage and Enfeebles

     

     

     

    Sense Motive 30

    The hags are negotiating with the other entity.

    Sense Motive 40

    The other entity might be able to be persuaded to not help.

     

     

     

     

    Status

    Visibility: the dotted line gives Concealment.
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 92/96 HP; Immune
    Drasil 93/102 HP 1/3 AP;
    Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 89/89 HP 3/3 AP; False Life; Immune
    Hamarr- 154154 HP 2/3 AP; Immune

    Nalah- 136/136 HP 1/3 AP; Darkvision; Immune

     

    Orange -165 hp

    Purple

    Magenta

    Blue



     

     

     

     

  10.  

    We're leaving combat.

    The team begins searching this level for the Jangly Man. This level is mostly open with some possible hiding spaces among the cargo. It will take several minutes to search it safely.

     

    Perception 36

    You hear something moving along the outer hull of the ship. There is an airlock on this level as well as the one you entered in on the level below.

     

     

     

     

     

    STATUS

    Light Level: Dark
    Terrain: Urban

     

    • Lavinia- SP 57/63 HP 58/58 RP 10/10 || Shaken
    • Dmerilo- SP 72/81 HP 69/69 RP 9/9 || Low-Light Vision, Darkvision 60'; Lesser Resistant Armor [Acid/Cold]
    • Kaeon- SP 40/79 HP 58/58 RP 10/10 || Lesser Resistant Armor [Acid/Cold]
    • Menelas- SP 72/73 HP 67/67 RP 9/9 || Low-Light Vision, Light (mote); Lesser Resistant Armor [Acid/Cold]

     

    • Alleena- SP 63/63 HP 49/49 RP 10/10 || Low-Light Vision
    • Seht- SP 81/81 HP 67/67 RP 9/9 || Low-Light Vision, Darkvision 60';

     

    Jangly Man -71 hp

     

     

    **** MAPS AND HANDOUTS ****

     

     

     

  11. Added and edited the chronicles in the post above.

     

    @Starhawk What spaces do you have questions about? I've added a copy of the Guide to Pathfinder Society Organized Play v10.pdf for you to look over. Hopefully, it will answer all of your questions. If not, message me. I'm willing to help where I can.

     

     

     

     

  12.  

    B3 

    Five narrow beds made of hard wood are arranged radially in the center of this room, the five headboards carved from a single piece of wood in a large star shape. The center of the wooden star has a disc-shaped indentation. Three of the beds are acid-pitted and badly scorched. Exits lead out from opposite sides of this room, while one corner of the room seems to have been repurposed into something of a makeshift stable.
     

    Round 2 Drasil, Kyros, Garion, and Nalah May Act

    - Any who start in the Nightmare's cloud need a Fort 23 v Sickened 2 (success makes immune for 1 minute).

    - Nalah, Kajimara, and Drasil need a Reflex 26 v 9 Fire damage due to a lame damage roll.

     

    * The nightmare takes sidestep into Nalah then rushes through Kajimara and Drasil before ending at the other exit to the room.

    * The hag screams in rage and fear before running out of the room. Drasil and Kyros may take AoOs. Orange is no longer in sight.

    * Kuz'Arak moves to where he can see the room better. He casts Frostbite at the nightmare.

    ** Kajimara runs after her meal. I moved her to the closest adjacent square. She's not yet that tactically minded to move where you placed her.

    * Hamarr strode over next to the horse in the hope of drawing its attention.

    *

     

     

     

    Status

    Visibility: the dotted line around the nigthmare gives Concealment.
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 92/96 HP; Immune
    Drasil 102/102 HP 3/3 AP;
    Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 89/89 HP 3/3 AP; False Life; Immune
    Hamarr- 154154 HP 2/3 AP; Immune

    Nalah- 136/136 HP 1/3 AP; Darkvision; Immune

     

    Orange -101 hp

    Nightmare -96 hp



     

     

     

     

  13.  

    "Is that the best you can do? You're twice our size and are half as strong. Put your backs into it." The matron urges you. She looks askance at Lucky and Sol. "Well at least you are helping."

    You can make another attempt.


     

    ****MAPS AND HANDOUTS****

     

     

     

    Status

    Visibility:
    Terrain:
    Cover:

    Sepurnia- 47/47 HP, 21 AC 1/3 AP; Fort +9 Refl +8 Will +8 Perc +8; Init (Perc) +8;

    Sol- 16/16 HP, 17 AC 1/3 AP; Fort +5 Refl +9 Will +7 Perc +7; Init (Perc) +7 (Stealth) +7;

    Lucky- 24/24 HP 17 AC 1/3 AP; Fort +5 Refl +7 Will +7 Perc +7; Init (Perc) +7;

    Rowena- 16/16 HP 15 AC 1/3 AP; Fort +5 Refl +5 Will +6 Perc +6; Init (Perc) +4;

    Naziya- 54/54 HP 20 AC 1/3 AP; Fort +10 Refl +8 Will +9 Perc +9: Init (Perc) +9

    UMOF- -/- HP 20 AC -/- AP; Fort +11 Refl +8 Will +9 Perc +9;

     

     

     

     

     

     

  14.  

    B3 

    Five narrow beds made of hard wood are arranged radially in the center of this room, the five headboards carved from a single piece of wood in a large star shape. The center of the wooden star has a disc-shaped indentation. Three of the beds are acid-pitted and badly scorched. Exits lead out from opposite sides of this room, while one corner of the room seems to have been repurposed into something of a makeshift stable.
     

    Round 2 All PCs May Act

    - Any who start in the Nightmare's cloud need a Fort 23 v Sickened 2 (success makes immune for 1 minute).

    - Nalah, Kajimara, and Drasil need a Reflex 26 v 9 Fire damage due to a lame damage roll.

     

    * The nightmare takes sidestep into Nalah then rushes through Kajimara and Drasil before ending at the other exit to the room.

    * The hag screams in rage and fear before running out of the room. Drasil and Kyros may take AoOs. Orange is no longer in sight.

    *

     

     

     

    Status

    Visibility: the dotted line around the nigthmare gives Concealment.
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 96/96 HP; Immune
    Drasil 102/102 HP 3/3 AP;
    Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 89/89 HP 3/3 AP; False Life; Immune
    Hamarr- 154154 HP 2/3 AP; Immune

    Nalah- 136/136 HP 1/3 AP; Darkvision; Immune

     

    Orange -101 hp

    Nightmare -85 hp



     

     

     

     

  15.  

    B3 

    Five narrow beds made of hard wood are arranged radially in the center of this room, the five headboards carved from a single piece of wood in a large star shape. The center of the wooden star has a disc-shaped indentation. Three of the beds are acid-pitted and badly scorched. Exits lead out from opposite sides of this room, while one corner of the room seems to have been repurposed into something of a makeshift stable.
     

    Round 2 All PCs May Act

    - Any who start in the Nightmare's cloud need a Fort 23 v Sickened 2 (success makes immune for 1 minute).

     

    * The nightmare takes sidestep into Nalah then rushes through Kajimara and Drasil before ending at the other exit to the room.

    * The hag screams in rage and fear before running out of the room. Drasil and Kyros may take AoOs. Orange is no longer in sight.

    *

     

     

     

    Status

    Visibility: the dotted line around the nigthmare gives Concealment.
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 96/96 HP; Immune
    Drasil 102/102 HP 3/3 AP;
    Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 89/89 HP 3/3 AP; False Life; Immune
    Hamarr- 154154 HP 2/3 AP; Immune

    Nalah- 136/136 HP 1/3 AP; Darkvision; Immune

     

    Orange -101 hp

    Nightmare -85 hp



     

     

     

     

  16.  

    B3

    Five narrow beds made of hard wood are arranged radially in the center of this room, the five headboards carved from a single piece of wood in a large star shape. The center of the wooden star has a disc-shaped indentation. Three of the beds are acid-pitted and badly scorched. Exits lead out from opposite sides of this room, while one corner of the room seems to have been repurposed into something of a makeshift stable.
     

    When Garion announces himself as polite as you please. The hag and her steed look up in surprise. They then attack.

     

    Round 1

    - Any who start in the Nightmare's cloud need a Fort 23 v Sickened 2 (success makes immune for 1 minute).

     

    * The nightmare speeds over to Garion and gnashes his teeth and stomps around, but does not attack the pitiable gnome.

    * The hag hisses and casts a spell at Garion. Garion falls asleep on his feet.

    * It seemed that the group was having a discussion which would have precluded Nalah from stealthing. However, you were close to Garion when it started, so it makes sense that you were positioning yourself to back him up if when trouble started. The nightmare is off guard to this attack.

    * Hamarr goes up to bump Garion awake. He then sets his shield to defend.

    * Garion awakes from his nightmare to find a nightmare upon his awakening. He reflexively casts Lightning Bolt before politely scampering to the rear.

    * Kyros' has so much control of his form that he seems to teleport past his friends, the smokey cloud, and the nightmare to stand toe to toe with the hag. He slashes her across her midsection.

    * Drasil shows off his own control of his body as he, somehow, both elegantly and primally moves up to and past the stomping nightmare. At one point, just as Drasil makes it past the nightmare, you know that a wayward kick will get him, but Drasil does a sudden dip and spin to dodge it. At the end of all of this movement, he ends with the edge of his blade wet with the hag's blood.

    * A gout of water magically gushes from Kuz'Arak's hands, pushing the steed back.

    ** "They are NOT my friends." Kajimara responds in goblin, but she does rush in. She revels at the opportunity to bite something new.

    * Seeing an opening, Nalah rushes forward and cuts into the steed of smoke and fire with her magic dagger.

     

     

     

    Status

    Visibility: the dotted line around the nigthmare gives Concealment.
    Terrain:
    Cover:

    Kuz'Arak 98/98 HP 2/3 AP;
    Kajimara 96/96 HP;
    Drasil 102/102 HP 3/3 AP;
    Kyros 123/123 HP 3/3 AP; Darkvision, Low-Light Vision; Resist Fire 10
    Garion 89/89 HP 3/3 AP; False Life; Immune
    Hamarr- 154154 HP 2/3 AP; Immune

    Nalah- 136/136 HP 1/3 AP; Darkvision; Sickened 2

     

    Orange -101 hp

    Nightmare -85 hp



     

     

     

     

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