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Atto 1 โ€” La Strada per L'Inferno [Highway to Hell]


iantruesilver

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Posted (edited)
Along the Way...

spacer.png"Gods, would you stop it with that? I don't want to hear about your sick fetish for my aunt!" At the repeated commentary about Rhona Staelish's desirability, Cimri finally snapped at Signy.

 

A few moments later, she turned to the others and said, "We should probably just case out the place first, check out what the people are even saying and all. Maybe see if there's anything we can use against the priestess if it comes to that..."

 

The Church Square

After the other three split to do whatever the heck they were all so eager to do, Cimri quickly ducks behind the corner of the nearest building in an attempt to avoid being noticed. A couple of suspicious glances was all it took for her to realize that didn't quite work, so turning to Claudia and Zoya, she pointed out the church's grounds with its wrought iron fence, the square with the well and the tall wooden post, then quietly indicated an abandoned shop with a second story window overlooking the square, and a wide alleyway that looks like it enjoys some cover from the shadows.

 

Not far from them, Bertram stands against a wall as he takes in the steadily growing crowd.

 

Further, Silas notices the signage in front of a building, "Three Bands Cooper". Looks like the place has been boarded up.

 

At the post, Signy sifts through some messages. One says "Messages by Crow! Remesina — 8sp. Senara — 3gp 6sp. Lumber Camps — Rates Variable. Inquire at the Jackdaw." Another reads "Get gold for historical items. Appraisal at Longacre Historical Society." Another makes a bold claim, "Woo her heart with a bouquet from Trellis! Satisfaction guaranteed." One more, "Puppies in need of good home. Adopt today at Kemmaino Market." And finally, "Help Wanted — Must have stamina and clean feet. Details at the Arch and Lark."

 

 

[[ Map — The Church Square ]]

(( Those wishing to eavesdrop on the crowd please roll Stealth, or diplomacy to gather information. You are welcome to do other things as you feel appropriate as well. ))

Edited by iantruesilver (see edit history)
Name
Cimri Stealth
9
1d20+8 1
Cimri Perception
17
1d20+4 13
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Signy

Signy.png.48c633c1e9b04ea5770be85eb7904589.png

Signy Fullonna - Human Brawler 1

AC 17 | FF 14 | Touch 13 | HP 13/13 | Temp HP | Init +5 | Speed 30ft

Fort 4 | Ref 5 | Will 1 (+3 vs Charm and Compulsion)

Martial Flexibility 4/4 | Hero Points 1

Active Conditions:

  •  
At the Square

Signy looked around and then tore the notice off the poster. There should be enough time before the speech to run over to the market and examine what was on offer. She tucked the notice in the front of her shirt and started off to try and find the seller.

 

 

Mechanics

Move:
Standard:
Free:

Details

 

Statblock

 

[b][url=/sheets/?id=2841700]Signy Fullonna[/url][/b] [i]Human Brawler 1 LE[/i] [b]HP[/b] 13 / 13 [b]Speed[/b]30 ft [b]Init[/b] 5 [b]AC[/b] 18 [b]Fort[/b] 4 [b]Ref[/b] 5 [b]Will[/b] 1 [b]CMB[/b] +5 [b]BAB[/b] 1 [b]Scizore[/b] +4 (1d10+4, x2) [b]Unarmed Strike[/b] +5 (1d6+4, x2) [b]Cestus[/b] +5 (1d4+4, 19-20/x2) [b]Dagger[/b] +5 (1d4+4, 19-20/x2) [b]Brass Knuckles[/b] +5 (1d3+4, x2) [b]Flanking Bonus[/b] With Ally (+1, -) [b]Str[/b] 18 (4) [b]Dex[/b] 17 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1)
Signy Fullonna
Human Brawler 1 LE
HP 13 / 13 Speed 30 ft
Init 5 AC 18
Fort 4 Ref 5 Will 1
CMB +5 BAB 1

Scizore +4 (1d10+4, x2)
Unarmed Strike +5 (1d6+4, x2)
Cestus +5 (1d4+4, 19-20/x2)
Dagger +5 (1d4+4, 19-20/x2)
Brass Knuckles +5 (1d3+4, x2)

Flanking Bonus With Ally (+1, -)

Str 18 (4) Dex 17 (3) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 8 (-1)

 

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Level 1 template:

Zoya Tesfaye

spacer.pngZoya Tesfaye — Human Skald 1 (Fated Champion)
AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision
Raging Song 12/12 | Hero Points ??
Active Conditions:

Raging song: Everyone who accepts (you can choose to not accept) gains +2 str +2 con +1 to will saves and -1 to AC
Spells:

1st: (2/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds
Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic

At the square

"Hot? HOT??" Zoya's mouth opened and closed a few times and for the first time since she'd met the raven haired skald, Signy saw her speechless. Only for a moment.

"Darling, are you feeling ok? Did you catch the filth fever from the .. erm.. filth yesterday? Hot?" she shook her head in disbelief, blew out a breath and walked away from Signy putting a little distance between them, nodding along to Cimri's assessment of her 'sick fetish'.

She saw Signy leave for the market she had another idea. She went over to the abandoned shop and tried the door. If it was open she poked her head in, looking for a way up to the second story window.

 

Mechanics

Move:
Standard:
Free:

Trained Skills

Acrobatics* +5
Climb* +4
Diplomacy +6
Intimidate +7
Knowledge (history) +8
Knowledge (local) +6
Other knowledges (untrained) +2
Perception +3
Perform (Sing) +8
Swim* +4
   
   
* -4 ACP to str and dex skills  

 

 

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Posted (edited)
The Church Square

Walking up to the "Three Bands Cooper", Zoya similarly notes that it is dark, boarded up, and likely empty. To one side of the building however, there looks to be in the adjacent alley a rickety staircase leading to the building's second floor.

 

spacer.pngAs Signy doubles back the way the group had come, torn off notice in her cleavage as she heads toward the direction of Kemmaino Market, Cimri spreads her hands and shrugs unintelligibly, "Where the heck you going‽"

 

 

[[ Map — The Church Square ]]

(( Those wishing to eavesdrop on the crowd please roll Stealth, or diplomacy to gather information. You are welcome to do other things as you feel appropriate as well. ))

Edited by iantruesilver (see edit history)
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Bertram

spacer.png

Bertram, realizing how early they are, casually removes his armband, pockets it, and wanders in to the crowd to see what he can learn.

Statblock

[URL=/sheets/?id=2838712][B][SIZE=+1]Bertram Ebonviper[/SIZE][/B][/URL] M LE Human Unchained Rogue (Charlatan), [B]Level[/B] 1, [B]Init[/B] 5, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 6, [B]Will[/B] 0, [B]CMB[/B] 0, [B]Base Attack Bonus[/B] 0, [B]Action Points[/B] 1 [B] Rapier [/B] 4 (1d6, 18-20/x2) [B] Dagger [/B] 4 (1d4, 19-20/x2) [B]MW Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 [B]Condition[/B] None
Bertram Ebonviper
M LE Human Unchained Rogue (Charlatan), Level 1, Init 5, HP 9/9, Speed 30
AC 17, Touch 14, Flat-footed 13, CMD 14, Fort 1, Ref 6, Will 0, CMB 0, Base Attack Bonus 0, Action Points 1
Rapier 4 (1d6, 18-20/x2)
Dagger 4 (1d4, 19-20/x2)
MW Studded Leather (+3 Armor, +4 Dex)
Abilities Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14
Condition None

 

Actions Crunch

 

 

Name
diplomacy
17
1d20+6 11
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Level 1 template:

Zoya Tesfaye

spacer.pngZoya Tesfaye — Human Skald 1 (Fated Champion)
AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision
Raging Song 12/12 | Hero Points ??
Active Conditions:

Raging song: Everyone who accepts (you can choose to not accept) gains +2 str +2 con +1 to will saves and -1 to AC
Spells:

1st: (2/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds
Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic

At the square

Throwing caution to the wind, not careful enough to stay with the rest, Zoya moved into the alley and then tried to climb the stairs to investigate the balcony.

Mechanics

Move:
Standard:
Free:

Trained Skills

Acrobatics* +5
Climb* +4
Diplomacy +6
Intimidate +7
Knowledge (history) +8
Knowledge (local) +6
Other knowledges (untrained) +2
Perception +3
Perform (Sing) +8
Swim* +4
   
   
* -4 ACP to str and dex skills  

 

 

Edited by ccanary (see edit history)
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Posted (edited)
The Church Square

spacer.pngAt the Church Square, Silas doesn't seem to have any luck at the moment escaping the skeptical eyes of some of the steadily growing crowd. After a little while, he feels a hand wrap around his arm, and he finds himself in the company of Claudia, gently escorting him toward the shadowy alley, "Cimri said to go check out that way..."

 

Having removed his sash for the time being, Bertram manages to mingle with the crowd a little bit, at one point hearing one of local rubes say to another, "Fex doesn't like the townsfolk gathering in large groups like this y'know. Allamar's message must be pretty important if she's willing to provoke the archbaron..."

 

spacer.pngMoving into the alley, Zoya climbs the rickety staircase leading up to the second floor of the abandoned "Three Bands Cooper". There, she finds that a locked door bars the way into the space containing the upstairs balcony. A few steps behind her is Cimri quickly catching up as she asks, "Any luck?"

 

Kemmaino Market

Having zipped away from the Church Square for a short time, Signy finds her way to Kemmaino Market, where some fresh produce is being laid out for sale. Darlyne Kemmaino looks to be busy arranging some tomato that appear particularly plump.

 

When asked about the ad, she's directed toward the back of the store, where Darlyne's husband Huxlam brings her to see a small dog inside a cage. Not strictly a puppy anymore really, as it is fast approaching its adolescence, the dog looks like it will require new living arrangements soon. Nevertheless, the Molthuni Shepherd looks to be healthy and, when allowed out of her cage, seems high of energy. The only thing is, she seems to persistently have her tongue sticking out of her snout.

 

"Listen, between you and me, if you want her, I'll sell her to you without even making any profit." Huxlam says, "She's perfectly healthy, I can vouch for that, but everybody wants a puppy, and she's starting to grow out of that now see..."


"What do you say, a hundred and fifty gold?"

 

spacer.png

 

 

[[ Map — The Church Square ]]

(( Those wishing to eavesdrop on the crowd please roll Stealth, or diplomacy to gather information. You are welcome to do other things as you feel appropriate as well. ))

Edited by iantruesilver (see edit history)
Name
??????
2
1d3 2
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Kemmaino Market

Signy.png.48c633c1e9b04ea5770be85eb7904589.png

Signy Fullonna - Human Brawler 1

AC 17 | FF 14 | Touch 13 | HP 13/13 | Temp HP | Init +5 | Speed 30ft

Fort 4 | Ref 5 | Will 1 (+3 vs Charm and Compulsion)

Martial Flexibility 4/4 | Hero Points 1

Active Conditions:

  •  
At the Square

Signy let the dog sniff her hand, seeing its reaction to her. "She housebroken? If I am getting a dog this old I at least want one proven trainable." As she spoke she was already counting the money from her pouch, the amount quickly piling up. "And can you throw anything in? Food, leash, collar?"

 

 

Mechanics

Move:
Standard:
Free:

Details

 

Statblock

 

[b][url=/sheets/?id=2841700]Signy Fullonna[/url][/b] [i]Human Brawler 1 LE[/i] [b]HP[/b] 13 / 13 [b]Speed[/b]30 ft [b]Init[/b] 5 [b]AC[/b] 18 [b]Fort[/b] 4 [b]Ref[/b] 5 [b]Will[/b] 1 [b]CMB[/b] +5 [b]BAB[/b] 1 [b]Scizore[/b] +4 (1d10+4, x2) [b]Unarmed Strike[/b] +5 (1d6+4, x2) [b]Cestus[/b] +5 (1d4+4, 19-20/x2) [b]Dagger[/b] +5 (1d4+4, 19-20/x2) [b]Brass Knuckles[/b] +5 (1d3+4, x2) [b]Flanking Bonus[/b] With Ally (+1, -) [b]Str[/b] 18 (4) [b]Dex[/b] 17 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1)
Signy Fullonna
Human Brawler 1 LE
HP 13 / 13 Speed 30 ft
Init 5 AC 18
Fort 4 Ref 5 Will 1
CMB +5 BAB 1

Scizore +4 (1d10+4, x2)
Unarmed Strike +5 (1d6+4, x2)
Cestus +5 (1d4+4, 19-20/x2)
Dagger +5 (1d4+4, 19-20/x2)
Brass Knuckles +5 (1d3+4, x2)

Flanking Bonus With Ally (+1, -)

Str 18 (4) Dex 17 (3) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 8 (-1)

 

Name
Diplomacy 
2
1d20-1 3
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Level 1 template:

Zoya Tesfaye

spacer.pngZoya Tesfaye — Human Skald 1 (Fated Champion)
AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision
Raging Song 12/12 | Hero Points ??
Active Conditions:

Raging song: Everyone who accepts (you can choose to not accept) gains +2 str +2 con +1 to will saves and -1 to AC
Spells:

1st: (2/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds
Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic

The Church square

Zoya smiled at the sight of Cimri and stepped aside to let her access the locked door.

"More now that you're here. Did you bring your picks? I fell that balcony would make an excellent vantage point to watch the proceedings. See if anyone is rabble rousing or picking pockets or whatever else. "

She pause a moment and smiled.

"It would also make an excellent stage for a little speech of our own. A rebuttal to the main event, if you will."

Mechanics

Move:
Standard:
Free:

Trained Skills

Acrobatics* +5
Climb* +4
Diplomacy +6
Intimidate +7
Knowledge (history) +8
Knowledge (local) +6
Other knowledges (untrained) +2
Perception +3
Perform (Sing) +8
Swim* +4
   
   
* -4 ACP to str and dex skills  

 

 

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Bertram

spacer.png

Bertram will seek to add comments to the conversations about Fex (assuming it comes up more than once), trying to influence the crowd that being here may not be worth listening to whatever Allamar has to say. "It can't actually be that important. Fex is a relatively patient lord; why push him? Seems risky."

Statblock

[URL=/sheets/?id=2838712][B][SIZE=+1]Bertram Ebonviper[/SIZE][/B][/URL] M LE Human Unchained Rogue (Charlatan), [B]Level[/B] 1, [B]Init[/B] 5, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]CMD[/b] 14, [B]Fort[/B] 1, [B]Ref[/B] 6, [B]Will[/B] 0, [B]CMB[/B] 0, [B]Base Attack Bonus[/B] 0, [B]Action Points[/B] 1 [B] Rapier [/B] 4 (1d6, 18-20/x2) [B] Dagger [/B] 4 (1d4, 19-20/x2) [B]MW Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14 [B]Condition[/B] None
Bertram Ebonviper
M LE Human Unchained Rogue (Charlatan), Level 1, Init 5, HP 9/9, Speed 30
AC 17, Touch 14, Flat-footed 13, CMD 14, Fort 1, Ref 6, Will 0, CMB 0, Base Attack Bonus 0, Action Points 1
Rapier 4 (1d6, 18-20/x2)
Dagger 4 (1d4, 19-20/x2)
MW Studded Leather (+3 Armor, +4 Dex)
Abilities Str 11, Dex 18, Con 12, Int 12, Wis 10, Cha 14
Condition None

 

Actions Crunch

 

 

Name
diplomacy
14
1d20+6 8
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0aca8ef163b5cda56054557b80f9a09714c30b68.jpg.be5828f2722b420d7704320e14227acb.jpg
Silas Tyseri
Human Swashbuckler (Inspired Blade)


AC: 16 HP: 14/14 Hero Points: 1/1 Fort: +3 Reflex: +5 Will: +2 Init: +3 Panache: 4/4


 

Silas felt utterly humiliated as he failed to gain any meaningful knowledge and also had Claudia come over and lead him away like a little child. He hides in the dark alley, keeping an ear out for anything that sounds remotely seditious. "And what does Cimri think we'll find learn by listening in a dark alley?"

 

Show this

Taking 10 on Stealth for a 15

 

Name
Perception
22
1d20+5 17
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Posted (edited)
Alley

spacer.png"Act natural... Pretend we're on a date..." Claudia muttered as she sidled a little closer, pressing her bosom up against the blonde man's elbow. "I don't know, she just told us to come check it out."

 

Pretending to walk leisurely down the alleyway, the raven-haired half-elf places her head on his shoulder part way, as they each eye their surroundings. The whole of the alley seems to be shaded by the surrounding buildings, keeping the light level dim. Around the corner where the alley connects out to Seward Street a block from the Church Square, there is a donkey and a cart that looks to be unattended for the time being. The cart is loaded with four casks of wood tar.

 

The Church Square

"Y'know friend, that's just it right? What's so important that she gonna risk puttin' a curl on Fex's mustache hey?" Though Bertram gets the feeling that this immediate crowd isn't likely to leave, he's at least put some doubt in their minds as to questioning the motive behind the priestess' planned speech. "Y'know what I'm sayin'?"

 

Three Bands Cooper

spacer.pngGetting right down to business, Cimri makes quick work of picking the lock on the door, which when opened reveals an empty second-story apartment, with a window providing an unobstructed view of the church square and the temple beyond. Not only would this make for a good spot to view the speech and the audience, it would indeed make an excellent platform to offer rebuttals as well.

 

"Prime location for a sniper's nest." Cimri comments as she takes stock of the view from the window. She doesn't linger though, and starts heading back toward the door, "Let's go, we can come back up here after we work the crowd a bit."

 

Kemmaino Market

At first Huxlam turns a face as though he would back out of the sale, but then after a short while he sighs and capitulates, "Ah heck, what's a couple gold worth of stuff huh... Here, take'em. She's yours."

 

 

[[ Map — The Church Square ]]

(( Signy purchases a riding dog for 150gp, gains a collar and leash (equivalent ot an Animal harness made for a dog), and two days of feed. ))

Edited by iantruesilver (see edit history)
Name
Cimri Disable Device
24
1d20+10 14
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Kemmaino Market

Signy.png.48c633c1e9b04ea5770be85eb7904589.png

Signy Fullonna - Human Brawler 1

AC 17 | FF 14 | Touch 13 | HP 13/13 | Temp HP | Init +5 | Speed 30ft

Fort 4 | Ref 5 | Will 1 (+3 vs Charm and Compulsion)

Martial Flexibility 4/4 | Hero Points 1

Active Conditions:

  •  
At the Square

Signy's face was the unabashed smile of someone who had finally gotten the thing she had always wanted. She carefully put away the food she was given and opened the crate, blocking the exit with her body as she fastened the collar and lead. "Come on girl, we have to get back before they notice I disappeared." She left the lead loose, only tightening against it when the dog tried to go a different direction. She made sure to keep her pace at a jog and make sure the young dog knew where the food was as they moved. Training would... take a while. But with the pay they were getting now? She could afford time. Signy smiled to herself, she might even have the perfect name for the dog.

Mechanics

Move:
Standard:
Free:

Details

 

Statblock

 

[b][url=/sheets/?id=2841700]Signy Fullonna[/url][/b] [i]Human Brawler 1 LE[/i] [b]HP[/b] 13 / 13 [b]Speed[/b]30 ft [b]Init[/b] 5 [b]AC[/b] 18 [b]Fort[/b] 4 [b]Ref[/b] 5 [b]Will[/b] 1 [b]CMB[/b] +5 [b]BAB[/b] 1 [b]Scizore[/b] +4 (1d10+4, x2) [b]Unarmed Strike[/b] +5 (1d6+4, x2) [b]Cestus[/b] +5 (1d4+4, 19-20/x2) [b]Dagger[/b] +5 (1d4+4, 19-20/x2) [b]Brass Knuckles[/b] +5 (1d3+4, x2) [b]Flanking Bonus[/b] With Ally (+1, -) [b]Str[/b] 18 (4) [b]Dex[/b] 17 (3) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1)
Signy Fullonna
Human Brawler 1 LE
HP 13 / 13 Speed 30 ft
Init 5 AC 18
Fort 4 Ref 5 Will 1
CMB +5 BAB 1

Scizore +4 (1d10+4, x2)
Unarmed Strike +5 (1d6+4, x2)
Cestus +5 (1d4+4, 19-20/x2)
Dagger +5 (1d4+4, 19-20/x2)
Brass Knuckles +5 (1d3+4, x2)

Flanking Bonus With Ally (+1, -)

Str 18 (4) Dex 17 (3) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 8 (-1)

 

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Level 1 template:

Zoya Tesfaye

spacer.pngZoya Tesfaye — Human Skald 1 (Fated Champion)
AC/T/FF 16/11/15 | HP 11/11 | Init +1 | Speed 20ft | Fort/Ref/Will 4/1/2 (+3 will vs. charm and compulsion | Low light vision
Raging Song 12/12 | Hero Points ??
Active Conditions:

Raging song: Everyone who accepts (you can choose to not accept) gains +2 str +2 con +1 to will saves and -1 to AC
Spells:

1st: (2/2 remaining per day) Heightened Awareness (10 minutes), Cure Light Wounds
Cantrips: (unl) detect magic, ghost sound, prestidigitation, read magic

The Church square

Zoya gave Cimri a wicked smile.

"And they say I'm the crazy one!" she replied in a tone of respect that made it seem not so much an accusation as a sign of admiration.

"A sniper's nest, yes. But well your aunt, and the Raz man well I'm not sure they're down with the casual murder like we are. I was just going to talk, explain how good they have it, how rabble rousing clergy who are looking for cannon fodder volunteers might not have their best interests at heart that sort of thing. Though if its any consolation, I do have a habit of my performances turning into riots... "

Mechanics

Move:
Standard:
Free:

Trained Skills

Acrobatics* +5
Climb* +4
Diplomacy +6
Intimidate +7
Knowledge (history) +8
Knowledge (local) +6
Other knowledges (untrained) +2
Perception +3
Perform (Sing) +8
Swim* +4
   
   
* -4 ACP to str and dex skills  

 

 

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