CharmingSatyr Posted December 27, 2023 Clone Share Posted December 27, 2023 Batalan Potenco Magus/Signifier "Brothers and sisters!" Batalan raises his morningstar over his head, shouting in triumph as the first of many of these anarchist fools fall beneath the might of his team. "Advance! Destroy those who root lawlessness in weak hearts and minds!!" Walking past the staggered rebel, he heeds his own words, advancing on the trio of soon-to-be fallen enemies coming from the western corridor. With menace in his eyes and righteous fury in his heart, he summons another arcane spell, splashing fire in the face of the approaching rebels (#2) and then, almost as an afterthought, tosses a second fiery bolt at the back of the rebel he left behind him (#4). Show Statblock Batalan Potenco LN Human Magus 8/Signifier2, Level 8/2, Init 3, HP 89/96, Speed 20 AC 26 (27 haste), Touch 16, Flat-footed 22, CMD 27, Fort 12, Ref 8 (9 haste), Will 9, CMB +12/+7, Base Attack Bonus 7/2, Action Points n/a +1 Transformative Morningstar +12/+7 (1d8+2, x2) Breastplate +4 (+10 Armor, +3 Dex, +2 Natural) Abilities Str 18, Dex 16, Con 16, Int 16, Wis 10, Cha 10 Condition None Show Actions MOVE ACTION: Move to stand in front of #2 (possibly triggering an AoO from #4) STANDARD ACTION: Defensively cast Scorching Ray, targeting #2 and #4. TIMERS AND COUNTERS HASTE ROUND #2/10 NOTE: Cast haste on the team. All characters get the following benefits: +1 to attack rolls +1 dodge bonus to AC +1 to reflex saves +30' movement 1 extra attack when taking a full round action Name xDiceName xDiceResult xDiceString xDiceRolls Cast Defensively (DC 19) 25 1d20+19 6 (Touch) Attack & Damage - #2 13; 17 1d20+11; 4d6 [2]; [2,5,2,5,5] (Touch) Attack & Damage - #4 26; 14 1d20+11; 4d6 [15]; [15,3,5,5,1] Link to comment Share on other sites More sharing options...
ccanary Posted December 27, 2023 Clone Share Posted December 27, 2023 (edited) Octavia Cassian Octavia Cassian — Half Elf Oracle (ancient lorekeeper) 8 / Hellknight Signifier 2 AC/T/FF 31/15/28 | HP 88/88 + 20 temp | Init +5 | Speed 60ft | Fort/Ref/Will 13/14/15 | Low light vision Surprising Charge 2/2 | Active Conditions (included in stats above): Magic vestment on hellknight plate (+2 enhancement bonus to armor, 10 hours) Greater magic weapon on fauchard (+2 enhancement bonus, 10 hours) heroism (100 minutes) bull's strength (+4 enhancement to str 20 minutes) shield (+4 shield to AC 20 minutes) shield of faith (+3 deflection to AC 20 minutes) longstrider (+10 movement speed; 1 hour) divine favor (+4 to atk and damage, 8 rounds remaining) haste (+1 to atk, extra attack other goodies, 8 rounds remaining) rage (+2 atk and damage, -2 AC +2 will +20 temporary hit points; 11 rounds remaining) Spells 1st (5/7), 2nd (6/7), 3rd (5/7), 4th (3/5), 5th (3/3) Storming the Castle "Did your stupid tricks avail you a moment's reprieve from your inevitable judgement? Think of it as you are judged in the afterlife." she taunted the inverted one she'd cut down. "Indeed Brother Batalan. Now we take it to them!" She moved with uncanny swiftness up behind Batalan, cutting into the lines coming up the hall. Mechanics Math: atk +7 BAB +6 str +4 enhancement on weapon (furious) +2 morale (heroism) +1 haste +4 luck (divine favor) +2 rage -2 power attack = 24 damage: 1d10 +9 strength + 6 power attack + 4 enhancement on weapon (furious) +2 rage +4 divine favor = 1d10+25 Swift: surprising charge (move as an immediate action - 4 might get AoO) Free: Move: Standard (full): Attack 8 until he falls then 2 (both might have cover?) Hit AC 35 for 35 then crit AC 27 for 53 (27 if crit doesn't confirm), then hit AC 31 for 30 Free: AoO if needed: if 9 moves maybe? Hit AC 27 for 26 Stat block [URL=/sheets/?id=2848467][B][SIZE=+1]Octavia Cassian[/SIZE][/B][/URL] F NG half-elf Oracle/hellknight signifier, [B]Level[/B] 10, [B]Init[/B] 5, [B]HP[/B] 88/88, [B]Speed[/B] 20 [B]AC[/B] 32, [B]Touch[/B] 16, [B]Flat-footed[/B] 29, [B]CMD[/b] 28, [B]Fort[/B] 13, [B]Ref[/B] 13, [B]Will[/B] 13, [B]CMB[/B] +15, [B]Base Attack Bonus[/B] 7 [B] furious +2 fauchard [/B] +15/+10 (1d10+11, 15-20) [B]+2 enhancement bonus to AC from magic vestment mithral hellknight plate[/B] (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect) [B]Abilities[/B] Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18 [B]Condition[/B] None Octavia Cassian F NG half-elf Oracle/hellknight signifier, Level 10, Init 5, HP 88/88, Speed 20 AC 32, Touch 16, Flat-footed 29, CMD 28, Fort 13, Ref 13, Will 13, CMB +15, Base Attack Bonus 7 furious +2 fauchard +15/+10 (1d10+11, 15-20) +2 enhancement bonus to AC from magic vestment mithral hellknight plate (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect) Abilities Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18 Condition None Edited December 27, 2023 by ccanary (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls attack 8 or 2 if he is dead 35; 35 1d20+24; 1d10+25 [11]; [11,10] haste attack 8 or 2 if he is dead 44; 27 1d20+24; 1d10+25 [20]; [20,2] iterative attack 8 or 2 if he is dead 31; 30 1d20+19; 1d10+25 [12]; [12,5] AoO if needed on 9? 40; 28 1d20+24; 1d10+25 [16]; [16,3] crit confirm haste attack 27; 26 1d20+24; 1d10+25 [3]; [3,1] Link to comment Share on other sites More sharing options...
athedia Posted December 27, 2023 Clone Share Posted December 27, 2023 (edited) Narcipia Asina Narcipia gritted her teeth, keeping silent. Her companions might like to bluster and shout but she preferred to keep any conversation til after the fight. She activated the trigger on her shield, causing it to fold up into a smaller version of itself, all the easier to reload with. One of her pistols still on the ground, she tore one of the premade alchemical cartridges off her bandolier, pouring it into her pistol before taking a shot at the person closest to her. Actions Move Action: Change +2 Mithral Folding Heavy Shield into +2 Mithral Folding Buckler (AC now 26) Free: Alchemical Cartridge + Rapid Reload into +1 Reliable Shadowshooting Pistol (misfire 1) Standard: Shoot +1 Reliable Shadowshooting Pistol at 4 Notes: Forgot to add Weapon Focus (Firearms) bonus last time Also Snap Shot (Combat) Feat allows me to threaten any enemies within 5ft for AoO's Stat Block [b][url=/sheets/?id=2845294]Narcipia Asina[/url][/b] [i]Human Gunslinger (Gun Tank) 8 / Hellknight 2 [/i] [b]HP[/b] 84 / 84 [b]Speed[/b] ft [b]Init[/b] 10 [b]AC[/b] 27 [b]Fort[/b] 9 [b]Ref[/b] 11 [b]Will[/b] 6 [b]CMB[/b] +11/+6 [b]BAB[/b] +10/+5 [b]+1 Reliable Shadowshooting Pistol[/b] +15/+10 (1d8+5, x4) [b]+1 Reliable Distance Pistol[/b] +15/+10 (1d8+5, x4) [b]Str[/b] 13 (1) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 16 (3) [b]Int[/b] 12 (1) [b]Cha[/b] 7 (-2) Narcipia Asina Human Gunslinger (Gun Tank) 8 / Hellknight 2 HP 84 / 84 Speed ft Init 10 AC 27 Fort 9 Ref 11 Will 6 CMB +11/+6 BAB +10/+5 +1 Reliable Shadowshooting Pistol +15/+10 (1d8+5, x4) +1 Reliable Distance Pistol +15/+10 (1d8+5, x4) Str 13 (1) Dex 18 (4) Con 14 (2) Wis 16 (3) Int 12 (1) Cha 7 (-2) Edited December 27, 2023 by athedia (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 1 (vs Enemy 4 Touch AC); Damage 1 19; 6 1d20+16; 1d8+5 [3]; [3,1] Link to comment Share on other sites More sharing options...
Sarcasticfury Posted December 31, 2023 Clone Share Posted December 31, 2023 #1354 continues the assault in an almost mechanical fashion, wordlessly swinging at the next foolish opponent in front of him. Actions Full Attack on #4 Stat Block Hellknight #1354 Fighter (Two-Handed Warrior)8/Hellknight 2 HP:92/92, AC:25, Touch:13, FF:24 CMD:28, FCMD:27 Fort:12, Ref:7, Will:7, Init:+3, +1 Impact Earthbreaker:+21/+16 for 3d6+18 Bludgeoning Name xDiceName xDiceResult xDiceString xDiceRolls Attack 29 1d20+22 7 Damage 28 3d6+18 1,6,3 Attack 32 1d20+19 13 Damage 29 3d6+18 6,3,2 Attack 23 1d20+14 9 Damage 26 3d6+18 2,2,4 Link to comment Share on other sites More sharing options...
iantruesilver Posted January 2 Author Clone Share Posted January 2 (edited) Combat — Round 3 Initiative Order Outlaws: 26 PCs: Average (A 22, B 22, O 20, PG 19, N 18, S 18, #1354 13) = 18.85 [[ Mood Music ]] "ጥቁር ድንኳኖች" Marching meticulously forward with a demeanour of aloofness, Maralictor Volso uttered some arcane syllables before excuting an upwards gripping gesture with her hand. A field of black, rubbery tentacles erupts down the adjoining hall, gripping and violating the reinforcement fighters(2,8,9). Batalan moved past the sputtering insurgent(4), plainly ignoring his feeble attempts to stop jis advance. As he approached the previously confused archer(2) and cast his spell, it was easily dodged by her, however his instincts and afterthought served him well at least, in that the scorching ray had struck true in the target he had already moved past. Coming up to bat behind her squadra mate's cover, Octavia outright drops the one reserve combatant(8), dismembering him just above the knee with a masterful stroke. Directing her vicious fauchard then to the woman(2), Octavia manages to carve a coupe deep gouges in her arm, rendering her unconscious as well. Pointing her finger down the rear hallway, Giada fires a bead of force at the deserter(6) that explodes into a ball of flames, immediately knocking out the poor sap. After taking a quick moment to adjust herself, Narcipia reloads and fires her pistol once again, lodging another bullet into the insurgent's arm(4). Still undetected, Sophronia skulks behind enemy lines, firing a bolt right into the support bowman's(C) calf. After being whittled down by 1354's companymen, the bumbling insurgent(4) was an easy kill for the unnamed hellknight. With a hawk's swing of his earthbreaker, he smashed it down upon the rebel's knee, instantly crippling him. As he falls to the ground, the man sputters and whines in pain for only a moment, before the blood loss quickly claims his life. In his attempt to throw up a struggle and escape the black tentacles, the last remaining victim(9) of the Maralictor's spell stumbles a few steps forward, landing himself square in Octavia and Batalan's arcs of reach. Literally seeing the front lines of their defences crumble, the support archer(C) yells something as he falls back along the other hallway in an effort to escape the hellknights. [[ Map — Mansion Raid ]] (( Batalan and Octavia are entitled to an AoO against 9. Proceed to Round 3 actions! )) Edited January 3 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls 4 AoO v Batalan 11; 8 1d20+8;1d8+3 [3]; [3,5] H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC SyntaxError: Unknown identifier qd12 1d12;qd12;1d12 H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC 8; 10; 6 1d12;1d12;1d12 [8]; [8,10]; [8,10,6] H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC 8 1d12 8 H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC 12 1d12 12 H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC 10 1d12 10 6 Reflex Save 14 1d20+6 8 Giada Fireball 21 9d6 3,5,1,3,1,2,1,1,4 Volso Black Tentacles 28 1d20+15 13 Black Tentacles Dmg 7 1d6+4 3 Black Tentacles Dmg 5; 5 1d6+4;1d6+4 [1]; [1,1] 9 Grapple 32 1d20+25 7 Link to comment Share on other sites More sharing options...
Inash Posted January 3 Clone Share Posted January 3 Sophronia Mammula Sophronia follows the fleeing archer down the hall, firing again. Actions and Crunch swift: move: 60' (yay haste) down the hall following C I’m invisible standard: fire at c Statblock [b][url=/sheets/?id=2848193]Sofronia Mammula[/url][/b] [i]Human Inquisitor 7 / Hellknight Signifier 3 LE[/i] [b]HP[/b] 73 / 73 [b]Speed[/b] ft [b]Init[/b] 14 [b]AC[/b] 32 [b]Fort[/b] 10 [b]Ref[/b] 9 [b]Will[/b] 13 [b]CMB[/b] +11 [b]BAB[/b] 7 [b]Morningstar +2[/b] 13 (1d8+6, x2) [b]repeating hand crossbow +2[/b] 13 (1d4+2, 19-20/x2) [b]null[/b] (, ) [b]Str[/b] 18 (4) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 18 (4) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1) Sofronia Mammula Human Inquisitor 7 / Hellknight Signifier 3 LE HP 73 / 73 Speed ft Init 14 AC 32 Fort 10 Ref 9 Will 13 CMB +11 BAB 7 Morningstar +2 13 (1d8+6, x2) repeating hand crossbow +2 13 (1d4+2, 19-20/x2) null (, ) Str 18 (4) Dex 18 (4) Con 14 (2) Wis 18 (4) Int 8 (-1) Cha 8 (-1) Active Effects Judgement of destruction: +2 sacred bonus to damage Effortless Armor: 10 minutes, armor does not cause a speed penalty Sacred Bond: 100 minutes, touch spells at 50' range with Hellknight #1354 Greater Invisibility: 10 rounds, "you can't see me; I'm vinisible" (sorry, flashback to highschool) - I think this is round 3 Used: 2 2nd, 1 4th Name xDiceName xDiceResult xDiceString xDiceRolls attack (defender gets no dex bonus) 22 1d20+4 18 damage 7 1d4+4 3 Link to comment Share on other sites More sharing options...
athedia Posted January 5 Clone Share Posted January 5 (edited) Narcipia Asina Action Before initiative calcs Narcipia took a quick step forward her hands already moving through the familiar motions of reloading her pistol. Her other one still sat on the floor, though she was comfortable with the fact it could not be used. She would need to retrieve it at some point however. The smell of gunpowder permeated her senses as she fired multiple shots at the remaining enemies, her free hand moving to replenish her ammo as she shot. Seeing the last standing enemy fall, Narcipia quickly scooped up the weapon on the ground, sheathing the one in her hand. She hustled forward moving suprisingly fast in her heavy armor, rounding the corner just as she loaded a new cartridge into her gun. Actions 5 foot Step Free Actions: Alchemical Cartridge + Rapid Reload into +1 Reliable Shadowshooting Pistol (misfire 1) Full: Shooting +1 Reliable Shadowshooting Pistol at 2 then 8 (if 2 dies) Also Snap Shot (Combat) Feat allows me to threaten any enemies within 5ft for AoO's Attack Modifier: 10/5, +4 Dex, +1 weapon focus, +1 haste, +1 magic = +17/+12 Stat Block [b][url=/sheets/?id=2845294]Narcipia Asina[/url][/b] [i]Human Gunslinger (Gun Tank) 8 / Hellknight 2 [/i] [b]HP[/b] 68 / 84 [b]Speed[/b] ft [b]Init[/b] 10 [b]AC[/b] 27 [b]Fort[/b] 9 [b]Ref[/b] 11 [b]Will[/b] 6 [b]CMB[/b] +11/+6 [b]BAB[/b] +10/+5 [b]+1 Reliable Shadowshooting Pistol[/b] +16/+11 (1d8+5, 19-20/x4) [b]+1 Reliable Distance Pistol[/b] +16/+11 (1d8+5, 19-20/x4) [b]Str[/b] 13 (1) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 16 (3) [b]Int[/b] 12 (1) [b]Cha[/b] 7 (-2) Narcipia Asina Human Gunslinger (Gun Tank) 8 / Hellknight 2 HP 68 / 84 Speed ft Init 10 AC 27 Fort 9 Ref 11 Will 6 CMB +11/+6 BAB +10/+5 +1 Reliable Shadowshooting Pistol +16/+11 (1d8+5, 19-20/x4) +1 Reliable Distance Pistol +16/+11 (1d8+5, 19-20/x4) Str 13 (1) Dex 18 (4) Con 14 (2) Wis 16 (3) Int 12 (1) Cha 7 (-2) Edited January 9 by athedia (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 1 vs FF; Damage 1 22; 8 1d20+17; 1d8+5 [5]; [5,3] Attack 2 vs FF; Damage 2 30; 6 1d20+12; 1d8+5 [18]; [18,1] Attack Haste vs FF; Damage Haste 30; 12 1d20+17; 1d8+5 [13]; [13,7] Link to comment Share on other sites More sharing options...
CharmingSatyr Posted January 6 Clone Share Posted January 6 (edited) Batalan Potenco Magus/Signifier Seizing upon the opportunity, Hellknight Potenco shows no mercy as he strikes at the rebel. Seeing that this combat could have but one inevitable conclusion, he comes to a reluctant decision. "Remember," Batalan states to the trio, "you were given every chance to surrender." With a heavy sigh, he pumps summons his arcane might, channeling it through his trusty morningstar. The head of the weapon is instantly coated with a viscous green goo that smokes and sizzles as it drips onto the carpet. Then, one after another, he lashes out as the three anarchy-loving rebels (#9, #2, and #8). Show Statblock Batalan Potenco LN Human Magus 8/Signifier2, Level 8/2, Init 3, HP 89/96, Speed 20 AC 26 (27 haste), Touch 16, Flat-footed 22, CMD 27, Fort 12, Ref 8 (9 haste), Will 9, CMB +12/+7, Base Attack Bonus 7/2, Action Points n/a +1 Transformative Morningstar +12/+7 (1d8+2, x2) Breastplate +4 (+10 Armor, +3 Dex, +2 Natural) Abilities Str 18, Dex 16, Con 16, Int 16, Wis 10, Cha 10 Condition None Show Actions SWIFT ACTION: Spend 4 arcane pool to enchant his weapon, making it an additional +2 and frost (+1d6 frost damage), and to extend the duration to 1 minute per level. FULL ROUND ACTION: Spell combat to defensively cast intensified Corrosive Touch, then one attack against each target in melee range. TIMERS AND COUNTERS AND BUFFS! OH MY!! HASTE ROUND #3/10 NOTE: Cast haste on the team. All characters get the following benefits: +1 to attack rolls +1 dodge bonus to AC +1 to reflex saves +30' movement 1 extra attack when taking a full round action ENCHANTED WEAPON #1/100 +2 to attack and damage +1d6 frost damage Edited January 6 by CharmingSatyr (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack of Opportunity (and damage) 29; 9 1d20+12; 1d8+2 [17]; [17,7] Attack vs. #9 18; 27 1d20+13; 1d8+2+10d4+1d6 [5]; [5,2,1,4,1,1,1,3,4,3,1,2,2] Attack & Damage vs. #2 17; 26 1d20+13; 1d8+10d4+1d6+2 [4]; [4,1,1,3,2,4,1,3,2,3,1,2,1] Attack & Damage vs. #8 27; 28 1d20+13; 1d8+10d4+1d6+2 [14]; [14,5,3,2,1,2,2,1,1,1,2,4,2] Link to comment Share on other sites More sharing options...
Sarcasticfury Posted January 8 Clone Share Posted January 8 With the enemies he can see handled, #1354 advances down the hall in search of more enemies Actions Full Movement further down. Stat Block Hellknight #1354 Fighter (Two-Handed Warrior)8/Hellknight 2 HP:92/92, AC:25, Touch:13, FF:24 CMD:28, FCMD:27 Fort:12, Ref:7, Will:7, Init:+3, +1 Impact Earthbreaker:+21/+16 for 3d6+18 Bludgeoning Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ccanary Posted January 8 Clone Share Posted January 8 (edited) Octavia Cassian Octavia Cassian — Half Elf Oracle (ancient lorekeeper) 8 / Hellknight Signifier 2 AC/T/FF 31/15/28 | HP 88/88 + 20 temp | Init +5 | Speed 50ft | Fort/Ref/Will 13/14/15 | Low light vision Surprising Charge 1/2 | Active Conditions (included in stats above): Magic vestment on hellknight plate (+2 enhancement bonus to armor, 10 hours) Greater magic weapon on fauchard (+2 enhancement bonus, 10 hours) heroism (100 minutes) bull's strength (+4 enhancement to str 20 minutes) shield (+4 shield to AC 20 minutes) shield of faith (+3 deflection to AC 20 minutes) longstrider (+10 movement speed; 1 hour) divine favor (+4 to atk and damage, 7 rounds remaining) haste (+1 to atk, extra attack other goodies, 7 rounds remaining) rage (+2 atk and damage, -2 AC +2 will +20 temporary hit points; 11 rounds remaining) fatigued (1 round remaining) Spells 1st (5/7), 2nd (5/7), 3rd (5/7), 4th (3/5), 5th (3/3) Storming the Castle With the way cleared by Batalan, Octavia grinned at him behind her visor, adding since she knew he couldn't see her smile "Nice of you to clear a path, Brother Batalan." She rushed forward and around the corner with her supernatural speed but it wasn't enough to catch the fleeing one. She instead let her rage go, shoulders slumping in momentary exhaustion and paused to cast a spell, dragging the fleeing one, or more accurately his skeleton, closer while causing intense pain. Mechanics Math: atk +7 BAB +6 str +4 enhancement on weapon (furious) +2 morale (heroism) +1 haste +4 luck (divine favor) +2 rage -2 power attack = 24 damage: 1d10 +9 strength + 6 power attack + 4 enhancement on weapon (furious) +2 rage +4 divine favor = 1d10+25 Swift: Free: Move: 50 feet with haste as on tableplop Standard (full): boneshaker on C moving him 5 feet West and causing 8d6 damage (31 rolled below, DC 16 fort for half) Free: Stat block [URL=/sheets/?id=2848467][B][SIZE=+1]Octavia Cassian[/SIZE][/B][/URL] F NG half-elf Oracle/hellknight signifier, [B]Level[/B] 10, [B]Init[/B] 5, [B]HP[/B] 88/88, [B]Speed[/B] 20 [B]AC[/B] 32, [B]Touch[/B] 16, [B]Flat-footed[/B] 29, [B]CMD[/b] 28, [B]Fort[/B] 13, [B]Ref[/B] 13, [B]Will[/B] 13, [B]CMB[/B] +15, [B]Base Attack Bonus[/B] 7 [B] furious +2 fauchard [/B] +15/+10 (1d10+11, 15-20) [B]+2 enhancement bonus to AC from magic vestment mithral hellknight plate[/B] (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect) [B]Abilities[/B] Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18 [B]Condition[/B] None Octavia Cassian F NG half-elf Oracle/hellknight signifier, Level 10, Init 5, HP 88/88, Speed 20 AC 32, Touch 16, Flat-footed 29, CMD 28, Fort 13, Ref 13, Will 13, CMB +15, Base Attack Bonus 7 furious +2 fauchard +15/+10 (1d10+11, 15-20) +2 enhancement bonus to AC from magic vestment mithral hellknight plate (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect) Abilities Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18 Condition None Edited January 8 by ccanary (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls boneshaker 31 8d6 4,4,1,5,6,4,4,3 Link to comment Share on other sites More sharing options...
iantruesilver Posted January 9 Author Clone Share Posted January 9 (edited) Combat — Round 4 Initiative Order Outlaws: 26 PCs: Average (A 22, B 22, O 20, PG 19, N 18, S 18, #1354 13) = 18.85 [[ Mood Music ]] Maralictor Volso casually marches past just as Batalan deals death to the last of the trio, striking him twice with his spell-laden morningstar. "ኃይለኛ ነጎድጓድ" Almost simultaneously, the Maralictor and Octavia cast a pair of spells at the retreating archer, one wrenching and wracking his bones and the other summoning an electrifying thundercloud to greet him, followed shortly by another bolt from Sophronia's crossbow. Backing away against a door, the archer fires off two arrows in a mad panic, but misses on both accounts. After 1354 hurries around the corner to lead the charge once again, Narcipia picks up her pistol and reloads, only to hear a door slam open from behind. Stepping forward to block their pursuer's path, Giada whispers, "I've got this. Go!" As Narcipia races to catch up with the rest of the squadra, a faceoff of sorcerers crackles from behind, spell energy charging the air with static. [[ Map — Mansion Raid ]] (( Second "C Fortitude Save" roll should read "C Reflex Save". Proceed to Round 4 actions! )) Edited January 9 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls 2 Stabilize 15 1d20+2-2 15 6 Stabilize 10 1d20+2-2 10 8 Stabilize 8 1d20+2-7 13 C Fortitude Save 17 1d20+7 10 C Fortitude Save 9 1d20+6 3 Volso AG/TC v C 10 3d6 3,2,5 C cLBow (Shot 1) 12; 12 1d20+10;1d8+5 [2]; [2,7] C cLBow (Shot 2) 11; 10 1d20+10;1d8+5 [1]; [1,5] Link to comment Share on other sites More sharing options...
ccanary Posted January 10 Clone Share Posted January 10 (edited) Octavia Cassian Octavia Cassian — Half Elf Oracle (ancient lorekeeper) 8 / Hellknight Signifier 2 AC/T/FF 31/15/28 | HP 88/88 + 20 temp | Init +5 | Speed 50ft | Fort/Ref/Will 13/14/15 | Low light vision Surprising Charge 1/2 | Active Conditions (included in stats above): Magic vestment on hellknight plate (+2 enhancement bonus to armor, 10 hours) Greater magic weapon on fauchard (+2 enhancement bonus, 10 hours) heroism (100 minutes) bull's strength (+4 enhancement to str 20 minutes) shield (+4 shield to AC 20 minutes) shield of faith (+3 deflection to AC 20 minutes) longstrider (+10 movement speed; 1 hour) divine favor (+4 to atk and damage, 6 rounds remaining) haste (+1 to atk, extra attack other goodies, 6 rounds remaining) rage (+2 atk and damage, -2 AC +2 will +20 temporary hit points; 11 rounds remaining) fatigued (0 round remaining) Spells 1st (5/7), 2nd (4/7), 3rd (5/7), 4th (3/5), 5th (3/3) Storming the Castle Impatient with her combat spells waning, Octavia holds off on charging into the maelstrom of swirling energy, repeating what worked for her the last time. She gestured and shook the miscreant archer's bones again, dragging him into the thundrecloud. "Come, the Maralictor's storm isn't done with you yet!" Mechanics Math: atk +7 BAB +6 str +4 enhancement on weapon (furious) +2 morale (heroism) +1 haste +4 luck (divine favor) +2 rage -2 power attack = 24 damage: 1d10 +9 strength + 6 power attack + 4 enhancement on weapon (furious) +2 rage +4 divine favor = 1d10+25 Swift: Free: Move: as on tableplop Standard (full): boneshaker again on C moving him 5 feet SW and causing 8d6 damage (24 rolled below, DC 16 fort for half) Free: Stat block [URL=/sheets/?id=2848467][B][SIZE=+1]Octavia Cassian[/SIZE][/B][/URL] F NG half-elf Oracle/hellknight signifier, [B]Level[/B] 10, [B]Init[/B] 5, [B]HP[/B] 88/88, [B]Speed[/B] 20 [B]AC[/B] 32, [B]Touch[/B] 16, [B]Flat-footed[/B] 29, [B]CMD[/b] 28, [B]Fort[/B] 13, [B]Ref[/B] 13, [B]Will[/B] 13, [B]CMB[/B] +15, [B]Base Attack Bonus[/B] 7 [B] furious +2 fauchard [/B] +15/+10 (1d10+11, 15-20) [B]+2 enhancement bonus to AC from magic vestment mithral hellknight plate[/B] (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect) [B]Abilities[/B] Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18 [B]Condition[/B] None Octavia Cassian F NG half-elf Oracle/hellknight signifier, Level 10, Init 5, HP 88/88, Speed 20 AC 32, Touch 16, Flat-footed 29, CMD 28, Fort 13, Ref 13, Will 13, CMB +15, Base Attack Bonus 7 furious +2 fauchard +15/+10 (1d10+11, 15-20) +2 enhancement bonus to AC from magic vestment mithral hellknight plate (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect) Abilities Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18 Condition None Edited January 10 by ccanary (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls boneshaker 24 8d6 4,5,1,5,2,2,1,4 Link to comment Share on other sites More sharing options...
athedia Posted January 10 Clone Share Posted January 10 Narcipia Asina Narcipia moved forward swiftly winding between members of her squad until she was close enough to the enemy to take a shot. She remained silent, focusing on the ringing echo in her ears from her gun and the smell of the powder she knew was searing into her armor. Actions Moving forward Standard Action: Single shot at C Free Action: Reload with alchemical cartridge Also Snap Shot (Combat) Feat allows me to threaten any enemies within 5ft for AoO's Attack Modifier: 10/5, +4 Dex, +1 weapon focus, +1 haste, +1 magic = +17/+12 Stat Block [b][url=/sheets/?id=2845294]Narcipia Asina[/url][/b] [i]Human Gunslinger (Gun Tank) 8 / Hellknight 2 [/i] [b]HP[/b] 68 / 84 [b]Speed[/b] ft [b]Init[/b] 10 [b]AC[/b] 27 [b]Fort[/b] 9 [b]Ref[/b] 11 [b]Will[/b] 6 [b]CMB[/b] +11/+6 [b]BAB[/b] +10/+5 [b]+1 Reliable Shadowshooting Pistol[/b] +16/+11 (1d8+5, 19-20/x4) [b]+1 Reliable Distance Pistol[/b] +16/+11 (1d8+5, 19-20/x4) [b]Str[/b] 13 (1) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 16 (3) [b]Int[/b] 12 (1) [b]Cha[/b] 7 (-2) Narcipia Asina Human Gunslinger (Gun Tank) 8 / Hellknight 2 HP 68 / 84 Speed ft Init 10 AC 27 Fort 9 Ref 11 Will 6 CMB +11/+6 BAB +10/+5 +1 Reliable Shadowshooting Pistol +16/+11 (1d8+5, 19-20/x4) +1 Reliable Distance Pistol +16/+11 (1d8+5, 19-20/x4) Str 13 (1) Dex 18 (4) Con 14 (2) Wis 16 (3) Int 12 (1) Cha 7 (-2) Name xDiceName xDiceResult xDiceString xDiceRolls Attack vs Touch C; Damage 29; 12 1d20+17; 1d8+5 [12]; [12,7] Link to comment Share on other sites More sharing options...
iantruesilver Posted January 11 Author Clone Share Posted January 11 (edited) Combat — Round 4 (Interjection) Initiative Order Outlaws: 26 PCs: Average (A 22, B 22, O 20, PG 19, N 18, S 18, #1354 13) = 18.85 [[ Mood Music ]] Between Octavia's boneshaker spell snaring the archer and yanking him back into the Maralictor's aggressive thundercloud, and Narcipia's gunfire, the last of your immediate resistance ahead is shattered. "Breach the door." Volso commands firmly, without raising her voice. Behind and around the corner still, a shimmer flickers as an invisible wall of force is erected between Batalan and Giada, preventing him from returning to assist his squadra mate. "You're needed at the front, GO!" [[ Map — Mansion Raid ]] (( End of Combat )) Edited January 11 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls C Fortitude Save 16 1d20+7 9 C Reflex Save 7 1d20+6 1 Volso AG/TC v C 13 3d6 2,5,6 Link to comment Share on other sites More sharing options...
Inash Posted January 11 Clone Share Posted January 11 Sophronia Mammula Sophronia charges forward and slams into the door with her shoulder. Actions and Crunch swift: move: standard: bullrush? charge with strength check? Statblock [b][url=/sheets/?id=2848193]Sofronia Mammula[/url][/b] [i]Human Inquisitor 7 / Hellknight Signifier 3 LE[/i] [b]HP[/b] 73 / 73 [b]Speed[/b] ft [b]Init[/b] 14 [b]AC[/b] 32 [b]Fort[/b] 10 [b]Ref[/b] 9 [b]Will[/b] 13 [b]CMB[/b] +11 [b]BAB[/b] 7 [b]Morningstar +2[/b] 13 (1d8+6, x2) [b]repeating hand crossbow +2[/b] 13 (1d4+2, 19-20/x2) [b]null[/b] (, ) [b]Str[/b] 18 (4) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 18 (4) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1) Sofronia Mammula Human Inquisitor 7 / Hellknight Signifier 3 LE HP 73 / 73 Speed ft Init 14 AC 32 Fort 10 Ref 9 Will 13 CMB +11 BAB 7 Morningstar +2 13 (1d8+6, x2) repeating hand crossbow +2 13 (1d4+2, 19-20/x2) null (, ) Str 18 (4) Dex 18 (4) Con 14 (2) Wis 18 (4) Int 8 (-1) Cha 8 (-1) Active Effects Judgement of destruction: +2 sacred bonus to damage Effortless Armor: 10 minutes, armor does not cause a speed penalty Sacred Bond: 100 minutes, touch spells at 50' range with Hellknight #1354 Greater Invisibility: 10 rounds, "you can't see me; I'm vinisible" (sorry, flashback to highschool) - I think this is round 4 Used: 2 2nd, 1 4th Name xDiceName xDiceResult xDiceString xDiceRolls Bull rush after a charge 29 1d20+14 15 Link to comment Share on other sites More sharing options...
Recommended Posts