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Prologo Passato โ€” Giustizia dall'Obbedienza [Righteousness by Obedience]


iantruesilver

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spacer.png Batalan Potenco  Magus/Signifier

Hellknight Potenco joins the others near the door, frost-enchanted weapon in hand, ready to join his brothers and sisters in righteous combat.

   

Show Statblock

Batalan Potenco
LN Human Magus 8/Signifier2, Level 8/2, Init 3, HP 89/96, Speed 20
AC 26 (27 haste), Touch 16, Flat-footed 22, CMD 27, Fort 12, Ref 8 (9 haste), Will 9, CMB +12/+7, Base Attack Bonus 7/2, Action Points n/a
+1 Transformative Morningstar +12/+7 (1d8+2, x2)
Breastplate +4 (+10 Armor, +3 Dex, +2 Natural)
Abilities Str 18, Dex 16, Con 16, Int 16, Wis 10, Cha 10
Condition None

Show Actions

Double-Move.

TIMERS AND COUNTERS AND BUFFS!  OH MY!!

HASTE ROUND #4/10

NOTE: Cast haste on the team. All characters get the following benefits:

  • +1 to attack rolls
  • +1 dodge bonus to AC
  • +1 to reflex saves
  • +30' movement
  • 1 extra attack when taking a full round action

ENCHANTED WEAPON #2/100

  • +2 to attack and damage
  • +1d6 frost damage
Edited by CharmingSatyr (see edit history)
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Octavia Cassian

spacer.pngOctavia Cassian — Half Elf Oracle (ancient lorekeeper) 8 / Hellknight Signifier 2
AC/T/FF 31/15/28 | HP 88/88 + 20 temp | Init +5 | Speed 50ft | Fort/Ref/Will 13/14/15 | Low light vision
Surprising Charge 1/2 |

Active Conditions (included in stats above):

  • Magic vestment on hellknight plate (+2 enhancement bonus to armor, 10 hours)
  • Greater magic weapon on fauchard (+2 enhancement bonus, 10 hours)
  • heroism (100 minutes)
  • bull's strength (+4 enhancement to str 20 minutes)
  • shield (+4 shield to AC 20 minutes)
  • shield of faith (+3 deflection to AC 20 minutes)
  • longstrider (+10 movement speed; 1 hour)
  • divine favor (+4 to atk and damage, 5 rounds remaining)
  • haste (+1 to atk, extra attack other goodies, 5 rounds remaining)
  • rage (+2 atk and damage, -2 AC +2 will +20 temporary hit points; 11 rounds remaining)
  •  

 

Spells

1st (5/7), 2nd (4/7), 3rd (5/7), 4th (3/5), 5th (3/3)
 

Storming the Castle

Apparently they were going through that door. But it was crowded enough in front. Her allies would get through it in good time. She just waited and bided her time, enjoying as her fatigue from raging faded and gave her her energy back.

"If the door resists you, there are magical ways through. We won't be denied."

She would use one of those magical options soon, but waited to see how rushing the door went first.

Mechanics

Math: atk +7 BAB +6 str +4 enhancement on weapon (furious) +2 morale (heroism) +1 haste +4 luck (divine favor) +2 rage -2 power attack = 24

damage: 1d10 +9 strength + 6 power attack + 4 enhancement on weapon (furious) +2 rage +4 divine favor = 1d10+25

Swift:

Free:

Move: as on tableplop

Standard (full): boneshaker again on C moving him 5 feet SW and causing 8d6 damage (24 rolled below, DC 16 fort for half)
Free:

 

 

Stat block

[URL=/sheets/?id=2848467][B][SIZE=+1]Octavia Cassian[/SIZE][/B][/URL] F NG half-elf Oracle/hellknight signifier, [B]Level[/B] 10, [B]Init[/B] 5, [B]HP[/B] 88/88, [B]Speed[/B] 20 [B]AC[/B] 32, [B]Touch[/B] 16, [B]Flat-footed[/B] 29, [B]CMD[/b] 28, [B]Fort[/B] 13, [B]Ref[/B] 13, [B]Will[/B] 13, [B]CMB[/B] +15, [B]Base Attack Bonus[/B] 7 [B] furious +2 fauchard [/B] +15/+10 (1d10+11, 15-20) [B]+2 enhancement bonus to AC from magic vestment mithral hellknight plate[/B] (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect) [B]Abilities[/B] Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18 [B]Condition[/B] None
Octavia Cassian
F NG half-elf Oracle/hellknight signifier, Level 10, Init 5, HP 88/88, Speed 20
AC 32, Touch 16, Flat-footed 29, CMD 28, Fort 13, Ref 13, Will 13, CMB +15, Base Attack Bonus 7
furious +2 fauchard +15/+10 (1d10+11, 15-20)
+2 enhancement bonus to AC from magic vestment mithral hellknight plate (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect)
Abilities Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18
Condition None

 

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Combat — Round 1 (Lead up)

Initiative Order

PCs: Average (A 14, B, N, O, S, #1354) = ?

Outlaws: 10

spacer.png

[[ Mood Music ]]

 

As you took up positions, Sophronia charges forward to breach the door. Every single member of Choaz Company has done this drill a thousand times, you all know what to do. Second nature would be an understatement.

 

The door flies open away from you into the space of the room, the wood and splinters falling ten feet in from the entrance. The inside of the room is well furnished, plants in the corners, one now knocked over from the breaching of the door, a taxidermic stuffing of a bear against one wall, a mounted head of a drake on the opposite above the fireplace. A four poster bed sits against the other far wall, flanked by a line of armoires, a nightstand and a chest.

 

Crouching behind a desk there is one man with his bow already drawn and ready to fire. At the centre of the room stand another pair of men, a sorcerer and a bearded man wielding a rapier. One of these men must be Olenius Bursio.

 

 

[[ Map — Mansion Raid ]]

(( Roll Initiatives and post Round 1 actions immediately please ))

Edited by iantruesilver (see edit history)
Name
Volso Initiative
14
1d20+3 11
Enemy Initiative
10
1d20+6 4
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Batalan.png.ab6e88b0b8e07be1ad56bf2b7a6dba55.png Batalan Potenco  Magus/Signifier

As ingrained by many grueling hours of training, Batalan enters the room and, upon spying the spellcaster, heads directly for him, heedless of the archer or the swordsman. He knows his specialized trainingSee note on "Disruptive" class ability below. makes his proximity to the spellcaster worth any danger, especially if it means protecting his brothers and sisters in arms.

   

Show Statblock

Batalan Potenco
LN Human Magus 8/Signifier2, Level 8/2, Init 3, HP 89/96, Speed 20
AC 26 (27 haste), Touch 16, Flat-footed 22, CMD 27, Fort 12, Ref 8 (9 haste), Will 9, CMB +12/+7, Base Attack Bonus 7/2, Action Points n/a
+1 Transformative Morningstar +12/+7 (1d8+2, x2)
Breastplate +4 (+10 Armor, +3 Dex, +2 Natural)
Abilities Str 18, Dex 16, Con 16, Int 16, Wis 10, Cha 10
Condition None

Show Actions

Double-Move.

TIMERS AND COUNTERS AND BUFFS!  OH MY!!

HASTE ROUND #5/10

NOTE: Cast haste on the team. All characters get the following benefits:

  • +1 to attack rolls
  • +1 dodge bonus to AC
  • +1 to reflex saves
  • +30' movement
  • 1 extra attack when taking a full round action

ENCHANTED WEAPON #3/100

  • +2 to attack and damage
  • +1d6 frost damage

DISRUPTIVE (ARCANA)

  • Enemy spellcasters casting defensively increase the DC by +4 while in melee range.
Name
Initiative
15
1d20+3 12
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Narcipia Asina

The shards of the door hadn't even finished falling when Narcipia burst through them following Sophronia. She immediately took aim and shot at the spellcaster, ready to remove the largest threat first. Arrows and rapiers could hurt, but they couldn't drastically change the arena of the fight.

Actions

 

Moving forward as shown on Tableplop
Standard Action: Single shot at D
Free Action: Reload with alchemical cartridge


Also Snap Shot (Combat) Feat allows me to threaten any enemies within 5ft for AoO's

Attack Modifier: 10/5, +4 Dex, +1 weapon focus, +1 haste, +1 magic = +17/+12

Stat Block

 

[b][url=/sheets/?id=2845294]Narcipia Asina[/url][/b] [i]Human Gunslinger (Gun Tank) 8 / Hellknight 2 [/i] [b]HP[/b] 68 / 84 [b]Speed[/b] ft [b]Init[/b] 10 [b]AC[/b] 27 [b]Fort[/b] 9 [b]Ref[/b] 11 [b]Will[/b] 6 [b]CMB[/b] +11/+6 [b]BAB[/b] +10/+5 [b]+1 Reliable Shadowshooting Pistol[/b] +16/+11 (1d8+5, 19-20/x4) [b]+1 Reliable Distance Pistol[/b] +16/+11 (1d8+5, 19-20/x4) [b]Str[/b] 13 (1) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 16 (3) [b]Int[/b] 12 (1) [b]Cha[/b] 7 (-2)
Narcipia Asina Human Gunslinger (Gun Tank) 8 / Hellknight 2 HP 68 / 84 Speed ft Init 10 AC 27 Fort 9 Ref 11 Will 6 CMB +11/+6 BAB +10/+5 +1 Reliable Shadowshooting Pistol +16/+11 (1d8+5, 19-20/x4)
+1 Reliable Distance Pistol +16/+11 (1d8+5, 19-20/x4)
Str 13 (1) Dex 18 (4) Con 14 (2) Wis 16 (3) Int 12 (1) Cha 7 (-2)

 

 

Edited by athedia (see edit history)
Name
Attack D, Damage D
29; 10
1d20+17; 1d8+5 [12]; [12,5]
Initiative 
22
1d20+10 12
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His objective clear, #1354 advances swiftly into the room and brings his Earthbreaker down hard on the closest enemy.

Actions

 

Move up to B and Vital Strike

Stat Block

 

Hellknight #1354 Fighter (Two-Handed Warrior)8/Hellknight 2 HP:92/92, AC:25, Touch:13, FF:24 CMD:28, FCMD:27 Fort:12, Ref:7, Will:7, Init:+3, +1 Impact Earthbreaker:+21/+16 for 3d6+18 Bludgeoning

 

Edited by Sarcasticfury (see edit history)
Name
Initiative
9
1d20+3 6
Vital Strike
30
1d20+22 8
Damage
50
6d6+30 3,6,4,2,2,3
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Octavia Cassian

spacer.pngOctavia Cassian — Half Elf Oracle (ancient lorekeeper) 8 / Hellknight Signifier 2
AC/T/FF 31/15/28 | HP 88/88 + 20 temp | Init +5 | Speed 50ft | Fort/Ref/Will 13/14/15 | Low light vision
Surprising Charge 1/2 |

Active Conditions (included in stats above):

  • Magic vestment on hellknight plate (+2 enhancement bonus to armor, 10 hours)
  • Greater magic weapon on fauchard (+2 enhancement bonus, 10 hours)
  • heroism (100 minutes)
  • bull's strength (+4 enhancement to str 20 minutes)
  • shield (+4 shield to AC 20 minutes)
  • shield of faith (+3 deflection to AC 20 minutes)
  • longstrider (+10 movement speed; 1 hour)
  • divine favor (+4 to atk and damage, 10 rounds remaining)
  • haste (+1 to atk, extra attack other goodies, 4 rounds remaining)
  • rage (+2 atk and damage, -2 AC +2 will +20 temporary hit points; 11 rounds remaining)
  •  

 

Spells

1st (4/7), 2nd (4/7), 3rd (5/7), 4th (3/5), 5th (3/3)
 

Storming the Castle

'Bringing up the rear' as she was there wasn't too much Octavia could do to press the attack. It was crowded in the smaller room and she needed a little more time to push through to the fight. But she could certainly guard the door. Her long polearm letting her attack almost anything that moved close to the exit. Hopefully the only exit.

"Olenius Bursio, we come for you. Surrender now and your men will live and you will be given a lawful trial. Resist and you all die here tonight."

She refreshed a spell on herself to prepare for a fight, should he be stupid enough to resist.

Mechanics

Math: atk +7 BAB +6 str +2 enhancement on weapon (furious) +2 morale (heroism) +1 haste +4 luck (divine favor) +2 rage -2 power attack = 20

damage: 1d10 +9 strength + 6 power attack + 2 enhancement on weapon (furious) +0 rage +4 divine favor = 1d10+21

Swift:

Free:

Move: 50' as on tableplop

Standard (full): refresh divine favor on herself
Free:

16 initiative. She has a revelation that allows her to roll twice for initiative and keep highest.

 

Stat block

[URL=/sheets/?id=2848467][B][SIZE=+1]Octavia Cassian[/SIZE][/B][/URL] F NG half-elf Oracle/hellknight signifier, [B]Level[/B] 10, [B]Init[/B] 5, [B]HP[/B] 88/88, [B]Speed[/B] 20 [B]AC[/B] 32, [B]Touch[/B] 16, [B]Flat-footed[/B] 29, [B]CMD[/b] 28, [B]Fort[/B] 13, [B]Ref[/B] 13, [B]Will[/B] 13, [B]CMB[/B] +15, [B]Base Attack Bonus[/B] 7 [B] furious +2 fauchard [/B] +15/+10 (1d10+11, 15-20) [B]+2 enhancement bonus to AC from magic vestment mithral hellknight plate[/B] (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect) [B]Abilities[/B] Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18 [B]Condition[/B] None
Octavia Cassian
F NG half-elf Oracle/hellknight signifier, Level 10, Init 5, HP 88/88, Speed 20
AC 32, Touch 16, Flat-footed 29, CMD 28, Fort 13, Ref 13, Will 13, CMB +15, Base Attack Bonus 7
furious +2 fauchard +15/+10 (1d10+11, 15-20)
+2 enhancement bonus to AC from magic vestment mithral hellknight plate (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect)
Abilities Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18
Condition None

 

Edited by ccanary (see edit history)
Name
roll
16
keep(2d20,highest,1)+5 11,8
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Sophronia Mammula

Glad that she had crashed the door quickly before haste and invisibility fell, Sophronia rushes to the back of the room, behind

Actions and Crunch

Free: drop crossbow

swift: reactivate judgement of destruction

move: as shown on map - to behind B, draw morningstar

standard: attack B modifiers + 2 from invisibility, +2 from flanking, +1 from haste and no dex bonus to AC

 Statblock

[b][url=/sheets/?id=2848193]Sofronia Mammula[/url][/b] [i]Human Inquisitor 7 / Hellknight Signifier 3 LE[/i] [b]HP[/b] 73 / 73 [b]Speed[/b] ft [b]Init[/b] 14 [b]AC[/b] 32 [b]Fort[/b] 10 [b]Ref[/b] 9 [b]Will[/b] 13 [b]CMB[/b] +11 [b]BAB[/b] 7 [b]Morningstar +2[/b] 13 (1d8+6, x2) [b]repeating hand crossbow +2[/b] 13 (1d4+2, 19-20/x2) [b]null[/b] (, ) [b]Str[/b] 18 (4) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 18 (4) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1)
Sofronia Mammula Human Inquisitor 7 / Hellknight Signifier 3 LE HP 73 / 73 Speed ft Init 14 AC 32 Fort 10 Ref 9 Will 13 CMB +11 BAB 7 Morningstar +2 13 (1d8+6, x2)
repeating hand crossbow +2 13 (1d4+2, 19-20/x2)
null (, ) Str 18 (4) Dex 18 (4) Con 14 (2) Wis 18 (4) Int 8 (-1) Cha 8 (-1)

 

Active Effects

Judgement of destruction: +2 sacred bonus to damage

Effortless Armor: 10 minutes, armor does not cause a speed penalty

Sacred Bond: 100 minutes, touch spells at 50' range with Hellknight #1354

Greater Invisibility: 10 rounds, "you can't see me; I'm vinisible" (sorry, flashback to highschool) - I think this is round 5

Used: 2 2nd, 1 4th

 

Name
attack
20
1d20+18 2
damage
12
1d8+8 4
init
20
1d20+14 6
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Combat — Round 1 (Wrap up)

Initiative Order

PCs: Average (N 22, S 20, O 16, B 15, A 14, #1354 9) = 16

Outlaws: 10

spacer.png

[[ Mood Music ]]

 

As the splinters fly into what looks to be a bedchamber, Narcipia steps in and delivers an opening volley with her firearm, hitting the mage square in the chest.

 

Sophronia's swift movement into the room would've assured her a tactically advantageous position, except that as she slid past the warlord and his bodyguards that one of the men took a stab at her. She managed still to dodge the rapier's point luckily, but her swing with the morningstar equally misses the mark on her opponent.

 

Refreshing her divine favor, Octavia marches up and prepares to bring up the rear, as Batalan beelines for the mage's side, whom reacted immediately with a poke of his spear, but that too falls short of harming the hellknight.

 

With a gesture of her fingers, Maralictor Volso directed the aggressive thundercloud to move into the chamber, weaving between Narcipia and Octavia as it surges forward with electric sparks to engulf the archer, the crackling electricity zapping him like several bolts of lightning. The air about her is heavy with the conviction and purpose dedicated to your squadra's current task.

 

Lunging forward into the room, Hellknight #1354 hauls his earthbreaker up in la poste di falcone, bringing it down upon the rapier-wielder's right calf as he is distracted from trying to deal with Soprhonia.

 

Ignoring the two hellknights harrying him, the rapier-wielder takes a step away from them toward the large bed, and starts going to town slicing and dicing away at Batalan, though he only manages to get through the hellknight's defenses once, causing a terrible, icy cold around the wound as he slices open Batalan's right arm as it begins to bleed profusely.

 

"Two can play at this game." Stepping back, the mage conjures up a spell of lightning bolt, shooting out from his fingertips in a line through Batalan and Sophronia.

 

Taking a side step to disengage from the aggressive thundercloud, the archer fires a pair of arrows at #1354, but only one manages to penetrate his armour and pierce him in the lower left leg.

 

 

[[ Map — Mansion Raid ]]

(( Oops, damage rolls from E should've been 1d8+5, not -5. Batalan takes 9 damage, plus 6 cold and 4 from sneak attack (Total 19), and begins to bleed 2HP/round. Batalan and Sophronia each takes 29 damage from D's lightning bolt, Reflex DC 17 for half. #1354 takes 8 damage from an arrow. Onward to Round 2! ))

Edited by iantruesilver (see edit history)
Name
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
2
1d12 2
B AoO v Sophronia
26; 9; 5
1d20+20;1d6+6;1d6 [6]; [6,3]; [6,3,5]
D AoO v Batalan
11; 1
1d20+2+2;1d8-1 [7]; [7,2]
E Reflex Save
8
1d20+6 2
AG/TC Dmg v E
11
3d6 5,5,1
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
12
1d12 12
B Rapier v Batalan (Iter 1)
36; 9; 6
1d20+20;1d6+6;1d6 [16]; [16,3]; [16,3,6]
SA dmg (Flank)
4
2d6 1,3
Crit Confirm
SyntaxError: Unexpected token ,
1d20+20,1d6+6
Crit Confirm
23; 7
1d20+20;1d6+6 [3]; [3,1]
B Rapier v Batalan (Iter 2)
18; 8; 5
1d20+15;1d6+6;1d6 [3]; [3,2]; [3,2,5]
B Rapier v Batalan (Iter 3)
16; 7; 2
1d20+10;1d6+6;1d6 [6]; [6,1]; [6,1,2]
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
7
1d12 7
D Lightning Bolt Dmg
29
6d6 5,4,6,6,3,5
E MWcLbow v #1354
21; 2
1d20+10;1d8-5 [11]; [11,7]
E MWcLbow v #1354 (Shot 2)
24; -2
1d20+10;1d8-5 [14]; [14,3]
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
10
1d12 10
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Narcipia Asina

"Spread out!" Narcipia winced at seeing the lightning bolt tearing through her fellow hellknights and focused her fire on the mage.

Actions

 

Full Attack: All attacks aimed at the mage (2nd priority the archer if mage dies) 2 base attacks + Rapid Shot + Haste
Free Actions:Multiple Reload with alchemical cartridge


Also Snap Shot (Combat) Feat allows me to threaten any enemies within 5ft for AoO's

Attack Modifier: 10/5, +4 Dex, +1 weapon focus, +1 haste, +1 magic - 2 Rapid Shot= +15/+10/+15/+15

Stat Block

 

[b][url=/sheets/?id=2845294]Narcipia Asina[/url][/b] [i]Human Gunslinger (Gun Tank) 8 / Hellknight 2 [/i] [b]HP[/b] 68 / 84 [b]Speed[/b] ft [b]Init[/b] 10 [b]AC[/b] 27 [b]Fort[/b] 9 [b]Ref[/b] 11 [b]Will[/b] 6 [b]CMB[/b] +11/+6 [b]BAB[/b] +10/+5 [b]+1 Reliable Shadowshooting Pistol[/b] +16/+11 (1d8+5, 19-20/x4) [b]+1 Reliable Distance Pistol[/b] +16/+11 (1d8+5, 19-20/x4) [b]Str[/b] 13 (1) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 16 (3) [b]Int[/b] 12 (1) [b]Cha[/b] 7 (-2)
Narcipia Asina Human Gunslinger (Gun Tank) 8 / Hellknight 2 HP 68 / 84 Speed ft Init 10 AC 27 Fort 9 Ref 11 Will 6 CMB +11/+6 BAB +10/+5 +1 Reliable Shadowshooting Pistol +16/+11 (1d8+5, 19-20/x4)
+1 Reliable Distance Pistol +16/+11 (1d8+5, 19-20/x4)
Str 13 (1) Dex 18 (4) Con 14 (2) Wis 16 (3) Int 12 (1) Cha 7 (-2)

 

 

Name
Attack 1 vs D FF; Damage
33; 11
1d20+15; 1d8+5 [18]; [18,6]
Attack 2 vs D FF; Damage
26; 13
1d20+10; 1d8+5 [16]; [16,8]
Rapid Shot Attack vs D FF; Damage
24; 9
1d20+15; 1d8+5 [9]; [9,4]
Haste Attack vs D FF; Damage 
22; 11
1d20+15; 1d8+5 [7]; [7,6]
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Octavia Cassian

spacer.pngOctavia Cassian — Half Elf Oracle (ancient lorekeeper) 8 / Hellknight Signifier 2
AC/T/FF 29/13/26 | HP 88/88 + 20 temp | Init +5 | Speed 50ft | Fort/Ref/Will 13/14/17 | Low light vision
Surprising Charge 1/2 |

Active Conditions (included in stats above):

  • Magic vestment on hellknight plate (+2 enhancement bonus to armor, 10 hours)
  • Greater magic weapon on fauchard (+2 enhancement bonus, 10 hours)
  • heroism (100 minutes)
  • bull's strength (+4 enhancement to str 20 minutes)
  • shield (+4 shield to AC 20 minutes)
  • shield of faith (+3 deflection to AC 20 minutes)
  • longstrider (+10 movement speed; 1 hour)
  • divine favor (+4 to atk and damage, 10 rounds remaining)
  • haste (+1 to atk, extra attack other goodies, 3 rounds remaining)
  • rage (+2 atk and damage, -2 AC +2 will +20 temporary hit points; 10 rounds remaining)
  •  

 

Spells

1st (4/7), 2nd (4/7), 3rd (5/7), 4th (3/5), 5th (3/3)
 

Storming the Castle

The mage was clearly dangerous and Narcipia was right, they should spread out. Still, Bursio was the target, so she focused her efforts on hm.

"Very well. You had your chance. The rest of you can still live if you flee and repent. Once Bursio is done, you're next."

She growled in rage, stepped up and slashed at Bursio.

Mechanics

Math: atk +7 BAB +6 str +4 enhancement on weapon (furious) +2 morale (heroism) +1 haste +4 luck (divine favor) +2 rage -2 power attack = 24

damage: 1d10 +9 strength + 6 power attack + 4 enhancement on weapon (furious) +2 rage +4 divine favor = 1d10+25

 

5 foot step as on tableplop

Swift:

Free:

Move:

Standard (full): unload on Bursio with full attack. Hits AC 26 for 30 slashing, then AC 30 for 34, then AC 28 for 35
Free:

 

 

Stat block

[URL=/sheets/?id=2848467][B][SIZE=+1]Octavia Cassian[/SIZE][/B][/URL] F NG half-elf Oracle/hellknight signifier, [B]Level[/B] 10, [B]Init[/B] 5, [B]HP[/B] 88/88, [B]Speed[/B] 20 [B]AC[/B] 32, [B]Touch[/B] 16, [B]Flat-footed[/B] 29, [B]CMD[/b] 28, [B]Fort[/B] 13, [B]Ref[/B] 13, [B]Will[/B] 13, [B]CMB[/B] +15, [B]Base Attack Bonus[/B] 7 [B] furious +2 fauchard [/B] +15/+10 (1d10+11, 15-20) [B]+2 enhancement bonus to AC from magic vestment mithral hellknight plate[/B] (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect) [B]Abilities[/B] Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18 [B]Condition[/B] None
Octavia Cassian
F NG half-elf Oracle/hellknight signifier, Level 10, Init 5, HP 88/88, Speed 20
AC 32, Touch 16, Flat-footed 29, CMD 28, Fort 13, Ref 13, Will 13, CMB +15, Base Attack Bonus 7
furious +2 fauchard +15/+10 (1d10+11, 15-20)
+2 enhancement bonus to AC from magic vestment mithral hellknight plate (+11 Armor, +4 Shield, +3 Dex, +3 Natural, +1 Deflect)
Abilities Str 22, Dex 16, Con 16, Int 12, Wis 8, Cha 18
Condition None

 

Edited by ccanary (see edit history)
Name
full BAB attack
26; 30
1d20+24; 1d10+25 [2]; [2,5]
haste attack
30; 34
1d20+24; 1d10+25 [6]; [6,9]
-5 bab attack
28; 35
1d20+19; 1d10+25 [9]; [9,10]
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spacer.png Batalan Potenco  Magus/Signifier

Batalan's initial plan was to corner the spellcaster, separate him from his allies and give him a chance to surrender peacefully for a swift and merciful death. However, after taking a lightning bolt to the face, the magus is suddenly of the opinion that a swift death is too kind for anarchists of this sorry ilk.

Following the cowardly spellcaster to his defensive position against the wall, Batalan once more summons the arcane forces to embroil his morningstar with corrosive forces and swings mightly at the mage again, and again, and again.

   

Show Statblock

Batalan Potenco
LN Human Magus 8/Signifier2, Level 8/2, Init 3, HP 45/96, Speed 20
AC 26 (27 haste), Touch 16, Flat-footed 22, CMD 27, Fort 12, Ref 8 (9 haste), Will 9, CMB +12/+7, Base Attack Bonus 7/2, Action Points n/a
+1 Transformative Morningstar +12/+7 (1d8+2, x2)
Breastplate +4 (+10 Armor, +3 Dex, +2 Natural)
Abilities Str 18, Dex 16, Con 16, Int 16, Wis 10, Cha 10
Condition None

Show Actions

FREE - 5' step.

SWIFT - Spend 1 arcane pool for spell recall - Corrosive Touch

FULL - Spell strike.

TIMERS AND COUNTERS AND BUFFS!  OH MY!!

HASTE ROUND #6/10

NOTE: Cast haste on the team. All characters get the following benefits:

  • +1 to attack rolls
  • +1 dodge bonus to AC
  • +1 to reflex saves
  • +30' movement
  • 1 extra attack when taking a full round action

ENCHANTED WEAPON #4/100

  • +2 to attack and damage
  • +1d6 frost damage

DISRUPTIVE (ARCANA)

  • Enemy spellcasters casting defensively increase the DC by +4 while in melee range.
Edited by CharmingSatyr (see edit history)
Name
Reflex Save (DC 17)
11
1d20+9 2
Cast Defensively (DC 21)
24
1d20+19 5
Attack #1
19
1d20+11 8
Damage #1 (vengeful, frost, corrosive touch)
35
1d8+5+1d6+10d4 5,1,1,2,3,4,3,3,2,1,4,1
Attack #2
17
1d20+11 6
Damage #2 (vengeful, frost, corrosive touch)
40
1d8+5+1d6+10d4 1,6,4,3,3,2,1,3,4,1,3,4
Attack #3
25
1d20+6 19
Damage #3 (vengeful, frost, corrosive touch)
39
1d8+5+1d6+10d4 5,5,4,4,2,2,2,1,1,3,3,2
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Sophronia Mammula

Sophronia shrugs off the lightning and takes a step to follow Bursio, keeping the pressure on him.

Actions and Crunch

Free: 5' step

swift:

move:

standard:

Full attack +haste: attack B modifiers + 2 from invisibility (?), +2 from flanking, +1 from haste and no dex bonus to AC for foe (?) * question marks indicate the assumption that B can't see her. reduce the to-hit rolls by 2 if he can see her

 Statblock

[b][url=/sheets/?id=2848193]Sofronia Mammula[/url][/b] [i]Human Inquisitor 7 / Hellknight Signifier 3 LE[/i] [b]HP[/b] 59 / 73 [b]Speed[/b] ft [b]Init[/b] 14 [b]AC[/b] 29 [b]Fort[/b] 10 [b]Ref[/b] 9 [b]Will[/b] 13 [b]CMB[/b] +11 [b]BAB[/b] 7 [b]Morningstar +2[/b] 13 (1d8+6, x2) [b]repeating hand crossbow +2[/b] 13 (1d4+2, 19-20/x2) [b]null[/b] (, ) [b]Str[/b] 18 (4) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 18 (4) [b]Int[/b] 8 (-1) [b]Cha[/b] 8 (-1)
Sofronia Mammula Human Inquisitor 7 / Hellknight Signifier 3 LE HP 59 / 73 Speed ft Init 14 AC 29 Fort 10 Ref 9 Will 13 CMB +11 BAB 7 Morningstar +2 13 (1d8+6, x2)
repeating hand crossbow +2 13 (1d4+2, 19-20/x2)
null (, ) Str 18 (4) Dex 18 (4) Con 14 (2) Wis 18 (4) Int 8 (-1) Cha 8 (-1)

 

Active Effects

Judgement of destruction: +2 sacred bonus to damage

Effortless Armor: 10 minutes, armor does not cause a speed penalty

Sacred Bond: 100 minutes, touch spells at 50' range with Hellknight #1354

Greater Invisibility: 10 rounds, "you can't see me; I'm vinisible" (sorry, flashback to highschool) - I think this is round 5

Used: 2 2nd, 1 4th

 

Edited by Inash (see edit history)
Name
reflex
29
1d20+9 20
Attack 1
32; 15
1d20+17;1d8+8 [15]; [15,7]
haste attack
34; 10
1d20+17;1d8+8 [17]; [17,2]
attack 2
13; 10
1d20+12;1d8+8 [1]; [1,2]
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If 1354 feels any pain, he certainly doesn't register it. Instead, he moves closer to his attacker and brings his hammer down thrice

Actions

 

5 foot step to E and full attack

Stat Block

 

Hellknight #1354 Fighter (Two-Handed Warrior)8/Hellknight 2 HP:92/92, AC:25, Touch:13, FF:24 CMD:28, FCMD:27 Fort:12, Ref:7, Will:7, Init:+3, +1 Impact Earthbreaker:+21/+16 for 3d6+18 Bludgeoning

 

Name
Attack 1
24
1d20+22 2
Damage
34
3d6+30 1,1,2
Attack 2
30
1d20+16 14
Damage
42
3d6+30 5,5,2
Attack 3
33
1d20+16 17
Damage
43
3d6+30 5,6,2
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Combat — Round 2

Initiative Order

PCs: Average (N 22, S 20, O 16, B 15, A 14, #1354 9) = 16

Outlaws: 10

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[[ Mood Music ]]

 

Narcipia's volley of gunfire punches several small holes into the sorcerer's chest, the force blasting splatters of blood that briefly spray from the wound, and knocking him back against the line of armoires at the wall. It not only interrupts his next effort at spellcasting, but the last shot seems to have rendered him unconscious. Batalan's spell combat with his morningstar finished him off, leaving the mage's body battered and singed with the acid and frost.

 

While #1354 goes to town with the archer at the end of his hammer, Sophronia and Octavia gang up on the rapie-wielding warlord Olenius Bursio. Sandwiched between the business-end of a morningstar and a fauchard, the rebel leader finds no escape and finally meets his end.

 

 

[[ Map — Mansion Raid ]]

(( End of Combat ))

Edited by iantruesilver (see edit history)
Name
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
2
1d12 2
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