Steel Warrior Posted October 22, 2023 Author Clone Share Posted October 22, 2023 I had also already stated that the RLA Astral Deva was perfectly fine, and preferred using RLA over Oslecamo so there's nothing wrong here. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheBard101 Posted October 23, 2023 Clone Share Posted October 23, 2023 So, I'd been informed that Victor's AC was too high. I fully understand. Are we using the optional rule where Bracers of Armor (and their equivalents) can be enchanted like Armor? If that's the case, he can forego armor entirely and just wear Bracers that he can upgrade in other ways. Whatchathink? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted October 23, 2023 Clone Share Posted October 23, 2023 So long as the AC is around what others have I will be ok with it. @Steel Warrior Thoughts? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted October 24, 2023 Author Clone Share Posted October 24, 2023 It's probably cheaper just to reduce the AC bonus and keep the enchants, or add more different enchants vs buying bracers of AC, which I feel that you should be able to get bracers of AC enchanted with other things to be honest. After the base +1. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheBard101 Posted October 24, 2023 Clone Share Posted October 24, 2023 Arms and Equipment Guide p130 Bracers of Armor and Armor Special Abilities A character who has the Craft Magic Arms and Armor and Craft Wondrous Item feats, as well as mage armor and all the other prerequisites necessary, can add the armor special abilities shown on Table 8–6 in the DUNGEONMASTER’s Guide to a set of bracers of armor. The cost is the same as for adding a special ability to normal armor: an increase in the effective bonus of the bracers. Just as magic armor can never exceed a +8 enhancement bonus, bracers of armor never provide more than a +8 armor bonus. However, special abilities can increase the effective bonus as high as +13 (bracers +8 with an ability valued at +5, such as heavy fortification). The market prices for bracers of armor with an effective bonus higher than +8 are as follows: 81,000 gp (+9), 100,000 gp (+10), 121,000 gp (+11), 144,000 gp (+12), 169,000 gp (+13). Any special ability that can be added to armor can be added to bracers of armor. Armor qualities with a cost expressed in gp rather than an effective bonus can be added to bracers for the same price. If you are using the Epic Level Handbook, characters with Craft Epic Magic Arms and Armor and Craft Epic Wondrous Item can create bracers of armor with a higher effective bonus than +13. To calculate the market price for such items, square the total effective bonus and multiply the result by 10,000 gp. Sorry. I don't know how to word wrap it. Basically, as long as you have Bracers of Armor +1, you can enchant it like armor. This keeps the AC down but allows me to buff it as normal. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted October 24, 2023 Author Clone Share Posted October 24, 2023 2 hours ago, Steel Warrior said: It's probably cheaper just to reduce the AC bonus and keep the enchants, or add more different enchants vs buying bracers of AC, which I feel that you should be able to get bracers of AC enchanted with other things to be honest. After the base +1. you should be able to get bracers of AC enchanted with other things to be honest. After the base +1. I honestly thought bracers of AC were more expensive, like similar to the cost of weapon enchants. That's the only reason I was thinking keeping magic armor bonus low, but add other effects would be better. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheBard101 Posted October 24, 2023 Clone Share Posted October 24, 2023 Yeah, I had to explain to one of my players recently that Bracers of armor +1 gives you exactly 1 AC to armor. Even Leather armor is better. LOL Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted October 28, 2023 Clone Share Posted October 28, 2023 Hey folks, thanks for inviting me, just getting a feel for the game, you're both good creatures that are humanoid in appearance, is that something I should be aiming for? I was thinking of playing a Grell, or something else odd, and not humanoid, but want to make sure that it fits with you first. So I can manage my expectations and what would work and what wouldn't. Happy to receive tips and guidance Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
darlis moonbeam Posted October 29, 2023 Clone Share Posted October 29, 2023 Well Griff has slipped a bit being in the Abyss for so long, he is more neutral than good. Though I would say you definitely do not have to play a good character. We also have an evil character and the DM's NPC is also evil. I think the other player may also be evil, though have not heard much from the other player. As for humanoid shape, I doubt that is exactly required either. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted October 29, 2023 Author Clone Share Posted October 29, 2023 What I thought was going to happen were players were actually going to play abyssal characters, like how PR described in her creation post. So it didn't end up that way lol. Just have a reason why you're stuck in the abyss and try not to make it broken. Like 40+ AC, 300 hp lol. Figured we would stay true to our monster's statblocks plus a class(es)/prc's. If you want to play a grell, maybe tack on half-fiend or something. Using the adjusted RLA you get lower LA costs. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheBard101 Posted October 29, 2023 Clone Share Posted October 29, 2023 Yeah, Victor is a disillusioned Celestial that's been hunting in the Abyss as a penance for his violent nature. He doesn't really LIKE the gods he must serve but they haven't really abandoned him yet. heh Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted October 29, 2023 Clone Share Posted October 29, 2023 So Lady Tyss can have him in her bed after all, hmm. What beautiful music they will make, now all she needs is to get him to........ Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted October 29, 2023 Author Clone Share Posted October 29, 2023 @8w_gremlin We are in the Abyss fyi, not the underdark, so the story background you have come up with, needs to explain your time in the Abyss and why you are there. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted October 29, 2023 Clone Share Posted October 29, 2023 7 minutes ago, Steel Warrior said: @8w_gremlin We are in the Abyss fyi, not the underdark, so the story background you have come up with, needs to explain your time in the Abyss and why you are there. :) Will do! just putting in the ground work, I will have it fully fleshed out today hopefully. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Steel Warrior Posted October 30, 2023 Author Clone Share Posted October 30, 2023 (edited) 5 hours ago, 8w_gremlin said: Will do! just putting in the ground work, I will have it fully fleshed out today hopefully. I noticed you went with Oslecamo instead of the default Grell, which most of it is "Ok" except for some of the Feral Patriarch's abilities. I am thinking we should adjust the 2nd and 3rd level abilities. Let's see what Paladinred has to say. 4 & 5 is ok. Also need to know what ability you took from the Fiendish Template. Like mentioned we don't want something completely broken. I am also not fond of leadership, but again that's up to Paladinred. If PR says it's fine, they would default wotc official grell followers, and being replaced would take longer than 1 day. You're in the abyss. At 2nd level it can paralyze even creatures normally immune to it, but they gain a +5 bonus on their saves, and it no longer takes penalties for moving at full speed while hiding. At 3rd level it ignores Freedom of Movement effects on its enemies when grappling them, and its tentacles inflict an automatic Dimensional Anchor on grappled enemies as long as the grapple lasts. At 4th level its Bite attack now adds 1,5 Str mod to damage rolls and ignores all DR and miss chances. At 5th level its tentacles become primary attacks, adding full Str mod to damage rolls. Colonizer-This works as the leadership feat, except you can use your Con Score instead only gain followers, not cohorts (no patriarch will admit a rival near its power level), and they must all be grells, which can take either Feral Grell or Philosopher Grell levels but after that only wizard, barbarian or fighter levels. Casualities are replaced every day, but should the Patriarch lose too many such minions too fast, they may revolt against it. This doesn't stack with actual leadership. Edited October 30, 2023 by Steel Warrior (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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