TheGospel Posted November 15, 2023 Clone Share Posted November 15, 2023 (edited) Name Aaliyah | Class Warlock/Sorc | Level: 1/5 | AC: 15| HP: 49/49 | Prof: +3 Stats: Str 8 / Dex 14 / Con 14 / Int 12 / Wis 10 / Cha 18 Special Abilities: Luck: [o][o] Attacks: EB | +7 | 1d10+4(x2) CantripsWarlock 2: Eldritch Blast, Mage Hand Sorcerer 5: Presti, Sorcerous Burst, Shape Water, Message, Poison Spray Spells Known (6)Warlock 2: Hex, Burning Hands Sorcerer 6: 1: Tasha's Brew 2: Misty Step, Scorching Ray, Alter Self, Rimes Binding Ice. 3: Fireball: Magic Items: Healing Potion [o][o] Spell DC: 15 | Spell Attack +7 Sorc Points: 3/5 Spells (Sorc lvl1) [x][o][o][o] (lvl2) [x][o][o] (lvl3) [o][o]l (War lvl1) [x] "Hey get off her!" A sickly green aura forms around her last target and then she expels angry blasts of red and blue force into the ghoul-man. OOC: Hex, Eldritch BLAST! Edited November 15, 2023 by TheGospel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Eldritch BLAST! 12; 18 1d20+8; 1d20+8 [4]; [4,10] Damage! 11; 20 1d10+1d6+4; 1d10+1d6+4 [5,2]; [5,2,10,6] I can add bless rolls for you 2 1d4 2 Link to comment Share on other sites More sharing options...
Alliebaby Posted November 15, 2023 Clone Share Posted November 15, 2023 (edited) Name Nikoletta Vandal | Class BH/Pal | Level: 6 | AC: 15| HP: 66/72 | Prof: +3 Stats: Str 18 / Dex 12 / Con 14 / Int 08 / Wis 10 / Cha 14 Special Abilities: Luck: [o][o] Eyeless [o] Aroooo:[x] The Die: 1d6 Attacks: Greatsword | +7 | 1d12+4 slash - Bow | +4 | 1dd8+3 Spells: Misty Step/Levitate/Dispel Magic/Bless [o][o][o][o] Magic Items: Healing Potion [o][o] "Is it only acid? Surely fire will finish them off?" She drags her hand over her blade. Frost may not keep them dead but it will help them get there. Then she continues to lay into her current foe. OOC: Two attacks Edited November 16, 2023 by Alliebaby (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 1 and then 2 on my target 15; 22 1d20+7; 1d20+7 [8]; [8,15] Damage 1 and 2 7; 10 1d12+6; 1d12+6 [1]; [1,4] Blessed 4; 1 1d4; 1d4 [4]; [4,1] Cold damage my bad 12 2d6 6,6 self-harm 6 1d6 6 Link to comment Share on other sites More sharing options...
Rumrunner Posted November 16, 2023 Clone Share Posted November 16, 2023 Name: Souris Garou | Class: Druid 5 | AC: 12 | HP: Bear 12/42 (Human 45/45) | Prof: +3 | PP: 17 (22 for scent and sound) SavesStr -1 / Dex +2 / Con +1 / Int +4 / Wis +7 / Cha +0 | AttacksActions Multiattack. The bear makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. | CantripsGuidance, Shillelagh, Shape Water | Magic Items2x Healing Potions | Wildshape:CR: 1 No Flying Speed Duration: 2hrs ▣ ▣ Spell DC: 15 | Spell Attack: +7 | Level 1Detect Magic, Faerie Fire, Goodberry, Healing Word, Ice Knife ▣ ▣ ▣ ▣ | Level 2Detect Thoughts (1/day per feat). Moonbeam, Pass without Trace, Summon Beast ▣ ▣ ▣ | Level 3Plant Growth ▣ ▣ | LuckWhen failing any D20 check, you may spend one luck die to reroll the result. This decision is made after the roll but before the results are known. You must declare the use of this dice in your post. These die refresh during a long rest. ▣ ▣ She roared in pain and fury as her white fur was soaked in scarlet. Her massive form shook, spraying blood as she twisted to rake the remaining thing off of her body with tooth and claw Dice Ex Machina Power Attack the Morley still standing next to her... Name xDiceName xDiceResult xDiceString xDiceRolls Power attack Bite with Bless 12 1d20+1d4+2 9,1 Power attack Claw with bless 5 1d20+1d4+2 1,2 add inspiration to top attack 6 1d8 6 damage 21 1d8+15 6 Link to comment Share on other sites More sharing options...
WolfBirch Posted November 16, 2023 Clone Share Posted November 16, 2023 (edited) Name Barkvin | Class Cleric 5 | AC: 19 | HP: 50/50 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (0/1) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320) Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (5/5) | Death Saves: 0/0 Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save) Level 1 | (3/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic) Level 2 | (3/3) | Hold Person C (WIS save), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6) Level 3 | (1/2) | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, Aura of Vitality C (2d6+5 for 1 minute), Revivify "Aye, why don't ye just die." Barkvin calls out as divine light comes down from the sky on the creature in front of Ved. Mechanics * MOVE: none ACTION: Casts Sacred Flame on the one in front of Ved. It needs to make a DC 15 DEX save or take 4 radiant damage. BONUS ACTION: none REACTION: none CONCENTRATION: bless OOC: Still need to level up. Edited November 16, 2023 by WolfBirch (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Sacred Flame Damage 4 2d8 3,1 Link to comment Share on other sites More sharing options...
Knave Posted November 17, 2023 Clone Share Posted November 17, 2023 Name: Ved Kith (AKA Kirit) | Class: Fighter 5 AC: 16+1| HP: 60/60 | Hit dice: 4/4d10 SR Abilities: SDice: 4/4d8 1/1d6 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 | Adamant 1/1 Attacks Extra attack, and off-hand attack Rapier +6 1d8+3 Magic short sword +7 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +3 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 13; Ved looks disgusted at the creatures's delight in pain. "Don't enjoy this, freak." He tries to give them clean, painless wounds. Ved doesn't want to be complicit in whatever this is. OOC If any of the ones I hit die I just move to the next closest. Name xDiceName xDiceResult xDiceString xDiceRolls Rapier attack 24 1d20+6 18 Damage 9 1d8+3 6 Short sword attack 15 1d20+7 8 Bless 1 1d4 1 Damage 7 1d6+4 3 Extra.rapier attack 8 1d20+6 2 Link to comment Share on other sites More sharing options...
GM Saint Posted November 18, 2023 Author Clone Share Posted November 18, 2023 (edited) Only one of the men is still on his feet but the others begin to twitch a bit. They aren't rising yet and two of them aren't moving at all. The one on his feet cries out loudly though, a bloodcurdling scream that echoes through the woods. Like the howl of wolves, you hear more cries answer and a violent stampede of noise coming through the woods. More men are coming and it sounds like a dozen. No, more than a dozen, maybe two dozen? They're mostly coming from east and west, leaving you two directions you might move in if you wanted to relocate. Edited November 18, 2023 by GM Saint (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls I'ma attack Ved 7 1d20+6 1 Link to comment Share on other sites More sharing options...
Alliebaby Posted November 18, 2023 Clone Share Posted November 18, 2023 Name Nikoletta Vandal | Class BH/Pal | Level: 6 | AC: 15| HP: 66/72 | Prof: +3 Stats: Str 18 / Dex 12 / Con 14 / Int 08 / Wis 10 / Cha 14 Special Abilities: Luck: [o][o] Eyeless [o] Aroooo:[x] The Die: 1d6 Attacks: Greatsword | +7 | 1d12+4 slash - Bow | +4 | 1dd8+3 Spells: Misty Step/Levitate/Dispel Magic/Bless [o][o][o][o] Magic Items: Healing Potion [o][o] "Far too many to fight here. How far is this house?" Niko was already preparing to run the way they'd been going initially. She just hoped everyone would follow suit. "Come! Run ahead of me so if they fall upon us, it'll be my back they reach first. We must find a place to better control how they approach us." OOC: Niko is running straight north after taking two attacks against the last guy so Ved can bolt. Name xDiceName xDiceResult xDiceString xDiceRolls Attacks 10; 27 1d20+7; 1d20+7 [3]; [3,20] Damages 15; 7 1d12+4+1d6; 1d12+4+1d6 [9,2]; [9,2,1,2] Bless! 3 1d4 3 Crit! 10 1d12+1d6 5,5 Link to comment Share on other sites More sharing options...
Knave Posted November 18, 2023 Clone Share Posted November 18, 2023 Name: Ved Kith (AKA Kirit) | Class: Fighter 5 AC: 16+1| HP: 60/60 | Hit dice: 4/4d10 SR Abilities: SDice: 4/4d8 1/1d6 | Action surge 1/1 | 2nd Wind 1/1 LR Abilities: Luck 2/2 | Adamant 1/1 Attacks Extra attack, and off-hand attack Rapier +6 1d8+3 Magic short sword +7 1d6+4 Light crossbow 80/320 +6 1d6+3 | Saves Str +3 | Dex +3 | Con +4 | Wis +1 | Int -1 | Cha +0; | Maneuvers Precision attack | Menacing attack | Trip attack | Parry | Riposte | DC 13; "Very noble of you. How about we run at the same time, and make an orderly retreat like soldiers that intend to live, rather than heroes trying to die?" Ved parries a couple of swipes and steps back with impeccable footwork. "The sword said the Mory family had some kind of hag-mancer. Flesh-hag? That was long ago, so hopefully not the same thing." Ved doesn't wait to see if Nikoletta takes his advice. He runs. OOC Disengage Full move. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
TheGospel Posted November 18, 2023 Clone Share Posted November 18, 2023 Name Aaliyah | Class Warlock/Sorc | Level: 1/5 | AC: 15| HP: 49/49 | Prof: +3 Stats: Str 8 / Dex 14 / Con 14 / Int 12 / Wis 10 / Cha 18 Special Abilities: Luck: [o][o] Attacks: EB | +7 | 1d10+4(x2) CantripsWarlock 2: Eldritch Blast, Mage Hand Sorcerer 5: Presti, Sorcerous Burst, Shape Water, Message, Poison Spray Spells Known (6)Warlock 2: Hex, Burning Hands Sorcerer 6: 1: Tasha's Brew 2: Misty Step, Scorching Ray, Alter Self, Rimes Binding Ice. 3: Fireball: Magic Items: Healing Potion [o][o] Spell DC: 15 | Spell Attack +7 Sorc Points: 3/5 Spells (Sorc lvl1) [x][o][o][o] (lvl2) [x][o][o] (lvl3) [o][o]l (War lvl1) [x] "Uh oh, not safe..." she exclaims, bolting towards Souris and the others. "How do we run if they're this fast?" The answer wasn't one she was waiting for. Already her legs were moving as fast as she could make them move. OOC: Double moving but trying to linger at the back so she can try to slow some of them if they get close. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted November 18, 2023 Clone Share Posted November 18, 2023 (edited) Murdain Shattershield Class: Psion 6 | AC: 14 | HP: 60/60 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 6/6d8 HD| 2/2 LR| 3/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 Aria's Bag: 2x potions of greater healing 1x potion of possibility (Gives the imbiber two rerolls on any die they cast until used) 1x elixir of echoes (Drink to cast mirror images on yourself, this does not require concentration but you also cannot end it early) 3x smoke bombs (As an action, you may throw this item to a point within 30 ft. Upon landing, it produces a smoke cloud that causes the area within 20 ft. to be heavily obscured. The smoke lasts for 10 rounds unless removed earlier by a heavy wind.) 4x balls of... something. It's some kind of rocks of crystals wrapped very tightly in very thin, almost tissue-like paper, and twisted close. You've never seen anything like this before. You know she has an entire alchemy lab that unfolds from a small case in the bag without having to unfold it. There is also lots of components for potions and spells, just a wide range of exotic materials she's collected. The dwarf's lips almost parted in a satisfied grin - almost. They'd nearly mopped them up. Then, the creature howled, and more resounded from the surroundings. He cursed, dashing forward, same idea as the huntress. "Few hundred feet. Two houses, maybe ten feet between em. Two and three stories. Five-foot fence. Gate." Murdain's answers were short and snappish. There was little time to waste on niceties. Besides, he knew someone would understand the strategic value of what he said. Ved's words drew another curse - the Second Hag. Where was the third? Could they contend with this Mory hag if this bunch swarmed them, and could there be more? They battered Souris pretty badly even as-is. A hag on top of that... But he did have some aces up his sleeve; the eruption of pure winter's malice from the wolfskull on his right hand, and the words of undoing that came to him in his last trance. "Wounded and group up - will turn them all to ice." He offered while dashing. He contemplated throwing one of the unknown items in Aria's bag at the creatures behind him, but didnt know the function. But if they were going to get mauled by this pack of cannibal monsters... It was worth a shot. But what if it needed fire? He'd be too slow. OOC/Mechanics Action: Dash Bonus Action: Free Action: Move: 30ft north Reaction: OOC: Edited November 20, 2023 by Diofant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rumrunner Posted November 20, 2023 Clone Share Posted November 20, 2023 Name: Souris Garou | Class: Druid 6 | AC: 16 | HP: 45/45 | Prof: +3 | PP: 17 SavesStr -1 / Dex +2 / Con +1 / Int +4 / Wis +7 / Cha +0 | AttacksActions Multiattack. The bear makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. | CantripsGuidance, Shillelagh, Shape Water | Magic Items2x Healing Potions | Wildshape:CR: 1 No Flying Speed Duration: 2hrs ▣ ▣ Spell DC: 15 | Spell Attack: +7 | Level 1Detect Magic, Faerie Fire, Goodberry, Healing Word, Ice Knife ▣ ▣ ▣ ▣ | Level 2Detect Thoughts (1/day per feat). Moonbeam, Pass without Trace, Summon Beast ▣ ▣ ▣ | Level 3Plant Growth ▣ ▣ | LuckWhen failing any D20 check, you may spend one luck die to reroll the result. This decision is made after the roll but before the results are known. You must declare the use of this dice in your post. These die refresh during a long rest. ▣ ▣ The screaming howl made her wince, large head dipping as the ghoul man summoned more of his brethren. They were coming like a swarm and soon they would be engulfed, the solution was a simple one. A funnel, manipulate them into a position where their numbers did not count. Turning towards the Mory house she bounded, then transformed twisting in midstride she called upon the powers of primal life as she drove her spear into the ground. "I we can funnel them into a corridor so their numbers count for little. This way!" "Flor Vita Eruptio!" The land then burst forth with verdant fury, plants shooting upwards as months of growth happened in fractions of seconds. Dice Ex Machina Move 40ft towards the mory house, North? Bonus action to un-wildshape Cast Plantgrowth, imagine from the sky it looks like a near circular leaf with a 100ft radius and various channels funneling into to a main path that leads towards the Mory's house. Goal is to impede everyone but us. There are no channels in the 50ft closest to the Mory's. Also the main vein is 10ft wide with a "bubble" chamber that's a 10ft radius spheres at 50ft increments. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
WolfBirch Posted November 20, 2023 Clone Share Posted November 20, 2023 Name Barkvin | Class Cleric 5 | AC: 19 | HP: 50/50 | Prof: +3 | PP: 13 | Saves: Str +3 / Dex +2 / Con +3 / Int +1 / Wis +8 / Cha +3 | Luck: (2/2) | Channel Divinity: (0/1) Special Abilities darkvision, Warcaster, Disciple of Life, Turn Undead, Preserve Life | Attacks: Mace | +5 | 1d6+2 bludgeoning, Light Crossbow | +4 | 1d8+1 piercing (80/320) Prepared Spells | Spell DC: 15 | Spell Attack +7 | Hit Dice d8 (5/5) | Death Saves: 0/0 Cantrips: Light, Spare the Dying, Sacred Flame (2d8 radiant DEX save), Word of Radiance (2d6 radiant CON save) Level 1 | (3/4) | Bless C (+d4), Cure Wounds (1d8+7 healing), Healing Word (1d4+7 healing), Inflict Wounds (3d10 necrotic) Level 2 | (3/3) | Hold Person C (WIS save), Zone of Truth, Lesser Restoration, Spiritual Weapon (1d8+4 force), Prayer of Healing (2d8+8 x6) Level 3 | (1/2) | Beacon of Hope C, Mass Healing Word (1d4+9 x6), Daylight, Aura of Vitality C (2d6+5 for 1 minute), Revivify "Argh, I'm right behind ye, me hearties. Just keep running." Barkvin sees that things are worse than he had thought and tries to make a quick exit. Mechanics * MOVE: Full move 30ft following the group ACTION: Dash action for another 30 ft of movement BONUS ACTION: none REACTION: none CONCENTRATION: bless OOC: Still need to level up. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
GM Saint Posted November 20, 2023 Author Clone Share Posted November 20, 2023 (edited) You bolt away towards the house. At first it seems most likely you'll be overrun long before you reach it until Souris shifts out if her bear form and beseaches the elements to lend aid. The grass in the area grows explosively, weeds and roots bursting forth to snatch at feet. The pending swarm is slowed considerably and in the night, your unable to even see them through the dark woods. You arrive at the Mory compound from the south. The walls are just lines of metal supports with a chicken wire mesh between them. The gate is simple wood, meant to offer easy access for the family. None of it is meant for a siege but any attacker of a lesser caliber wod have to jump the fence asb8ta flexibility makes a brute force effort likely to turn it into a net. The howling screams swm farther away now. As you look at the fence posts, there seems to be strange lettering engraved in them, not unlike magical symbols. OOC: to jump this fence, i need a DC 10 athletics check. Edited November 20, 2023 by GM Saint (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Diofant Posted November 20, 2023 Clone Share Posted November 20, 2023 (edited) Murdain Shattershield Class: Psion 6 | AC: 14 | HP: 60/60 | Prof: +3 | Init: +3 | PP: 16 | Speed: 30ft ConditionsBlessed |0/3 ☠ 0/3| 6/6d8 HD| 2/2 LR| 3/4 SR| 1/1 LR| 10/10 |💼 InventoryA crowbar A set of dark common clothes including a hood A belt pouch Cloak of Elvenkind, Thieves' tools, Woodcarver tools, 1x dagger(focus) Explorer's pack(backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feet of hempen rope strapped to the side Rapier, light crossbow, 20x bolts Harmonica 2x Healing potion(Minor)(Chargen2+1)(1 used) Ball bearing bag 1gp Chalk/coal 1cp Flasks x 5 10cp Bag of caltrops - 1gp(used, but will re-collect) Insect Repellant 1sp Oil Flask x5 5sp(1 used) Parchment x5 5sp Net x3 3gp Scroll Case 1gp Alchemist Fire x 0(5d8 Fire, nonmagic, Dex15 for half, 5x5 radius) (used) 7 gp, 25sp, 7cp Potion of Heroism x1(1 used) Potion of Ghost Form x1 Studded Leather Armor x1 Horse(Glutton) with saddle x1 (MIA) Wolfskull 'Staff' of Cone of Cold. DC15. Staff of Healing, 10 Charged, 1d6+4 per Dawn. Cure Wounds 1-4, Lesser Restore 2, Mass Cure 5. Displacer Beast Armor: Stealth +1 Aria's Bag: 2x potions of greater healing 1x potion of possibility (Gives the imbiber two rerolls on any die they cast until used) 1x elixir of echoes (Drink to cast mirror images on yourself, this does not require concentration but you also cannot end it early) 3x smoke bombs (As an action, you may throw this item to a point within 30 ft. Upon landing, it produces a smoke cloud that causes the area within 20 ft. to be heavily obscured. The smoke lasts for 10 rounds unless removed earlier by a heavy wind.) 4x balls of... something. It's some kind of rocks of crystals wrapped very tightly in very thin, almost tissue-like paper, and twisted close. You've never seen anything like this before. You know she has an entire alchemy lab that unfolds from a small case in the bag without having to unfold it. There is also lots of components for potions and spells, just a wide range of exotic materials she's collected. Racing through the woods at night to the sound of howls and inhuman screeching wasnt how he thought this night would go. But in theory, the cannibal swarm would be gathering behind them, which should make them easier to destroy all at once. The fence loomed just ahead, but the fence posts didnt look as he remembered them - or maybe he only noticed it now? The words were readable, but... This was gibberish. He didnt exactly want to hop a fence that may have read 'This wall explodes when crossed' or whatever it was a witch or hag would have written on her property, but there wasnt exactly time for discussion. Instead, he yelled the words out, adding a "What does this mean?!" If any of the others understood it, it would save time - they wouldnt have to read it. Once someone responded, he would hop the fence and dash to the buildings. OOC/Mechanics* Action: Bonus Action: Free Action: Move: Reaction: OOC: Whoever knows what the words mean has Advantage. Edited November 20, 2023 by Diofant (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Athletics 19 1d20+5 14 Link to comment Share on other sites More sharing options...
TheGospel Posted November 20, 2023 Clone Share Posted November 20, 2023 (edited) Name Aaliyah | Class Warlock/Sorc | Level: 1/5 | AC: 15| HP: 49/49 | Prof: +3 Stats: Str 8 / Dex 14 / Con 14 / Int 12 / Wis 10 / Cha 18 Special Abilities: Luck: [o][o] Attacks: EB | +7 | 1d10+4(x2) CantripsWarlock 2: Eldritch Blast, Mage Hand Sorcerer 5: Presti, Sorcerous Burst, Shape Water, Message, Poison Spray Spells Known (6)Warlock 2: Hex, Burning Hands Sorcerer 6: 1: Tasha's Brew 2: Misty Step, Scorching Ray, Alter Self, Rimes Binding Ice. 3: Fireball: Magic Items: Healing Potion [o][o] Spell DC: 15 | Spell Attack +7 Sorc Points: 3/5 Spells (Sorc lvl1) [x][o][o][o] (lvl2) [x][o][o] (lvl3) [o][o]l (War lvl1) [x] Aaliyah hops over the short fence and nimbly lands on the other side. Right away she turns around and both hands form balls of energy in them. "Inside the house?" She asks. OOC: Holding Eldritch Blast against the first guy who emerges. Edited November 20, 2023 by TheGospel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Athletics... 16 1d20-1 17 Link to comment Share on other sites More sharing options...
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