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hoverfrog

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  • 3 weeks later...

Yes indeed. Thank you for the invitation to play as Kraawkaw.

@hoverfrog  I have two questions of a mechanical nature for this character starting off:

  1. I've read some diverse opinions online regarding the anathema of clerics of Nethys, to wit: pursue mundane paths over magical ones. Some seem to take this to the extent of not using (or being allowed to use) the Medicine skill or having to use Mage Hand for mundane activities. So, I thought it best to solicit any guidance or perspective you might have, if any.
  2. In the submitted character, I have separate Lore categories for Lore (Academia) - from the Scholar(Arcane) background - and Lore (Magaambya). I thought to ask whether two separate Lore Skills are strictly needed or whether Lore (Academia) is sufficient to include the Magaambya?

Otherwise, I'll get my posting template put together and make ready.

Edited by Vedast (see edit history)
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18 hours ago, Vedast said:

Yes indeed. Thank you for the invitation to play as Kraawkaw.

@hoverfrog  I have two questions of a mechanical nature for this character starting off:

  1. I've read some diverse opinions online regarding the anathema of clerics of Nethys, to wit: pursue mundane paths over magical ones. Some seem to take this to the extent of not using (or being allowed to use) the Medicine skill or having to use Mage Hand for mundane activities. So, I thought it best to solicit any guidance or perspective you might have, if any.
  2. In the submitted character, I have separate Lore categories for Lore (Academia) - from the Scholar(Arcane) background - and Lore (Magaambya). I thought to ask whether two separate Lore Skills are strictly needed or whether Lore (Academia) is sufficient to include the Magaambya?

Otherwise, I'll get my posting template put together and make ready.

  1. How you choose to play your anathema is up to you. If you interpret it in such a way that you eschew all magical paths where mundane ones are available then that's interesting but you might just interpret it as avoiding using magic where it would make you lazy or reliant on magic.
  2. Lore is a specialised information on a narrow topic. Lore (Academia) gives you specific knowledge on the functions and processes within academia, Lore (Magaambya) gives you specific knowledge on the town and the school. There's probably some crossover there but they aren't the same thing.

If anyone wants to rejig their characters and choose different skills or feats then you can do that now.

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2 hours ago, hoverfrog said:
  1. How you choose to play your anathema is up to you. If you interpret it in such a way that you eschew all magical paths where mundane ones are available then that's interesting but you might just interpret it as avoiding using magic where it would make you lazy or reliant on magic.
  2. Lore is a specialised information on a narrow topic. Lore (Academia) gives you specific knowledge on the functions and processes within academia, Lore (Magaambya) gives you specific knowledge on the town and the school. There's probably some crossover there but they aren't the same thing.

If anyone wants to rejig their characters and choose different skills or feats then you can do that now.

1. I'll follow Aquinas' gratia non tollit naturam, sed perficit and go with the idea that magic perfects the mundane, not obliterates it. That is, can use mundane skills, but always seek to improve and perfect them via magical enhancements or effects.

2. 👍 I'll keep both Lore skills then as having some 'training' re: the Magaambya was part of the character's backstory. I needed to make Acrobatics => untrained as I had one too many Trained skills there with both Lores. All fixed now.

And just as a matter of fluff, I took a non-standard ceramic holy symbol and spent 1 gp on it (between the 1 sp for wood and 2 gp for silver).

Edited by Vedast (see edit history)
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I've made one change to my character. Since she's coming from Absalom, it makes sense that she knows the other Common: Taldane. So I've removed Infernal and added both Common languages. I'll pick up the infernal later then.

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Quick observation: Kraawkaw's Recall Knowledge regarding the script associated with the image of Nethys raises the matter of 'secret' checks. For this game, are we going with (i) roll them visibly and RP the character's state of uncertainly as to the roll result's significance or with (ii) prompt the GM with the request to make the roll on the character's behalf sub rosa?

 

I went ahead with (i) in this specific case, but there are differing preferences, so wanted to inquire how @hoverfrog preferred to proceed in this Game.

 

 

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