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Waiting Room (Character Introductions)


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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin)


Triage considers where the clues have come from. The first from the Vent she was not under. The TV guide gave them the code for the trap door for the VCR. She then looks to the vent she was initially going to climb in. "Perhaps I'll check that vent that didn't have the TV Guide in it." As she moves under the vent she pulled the cover off of she considers how the tape might be if she finds it. Moving to the drawer she picks up the jewelry screw driver kit. "Not sure if it will be of use, but...everything else had a gimmick. Why not the tape as well." Triage places the kit into the thigh pocket of her pants and returns to underneath the vent. She could more then likely pull herself up, but if the tape is close to the opening and requires some work to access having the boost will help.

 

 


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HUNTSMAN
INTELLIGENCE RANGERspacer.png


HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13


"Here." Tap maneuvers under the closed vent and bends both knees. He interlocks his fingers and, palms up, offers Triage a lift to the vent.

 


CHARACTER SHEET

Influence: SpecialistAdventurer

Origin: Intelligence (US Marshals)

Role: Ranger | Focus: Predator - Urban

Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne

Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13

 

ESSENCES & SKILLS


STRENGTH : 2 SPEED : 5 SMARTS : 6 SOCIAL : 3
Athletics : -
Brawn : -
Conditioning : +1
Intimidation : D2
Might : -
Acrobatics : -
Driving : D2
Finesse : -
Infiltration : D4
Initiative : D2
Targeting : D2
Alertness : D6
Culture : D2
Science : -
Survival : D2
Technology : D2
Animal Handling : -
Deceptive : -
Performance : -
Persuasion : D2
Streetwise : D4
 

EQUIPMENT


WEAPONS ARMOR GEAR  
Might melee & thrown weapons
Close combat heavy blade
Assault Rifle
Tactical Armor (standard)
 
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With a boost from Huntsman, Triage was able to get her upper body into the air duct above the ceiling tiles. Looking around with the flashlight she would be able to note a white box that was secured inside the duct work.

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On inspection it seemed to be secured into the wall by a series of small tri-wing screws.

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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin)


As she gets a view in the ductwork, Triage sees the white box with screws that fasten it to the duct itself. "It seems my intuition to grab this kit was a wise one. I see a white box affixed to the inside of the duct. I just need a better ang..." As Triage tried to push herself up, her belt caught on the edge of the duct, her feet came clear of Huntsman's hands then slipped past as she felt the duct shudder. As Triage felt gravity starting to pull down she put her legs straight down keeping her knees loose. As the duct came down she released as she got closer to the floor and did a half roll allowing her legs to bend and soften the impact of the fall and then spring her out of the way of any other falling objects from the ceiling. "Kuso ̄ , zenbu" She said as she fell.

 

 


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The falling duct and the crash startle her a bit, luckily her glass is only half full and Angel manage to not spill the drink, she look toward Triage, debating on what to do, if to continue her non-violent resistance to the system or if to lend aid.

In her head two Emma's argue with each other:

maybe she's hurt <-> she's a doctor and can patch herself

maybe she could use some help<->she decided to go there, i'm not her mommy, abandoning my strategy would make me look weak

i'm a medic, it's who i am <-> ....i hate myself *sigh* lets do the bare minimum

Ended the mental debate Emma clear her voice and speak to Michelle "are you ok?"

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Fixer


Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18


Working to get the VCR set up, Fixer is shaken from his inner thoughts by the sound of metal striking floor and a spray of drywall from the crashing air duct. "Yikes, hope that's in the budget. Or that we get low-balled on the estimate when they come in to fix it." A quick survey of the scene leaves Fixer confident that the others have the situation well in hand, and so he turns his attention back to getting the VCR prepped.

"VHS... no one gives a care to what they're looking at so long as they can pop in and plop down. I'm a BetaMax man myself for recording, but LaserDisc is where it's at for top notch video quality."

OOC

 

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HUNTSMAN
INTELLIGENCE RANGERspacer.png


HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13


Tap offered to help Triage stand. Once up, Tap positioned one of the tables under the white box, as indicated by medic. "This should help out, probably safer than me lifting you." He gave a quick smirk. He knew his limitations, but he was determined to help as best he can.

"What will it take to get through to the box? We don't have any sheet metal cutters." Tap looked over at Juice. "Or do we?"

 


CHARACTER SHEET

Influence: SpecialistAdventurer

Origin: Intelligence (US Marshals)

Role: Ranger | Focus: Predator - Urban

Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne

Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13

 

ESSENCES & SKILLS


STRENGTH : 2 SPEED : 5 SMARTS : 6 SOCIAL : 3
Athletics : -
Brawn : -
Conditioning : +1
Intimidation : D2
Might : -
Acrobatics : -
Driving : D2
Finesse : -
Infiltration : D4
Initiative : D2
Targeting : D2
Alertness : D6
Culture : D2
Science : -
Survival : D2
Technology : D2
Animal Handling : -
Deceptive : -
Performance : -
Persuasion : D2
Streetwise : D4
 

EQUIPMENT


WEAPONS ARMOR GEAR  
Might melee & thrown weapons
Close combat heavy blade
Assault Rifle
Tactical Armor (standard)
 
Stuff
More Stuff
Stuff
More Stuff
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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin)


"I made sure to keep my knees from locking to soften the fall, Em...Angel." Triage said in response to Angel. Just because she knew their names, she was not sure as to how much they shared with each other before she arrived. She needed to keep in mind that also during operations code names are vital to keep Cobra agents from finding information on Joes. Does not always work, considering she is certain Cobra knows who she is already, but it might be a forgotten incident. Excepts the offered hand from Huntsman stand back fully on her feet and then does a few squats and ankle stretches to make sure nothing sprained. "Nothing sprained or hyper extended. Looks like the only harm done was to my pride...and that vent."

As she looks at the hanging duct. "I think the table will be a more stable platform. As for getting to the box, can just angle that piece of ductwork that is already hanging down, might be able to separate that just from pulling it the rest of the way. The box is at that junction where it's coming loose from."

 

 


Edited by Seardon (see edit history)
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Fixer


Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18


"Didn't we get a screwdriver or something? Might be that's all we need to crack the thing open." Fixer gives a passing comment before returning back to getting the VCR up and running.

OOC

 

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Triage (Michelle Carver)4zkaE16A0lKrtJESaxCm--1--xcsuo.webp.cda062f27de629b463aa7ad3b07471b8.webp
Infantry: Medic: 1


HEALTH: 3/3 MOVE: 30, Perks Hang-Ups Bonds Training Scientist

Stats and Skills
STRENGTH: 2 SPEED: 5 SMARTS: 8 SOCIAL 1
Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11

Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin)


"We do have screwdrivers for jewelry. Just didn't get that far. The screws look like this set will work on them though." Triage said as she helped get the table in place under where the duct is bent down. Considering they might not be able to completely separate the duct she went over to the cabinet that seemed to hold blankets and linens and grabbed a blanket to place over the sharp edges of the duct work so she could work and not cut her cloths or herself. Walking over and climbing onto the table she then begins pulling what she can of the duct work down enough to give her clearance tot he white box and places the blanket on the edges where she'll be standing to work.

 

 


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HUNTSMAN
INTELLIGENCE RANGERspacer.png


HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13


Tap examines the duct work as best he can to discover a way to remove it and access the box.

 


CHARACTER SHEET

Influence: SpecialistAdventurer

Origin: Intelligence (US Marshals)

Role: Ranger | Focus: Predator - Urban

Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne

Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13

 

ESSENCES & SKILLS


STRENGTH : 2 SPEED : 5 SMARTS : 6 SOCIAL : 3
Athletics : -
Brawn : -
Conditioning : +1
Intimidation : D2
Might : -
Acrobatics : -
Driving : D2
Finesse : -
Infiltration : D4
Initiative : D2
Targeting : D2
Alertness : D6
Culture : D2
Science : -
Survival : D2
Technology : D2
Animal Handling : -
Deceptive : -
Performance : -
Persuasion : D2
Streetwise : D4
 

EQUIPMENT


WEAPONS ARMOR GEAR  
Might melee & thrown weapons
Close combat heavy blade
Assault Rifle
Tactical Armor (standard)
 
Stuff
More Stuff
Stuff
More Stuff
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Pushing the exposed ventilation duct down a bit and using the blanket over the sharp edge provided enough space from on the table top to get to the white box inside. The small toolkit had a triwing screwdriver that allowed Triage to eventually get it off from where it had been secured.

Getting the box off and another couple screws that secured the back panel on, it would come apart to reveal a video cassette tape.

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