Seardon Posted February 23 Clone Share Posted February 23 Triage (Michelle Carver) Infantry: Medic: 1 HEALTH: 3/3 MOVE: 30, PerksGiven the opportunity to observe another martial artist for one minute, you can learn information about their capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in Threat Level as well as Toughness and Evasion defense. When you choose this Influence, choose your previous career. You gain an Edge on Smarts and Social Skill Tests when performing tasks related to that career or interacting with members of that profession. (Doctor) When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. (Science, Medicine) In My Sights: You may spend a Story Point oncemn per combat to reroll all Targeting skill dice on a single attack. You must use the new result. When you use this ability, you may crit on the d2. Defense. While you are wearing armor, you gain a +1 bonus to your Toughness and Evasion. SAFETY FIRST Increase your Smarts Essence by 1 at 1st level, and again at 10th level, and the skill from that increase must go into Science or the Medicine Specialization for that skill. You are assigned a Limited medicine kit that does not count against your requisition budget during the Equipment Assignment and Requisition phase. Hang-UpsYou have a Snag on Social and Smarts Skill Tests that don't drive your personal success forward. Once per session when you would roll with a Snag, you automatically fail BondsMy art stresses the importance of remaining calm under pressure; I still mentor in my business community, helping businesses and veterans connect I seek out people to mentor - G.I. Joe is a dangerous lifestyle and I don't want my skills to go with me if a mission goes sideways. TrainingBattledress: You are trained in Light, Medium, and Heavy armor. Weapons: You are trained in all weapons.+1 Health; • Standard issue equipment qualification; • Qualified with all standard land, sea, and air vehicles; • Battle Cry: As a brave member of G.I. Joe, you ScientistWhen you choose this Origin, select an area of study covered by a Smarts skill. When you succeed on a Skill Test in your area of study, you gain an additional benefit (such greater information, additional healing, more potent effects) as if you rolled a critical success. If you critically succeed in your area of study, you gain two additional benefits instead of one. Area of Study (Medicine) Stats and Skills STRENGTH: 2Athletics: d2 Brawn: Hang-Up Conditioning: +1 Intimidation: Hang-Up Might: Hang-Up SPEED: 5Acrobatics: d2 Driving: d2 Finesse: d2 Infiltration: Hang-Up Initiative: d2 Targeting: d2 SMARTS: 8Alertness: d2 Culture: d2 Science: d8 - Medicine Survival: Hang-Up Technology: d2 SOCIAL 1Animal Handling: Hang-Up Deception: Hang-Up Performance: Hang-Up Persuasion: d2 Streetwise: Hang-Up Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11 Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) Stress Damage: 0/2 Strength; 1/5 Speed; 0/8 Smarts; 0/1 Social As the last person made it over the wall. Triage looks to the other side see the muck and mire of the barbed wire and jagged stones. Seeing the water would have her head under for parts of the course she made a plan of how to proceed. Looking for a soft landing, Triage gripped the edge of the wall to let herself down before dropping to the water. The chill was both welcome and jarring from where she just came. Hearing the banter between Fixer and Huntsman, Triage began her crawl. "A bath...I definitely welcome a bath after this." As she bobbed her head above and below the water as she needed to make sure she was still on course, she felt a few tugs to her cloths but nothing of major note as she reached the second wall. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted February 23 Clone Share Posted February 23 (edited) "should have kept the blouse " she reply at Decaf then add "i was supposed to do this alone, sergeant slaughter said the other teams could reduce their score to raise mine....buffoon" She shake her head and resume talking while planning her next move "which means there is a team based ranking system, draw your own conclusions" "ruining these clothes is a crime..." she whisper to herself, not liking the idea to crawl into mud, thankfully she left her belongings at the start of the exercise. She move slow and steady, a bit too slow, Angel does lose precious time on this segment but get to the other side, standing up she try to not think at her jacket, by the end of this test she'll need to throw it into an incinerator. She observe the next obstacle, another wall. Edited February 23 by Rudra (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls alertness 14 1d20+1d2 12,2 Link to comment Share on other sites More sharing options...
Niven81 Posted February 23 Clone Share Posted February 23 DeCaf | Vanguard(Heavy Ordnance) Health: 3 | Movement: 30 | Toughness: 14 | Evasion: 13 | Cleverness: 13 | Willpower: 15 DeCaf nodded to her partner. "So like sports day at school, cool! I loved sports day!" Giving Angel the lead, the young Specialist cracks her back and neck, and removes her dog tags from around her neck and wraps them AirBorne style through a loop on her pants and shoved them in her pocket. "Whelp, standin' around and doin' nothin' never got me anywhere!" With that the young Joe prospect dives into the muddy water with a resounding "WooHoo!" mimicking an old song that played in a bad milsci-fi movie. Mechanics ___________________________________________________ Main Hand: Empty Off Hand: Empty ___________________________________________________ Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted February 24 Author Clone Share Posted February 24 Slaughter looked over to the opposite side of the second wall the group was coming up on. Giving a silent nod to whoever was on the other side. Once through the water and under the barbed wire the group would find another 10ft wall, similar to the earlier one. Up and Over AGAIN DIF 5 Acrobatics, Athletics, or Brawn Skill Test to climb the wall. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted February 24 Clone Share Posted February 24 Fixer Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18 Second verse same as the first reasons Fixer. Stepping back to gain a decent start, he runs and leaps towards the wall, then proceeds to pull himself up and over. He really has been lucky up to this point; here's hoping that luck doesn't run out anytime soon... OOC Stress Damage: Strength - 1/1; Speed - 1/1; Smarts - 6/6; Social - 8/8 Athletics Result: 22 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted February 24 Clone Share Posted February 24 Triage (Michelle Carver) Infantry: Medic: 1 HEALTH: 3/3 MOVE: 30, PerksGiven the opportunity to observe another martial artist for one minute, you can learn information about their capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in Threat Level as well as Toughness and Evasion defense. When you choose this Influence, choose your previous career. You gain an Edge on Smarts and Social Skill Tests when performing tasks related to that career or interacting with members of that profession. (Doctor) When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. (Science, Medicine) In My Sights: You may spend a Story Point oncemn per combat to reroll all Targeting skill dice on a single attack. You must use the new result. When you use this ability, you may crit on the d2. Defense. While you are wearing armor, you gain a +1 bonus to your Toughness and Evasion. SAFETY FIRST Increase your Smarts Essence by 1 at 1st level, and again at 10th level, and the skill from that increase must go into Science or the Medicine Specialization for that skill. You are assigned a Limited medicine kit that does not count against your requisition budget during the Equipment Assignment and Requisition phase. Hang-UpsYou have a Snag on Social and Smarts Skill Tests that don't drive your personal success forward. Once per session when you would roll with a Snag, you automatically fail BondsMy art stresses the importance of remaining calm under pressure; I still mentor in my business community, helping businesses and veterans connect I seek out people to mentor - G.I. Joe is a dangerous lifestyle and I don't want my skills to go with me if a mission goes sideways. TrainingBattledress: You are trained in Light, Medium, and Heavy armor. Weapons: You are trained in all weapons.+1 Health; • Standard issue equipment qualification; • Qualified with all standard land, sea, and air vehicles; • Battle Cry: As a brave member of G.I. Joe, you ScientistWhen you choose this Origin, select an area of study covered by a Smarts skill. When you succeed on a Skill Test in your area of study, you gain an additional benefit (such greater information, additional healing, more potent effects) as if you rolled a critical success. If you critically succeed in your area of study, you gain two additional benefits instead of one. Area of Study (Medicine) Stats and Skills STRENGTH: 2Athletics: d2 Brawn: Hang-Up Conditioning: +1 Intimidation: Hang-Up Might: Hang-Up SPEED: 5Acrobatics: d2 Driving: d2 Finesse: d2 Infiltration: Hang-Up Initiative: d2 Targeting: d2 SMARTS: 8Alertness: d2 Culture: d2 Science: d8 - Medicine Survival: Hang-Up Technology: d2 SOCIAL 1Animal Handling: Hang-Up Deception: Hang-Up Performance: Hang-Up Persuasion: d2 Streetwise: Hang-Up Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11 Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) Stress Damage: 0/2 Strength; 2/5 Speed; 0/8 Smarts; 0/1 Social As Triage pulls herself from the mud she begins to try to climb the wall to offer a hand to other like last time. This time, however, the mud and water made getting a decent grip all but impossible. Her first attempt resulted in her unceremoniously sliding down and back into the water. There would be a few attempts her and there in between she would help boost others up and over the wall as well before finally making her way to the top to be able to help pull people up from a better vantage point. "Ā, kore wa hontōni guro idesu ne. Totemo o furo ga hitsuyōdesu." Triage says slipping into her native tongue. Japanese TranslationOh this is so groll. I so need a bath. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ArcaneDesperado Posted February 24 Author Clone Share Posted February 24 (edited) Once over the second wall, a bald man with a goatee stands in the center of a 40-foot square with a white circle painted close to its edges. The man’s wide shoulders and barrel chest quickly angle down into a thin waist, like a muscular triangle. “You gotta push me out of ring, if you want to move forward. His English was good but the accent would indicate possible Turkish decent. He moved to the center of the ring and planted his feet into the ground, slapping his forearm against his chest. Slaughter's voice rung out from the catwalk area. Meet Taurus. Former Interpol. Demolitions Expert. And an Olympic finalist for Turkey back in '72. Wrestling. If there was a question. Sarge paused for a moment. There was an audible sigh. Then he bellowed over towards the other side of the course. Footloose! Grab the Doc, we got one down already. The rest of you insects keep moving. Slaughter grabbed a rope and swung down into the barbed wire area, where Juice had already passed out in the muck. Edited February 24 by ArcaneDesperado (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted February 24 Clone Share Posted February 24 (edited) Patience, patience Emma, the pilot try to calm herself, to not fall to the sergeant provocations. She run up the wall and then drop on the other side, entering Taurus cage. She uff and try to clean herself a bit, rubbing her hands on her arms. Angel size up her opponent, the difference between them is staggering, Billy would be handy right now.. "i'll be first" she say as she step into the ring, a calculated decision, of those she know, no one has impressed her with their physical might or agility, Fixer seem an office worker, huntsman feel the years, Triage struggled to climb a wall. The least she can do is buy them some time to catch their breath and study their opponent. Edited February 24 by Rudra (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls acrobatics(wall climb) 5 keep(2d20,highest,1)+1d2 2,4,1 Link to comment Share on other sites More sharing options...
Niven81 Posted February 24 Clone Share Posted February 24 DeCaf | Vanguard(Heavy Ordnance) Health: 3 | Movement: 30 | Toughness: 14 | Evasion: 13 | Cleverness: 13 | Willpower: 15 DeCaf looks at the second wall in annoyance. "I should have snuck in some c4." She says as she takes a step back and scrambles up the wall. At the top she straddles it so she can help any stragglers and cheers Angel on. Mechanics ___________________________________________________ Main Hand: Empty Off Hand: Empty ___________________________________________________ Action:. Wall Scramble rolled on Discord result 8. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SoupViking Posted February 24 Clone Share Posted February 24 (edited) HUNTSMAN INTELLIGENCE RANGER HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13 Using Triage's assist to reach the the top of the wall, he turned at the peak and gripped her hand. Using his momentum, he pulled her over the top with him. "It looks like I owe you again." Tap turned back and watched DeCaf take the wall with ease. "We're the last two." Once on the ground, Tap eyeballed the wrestler. "This should be fun." CHARACTER SHEET Influence: SpecialistINFLUENCE PERK When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. BOND I frequently forget to eat, sleep, or care for myself when I’m in the middle of research or a challenging problem., AdventurerINFLUENCE PERK You’re passionate about exploring new places, environments, and cultures and have a deep wealth of stories to draw from. Once per scene when you draw upon your experiences with a short story of your adventures, you gain an Edge on a Smarts or Social test. HANG-UP You have a bad case of wanderlust, and find staying in place for long incredibly boring. You suffer a Snag on Social and Smarts Skill Tests when you’ve been in the same place more than a few days. BOND I know someone in just about every city, but getting them to take my calls or see me after our last excursion can be difficult. Origin: IntelligenceEssence Score Increase : Increase your Smarts by +1. Origin Skill : Your Origin trained you in either Alertness, Culture, or Technology. This skill training must be in the Essence taken in your Essence Score Increase. Starting Health : You begin play with one Health. Movement : Your base Ground Movement is 30 feet. Languages : You begin play with two languages in addition to your native languages and gain one additional language for every 2 points of Smarts you possess. ORIGIN BENEFIT: CLUED IN Your ability to piece together clues from disparate information is unrivaled. Once per scene, you may spend a Story Point to get a clue pertinent to a character, current scene, or current mission. Alternatively, you may ask the GM a single question with a yes or no answer. (US Marshals) Role: Ranger-- BE A HERO -- GUIDE : You may spend a Story Point as a Standard action to allow all of your allies to ignore the penalties of moving through Rough Terrain in your environment of expertise from your Environmental Expertise Perk for 1 minute. -- TRAINING -- ESSENCE INCREASE : Increase your Speed and Smarts Essences by 1. You also receive an Essence increase from your Focus which is detailed below and not included in the role chart ROLE SKILLS : Gain one rank in two skills from the following: Alertness, Culture, Driving, Infiltration, Survival, and Targeting. These skill ranks must be of the Essences taken in your Essence Increase. | Focus: Predator - UrbanSTALK Your Speed Essence increases by 1 at 1st level, and again at 10th level, and the skill point from this improvement must be placed in Finesse or Infiltration. Additionally, any time you are in your environment of expertise (URBAN) , you can not be surprised, and gain an Edge on Infiltration Skill Tests. Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13 ESSENCES & SKILLS STRENGTH : 2 SPEED : 5 SMARTS : 5/6 SOCIAL : 3 Athletics : - Brawn : - Conditioning : +1 Intimidation : D2 Might : - Acrobatics : - Driving : D2 Finesse : - Infiltration : D4 Initiative : D2 Targeting : D2 Alertness : D4 · Perception (S) Culture : D2 Science : - Survival : D2 Technology : D2 Animal Handling : - Deceptive : - Performance : - Persuasion : D2 Streetwise : D4 EQUIPMENT WEAPONS ARMOR GEAR Might melee & thrown weapons Close combat heavy blade Assault Rifle Tactical Armor (standard) Stuff More Stuff Stuff More Stuff Edited February 24 by SoupViking (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Niven81 Posted February 24 Clone Share Posted February 24 DeCaf | Vanguard(Heavy Ordnance) Health: 3 | Movement: 30 | Toughness: 14 | Evasion: 13 | Cleverness: 13 | Willpower: 15 DeCaf nods to Tap and swings her other leg over the wall but stays seated so that she can have a better view. "Kick his butt Angel." She cheers for her partner. Mechanics ___________________________________________________ Main Hand: Empty Off Hand: Empty ___________________________________________________ Action:. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted February 24 Clone Share Posted February 24 Fixer Health: 2 | Movement: 35 | Toughness: 11 | Evasion: 11 | Cleverness: 16 | Willpower: 18 Fixer looks between Taurus, Huntsman, and the ladies, a brow arched in incredulity. . "We're... we're not seriously doing this are we? We outnumber Iron Sheik here what, five to one? Let's just jump him and be on our way. I don't doubt buddy's got a few NWA championship belts in his closet, but I'd still put money on us." Leaning against the wall, Fixer casts about for agreement from his fellow teammates. Surely at least one of them had to agree that this was impractical. OOC Stress Damage: Strength - 1/1; Speed - 1/1; Smarts - 6/6; Social - 8/8 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Niven81 Posted February 25 Clone Share Posted February 25 DeCaf | Vanguard(Heavy Ordnance) Health: 3 | Movement: 30 | Toughness: 14 | Evasion: 13 | Cleverness: 13 | Willpower: 15 DeCaf ponders Fixer's statement for a moment. "I think Angel prefers to work alone, so as her partner all I can really do is cheer for her from the stands ... Or wall in this case." She points to the circle and the next wall. "However there is nothing stopping everyone else from using us as a distraction to just run over to the other wall and move on." The engineer shrugs, pulls out her canteen and sips at the steaming coffee inside. "Go Angel, your are man if you can't do it no one can!" "Seriously," she stage whispers. "Run." Mechanics ___________________________________________________ Main Hand: Empty Off Hand: Empty ___________________________________________________ Action:. Bonus Action: Your bonus action goes here. Move: Your movement goes here. Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Seardon Posted February 25 Clone Share Posted February 25 Triage (Michelle Carver) Infantry: Medic: 1 HEALTH: 3/3 MOVE: 30, PerksGiven the opportunity to observe another martial artist for one minute, you can learn information about their capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in Threat Level as well as Toughness and Evasion defense. When you choose this Influence, choose your previous career. You gain an Edge on Smarts and Social Skill Tests when performing tasks related to that career or interacting with members of that profession. (Doctor) When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. (Science, Medicine) In My Sights: You may spend a Story Point oncemn per combat to reroll all Targeting skill dice on a single attack. You must use the new result. When you use this ability, you may crit on the d2. Defense. While you are wearing armor, you gain a +1 bonus to your Toughness and Evasion. SAFETY FIRST Increase your Smarts Essence by 1 at 1st level, and again at 10th level, and the skill from that increase must go into Science or the Medicine Specialization for that skill. You are assigned a Limited medicine kit that does not count against your requisition budget during the Equipment Assignment and Requisition phase. Hang-UpsYou have a Snag on Social and Smarts Skill Tests that don't drive your personal success forward. Once per session when you would roll with a Snag, you automatically fail BondsMy art stresses the importance of remaining calm under pressure; I still mentor in my business community, helping businesses and veterans connect I seek out people to mentor - G.I. Joe is a dangerous lifestyle and I don't want my skills to go with me if a mission goes sideways. TrainingBattledress: You are trained in Light, Medium, and Heavy armor. Weapons: You are trained in all weapons.+1 Health; • Standard issue equipment qualification; • Qualified with all standard land, sea, and air vehicles; • Battle Cry: As a brave member of G.I. Joe, you ScientistWhen you choose this Origin, select an area of study covered by a Smarts skill. When you succeed on a Skill Test in your area of study, you gain an additional benefit (such greater information, additional healing, more potent effects) as if you rolled a critical success. If you critically succeed in your area of study, you gain two additional benefits instead of one. Area of Study (Medicine) Stats and Skills STRENGTH: 2Athletics: d2 Brawn: Hang-Up Conditioning: +1 Intimidation: Hang-Up Might: Hang-Up SPEED: 5Acrobatics: d2 Driving: d2 Finesse: d2 Infiltration: Hang-Up Initiative: d2 Targeting: d2 SMARTS: 8Alertness: d2 Culture: d2 Science: d8 - Medicine Survival: Hang-Up Technology: d2 SOCIAL 1Animal Handling: Hang-Up Deception: Hang-Up Performance: Hang-Up Persuasion: d2 Streetwise: Hang-Up Toughness: 12 Evasion: 15 Willpower: 18 Cleverness: 11 Languages: English, Japanese, Spanish, Russian, German, French, Italian, Chinese (Mandarin) Stress Damage: 0/2 Strength; 2/5 Speed; 0/8 Smarts; 0/1 Social As Triage helps Huntsman over the wall, She nods. "Only doing what I...what?" As he mentions being the last two she looks back and see's Juice not responsive. "Juice! Hang on, I'll be right there!" She was certain he would fair better then this. She didn't realize how much a desk jockey he was. Triage swings her leg around about to slide down the wall and go back for her fallen teammate when the rope comes down and the sergeant swing down to retrieve him. "Sigh. Ok. He's not going to drown at least." Moving back to touch down on the other side of the wall with the pit she hears the conversation of what could be done. Looking at the situation Triage doesn't think this test is meant to separate each of them as much as the others are thinking. "I don't think running past is an option. Though I don't think going solo is either. We are all here for this, but the primary missions Joes go on are Team missions. There's no room for someone going rogue. Sergeant Slaughter already mentioned we could help Angel, which means we all can help each other. Doing this course as units of two, while doable, will also increase the chances of...well not making it. I think fixer has the right of it. We use our numbers." Triage wipes her hands as best as she can from the mud pit, already feeling the air encrusting it to her skin. Japanese TranslationOh this is so groll. I so need a bath. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SoupViking Posted February 26 Clone Share Posted February 26 HUNTSMAN INTELLIGENCE RANGER HEALTH: 3 | MOVEMENT: 30 | TOUGHNESS: 12 | EVASION: 14 | CLEVERNESS: 16 | WILLPOWER: 13 Looking at the others, Tap cracks his knuckles. "Well, let's do this." He slaps Triage's and Fixer's shoulder while stepping between them and entered the fray, offering Angel some assistance. CHARACTER SHEET Influence: SpecialistINFLUENCE PERK When you choose this Influence, select a skill you have a Specialization in. Once per encounter when using that skill outside of combat, you gain an Edge. BOND I frequently forget to eat, sleep, or care for myself when I’m in the middle of research or a challenging problem., AdventurerINFLUENCE PERK You’re passionate about exploring new places, environments, and cultures and have a deep wealth of stories to draw from. Once per scene when you draw upon your experiences with a short story of your adventures, you gain an Edge on a Smarts or Social test. HANG-UP You have a bad case of wanderlust, and find staying in place for long incredibly boring. You suffer a Snag on Social and Smarts Skill Tests when you’ve been in the same place more than a few days. BOND I know someone in just about every city, but getting them to take my calls or see me after our last excursion can be difficult. Origin: IntelligenceEssence Score Increase : Increase your Smarts by +1. Origin Skill : Your Origin trained you in either Alertness, Culture, or Technology. This skill training must be in the Essence taken in your Essence Score Increase. Starting Health : You begin play with one Health. Movement : Your base Ground Movement is 30 feet. Languages : You begin play with two languages in addition to your native languages and gain one additional language for every 2 points of Smarts you possess. ORIGIN BENEFIT: CLUED IN Your ability to piece together clues from disparate information is unrivaled. Once per scene, you may spend a Story Point to get a clue pertinent to a character, current scene, or current mission. Alternatively, you may ask the GM a single question with a yes or no answer. (US Marshals) Role: Ranger-- BE A HERO -- GUIDE : You may spend a Story Point as a Standard action to allow all of your allies to ignore the penalties of moving through Rough Terrain in your environment of expertise from your Environmental Expertise Perk for 1 minute. -- TRAINING -- ESSENCE INCREASE : Increase your Speed and Smarts Essences by 1. You also receive an Essence increase from your Focus which is detailed below and not included in the role chart ROLE SKILLS : Gain one rank in two skills from the following: Alertness, Culture, Driving, Infiltration, Survival, and Targeting. These skill ranks must be of the Essences taken in your Essence Increase. | Focus: Predator - UrbanSTALK Your Speed Essence increases by 1 at 1st level, and again at 10th level, and the skill point from this improvement must be placed in Finesse or Infiltration. Additionally, any time you are in your environment of expertise (URBAN) , you can not be surprised, and gain an Edge on Infiltration Skill Tests. Languages: English, Spanish, French, Cantonese, Arabic, Cheyenne Health: 3 | Movement: 30 | Toughness: 12| Evasion: 14 | Cleverness: 16 | Willpower: 13 ESSENCES & SKILLS STRENGTH : 2 SPEED : 5 SMARTS : 5/6 SOCIAL : 3 Athletics : - Brawn : - Conditioning : +1 Intimidation : D2 Might : - Acrobatics : - Driving : D2 Finesse : - Infiltration : D4 Initiative : D2 Targeting : D2 Alertness : D4 · Perception (S) Culture : D2 Science : - Survival : D2 Technology : D2 Animal Handling : - Deceptive : - Performance : - Persuasion : D2 Streetwise : D4 EQUIPMENT WEAPONS ARMOR GEAR Might melee & thrown weapons Close combat heavy blade Assault Rifle Tactical Armor (standard) Stuff More Stuff Stuff More Stuff Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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