OneMoreGamer Posted February 4 Clone Share Posted February 4 Thanks for the suggestion that token makers even exist. Now I need not be known as Loxley of the Giant Head. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Aspekt Posted February 4 Clone Share Posted February 4 @RedRajah a "Character Sheets" tab was added! Didn't give me many options beyond just adding that tab. @ResidualRose Go ahead and post resources as needed. I don't have any reservations, just up to any existing MW-specific restrictions. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
8w_gremlin Posted February 4 Clone Share Posted February 4 Um, what about some of us who are not using Myth-weaver sheets, and are using Dnd Beyond sheets? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedRajah Posted February 4 Clone Share Posted February 4 11 minutes ago, Aspekt said: a "Character Sheets" tab was added! Didn't give me many options beyond just adding that tab. That's all it needs to do -- gives us another option to place our statblock behind a spoiler so it's not taking up space... :) Like so! [b][url=/sheets/?id=2875046]Tseren[/url][/b] [i]Human (variant Tuigan) Barbarian 2 N[/i] [b]AC[/b] 15 [b]HP[/b] 23 [b]Speed[/b] 30ft [b]Str[/b] 16 (3) [b]Dex[/b] 14 (2) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 8 (-1) [b]Cha[/b] 10 (0) [b]Attacks[/b] [b]Greataxe[/b] +5 1d12+3s [b]Handaxe[/b] +5 1d6+3s [b]Javelin[/b] +5 1d6+3p [b][/b] [b][/b] Great Weapon Master Source: Player's Handbook You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. Class Features As a barbarian, you gain the following class features. Hit Points Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a greataxe or (b) any martial melee weapon (a) two handaxes or (b) any simple weapon An explorer's pack and four javelins Rage (2/day) In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. Unarmored Defense While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. Danger Sense At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. Reckless Attack Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. Tseren Human (variant Tuigan) Barbarian 2 N AC 15 HP 23 Speed 30ft Str 16 (3) Dex 14 (2) Con 14 (2) Wis 12 (1) Int 8 (-1) Cha 10 (0) Attacks Greataxe +5 1d12+3s Handaxe +5 1d6+3s Javelin +5 1d6+3p Great Weapon Master Source: Player's Handbook You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. Class Features As a barbarian, you gain the following class features. Hit Points Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a greataxe or (b) any martial melee weapon (a) two handaxes or (b) any simple weapon An explorer's pack and four javelins Rage (2/day) In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. Unarmored Defense While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. Danger Sense At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. Reckless Attack Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Aspekt Posted February 4 Clone Share Posted February 4 Way cool! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
BigLee Posted February 4 Clone Share Posted February 4 I have a technical question... how do you do dice rolls now? I'd rather learn and practice here than in the middle of a game. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RedRajah Posted February 4 Clone Share Posted February 4 13 minutes ago, BigLee said: I have a technical question... how do you do dice rolls now? I'd rather learn and practice here than in the middle of a game. Make your post first, then there should be the option in the upper right hand corner to make dice rolls. Name xDiceName xDiceResult xDiceString xDiceRolls This is a test roll to hit 11 1d20+6 5 Link to comment Share on other sites More sharing options...
ResidualRose Posted February 4 Clone Share Posted February 4 Gone are the days of simple [roll][/roll] tags…may they RIP… Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
BigLee Posted February 4 Clone Share Posted February 4 Dang! That's one of the few things I remembered from the old MW. :/ Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
ResidualRose Posted February 4 Clone Share Posted February 4 https://rolladvantage.com/tokenstamp/ Token Stamp! Make your own custom tokens/bordered portraits, nice and easy like! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Coruja Posted February 5 Clone Share Posted February 5 3 hours ago, BigLee said: I have a technical question... how do you do dice rolls now? I'd rather learn and practice here than in the middle of a game. Here! https://www.myth-weavers.com/index.php?/articles.html/articles/dice-tower-r10/ Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
BigLee Posted February 5 Clone Share Posted February 5 Thank you @Coruja. I realized after I posted that there were most likely some instructions somewhere. I'm going to see if I can get caught up on those this week. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Coruja Posted February 10 Clone Share Posted February 10 I would like to say I loved the new organization of the game. It must have been hard work, but it paid off. Congratulations to you guys. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Aspekt Posted February 10 Clone Share Posted February 10 Pretty easy on my side, the "move" button was helpful for putting things in the right places. If anything, say thanks to @Eric for his work maintaining the site so it works exactly as expected! (SA's usually only hear feedback when things are broken, thanks for things working exactly as intended!) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eric Posted February 10 Clone Share Posted February 10 On 2/4/2024 at 6:11 PM, ResidualRose said: Gone are the days of simple [roll][/roll] tags…may they RIP… Since I saw this while following Aspekt's mention, allow me to draw your attention to inline dice: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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