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Chapter Eight: Castle in the Clouds


codexgigas

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Linaras, 30th of Gildember, Evening

Moon Magic

White Robes receive a +1 bonus to spell attack rolls and spell save DCs.
Black Robes receive a -1 penalty to spell attack rolls and spell save DCs.


Solinari (17)--High Sanction, 8 days to Waning
Lunitari (17)--Waning, 2 days to Waning
Nuitari (4)--Low Sanction, 1 day to Waxing


image.png.aeb4bc4dc3fc593a64fbcd6e6460f145.pngIt is an easy enough journey from Talis' hunting lodge to Walmish. Walmish, like many of the mountain villages of Lemish, is a small collection of wood and plaster houses. It huddles on the western side of the Garnet Range, an outpost of its chaotic country of monsters and bandits on the borders of the orderly Solamnic Empire. Were Aubryn to openly display her Solamnic uniform, the villagers would undoubtedly turn on her. Memories are still sore from Lemish's defeat at the hands of Solamnia during Ankhar's War.

The village has a few dozen houses and a small square, with buildings that include a tavern, a stable, and a shrine. In contrast to this rustic burg stands a mighty ice castle half hidden in a fog-shrouded ravine: walls stand forty feet high, huge narrow towers loom upward—one of blue ice, one crumbling—and all of it is built to a scale for ogres. Wisps of fog hide much of the castle’s detail, but you see two statues standing just before the enormous gate.

Walmish is built around a central square, which contains the village's well. You see a small temple, an inn, and a large stable. Knowing the proclivities of Lemish, it is likely that the temple is dedicated to Hiddukel, the Prince of Lies, although there is a small chance it may contain altars to Chislev, the Wild Mother, or Reorx, the World Smith.


Tabletop

You are in Area 1.

Map

image.png.2b3c3c522b62c3f2c6ad024b7d51573b.png

 
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tumblr_pai35mapsx1s1nfszo1_1280.jpgAubryn Grace

AC: 21 | Hit Points: 88/105 | Passive Perception: 14 | Init: +0

Second Wind: 1/1 | Action Surge: 1/1 | Unwavering Mark: 5/5 | Precise Strike: 3/4 | Rallying Command: 3/4 | Warding Maneuver: 4/4

Skills | Saves | Features


Aubryn takes the time to dirty her enchanted shield so it has a bit less glimmer hiding the Solomnic symbols with a layer of muck. She hates to have her armor dirty and not in perfect working order, but knows it's not normal times. Right now their options are limited. Shaking her head the knight murmurs, "Pilgrims in an unholy land. Someone else should do the talking if we are confronted. I will not lie, but do not force anyone else down my path. Let's figure out how we get to the castle and Reznir. If we can take the treasure and keep it from the Dark Queen, all the better."

She tries hard not to glower at those around her certain they are judging her.

Tabletop

 

 

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 Cole Agdon - Half-elf Ranger 8 sheet appspacer.png


AC: 17 | HP: 79/79 | Initiative: +6 | Passive Perception: 19 | Darkvision: 90' | Features


Cole needs no such precautions. He normally looks like simple farmer out hunting for the day, so now he looks like a simple farmer who joined the cult. There is no reason to explore the town when the castle is right in front of us, so he moves towards the castle in as direct a manner as possible, summoning all the confidence of an actual cultist here for legitimate reasons.

"Let's ignore the town and go straight to the castle. It's too bad you won't lie Aubryn. I bet you'd be good at it if you wanted to. You have a skill with people."

He laments his own inability to be anything other than direct.

Mechanics

Main Hand: Bow
Off Hand: Empty


Reaction: none

Action: Insight
Bonus Action: Your bonus action goes here
Move: move back
Manipulate: Your object interaction goes here

     
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spacer.png

AC: 15 | HP: 54/54
Str -1 | Dex +1 | Con +3 | Int +7 | Wis +2 | Cha +0

Callista Ambers

Abilities: Transmute Spell (2/2), Spell Sniper | Ring of Spell Storing, Wand of Binding (7/7), Staff of Defense (9/10)

Spells; DC: 16. Attack +8. Spells Prepared 13 | Cantrips: Prestidigitation, Toll the Dead, Fire Bolt, Create Bonfire, Mage Hand, Mending, Eldritch Blast

Level 1 [▣ ▣ ▣ ▣]
Magic Missile, Burning Hands

Level 2 [▣ ▣ ▢]
Scorching Ray, Earthern Grasp, Crown of Madness

Level 3 [▣ ▣ ▢]
Animate Dead, Fireball, Slow, Counterspell, Summon Shadowspawn

Level 4 [▣ ▣]
Blight, Wall of Fire, Conjure Minor Elementals


"Sometimes, a lie is a blessing.. I don't disagree though, I don't see any need to show up at the town."

Callista, at least, wholly looks the part.

 

 

 

 

 

 

 

Mechanics

 

Attacks Actions
Attack Target To-Hit Damage Effects
         
         
         
         
         
 

spacer.png spacer.png spacer.png  

Zombie A

HP: 30
AC: 8
Attack: +7
Damage:
1d6+1

Zombie B

HP: 30
AC: 8
Attack: +7
Damage:
1d6+1

Zombie C

HP: 30
AC: 8
Attack: +7
Damage:
1d6+1

 

 

 

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image.jpegNiles Gilderbrandt

Level 8 Arcane Mystic (Character Sheet)

AC: 16 | HP: 59 | Spell Save DC: 16 | Spell Slots: 1st Level: 3 of 4 | 2nd Level: 3 of 3 | 3rd Level: 3 of 3 | 4th Level: 2 of 2

Spell Attack Bonus: +8 | Bonus Spells Available: Hex: Yes | Invisibility: Yes | Misty Step: Yes | Ray of Sickness: Yes

Initiative: +3   Passive Perception: 14 | Channel Divinity: Yes

 

Niles actually wanted to go to the town but knew the others were right. He wanted nothing more than to take a bath for the first time in gods only know how long. Niles considered himself a fairly dapper gnome-about-town and though he wasn't overly social, did like to get out and rub elbows with others every so often, something he'd not done in quite some time having been a prisoner of the cultists until not so long ago. Another thing he longed for was a good meal, something well prepared with quality meats and fresh vegetables. He was fairly certain his clothes would be ok. He'd been wallowing in the muck in the cell for a while now so he wasn't sure if he might appear too filthy or if that was his own prejudices of not having regularly laundered clothing. His normally bright colors were muted by the grime from the cell. "I can't tell... am I too filthy or perhaps the quality of my garments still showing through?" He asked the others.

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image.png.4e5d5a99c665d79a45fd0cf2a3559d5e.pngAlura Sajon LG Human Wizard [8]
HP 45 | AC 13/16 | Init +3 | Perception 19 | Investigation 23

Alura was dressed in the black robes and mask she had kept from some time ago. She stopped to contemplate their next move. Walking through town would only open them up to encounters that could delay their goal. She didn't think that they would be discovered as enemies, just encounter unnecessary questions and chit chat to eat up their precious time. "I agree. Let move around this town. Someone want to scout out a path for us? I could call up some familiars to scout for us if you all think we have the time to wait for me to cast that spell?"

 

OoC

I know there has been talk of a long rest and staying at an inn. That could be fine, but I could also cast Flock of Familiars and have them scout out a path to the castle if you all like? Maybe we can find a place to hide in the castle?

 

Edited by rauhric (see edit history)
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Linaras, 30th of Gildember, Evening

Moon Magic

White Robes receive a +1 bonus to spell attack rolls and spell save DCs.
Black Robes receive a -1 penalty to spell attack rolls and spell save DCs.


Solinari (17)--High Sanction, 8 days to Waning
Lunitari (17)--Waning, 2 days to Waning
Nuitari (4)--Low Sanction, 1 day to Waxing


image.png.20fd89b19cf07e50cf5cb73a9867c204.pngA yellow tankard hangs over the door of this rustic tavern. Inside, though, the place is short on cheer. All conversation stops and all eyes turn in your direction. A tall, heavyset man with enormous muttonchop sideburns steps forward and asks, “What can I get you travelers?” The man, presumably the innkeeper, is strangely taciturn for someone in his profession. With an unusual amount of prodding, you learn that you can order a plate of sausage and stewed cabbage with black bread for four copper pieces, a mug of beer for three copper pieces, or a mug of strong mead for one silver piece. There are no other items on the menu. From the glances you get at other patrons' plates, the food doesn't look particularly appetizing.

No one else in the inn is wearing a cult uniform, but everyone eyes your disguises carefully. It's as if they're waiting for you to say something.


Tabletop

You are in Area 2.

Map

image.png.2b3c3c522b62c3f2c6ad024b7d51573b.png

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tumblr_pai35mapsx1s1nfszo1_1280.jpgAubryn Grace

AC: 21 | Hit Points: 88/105 | Passive Perception: 14 | Init: +0

Second Wind: 1/1 | Action Surge: 1/1 | Unwavering Mark: 5/5 | Precise Strike: 3/4 | Rallying Command: 3/4 | Warding Maneuver: 4/4

Skills | Saves | Features


Aubryn never liked these cultist disguises. While they were effective, it felt deceptive to her and against the Measure. Seeing the terse innkeeper, Aubryn says, "Do you have rooms available? We have traveled far to get here and could use a rest."

Tabletop

 

 

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 Cole Agdon - Half-elf Ranger 8 sheet appspacer.png


AC: 17 | HP: 79/79 | Initiative: +6 | Passive Perception: 19 | Darkvision: 90' | Features


Cole keeps his bow slung over his shoulder so as not to look threatening. He is concerned about this ice reception we are receiving. Have the cultists haired these people? He wants to know, but it's not worth blowing our cover in case one of them is a spy for the dragons. He keeps up the act, which should be pretty easy since we are supposed to be new recruits. But mostly he looks around the room to determine if any of these people are threats or spies.

"We don't want trouble. Just rooms for the night."

Mechanics

Main Hand: Bow
Off Hand: Empty


Reaction: none

Action: Insight
Bonus Action: none
Move: none
Manipulate: none

     
Name
Insight
18
1d20+5 13
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image.png.4e5d5a99c665d79a45fd0cf2a3559d5e.pngAlura Sajon LG Human Wizard [8]
HP 45 | AC 13/16 | Init +3 | Perception 19 | Investigation 23

Alura, dressed in the black robes and mask, takes a seat at the table and begins performing some hand gestures on the table. She mutters some words to herself in the arcane tongue and produces a copper coin from her purse. She assumes the mask was enough to muffle her words to hide her spell incantation from the general public. Removing her mask she says, "Drinks. For all of us." She tosses him some silver coins, including the copper she used for her spell.

 

OoC

She is casting Detect Thoughts, and the copper coin was the material component. She is trying to hide her hand gestures and muffle her voice enough to hide her spell from those watching her. She has a 19 in Portent to use with Deception +1 to hide her spellcraft. Is that ok?

 

Edited by rauhric (see edit history)
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Linaras, 30th of Gildember, Evening

Moon Magic

White Robes receive a +1 bonus to spell attack rolls and spell save DCs.
Black Robes receive a -1 penalty to spell attack rolls and spell save DCs.


Solinari (17)--High Sanction, 8 days to Waning
Lunitari (17)--Waning, 2 days to Waning
Nuitari (4)--Low Sanction, 1 day to Waxing


image.png.20fd89b19cf07e50cf5cb73a9867c204.pngThe innkeeper's expression becomes even more suspicious when you ask about rooms. "We don't have a lot of rooms. This is a small town, and Lord Marsten likes us to keep rooms available for himself and his... friends," he says. He looks at you expectantly, as if waiting for you to say some sort of phrase. "Where did you say you came from?" he asks.

He takes Alura's coins and passes them to a waitress, who quickly returns with an assortment of mugs, all filled with beer. When he touches Alura's copper piece, the wizard is able to hear his surface thoughts. Rezmir said there were reinforcements coming, but she also said she was being followed. Which group is this?


Tabletop

You are in Area 2.

Map

image.png.2b3c3c522b62c3f2c6ad024b7d51573b.png

Edited by codexgigas (see edit history)
Name
Perception
14
1d20+2 12
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image.png.4e5d5a99c665d79a45fd0cf2a3559d5e.pngAlura Sajon LG Human Wizard [8]
HP 45 | AC 13/16 | Init +3 | Perception 19 | Investigation 23

Alura falls back on her life of privilege and speaks with the authority of someone who is use to giving orders and not engaging in pleasantries with the help. "We are reinforcements. Those drinks, now, if you please."

 

OoC

I am invoking her social upbringing background as a woman of privilege who is pushy with the help to keep them in their place. It is not intimidation, just standard wealthy bitchiness with a fake insincere smile.

 

Edited by rauhric (see edit history)
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tumblr_pai35mapsx1s1nfszo1_1280.jpgAubryn Grace

AC: 21 | Hit Points: 88/105 | Passive Perception: 14 | Init: +0

Second Wind: 1/1 | Action Surge: 1/1 | Unwavering Mark: 5/5 | Precise Strike: 3/4 | Rallying Command: 3/4 | Warding Maneuver: 4/4

Skills | Saves | Features


Aubryn grabs a mug and raises it slightly saying, "'Takhisis, our Mother and our Strength.'"

She pretends to drink the beer, not trusting that someone isn't "topping off" the barrels with urine. Although the knight was only saying a password and not a lie, it didn't make her feel any less disgusting.

Tabletop

 

 

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spacer.png

AC: 15 | HP: 54/54
Str -1 | Dex +1 | Con +3 | Int +7 | Wis +2 | Cha +0

Callista Ambers

Abilities: Transmute Spell (2/2), Spell Sniper | Ring of Spell Storing, Wand of Binding (7/7), Staff of Defense (9/10)

Spells; DC: 16. Attack +8. Spells Prepared 13 | Cantrips: Prestidigitation, Toll the Dead, Fire Bolt, Create Bonfire, Mage Hand, Mending, Eldritch Blast

Level 1 [▣ ▣ ▣ ▣]
Magic Missile, Burning Hands

Level 2 [▣ ▣ ▢]
Scorching Ray, Earthern Grasp, Crown of Madness

Level 3 [▣ ▣ ▢]
Animate Dead, Fireball, Slow, Counterspell, Summon Shadowspawn

Level 4 [▣ ▣]
Blight, Wall of Fire, Conjure Minor Elementals


Callista leans in behind Alura "My do you take to this well... I'm so proud to call you a sister."

 

 

 

 

 

 

 

 

Mechanics

 

Attacks Actions
Attack Target To-Hit Damage Effects
         
         
         
         
         
 

spacer.png spacer.png spacer.png  

Zombie A

HP: 30
AC: 8
Attack: +7
Damage:
1d6+1

Zombie B

HP: 30
AC: 8
Attack: +7
Damage:
1d6+1

Zombie C

HP: 30
AC: 8
Attack: +7
Damage:
1d6+1

 

 

 

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image.png.4e5d5a99c665d79a45fd0cf2a3559d5e.pngAlura Sajon LG Human Wizard [8]
HP 45 | AC 13/16 | Init +3 | Perception 19 | Investigation 23

Alura nods to her magical "sister's" statement in a non-verbal acknowledgement. She continues to eye the tavernkeeper in order to maintain her spell. She wants to she who he speaks with and then follow the conversation telepathically.

 

OoC

Not doing anything else other than keeping her Detect Thoughts spell up and running. She is always aware with her passive perception and investigation up too.

 

Edited by rauhric (see edit history)
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