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Chapter Eight: Castle in the Clouds


codexgigas

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image.png.4e5d5a99c665d79a45fd0cf2a3559d5e.pngAlura Sajon LG Human Wizard [8]
HP 45 | AC 13/16 | Init +3 | Perception 19 | Investigation 23

Alura uses her superior skills of perception to examine the totality of the structure and determine the best course to take to go up. She assumes those in command are up high while those they command are down below. "Look for stairs." She walks purposely forward looking for a passageway up.

 

OoC

Passive Perception 19 to try and determine the best route to go up. She is walking across the courtyard headed towards the stairs. Granted she doesn't know there are stairs that way but she is smart enough to determine that there must be based on the general design of this flying base.

 

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Palast, 31st of Gildember, Morning

Moon Magic

White Robes receive a +1 bonus to spell attack rolls and spell save DCs.

Solinari (17+1)--High Sanction, 7 days to Waning
Lunitari (17+1)--Waning, 1 days to Waning
Nuitari (5)--Waxing, 2 days to High Sanction


image.png.aeb4bc4dc3fc593a64fbcd6e6460f145.pngAlura walks around the courtyard, passively looking for a stairway leading into the upper courtyard. Even with her keen sight, she is unable to find anything.

Cole and Aubryn stop a cultist. He is a middle-aged human man. He overhears Alura's comment about finding stairs and shakes his head. "You don't want to go upstairs. That's where Blagothkus and the non-believers dwell. They control the Wind Captain's Chair, but Glazhael the Cloudchaser guards the Wings of Stone below. We're paying Blagothkus tribute to direct the citadel, but that's only until we can oust him and his ogres. They have no gratitude to the Dark Queen, even though she created their race." The cultist shakes his head. "If Rezmir ordered you to report to her, you don't want to keep her waiting. I can show you to her chambers." The cultist leads you into the largest of the buildings around the edge of the courtyard and shows you inside. He leaves you outside the door to Rezmir's chambers. The door is locked, but you hear voices speaking inside.


Tabletop

You are outside Area 11.

No one in the party has a passive perception high enough to find a hidden stairway. I will need Perception checks if you want to search for stairs.

Map

image.png.53f5e6542d89e735ef00ffb2c0981c53.png

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 Cole Agdon - Half-elf Ranger 8 sheet appspacer.png


AC: 17 | HP: 79/79 | Initiative: +6 | Passive Perception: 18 | Darkvision: 90' | Features


Cole listens as the middle-aged human cultist offers to take them to Rezmir's chambers. He thinks we need to keep our identities secret for a little longer until we can figure out how to best play the ogres and the cultists against each other.

He whispers to Aubryn,

"We might not want to meet Rezmir yet. I'd rather we figure out the tensions and alliances here before we make a move. Maybe we can come up with a better story, but I don't know who to say sent us."

 

Mechanics

Main Hand: Bow
Off Hand: Empty


Reaction: none

Action: Insight
Bonus Action: none
Move: none
Manipulate: none

     
Edited by BobtheWizard (see edit history)
Name
Perception
10
1d20+8 2
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tumblr_pai35mapsx1s1nfszo1_1280.jpgAubryn Grace

AC: 21 | Hit Points: 105/105 | Passive Perception: 14 | Init: +0

Second Wind: 1/1 | Action Surge: 1/1 | Unwavering Mark: 5/5 | Precise Strike:4/4 | Rallying Command: 4/4 | Warding Maneuver: 4/4

Skills | Saves | Features


Aubryn nods slightly to Cole. She isn't sure she agrees. It seems clear to her what's going on within the castle. It sounds like whoever this Blagothkus is is a hired hand and runs this place with his ogre allies. And they don't like the cultist and the cultist don't like them. Seems like a prime group to get angry with each other.

Still, she trusts her companions and Cole has proven himself more than capable. She says to the cultist, "We don't need a babysitter! Just point the way and we will find Rezmir on our own."

Once they have even modest directions, she will gather the group away from others and says, "What now? Maybe we can pit the ogres against the cultists if they knew of the Dark Queen's planned treachery. If we found such evidence and showed them, they may ally with us to take out the cultists leaving us to take care of Rezmir and gather their treasure. Of course, it is likely that Rezmir would be the one to hold such evidence."

The knight shrugs. She's a farm girl and such sneakiness is beyond her skills.

Tabletop

That's about as grumpy as Aubryn gets!

 

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image.png.4e5d5a99c665d79a45fd0cf2a3559d5e.pngAlura Sajon LG Human Wizard [8]
HP 45 | AC 13/16 | Init +3 | Perception 19 | Investigation 23

Alura nods to her knightly companion's suggestion. "Let go get some allies." She walks purposely forward looking for a passageway up.

 

OoC

Rolling for Active Perception. That is just embarrassing.

 

Edited by rauhric (see edit history)
Name
Active Perception
5
1d20+4 1
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 Cole Agdon - Half-elf Ranger 8 sheet appspacer.png


AC: 17 | HP: 79/79 | Initiative: +6 | Passive Perception: 19 | Darkvision: 90' | Features


Cole stops Alura and suggests we instead confront Rezmir first.

"This may be our best chance to take out Rezmir, which is probably the most important thing we can do to help our cause. It will be dangerous, but let's take the opportunity we've been given. If they are going to walk us right to him, let's make the best of it."

He prepares to go into the leader's chamber.

Mechanics

Main Hand: Bow
Off Hand: Empty


Reaction: none

Action: none
Bonus Action: none
Move: none
Manipulate: none

     
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tumblr_pai35mapsx1s1nfszo1_1280.jpgAubryn Grace

AC: 21 | Hit Points: 105/105 | Passive Perception: 14 | Init: +0

Second Wind: 1/1 | Action Surge: 1/1 | Unwavering Mark: 5/5 | Precise Strike:4/4 | Rallying Command: 4/4 | Warding Maneuver: 4/4

Skills | Saves | Features


Aubryn says, "I'm afraid I agree with Cole. The ogres are an unknown and we know we need to stop Rezmir. I would like to head there first and then figure out next steps."

Tabletop

 

 

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image.jpegNiles Gilderbrandt

Level 8 Arcane Mystic (Character Sheet)

AC: 16 | HP: 59 | Spell Save DC: 16 | Spell Slots: 1st Level: 3 of 4 | 2nd Level: 3 of 3 | 3rd Level: 3 of 3 | 4th Level: 2 of 2

Spell Attack Bonus: +8 | Bonus Spells Available: Hex: Yes | Invisibility: Yes | Misty Step: Yes | Ray of Sickness: Yes

Initiative: +3   Passive Perception: 14 | Channel Divinity: Yes

 

"This, I believe, is sound." The resident gnome agrees.

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Palast, 31st of Gildember, Morning

Moon Magic

White Robes receive a +1 bonus to spell attack rolls and spell save DCs.

Solinari (17+1)--High Sanction, 7 days to Waning
Lunitari (17+1)--Waning, 1 days to Waning
Nuitari (5)--Waxing, 2 days to High Sanction


image.png.aeb4bc4dc3fc593a64fbcd6e6460f145.pngThe door to Rezmir's chamber is locked. Pressing your ear against the wood, you can make out a rough, strangely sibilant voice speaking. "Blagothkus is becoming a problem. He forgets his place and fancies himself the master of this citadel. Something needs to be done about him..." The voice continues speaking, but the speaker must have moved away from the door. The words become harder to distinguish.


Tabletop

You are outside Area 11.

No one in the party has a passive perception high enough to find a hidden stairway. I will need Perception checks if you want to search for stairs.

Map

image.png.53f5e6542d89e735ef00ffb2c0981c53.png

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 Cole Agdon - Half-elf Ranger 8 sheet appspacer.png


AC: 17 | HP: 79/79 | Initiative: +6 | Passive Perception: 19 | Darkvision: 90' | Features


Cole looks into the antechamber to the north and listens to the door to the east (13). He then knocks on the door to Rezmir's room as if he were a new recruit sent to check in with Rezmir.

He steps back to let Aubryn be at the front.

"As soon as they open the door, push your way in. We need to kill everyone inside quickly. I will mask the noise."

He prepares to cast silence in the room as soon as the door is opened.

Mechanics

Main Hand: Bow
Off Hand: Empty


Reaction: none

Action: ready silence as soon as the door begins to open, to cast when Aubryn goes in, centered on middle of room.
Bonus Action: none
Move: none
Manipulate: none

     
Edited by BobtheWizard (see edit history)
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image.png.4e5d5a99c665d79a45fd0cf2a3559d5e.pngAlura Sajon LG Human Wizard [8]
HP 45 | AC 13/16 | Init +3 | Perception 19 | Investigation 23

Alura moves to the back of the group as Cole mentions masking the noise. She assumes he will use magic and doesn't want to be in the area of the spell's effect. Her spells would be hindered if she could speak the words of power.

 

OoC

Just moving back to a safe distance from Cole's Silence spell.

Holding action to see the combat play out when it gets started. Afterwords she will help out with Mind Sliver: DC 16 Int Save or 2d6 psychic dmg + 1d4 save penalty till the end of the next turn.

 

Edited by rauhric (see edit history)
Name
Mind Sliver psychic damage
9
2d6 5,4
Save Penalty
4
1d4 4
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tumblr_pai35mapsx1s1nfszo1_1280.jpgAubryn Grace

AC: 21 | Hit Points: 105/105 | Passive Perception: 14 | Init: +0

Second Wind: 1/1 | Action Surge: 1/1 | Unwavering Mark: 5/5 | Precise Strike:4/4 | Rallying Command: 4/4 | Warding Maneuver: 4/4

Skills | Saves | Features


Aubryn nods and says, "I am headed right as Rezmir to lock her down. You cannot let anyone through the door. Keep your bow ready. I might be able to get you a shot."

Tabletop

How did I not realize that Aubryn is the only melee character?! THIS should be an interesting fight!

 

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spacer.png

AC: 15 | HP: 54/54
Str -1 | Dex +1 | Con +3 | Int +7 | Wis +2 | Cha +0

Callista Ambers

Abilities: Transmute Spell (2/2), Spell Sniper | Ring of Spell Storing, Wand of Binding (7/7), Staff of Defense (10/10)

Spells; DC: 16. Attack +8. Spells Prepared 13 | Cantrips: Prestidigitation, Toll the Dead, Fire Bolt, Create Bonfire, Mage Hand, Mending, Eldritch Blast

Level 1 [▣ ▣ ▣ ▣]
Magic Missile, Burning Hands

Level 2 [▣ ▣ ▢]
Scorching Ray, Earthern Grasp, Crown of Madness

Level 3 [▣ ▣ ▢]
Animate Dead, Fireball, Slow, Counterspell, Summon Shadowspawn

Level 4 [▣ ▣]
Blight, Wall of Fire, Conjure Minor Elementals


"Do not worry over much about the door. I believe i can keep anyone through..."

 

 

 

 

 

 

 

 

Mechanics

 

Attacks Actions
Attack Target To-Hit Damage Effects
         
         
         
         
         
• Casting: Animate Dead to reestablish control
• Ritual Casting: Alarm

spacer.png spacer.png spacer.png  

Zombie A

HP: 30
AC: 8
Attack: +7
Damage:
1d6+1

Zombie B

HP: 30
AC: 8
Attack: +7
Damage:
1d6+1

Zombie C

HP: 30
AC: 8
Attack: +7
Damage:
1d6+1

 

 

 

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Posted (edited)
Palast, 31st of Gildember, Morning

Moon Magic

White Robes receive a +1 bonus to spell attack rolls and spell save DCs.

Solinari (17+1)--High Sanction, 7 days to Waning
Lunitari (17+1)--Waning, 1 days to Waning
Nuitari (5)--Waxing, 2 days to High Sanction


image.png.b6125c5dcea5035ffb3d806870645fa5.pngAs Aubryn knocks, she hears the voice stop speaking. The lock clicks. "Come in," the voice hisses. "This had better be important."

The knight kicks the door open, and Cole quickly casts his silence spell, covering the near half of the large room. Inside you see two drakes and a female half-dragon. The half-dragon begins to shout, but her words are lost in Cole's spell. Callista peers around Cole and casts her fireball spell, which explodes at the back of the room. Fire races toward the door, almost singeing Aubryn. However, Callista placed her spell well, and the flames stop just before the leave Rezmir's chamber.


Tabletop

You are outside Area 11. We are in combat.

Cole's and Callista's readied actions resolve before the combat round begins. @NeopopulasPlease roll your fireball damage. Rezmir makes her save, but both drakes fail.

Only Niles beats the enemy initiative. @Papa Bear is up.

Roll20 Link

Map

image.png.53f5e6542d89e735ef00ffb2c0981c53.png

 

Edited by codexgigas (see edit history)
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image.jpegNiles Gilderbrandt

Level 8 Arcane Mystic (Character Sheet)

AC: 16 | HP: 59 | Spell Save DC: 16 | Spell Slots: 1st Level: 4 of 4 | 2nd Level: 3 of 3 | 3rd Level: 2 of 3 | 4th Level: 2 of 2

Spell Attack Bonus: +8 | Bonus Spells Available: Hex: Yes | Invisibility: no| Misty Step: Yes | Ray of Sickness: Yes

Initiative: +3   Passive Perception: 14 | Channel Divinity: Yes

 

As the voice from inside responds, Niles turns invisible. Looking into the room he casts Spiritual Weapon and directs it to attack Rezmir. He was prepared for some grand fight against half an army and is relieved to see there are only three enemies at this time, but is nervous about what Rezmir and those drakes can do. He's happy he chose to go into the room invisible and hopes the draconic eyes are not gifted with some kind of true sight that would reveal his presence.

 


 

OOC: Upcasting Spiritual Weapon with a 3rd level spell as a Bonus Action and casting Invisibility with my Action using his Shadow Touched Feat.

Name
Spiritual Weapon attack on Rezmir
28
1d20+8 20
CRITICAL Damage
20
4d8+3 1,1,7,8
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