Jump to content

Chapter Eight: Castle in the Clouds


codexgigas

Recommended Posts

image.png.4e5d5a99c665d79a45fd0cf2a3559d5e.pngAlura Sajon LG Human Wizard [8]
HP 45 | AC 13/16 | Init +3 | Perception 19 | Investigation 23

Alura cast Mind Sliver on the dark sorcerer and continues to concentrate on her Mischievous spell. "Call off your guards, Modar. Surrender now."

 

 

OoC

Alura casts Mind Sliver cantrip on Modar as her action:

Mind Sliver requires an Intelligence Saving Throw vs DC 16 or target takes 2d6 psychic damage and 1d4 penalty on next save before the end of the next turn.

She will also continue to concentrate on Nathair's Mischief, which does the following this round:

[1] The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom Saving Throw vs DC 16 or become charmed by you until the start of your next turn.

If he fails his Mind Sliver save then he takes a -4 on Wisdom save vs Nathair's Mischief

Since I rolled Persuasion last time I will also include that this time.


Nathair's Mischief
Source: Fizban's Treasury of Dragons

2nd-level Illusion

Casting Time: 1 Action
Range: 60ft
Components: S, M (a piece of crust from an apple pie)
Duration: Concentration, up to 1 minute

You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

1d4

[1] The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.

[2] Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces.

[3] Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.

[4] Drops of molasses appear and hover in the cube, turning it into difficult terrain until the start of your next turn.

 

Edited by rauhric (see edit history)
Name
Nathair's Mischief
1
1d4 1
Mind Sliver DC 16 Int save vs psychic damage
4
2d6 3,1
Mind Sliver Save Penalty
4
1d4 4
Persuasion
20
1d20+1 19
Link to comment
Share on other sites

image.jpegNiles Gilderbrandt

Level 8 Arcane Mystic (Character Sheet)

AC: 16 | HP: 59 | Spell Save DC: 16 | Spell Slots: 1st Level: 4 of 4 | 2nd Level: 2 of 3 | 3rd Level: 2 of 3 | 4th Level: 2 of 2

Spell Attack Bonus: +8 | Bonus Spells Available: Hex: yes | Invisibility: no | Misty Step: Yes | Ray of Sickness: Yes

Initiative: +3   Passive Perception: 14 | Channel Divinity: Yes

 

Niles darts into the room, moving beside Aubren. Targeting the hexed gargoyle opposite him, he lets another fire bolt fly. Then quickly waving his hand, he calls forth his spiritual weapon (using a bonus action) to attack the same gargoyle.

Name
Fire Bolt
14
1d20+7 7
Spiritual Weapon attack
20
1d20+7 13
Spirit Weapon Damage
10
1d8+4 6
Link to comment
Share on other sites

Palast, 31st of Gildember, Morning

Moon Magic

White Robes receive a +1 bonus to spell attack rolls and spell save DCs.

Solinari (17+1)--High Sanction, 7 days to Waning
Lunitari (17+1)--Waning, 1 days to Waning
Nuitari (5)--Waxing, 2 days to High Sanction


image.png.5eb26f8fa794306575e73602f8db0779.pngCallista casts her blight spell. Rath Modar attempts to counterspell it, but fails. Her remaining zombie misses the gargoyle.

Aubryn strikes true as the gargoyle attacks a weaker target. Her next attack reduces the creature to a pile of rubble.

Alura's spell keeps Rath Modar charmed. As she calls for him to surrender, his resolve visibly wavers.

Nile's fire bolt barely hits the gargoyle, singeing it. His spiritual weapon slams into the creature with a wave of force.

Cole takes quick advantage of the wall of fire's disappearance. He fires two arrows at Rath Modar. The first hits the sorcerer in the arm. The second hits a wall of force around Modar and disappears.

Rath Modar shakes his head as Alura attempts to end the fight. "If I do that, your companions will kill me!" he screams. "To the Abyss with you!" He pulls a scroll from a pocket of his robe, speaks the words of enchantment, and steps through a hole in the air which disappears behind him. For a brief second, you see gleaming ice through the hole.

Even with their master gone, the gargoyles continue their attack. The first gargoyle attacks Aubryn but her armor saves her from any damage. The second attacks Cole, who dodges its clumsy attacks. The final gargoyle attacks Alura. Its claws pierce her mage armor spell, dealing 5 points of piercing damage.

Tabletop

You are in Area 12.

Alura needs to make a DC 10 Concentration check.

We are in combat. The full party is up.

Map

image.png.53f5e6542d89e735ef00ffb2c0981c53.png

Roll20 Link

Link to comment
Share on other sites

tumblr_pai35mapsx1s1nfszo1_1280.jpgAubryn Grace

AC: 21 | Hit Points: 102/105 | Passive Perception: 14 | Init: +0

Second Wind: 1/1 | Action Surge: 1/1 | Unwavering Mark: 5/5 | Precise Strike: 2/3 | Commanding Rally: 2/3 | Warding Maneuver: 4/4

Skills | Saves | Features


Aubryn scowls as the sorcerer escapes. She adds, "Nice Try, Alura. Let's finish off these gargoyles and then take a moment to damage this room. If it's a source of power, it would be good to ruin it. What spell was that he cast? Did he go far? Regardless, I don't think it would be a good idea to hang around here any longer than necessary."

As the gargoyle ignores her and goes after the white-robed wizard, the knight's enchanted blade slashes into its back. Invigorated by the need to protect her companion, Aubryn hacks into that same gargoyle twice more.

Tabletop

Aubryn gets another opportunity attack on...gargoyle 3, I think? The one that attacked Alura. It would be tremendously helpful to identify the monsters both on the map and in the responses. It's hard to keep track how damaged each creature is.

  • Opportunity Attack - hits Gargoyle 3 (who attacked Alura) for 9 slashing damage. The gargoyle is marked and has disadvantage against anyone guy Aubryn.

She will continue to attack the one attacking Alura to try to protect the squishy wizard:

  • Attack #1 - hits Gargoyle 3 for another 11 slashing damage
  • Attack #2 - hits Gargoyle 3 for another 13 slashing damage.

I had been forgetting that Aubryn marks someone when she attacks and has the Unwavering mark.

 

Edited by Shadeus (see edit history)
Name
Longsword Opportunity attack vs. Gargoyle 3
27
1d20+9 18
Slashing damage
9
1d8+8 1
Longsword attack #1 vs. Gargoyle 3
25
1d20+9 16
Slashing damage
11
1d8+8 3
Longsword attack #2 vs. Gargoyle 3
24
1d20+9 15
Slashing damage
13
1d8+8 5
Link to comment
Share on other sites

image.png.4e5d5a99c665d79a45fd0cf2a3559d5e.pngAlura Sajon LG Human Wizard [8]
HP 45-5 | AC 13/16 | Init +3 | Perception 19 | Investigation 23

Alura forces her will, and Mage Hand, to push the attacker 5' away from her. "BACK!" She commands the element of fire to blast forth a bolt to launch at the gargoyle as well.

 

 

OoC

Alura had cast Mage Hand at the beginning of this encounter with the dark sorcerer, so she will use her Telekinetic feat ability to shove the gargoyle 5' away from her if it succeeds with a Str save vs DC 16 (bonus action).

Fire Bolt (action).

She lost her Concentration on the spell Nathair's Mischief.

 


 

 

Edited by rauhric (see edit history)
Name
Concentration Save DC 10
9
1d20+1 8
Fire Bolt attack
24
1d20+8 16
Fire Bolt damage
8
2d10 6,2
Link to comment
Share on other sites

spacer.png

AC: 15 | HP: 54/54
Str -1 | Dex +1 | Con +3 | Int +7 | Wis +2 | Cha +0

Callista Ambers

Abilities: Transmute Spell (2/2), Spell Sniper | Ring of Spell Storing, Wand of Binding (7/7), Staff of Defense (8/10)

Spells; DC: 16. Attack +8. Spells Prepared 13 | Cantrips: Prestidigitation, Toll the Dead, Fire Bolt, Create Bonfire, Mage Hand, Mending, Eldritch Blast

Level 1 [▣ ▣ ▣ ▣]
Magic Missile, Burning Hands

Level 2 [▣ ▢ ▢]
Scorching Ray, Earthen Grasp, Crown of Madness

Level 3 [▢ ▢ ▢]
Animate Dead, Fireball, Slow, Counterspell, Summon Shadowspawn

Level 4 []
Blight, Wall of Fire, Conjure Minor Elementals


There is a grumble from Callista as Modar flees, but she is not wholly surprised by it either, just momentarily disappointed. She sees her zombie behind the front line and reminds herself she needs to aquire some longer weapons for them, and slips nimbly back and away from the gargoyle crowding in on her.

"Might as well back out and catch them in the doorway at this point..."

 

 

 

 

 

 


Mechanics

 

Attacks Actions
Attack Target To-Hit Damage Effects
         
         
         
         
         
         
Action: Disengage

 

spacer.png      

Zombie A

HP: 30/30
AC: 8
Attack: +7
Damage:
1d6+1

     

 

 

Link to comment
Share on other sites

image.jpegNiles Gilderbrandt

Level 8 Arcane Mystic (Character Sheet)

AC: 16 | HP: 59 | Spell Save DC: 16 | Spell Slots: 1st Level: 4 of 4 | 2nd Level: 2 of 3 | 3rd Level: 2 of 3 | 4th Level: 2 of 2

Spell Attack Bonus: +8 | Bonus Spells Available: Hex: yes | Invisibility: no | Misty Step: Yes | Ray of Sickness: Yes

Initiative: +3   Passive Perception: 14 | Channel Divinity: Yes

spiritual weapon

Niles repeats his action, launching another fire bolt and directing his spirit weapon to lay on the assault of the Hexed gargoyle.

Name
Fire Bolt Damage from previous round (since it hit)
9
2d10 5,4
Hex Damage from previous round
4
1d6 4
New Fire Bolt Attack
13
1d20+8 5
New Spiritual Weapon Attack
17
1d20+8 9
Spirit Weapon Damage this round
8
1d8+4 4
Link to comment
Share on other sites

Posted (edited)
Palast, 31st of Gildember, Morning

Moon Magic

White Robes receive a +1 bonus to spell attack rolls and spell save DCs.

Solinari (17+1)--High Sanction, 7 days to Waning
Lunitari (17+1)--Waning, 1 days to Waning
Nuitari (5)--Waxing, 2 days to High Sanction


image.png.5eb26f8fa794306575e73602f8db0779.pngAubryn attacks the nearest gargoyle while its guard is down. She follows up with two body blows to the creature, chipping off large blocks of stone.

Alura pushes the gargoyle back five feet. She then hits it with a well-placed fire bolt, shattering it.

Niles fires another fire bolt at the gargoyle near his spiritual weapon. The cantrip misses, but the spiritual weapon strikes from behind while the gargoyle is distracted.

Callista withdraws to a safer location.

Cole takes a step back, getting raked by the gargoyle's claws in the process. He takes 6 points of slashing damage. He fires two arrows at the gargoyle, both of which connect.

The gargoyles continue their mindless assault on you. One manages to slip a claw under Aubryn's guard, dealing 3 points of slashing damage. The other attacks Cole, managing to both bite and claw the half-elf. He takes 4 points of piercing damage and 8 points of slashing damage.

Tabletop

You are in Area 12.

@Papa Bear I rolled your fire bolt damage last round, so I didn't apply your new roll. I did forget about your hex damage, so I went ahead and added that.

We are in combat. The full party is up.

Map

image.png.53f5e6542d89e735ef00ffb2c0981c53.png

Roll20 Link

Edited by codexgigas (see edit history)
Link to comment
Share on other sites

image.png.4e5d5a99c665d79a45fd0cf2a3559d5e.pngAlura Sajon LG Human Wizard [8]
HP 45-5 | AC 13/16 | Init +3 | Perception 19 | Investigation 23

Alura tries to help Cole out with the two on him and forces her will again through her Mage Hand to push the attacker 5' away from him and then shouts "BACK!" again as she commands the element of fire to blast forth a bolt to launch at that same gargoyle she tried to push.

 

 

OoC

Alura will continue with her Mage Hand push Fire Bolt combo. This time targeting one of the gargoyles attacking Cole.

Force Push Str save vs DC 16 (bonus action).

Fire Bolt (action).

 


 

 

Edited by rauhric (see edit history)
Name
Fire Bolt
11
1d20+8 3
Link to comment
Share on other sites

spacer.png

AC: 15 | HP: 54/54
Str -1 | Dex +1 | Con +3 | Int +7 | Wis +2 | Cha +0

Callista Ambers

Abilities: Transmute Spell (2/2), Spell Sniper | Ring of Spell Storing, Wand of Binding (7/7), Staff of Defense (8/10)

Spells; DC: 16. Attack +8. Spells Prepared 13 | Cantrips: Prestidigitation, Toll the Dead, Fire Bolt, Create Bonfire, Mage Hand, Mending, Eldritch Blast

Level 1 [▣ ▣ ▣ ▣]
Magic Missile, Burning Hands

Level 2 [▣ ▢ ▢]
Scorching Ray, Earthen Grasp, Crown of Madness

Level 3 [▢ ▢ ▢]
Animate Dead, Fireball, Slow, Counterspell, Summon Shadowspawn

Level 4 []
Blight, Wall of Fire, Conjure Minor Elementals


Callista moves back to the door, spotting the gargoyle through the doorway she preps herself. Raising a hand she releases two twisting, spiraling purple and black bolt through the door to strike the gargoyle

 

 

 

 

 

 

 

 


Mechanics

 

Attacks Actions
Attack Target To-Hit Damage Effects
Eldritch Blast Gargoyle 17 10  
         
         
         
         
         
Action: Casting Eldritch Blast

 

spacer.png      

Zombie A

HP: 30/30
AC: 8
Attack: +7
Damage:
1d6+1

     

 

 

Name
Eldritch Blast Attack
17
1d20+8 9
Eldritch Blast Damage
10
2d10 2,8
Eldritch Blast 2 Attack
23
1d20+8 15
Eldritch Blast 2 Damage
3
1d10 3
Eldritch Blast 1 Damage
3
1d10 3
Link to comment
Share on other sites

image.jpegNiles Gilderbrandt

Level 8 Arcane Mystic (Character Sheet)

AC: 16 | HP: 59 | Spell Save DC: 16 | Spell Slots: 1st Level: 4 of 4 | 2nd Level: 2 of 3 | 3rd Level: 2 of 3 | 4th Level: 2 of 2

Spell Attack Bonus: +8 | Bonus Spells Available: Hex: yes | Invisibility: no | Misty Step: Yes | Ray of Sickness: Yes

Initiative: +3   Passive Perception: 14 | Channel Divinity: Yes

spiritual weapon

Niles doesn't do anything fancy but keeps up with what was almost working.

Name
Fire Bolt
15
1d20+8 7
Spirit Weapon
19
1d20+8 11
Fire Bolt Damage
12; 2
2d10;1d6 [3,9]; [3,9,2]
Spirit Weapon Damage
12
1d8+4 8
Link to comment
Share on other sites

tumblr_pai35mapsx1s1nfszo1_1280.jpgAubryn Grace

AC: 21 | Hit Points: 99/105 | Passive Perception: 14 | Init: +0

Second Wind: 1/1 | Action Surge: 1/1 | Unwavering Mark: 5/5 | Precise Strike: 2/3 | Commanding Rally: 2/3 | Warding Maneuver: 4/4

Skills | Saves | Features


Aubryn keeps pressing the fight to the only gargoyle she can reach looking to put it down and also engage the last one to stop it from attacking Cole.

Tabletop

Aubryn can only reach Gargoyle 4 (I think), so she will attack it...although it looks like Niles is doing just fine on his own!

  • Attack #1 - hits the gargoyle for 14 slashing damage
  • Attack #2 - hits the gargoyle again for 9 slashing damage

If this gargoyle dies, Aubryn has enough movement to make it to the other gargoyle. If this gargoyle dies after her two attacks, she will then just move next to the other gargoyle. Please note that anything she attacks is marked and has disadvantage to attack anyone but her. If she doesn't attack and is just standing next to the gargoyle, then she relies on her Sentinel feat.

 

Edited by Shadeus (see edit history)
Name
Longsword attack #1 vs. Gargoyle 4
24
1d20+9 15
Slashing damage
14
1d8+8 6
Longsword attack #2 vs. Gargoyle 4
16
1d20+9 7
Slashing damage
9
1d8+8 1
Link to comment
Share on other sites

Palast, 31st of Gildember, Morning

Moon Magic

White Robes receive a +1 bonus to spell attack rolls and spell save DCs.

Solinari (17+1)--High Sanction, 7 days to Waning
Lunitari (17+1)--Waning, 1 days to Waning
Nuitari (5)--Waxing, 2 days to High Sanction


image.png.5eb26f8fa794306575e73602f8db0779.pngAlura shoves the gargoyle back with her telekinesis. Her cantrip misses.

Callista fires two eldritch blasts at the gargoyle, both of which hit.

Niles fires a fire bolt at the gargoyle and attacks it with his spiritual weapon. Between the fire and the summoned weapon, the gargoyle falls to the ground and shatters.

Aubryn charges toward the remaining gargoyle, hitting it twice with her sword.

Cole fires a single arrow at the gargoyle, striking a crack that Aubryn's attack created. The arrow wedges itself in the crack, causing the final gargoyle to shatter.

Tabletop

You are in Area 12.

We are out of combat.

Map

image.png.53f5e6542d89e735ef00ffb2c0981c53.png

Roll20 Link

Link to comment
Share on other sites

tumblr_pai35mapsx1s1nfszo1_1280.jpgAubryn Grace

AC: 21 | Hit Points: 99/105 | Passive Perception: 14 | Init: +0

Second Wind: 1/1 | Action Surge: 1/1 | Unwavering Mark: 5/5 | Precise Strike: 2/3 | Commanding Rally: 2/3 | Warding Maneuver: 4/4

Skills | Saves | Features


Aubryn nods satisfied as the last of the gargoyles crumbles to a pile of stones. She looks around the room and says, "If this room represents some source of power, we should deface or destroy it. Then let's quickly loot the room and keep moving. Rath Modar is a bit of an unknown, but we need to stop that treasure from reaching its destination. It seems we need to find a way to head down to the vault 'below our feet,' if one can believe a Knight of the Thorn."

For her part, the knight will help search but keeps an eye on the door.

Tabletop

Help loot the room. She will leave the defacing to the wizards. They probably need to find that stairwell that somehow magically eludes us...but they don't know that. We need someone alive to question to figure out how to get to the vaults.

 

Link to comment
Share on other sites

image.png.4e5d5a99c665d79a45fd0cf2a3559d5e.pngAlura Sajon LG Human Wizard [8]
HP 45-5 | AC 13/16 | Init +3 | Perception 19 | Investigation 23

Alura nods to her companion as she tells them to help loot and destroy the room. She studies the room carefully, investigating any arcane symbols on the walls, floor, and ceiling. She them determines the best way to robe it of its power. No one should be able to use this chamber again after they are done with it.

 

 

OoC

Alura will use her Passive Investigation to help point out where best to loot or destroy. She will be giving her allies the Help Action so they can roll with Advantage.

When it comes to destroying or defacing the arcane symbols of power to robe them of their magic she will use her Fire Bolt or Silver Paladine Dagger she picked up early in this game.

If the the Arcane symbols require something more powerful she will cast Dispel Magic.


 

 

Link to comment
Share on other sites

×
×
  • Create New...