Cointhief Posted February 16 Clone Share Posted February 16 (edited) Sunny Suel Barbarian 1 16.14.16.8.10.10 | init +2 | AC 15 | HP 15/15 | HD 1 Animal Handling +2, Athletics +5, Intimidation +2, Perception +2, Performance +2 Rage: OO Sunny raised a little smirk at the apparatus, thinking it would make a most excellent skullcrusher. As a mild tempest of psychosis washed over her, the Suel stood dumbfounded at the intersection a moment...thoughts of falling stars and intricate conspiracies, connections between things that didn't makes sense racing around upstairs. The Mayor of Greyhawk City was involved with this arcane thing somehow, she knew it. And those damn river halflings of course...always whispering in the wet shadows. But the fact that she couldn't prove it? That made her angry. A little "*gruff*" of annoyance escaped her lips, to her surprise. As the others invested time in studying the device, she gave up thoughts of wielding it and inspected the collapsed tunnel for a consolation prize. First, she thought something interesting might be trapped within the somewhat loose stones. Second, she wanted to find a hand-sized stone she could juggle idly, in an effort to carry her psyche away from the building, irrational paranoia. On some subconscious level at least, she knew when the paranoia became too bad...she tended to lose control. ooc: 6 N, 5 E Edited February 16 by Cointhief (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Investigation SyntaxError: Unknown identifier dd20 1dd20-1 Investigation 11 1d20-1 12 Link to comment Share on other sites More sharing options...
Guest Posted February 16 Clone Share Posted February 16 PC Alatia Carnwheat Human Cleric 1 AC: 15 (scale mail and shield) | HP: 10/10 | Initiative: -1 | Passive Perception: 18 Spell Slots: 1st 2/2 | Spell Attack: +5 | Spell DC: 13 Warding Flare: 3/3 | DM Inspiration: 0/1 Alatia stood up, seeing no sign of footprints in the layer of dust that seemed to cover everything here, and thought that this was a good sign. Noting that Thodin seemed to know the most about this place, she let him take the lead ahead. And not wishing to get left behind, she quickly followed, glancing over the top of the dwarf's head into the corridor northwards. Mechanics Main Hand: Mace Off Hand: Shield Action: - Bonus Action: - Move: Moves E then 3N. Manipulate: - Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Basil_Bottletop Posted February 16 Clone Share Posted February 16 Armando Railwalker Gnomish Warlock AC: 13 (leathers) | HP: 9/9 | Initiative: +2 | Passive Perception: 11 Spell Slots: 1st 1/1 | Spell Attack: +4 | Spell DC: 12 DM Inspiration: 0/1 Armando fidgeted with the forgotten bedroll for a few moments more, but eventually he too agreed that there was no use left in it and dropped it back to the tomb floor. There was a real since of loss too in discarding it like he did, because in the few short moments he'd had between noticing it and the investigation he'd really believed he'd found a new cloak or perhaps something more extravagant. A piece left behind by the last tunnel roamer because they'd found a replacement. Suddenly, Armando realized he'd been left behind while he mourned. He scurried back into place next to the black-haired host of this excursion. By the time the front of the parade made it to the next intersection of tunnels, many of them had scurried off. This time Armando thought to not get his feelings hurt again by simply staying put. He could see both ways to his left and right ended in dead ends and the others would have to return to this place to continue forward. Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted February 16 Author Clone Share Posted February 16 Chapter 1: The Whispering Cairn Part One: A Face in Darkness Allera made a beeline for the strange apparatus, half expecting to see shards of glass on the floor, and she wasn't disappointed. A few shards of an unidentifiable shiny black substance were indeed at the base of the thing. Picking one up, she could attest that whatever this "glass" was, it was as hard as stone and cool to the touch. It was also easy enough to discover that the contraption not only held the big runic symbol at its base but also held numerous runes and glyphs carved into a slot on the inside of the frame, where the "mirrors" glass would have been held. She also knew enough about arcana to know that the symbols were arcane and signified conjuration magic of some sort. Possibly to do with transportation. Turning her focus to the large glyph on the base of the apparatus, she could tell enough that it was not arcane in nature, however it was reminiscent of arcane symbols representing elemental air. Perhaps a seal of some sort. Allera quickly picked up the shards of black "glass" and put them in her pouch, the gnome jeweler in Diamond Lake, Tidwoad she believed his name to be, could perhaps tell them more or maybe her master Allustan knew what they were. Sunny busied herself moving stones around near the collapsed are of the eastern tunnel, looking for anything of note. The collapse was complete and reached from floor to ceiling, with no possible way through here. She looked around for a cause of the cave in but could see no direct sign of anything other than it looked as if the walls buckled at some point and the earth came down with them. She did find a couple of fist sized chunks that might be useful for bashing someone over the head with. Alatia's search of the dust came up fruitless, the dust just did not extend this far into the cairn. Then she spotted it, a faint flickering green light coming from the darkness to the north, it was something that Riffraff, Armando, and Thodin spotted as well, not a constant flicker, but about every twenty seconds or so they would get a green flicker of light. Everyone looked at Thodin, since he was leading them, on how to proceed.... The Whispering Cairn Cairn Hills (About two hours outside of Diamond Lake) 6:14 pm, MoondayMonday the 9th of ReapingJuly, 595 CY Scene Information: Adding the unidentified shards to the Party Loot thread. We are on a map (see Active Map spoiler) please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E). Show Active Maps WHISPERING CAIRN Show Bookkeeping PASSIVE PERCEPTION SCORES Alatia 18 | Riffraff 15 | Armando 13 | Sunny 12 | Thodin 12 | Allera 11 INITIATIVE Not in Use!! MECHANICS Not in Use!! CONDITIONS Alatia Light Spell (49 minutes remaining) Sunny Torch (49 minutes remaining) DESCRIPTIONS Not in Use!! ALATIA CARNWHEAT Hit Points: 10/10 Hit Dice: 1/1 Warding Flare: 3/3 *L Spell Slots: (+5, DC 13) *L 1st Level: 2/2 DM Inspiration: 1/1 Experience Points: 0/300 ALLERA LORABELIS Hit Points: 8/8 Hit Dice: 1/1 Arcane Recovery: 1/1 *L Spell Slots: (+6, DC 14) *L 1st Level: 2/2 DM Inspiration: 1/1 Experience Points: 0/300 ARMANDO RAILWALKER Hit Points: 9/9 (gnome cunning) Hit Dice: 1/1 Pact Magic: (+4, DC 12) *L 1st Level: 1/1 DM Inspiration: 1/1 Experience Points: 0/300 RIFFRAFF Hit Points: 9/9 Hit Dice: 1/1 DM Inspiration: 1/1 Experience Points: 0/300 SUNNY Hit Points: 15/15 Hit Dice: 1/1 Rage: 2/2 *L DM Inspiration: 1/1 Experience Points: 0/300 THODIN EVERSHARP Hit Points: 13/13 (RESIST: poison SAVADV: poisoned) Hit Dice: 1/1 Divine Sense: 3/3 *L Lay on Hands: 5/5 *L DM Inspiration: 1/1 Experience Points: 0/300 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted February 16 Clone Share Posted February 16 PC Thodin Eversharp Dwarven Paladin 1 AC: 18 (chain mail and shield) | HP: 13/13 | Initiative: +0 | Passive Perception: 12 Lay on Hands: 5/5 | Divine Sense: 2/2 | DM Inspiration: 1/1 From his overwatch, Thodin calls over to Allera and Sunny, "Did y'all find anything?" "We've a blinking green light further down the hallway. Probably magical, because that's not too natural down here." The dwarf looks toward his new companions. When they're ready to continue, he proudly takes the lead. Mechanics Main Hand: Empty Off Hand: Shield Action: Perception Bonus Action: -. Move: Lead. 5x N Manipulate: . Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dixi Posted February 16 Clone Share Posted February 16 PC Allera Lorabelis Half-elf Wizard 1 AC: 15 (Mage Armor) | HP: 8/8 | Initiative: +2 | Passive Perception: 11 Spell Slots: 1st 5/5 | Spell Attack: +5 | Spell DC: 13 Arcane Recovery: 1/1 | DM Inspiration: 0/0 "Something, yes," answered Allera Thodin's question. "Not sure anymore that that object was a mirror. It did have a surface... I think. There are a few shards to prove it. But it feels more like a door now. Maybe even between planes." Feeling like she said too much without any solid proof on her hands, Allera stopped talking and tried to free her mind from the scary images the word "planes" conjured. Fortunately, it was easy with a distraction right at hand. "It does blink!" She watched the green light in surprise for a few moments. This time Allera did not rush to the unknown, keeping a couple of paces behind the dwarf. Mechanics Main Hand: Empty Off Hand: Empty Action: Bonus Action: Move: Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted February 18 Clone Share Posted February 18 Sunny Suel Barbarian 1 16.14.16.8.10.10 | init +2 | AC 15 | HP 15/15 | HD 1 Animal Handling +2, Athletics +5, Intimidation +2, Perception +2, Performance +2 Rage: OO "Not dwarven made...dwarven tunnels never collapse. Except on purpose." she stated matter-of-factly, taking her drinking buddies boasts as hard truth. Then there was a buzz about this mysterious light. Sunny couldn't recall when she had ever seen a blinking light. Perhaps a far off campfire with someone walking in circles around it? A candlelit room with the shutters being opened and closed? A frustrated man continously lighting and relighting a torch in the wind? A star with a bird circling in front? Then there was the fact that is was green. She had seen green flame when copper was removed from its ore with acid. Seen it when those fancy monestary monks with their fancy stained glass lanterns roved about. She imagined she would see green flame if a goblin were lit on fire... In the final analysis, it was quite the puzzle. She squinted in the dark, unable to see the blinking light...but she was certain of one thing: if she did ever see it, she would throw a rock at it. Name xDiceName xDiceResult xDiceString xDiceRolls Ready Throw Rock 21 1d20+5 16 Link to comment Share on other sites More sharing options...
MysteriousMiller Posted February 18 Clone Share Posted February 18 (edited) Riffraff RatfolkAbility Score Increase. Your Dexterity score increases by 2 and your Intelligence score increases by 1, but your Strength score reduces by 2. Age. Ratfolk have shorter lifespans than humans, reaching adulthood at around age 12. They live up to 60 years. Alignment. Ratfolk care more about their close-knit families and acquiring material goods than any lofty ideals. Most tend to be neutral in alignment. Size. Ratfolk are about 3 feet tall and weigh around 40 pounds. Your size is Small. Speed. Your base walking speed is 25 feet. Swim. Ratfolk are capable, if slow, swimmers. You have a swimming speed of 10 feet. Darkvision. Accustomed to living underground and in other dingy places, you have superior vision in dark and dim conditions. To a distance of 60 feet from yourself, you can see in dim light as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Nimbleness. You can move through a hostile creature’s space in combat as long as it is size Medium or larger. Pack Tactics. You have advantage on your attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. Rodent Empathy. You have advantage on Handle Animal checks to influence the behavior of rodents. Languages. You can speak, read, and write Common., ScoundrelSkill Proficiencies: Acrobatics, Sleight of Hand Tool Proficiencies: Gaming Set (Cards), Forgers Kit Languages: none Equipment: A set of common clothes, pouch containing 100 ball bearings, and a pouch containing 10gp Features Urban Explorer You are familiar with the layout and rhythms of towns and cities. When you arrive in a new city, you can quickly locate places to stay, where to buy good quality gear, and other facilities. You can shake off pursuers when you are being chased through the streets or across the rooftops. You have a knack for leading pursuers into a crowded market filled with stalls piled high with breakable merchandise, or down a narrow alley just as a dung cart is coming in the other direction. - Rogue 1 AC: 15 | HP: 9/9 | Init: +3 | PP: 15 Sneak Attack: 1d6 | DM Inspiration: 0 Riffraff peered into the darkness, trying to get a glimpse of whatever was making that glorious green gleam up ahead. He'd never heard of anything natural that glowed in the dark...maybe it was the light reflecting off a huge emerald! But the more he thought about it, the less likely that seemed. If there was a huge emerald, why was it flashing? UNLESS!!! Was someone passing in front of it? Guardians of a fabulous treasure! His imagination started to run away with him. Convinced there must be something waiting for them, he pulled out his sling, readying a stone to attack his unseen foe. 'I'm right behind you" he stage-whispered to the dwarf as he followed a few feet behind. Mechanics Main Hand: Sling Off Hand: Empty Action: Try to make out what light is Bonus Action: none Move: NNNNN Manipulate: prepare sling Edited February 18 by MysteriousMiller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 16 1d20+5 11 Link to comment Share on other sites More sharing options...
bwatford Posted February 18 Author Clone Share Posted February 18 Chapter 1: The Whispering Cairn Part One: A Face in Darkness Once everyone was ready, Thodin led the group forward again..... Hall of Honor The central hallway opens into a large chamber with wings leading to the east and west. Across the chamber to the north yawns a twenty-foot-wide open arch draped from top to bottom in translucent cobwebs. An eerie green light flickers from beyond the webs, casting strange shadows about this room. The place smells of animal spoor and wet fur. To the west, three short stairs lead to a wide marble dais, but the far end of the wing is obscured by darkness. Huge slabs of cracked masonry and irregular piles of scattered debris choke the eastern wing, giving the appearance of complete collapse. The sibilant, almost human whispers present in the passage become a chorus in this massive chamber, eerily echoing off the walls. The Whispering Cairn Cairn Hills (About two hours outside of Diamond Lake) 6:18 pm, MoondayMonday the 9th of ReapingJuly, 595 CY Scene Information: We are on a map (see Active Map spoiler) please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E). Show Active Maps WHISPERING CAIRN Show Bookkeeping PASSIVE PERCEPTION SCORES Alatia 18 | Riffraff 15 | Armando 13 | Sunny 12 | Thodin 12 | Allera 11 INITIATIVE Not in Use!! MECHANICS Not in Use!! CONDITIONS Alatia Light Spell (45 minutes remaining) Sunny Torch (45 minutes remaining) DESCRIPTIONS Not in Use!! ALATIA CARNWHEAT Hit Points: 10/10 Hit Dice: 1/1 Warding Flare: 3/3 *L Spell Slots: (+5, DC 13) *L 1st Level: 2/2 DM Inspiration: 1/1 Experience Points: 0/300 ALLERA LORABELIS Hit Points: 8/8 Hit Dice: 1/1 Arcane Recovery: 1/1 *L Spell Slots: (+6, DC 14) *L 1st Level: 2/2 DM Inspiration: 1/1 Experience Points: 0/300 ARMANDO RAILWALKER Hit Points: 9/9 (gnome cunning) Hit Dice: 1/1 Pact Magic: (+4, DC 12) *L 1st Level: 1/1 DM Inspiration: 1/1 Experience Points: 0/300 RIFFRAFF Hit Points: 9/9 Hit Dice: 1/1 DM Inspiration: 1/1 Experience Points: 0/300 SUNNY Hit Points: 15/15 Hit Dice: 1/1 Rage: 2/2 *L DM Inspiration: 1/1 Experience Points: 0/300 THODIN EVERSHARP Hit Points: 13/13 (RESIST: poison SAVADV: poisoned) Hit Dice: 1/1 Divine Sense: 3/3 *L Lay on Hands: 5/5 *L DM Inspiration: 1/1 Experience Points: 0/300 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted February 18 Clone Share Posted February 18 PC Thodin Eversharp Dwarven Paladin 1 AC: 18 (chain mail and shield) | HP: 13/13 | Initiative: +0 | Passive Perception: 12 Lay on Hands: 5/5 | Divine Sense: 2/2 | DM Inspiration: 1/1 Thodin liked that Sunny, "you're right about that. Dwarven tunnels do not collapse, except on purpose. Heh heh." He leads the troop deeper into the cairn. "Ach. It stinks in here, like an animal den." Thodin dryly coughs reacting to the smell. "Sunny, you want to burn those cobwebs?" He continues forward to stand in the center of the large hall looking for that blinking green light. Mechanics Main Hand: Empty Off Hand: Shield Action: Perception Bonus Action: -. Move: Lead. 4x N Manipulate: . Name xDiceName xDiceResult xDiceString xDiceRolls Perception 19 1d20+2 17 Link to comment Share on other sites More sharing options...
Dixi Posted February 18 Clone Share Posted February 18 PC Allera Lorabelis Half-elf Wizard 1 AC: 15 (Mage Armor) | HP: 8/8 | Initiative: +2 | Passive Perception: 11 Spell Slots: 1st 5/5 | Spell Attack: +5 | Spell DC: 13 Arcane Recovery: 1/1 | DM Inspiration: 0/0 "How strange, all the entrances to the right are blocked, but we are free to walk forward." Allera glanced to the left where darkness was hiding something then looked forward at the eery green light behind the web. "These are not eyes, are they?" She squinted to the left again, then turned to Sunny. "Maybe don't come too close to the webs. If some animal is hiding there..." Allera did not finish but instead waved her hand whispering a few words and leaving at the end a translucent replica of said hand suspended in the air. "We can burn it from the distance." Should Sunny agree to the idea, Allera would move closer to the web with the hand keeping the torch until the hand can put the web to flame. Mechanics Main Hand: Empty Off Hand: Empty Action: Casting Mage Hand that picks up the torch from Sunny. Bonus Action: Move: Within 30 ft range from the web, keeping to the right (east) side. Manipulate: Putting webs to flame. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Guest Posted February 18 Clone Share Posted February 18 PC Alatia Carnwheat Human Cleric 1 AC: 15 (scale mail and shield) | HP: 10/10 | Initiative: -1 | Passive Perception: 18 Spell Slots: 1st 2/2 | Spell Attack: +5 | Spell DC: 13 Warding Flare: 3/3 | DM Inspiration: 0/1 Alatia follows in line until she spots the green flashing light. Pausing for a moment, most likely letting someone else overtake her in the party order, she raises her mace and therefore the divine light. Waving her light from left to right she tries to determine if the green light is being emitted by something, or being reflected back at them. If that fails, Alatia will stands still and try to determine if the green lights are moving of their own accord. Mechanics Main Hand: Mace Off Hand: Shield Action: - Bonus Action: - Move: Moves E then 3N. Manipulate: - Name xDiceName xDiceResult xDiceString xDiceRolls A standard 1d20, if needed. 18 1d20 18 Link to comment Share on other sites More sharing options...
Cointhief Posted February 18 Clone Share Posted February 18 (edited) Sunny Suel Barbarian 1 16.14.16.8.10.10 | init +2 | AC 15 | HP 15/15 | HD 1 Animal Handling +2, Athletics +5, Intimidation +2, Perception +2, Performance +2 Rage: OO "Ah yes...yes, I do. Its time for them to go!" affirming Thodin's strategy and burning the sticky webs to bits. "Can that holy spell brighten up anything? Like this stone? It could run forward faster than I can...heh." draining the last of the wine from the fancy looking bottle. ooc: Propose casting Light on an arrow or rock and shooting/throwing it into the darkness towards blinking green light. Moving north to melee webs with torch. Edited February 18 by Cointhief (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
MysteriousMiller Posted February 18 Clone Share Posted February 18 Riffraff RatfolkAbility Score Increase. Your Dexterity score increases by 2 and your Intelligence score increases by 1, but your Strength score reduces by 2. Age. Ratfolk have shorter lifespans than humans, reaching adulthood at around age 12. They live up to 60 years. Alignment. Ratfolk care more about their close-knit families and acquiring material goods than any lofty ideals. Most tend to be neutral in alignment. Size. Ratfolk are about 3 feet tall and weigh around 40 pounds. Your size is Small. Speed. Your base walking speed is 25 feet. Swim. Ratfolk are capable, if slow, swimmers. You have a swimming speed of 10 feet. Darkvision. Accustomed to living underground and in other dingy places, you have superior vision in dark and dim conditions. To a distance of 60 feet from yourself, you can see in dim light as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Nimbleness. You can move through a hostile creature’s space in combat as long as it is size Medium or larger. Pack Tactics. You have advantage on your attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. Rodent Empathy. You have advantage on Handle Animal checks to influence the behavior of rodents. Languages. You can speak, read, and write Common., ScoundrelSkill Proficiencies: Acrobatics, Sleight of Hand Tool Proficiencies: Gaming Set (Cards), Forgers Kit Languages: none Equipment: A set of common clothes, pouch containing 100 ball bearings, and a pouch containing 10gp Features Urban Explorer You are familiar with the layout and rhythms of towns and cities. When you arrive in a new city, you can quickly locate places to stay, where to buy good quality gear, and other facilities. You can shake off pursuers when you are being chased through the streets or across the rooftops. You have a knack for leading pursuers into a crowded market filled with stalls piled high with breakable merchandise, or down a narrow alley just as a dung cart is coming in the other direction. - Rogue 1 AC: 15 | HP: 9/9 | Init: +3 | PP: 15 Sneak Attack: 1d6 | DM Inspiration: 0 Riffraff nodded as Sunny came up with the idea of lighting up the darkness with a "holy rock". 'If you can light this one up, I'll hurl it as far as I can" he suggested enthusiastically, before stepping forwards to catch up with Thodin. Mechanics Main Hand: Sling Off Hand: Empty Action: offer bullet to Alatia Bonus Action: none Move: N to catch up with Thodin Manipulate: prepare sling Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Basil_Bottletop Posted February 19 Clone Share Posted February 19 Armando Railwalker Gnomish Warlock AC: 13 (leathers) | HP: 9/9 | Initiative: +2 | Passive Perception: 11 Spell Slots: 1st 1/1 | Spell Attack: +4 | Spell DC: 12 DM Inspiration: 0/1 The open chasm was like a grey-tinted sea on a midnight horizon. The gnome followed the others, but his foot steps grew more leery the further they moved toward the curious green light. It reminded him of the fires those on the shore would set ablaze to ward off or warn sailors aboard the ships. He wasn't sure if this was a warning or beacon. It certainly didn't feel like it was meant to draw them in closer. "What if it'sa warnin?" He blurted out, happy that no one saw him flinch at his own echoed voice. "Stay'sa way! Don't get close!" Mechanics Main Hand: Empty Off Hand: Empty Action: Your action goes here. Bonus Action: Your bonus action goes here. Move: Manipulate: Your one free object interaction goes here. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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