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Chapter 1: The Whispering Cairn


bwatford

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Riffraff

 Ratfolk, Scoundrel - Rogue 1image.png.5ef1191979de0d01f9f98f3d1d0feefe.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 9/9 | Init: +3 | PP: 15

Sneak Attack: 1d6 | DM Inspiration: 0


On spotting the magical trap, Riffraff sucked in air between his pointy teeth and tutted. This was beyond his level of expertise. However, when Allera stepped up and removed the glyph he smiled approvingly.

"Mmmmm...very good. Quite the team of tomb raiders we have here" he commented with a chuckle, before pondering the question of how they should proceed. "I'm of the opinion that if it looks like it twists...then twist away..."  he replied, adding "...though if I'm honest brute force is not my strong point...I'm more the squeaky, sneaky type!"

Mechanics

Main Hand:
Off Hand: Empty


Action: Search for traps
Bonus Action: none
Move: none
Manipulate: none

     
Edited by MysteriousMiller (see edit history)
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PC

Thodin Eversharp Dwarven Paladin 1Thodin.png.94f4c89b43ed50684ae363f0c135b859.png


AC: 18 (chain mail and shield) | HP: 13/13 | Initiative: +0 | Passive Perception: 12 
Lay on Hands: 5/5 | Divine Sense: 2/2 | DM Inspiration: 1/1


Thodin shrugs at Riffraff and repeats, "twist first? Alright Alatia, clear the green alcove. I'm going to point the arrow towards it when we're ready."

When Alatia is out of the alcove, Thodin will gradually push the dias to turn toward the green alcove. The dwarf struggles. He puts his back into it and strains. "It's stuck. Anyone want to help?"

Mechanics

Main Hand: empty
Off Hand: Shield


Action: Strength check
Bonus Action: -.
Move: -.
Manipulate: -.

     
Edited by JubalBreakbottle (see edit history)
Name
Strength check
6
1d20+3 3
Strength check
10
1d20+3 7
Strength check
8
1d20+3 5
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PC

Alatia Carnwheat Human Cleric 1 b7f305c560c4add2995ae335bd1cbd2f.jpg


AC: 15 (scale mail and shield) | HP: 10/10 | Initiative: -1 | Passive Perception: 18 
Spell Slots: 1st 1/2 | Spell Attack: +5 | Spell DC: 13
Warding Flare: 3/3 | DM Inspiration: 0/1


Recognising the source of the lantern's light, Alatia tries to remove the stub of the torch from the green lantern.

Noticing that the party is struggling to move the dias she will remain near the green lantern and try and investigate the significance of the 5ft circle on the floor.

Mechanics

Main Hand: Mace
Off Hand: Shield


Action: -
Bonus Action: -
Move: -
Manipulate: -
Reaction: If attacked within 30ft Alatia will use her reaction to cast Warding Flare in order to impose disadvangate on the attack.

     
Name
Invesitage
6
1d20 6
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Armando Railwalker Gnomish Warlockimage.png.3addf472ab702bf61916a9a2a03fa8d7.png


AC: 13 (leathers) | HP: 9/9 | Initiative: +2 | Passive Perception: 11
Spell Slots: 1st 1/1 | Spell Attack: +4 | Spell DC: 12
DM Inspiration: 0/1


 
Impressed with the woman's flourish of magical talent, Armando clicked his tongue. He only knew she was done because she claimed it, and curiosity returned to the gnome's repertoire. He climbed back to the top of the dais and looked around, trying to discern if anything looked different. Seeing nothing, he shrugged and simply took her word for it.
 
Armando pondered Riffraff's self-reflection for a moment. He wasn't sure what type he was nor if he'd ever spent time considering it or if it was important to know. He rubbed his chin in consternation and almost didn't notice the dwarf pushing on the sarcophagus. At the last moment, Armando jumped down off the dais to get out of the way, but then nothing moved or happened. He was relieved he'd avoided being a disruption.
 
Now suddenly separated from the group by a few feet, the chill and ominous aura of the tomb caught Armando by surprise. The others were only a few feet away, but something about the difference in height and only knowing some of them by the echo of their voices from the other side of the sarcophagus made the gnome uneasy.
 
Although she'd proven to have bouts of excitement so far, Sunny was holding a freshly lit torch. The light from it felt like it might offer some safe haven for Armando so he scurried over to stand next to her. Mustering the courage in a fit of jarbled words, he politely asked her if he could be of any assistance, "Wanna me hold that for you? Issa hold it real good, real close."

 

Mechanics

Main Hand: Empty
Off Hand: Empty


Action:
Bonus Action:
Move:
Manipulate:

     
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Riffraff

 Ratfolk, Scoundrel - Rogue 1image.png.5ef1191979de0d01f9f98f3d1d0feefe.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 9/9 | Init: +3 | PP: 15

Sneak Attack: 1d6 | DM Inspiration: 0


With Thodin giving it all he had and seemingly gettingnowhere, Riffraff chuckled and went over to join him

"So the big strong dwarf needs a little more oomph!" he giggled as he put his tools away then leaned his back to the stone and readied himself to push. "3, 2, 1...HEEEEEAAVVVE!!!"  he exclaimed as he pushed with all his might.

As the sarcophagus began to move, he gave a little sqeak of delight. "Never judge a rat by his whiskers! Small, but MIGHTY!!"  he cried

Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Strength check
Bonus Action: none
Move: none
Manipulate: put tools away

     
Edited by MysteriousMiller (see edit history)
Name
Strength check
15
1d20 15
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Sunny Suel Barbarian 1image.png.79a14e4028f6c8fa7eae9968324330f6.png


16.14.16.8.10.10 | init +2 | AC 15 | HP 15/15 | HD 1

Animal Handling +2, Athletics +5, Intimidation +2, Perception +2, Performance +2

Rage: OX


In her mind, the torch started to resemble a slithering worm, the dancing tendrils of flame for Sunny were dancing tentacles from within a nasty, jagged toothed orifice. "Say, you're holding me a bit tight don't you think?" the torch-worm pressed humbly. It made her angry. How dare this little worm criticize her grip...as if torch-worms were experts on opposable thumbs. Scanning the twinkling, starry sky her eyes hunted for the telltale signs of a torch-bird in flight. She had just the snack to offer the Glider of the Void. "Woah woah wait. I don't like that look in your eyes..." it pleaded.

Luckily, before she could climb up on the broken glass shards and razor sharp metal on the ceiling, Armando offered to take over the solemn duty of guarding the thing. "Hey, that'd be great! I'm tired of listening to it." she revealed. "Besides, looks like maybe they could use a hand!"

Overcoming her fear of the death trap on the ceiling, she leaned into the grave with her big blonde frame...


 

Edited by Cointhief (see edit history)
Name
Athletics
20
1d20+5 15
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Armando Railwalker Gnomish Warlockimage.png.3addf472ab702bf61916a9a2a03fa8d7.png


AC: 13 (leathers) | HP: 9/9 | Initiative: +2 | Passive Perception: 11
Spell Slots: 1st 1/1 | Spell Attack: +4 | Spell DC: 12
DM Inspiration: 0/1


 
Even though he was prepared fully for the woman's response, regardless of which way it went- the bedraggled gnome couldn't help but flinch a little when she handed him the lit torch. She'd shown herself to be a formidable wielder of things -perhaps a different image than the one he had of her in few chance fringe encounters in the taverns- and he wasn't sure if she wasn't going to use the torch to pummel him for even asking.
 
With it in his grasp though, his confidence returned and he held the torch high above his head. The taller companions might need the light up there more than he needed the darkness down at their feet. The light also helped him secure away any thoughts of shadowy things lurking about in the corners of his vision. Sunny had mentioned listening to the torch, but all he heard were the fizzles of the flames and wasn't sure what more he was meant to hear from something as destructive and argumentative as fire. It wasn't like the soothing melodies of the water...
 
Almost immediately after setting about putting himself to use as the torch-bearer, he regretted it. Three among them were now wrestling with the sarcophagus on the dais, and all he wanted to do was scurry a safe distance away. But now he was obligated to remain. The double-edged sword Armando regularly danced upon.
 
 

 

Mechanics

Main Hand: Empty
Off Hand: Empty


Action:
Bonus Action:
Move:
Manipulate:

     
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image.jpeg.30077a7bb406753e072efacee7dc0b72.jpeg


Chapter 1: The Whispering Cairn Part One: A Face in Darkness


Allera moved up to the sarcophagus and disrupted the magical runes that enabled the trap to exist, she only hoped that she had done it correctly. Magic to counter magic.

Thodin then tried to grasp the edge of the sarcophagus and turn it, but it failed to budge, he informed the others that it was stuck in place.

Meanwhile Alatia removed the everburning torch from the lantern, which caused the green light cast over the area to fade, replaced by the warm yellow glow of the continual flame that had been placed on the torch.  Knealing down, the cleric examined the circle on the floor, trying to see if it was a separate piece of stone from the floor itself but stonework was not her specialty.  She made a mental note to have Thodin look at it in a bit.

Armando moved back away from the dais and over to Sunny as she offered him the torch as she moved forward to help the dwarf and Riffraff move the sarcophagus.  Stopping only momentarily to wave the gnome closer.  Since she gave him the torch her human eyes could not cut through the darkness well enough to see much around her. On the count of three and with a combined effort the sarcophagus moved into the next position with a click as it settled into the new slot pointing at the yellow lantern.

A great rumbling from somewhere below the chamber can be heard as the circular stone at the end of the yellow tunnel rises eight feet into the air, pushed up by a 5-foot-diameter metal cylinder that seems to arise from the ground itself. Seconds after it comes to a rest, two thin doors slide into the sides of the cylinder, revealing a small empty chamber.
 


The Whispering Cairn
Cairn Hills (About two hours outside of Diamond Lake)
7:14 pm, Moonday the 9th of Reaping, 595 CY



Scene Information:

I have disable the lighting limitations at this time so you can see the room fully.

Notes
We are on a map (see Active Map spoiler) please use directions (N,S,E,W,NE,SE, etc) when moving. (i.e. I move 2 squares N and 4 E).

Show Active Maps


WHISPERING CAIRN


spacer.png

 

Show Bookkeeping

PASSIVE PERCEPTION SCORES

Alatia 18 | Riffraff 15 | Armando 13 | Sunny 12 | Thodin 12 | Allera 11

INITIATIVE

Not in Use!!

MECHANICS

Not in Use!!

CONDITIONS

Alatia
Light Spell (51 minutes remaining)

Sunny
Torch (36 minutes remaining)

DESCRIPTIONS

Not in Use!!

ALATIA CARNWHEAT

Hit Points: 10/10
Hit Dice: 1/1
Warding Flare: 3/3 *L
Spell Slots: (+5, DC 13) *L

  • 1st Level: 1/2

DM Inspiration: 1/1

ALLERA LORABELIS

Hit Points: 8/8
Hit Dice: 1/1
Arcane Recovery: 1/1 *L
Spell Slots: (+6, DC 14) *L

  • 1st Level: 2/2

DM Inspiration: 1/1

ARMANDO RAILWALKER

Hit Points: 9/9 (gnome cunning)
Hit Dice: 1/1
Pact Magic: (+4, DC 12) *L

  • 1st Level: 1/1

DM Inspiration: 1/1

RIFFRAFF

Hit Points: 9/9
Hit Dice: 1/1
DM Inspiration: 1/1

SUNNY

Hit Points: 15/15
Hit Dice: 1/1
Rage: 1/2 *L
DM Inspiration: 1/1

THODIN EVERSHARP

Hit Points: 13/13 (RESIST: poison SAVADV: poisoned)
Hit Dice: 1/1
Divine Sense: 3/3 *L
Lay on Hands: 5/5 *L
DM Inspiration: 1/1

 

 

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PC

Allera Lorabelis   Half-elf Wizard 1 Allera Lorabelis


AC: 15 (Mage Armor) | HP: 8/8 | Initiative: +2 | Passive Perception: 11 
Spell Slots: 1st 5/5 | Spell Attack: +5 | Spell DC: 13
Arcane Recovery: 1/1 | DM Inspiration: 0/0


Allera did not participate in attempts to turn the sarcophagus around but was watching intently the results of said attempts. The results were... interesting if a touch disappointing. Well, at least magic did not kill anyone.

The young wizard made a few steps towards the cylinder. "Is it me or this chamber is truly empty? Can it be because the lamp was not lit?"

There were so many questions and ways to test the strange rotating mechanism! Allera even began to understand (ever so slightly) all those adventurers hunting ancient secrets of magic and treasure.

Mechanics

Main Hand: Empty
Off Hand: Empty


Action:
Bonus Action:
Move:
Manipulate: Your one free object interaction goes here.

     

 

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Riffraff

 Ratfolk, Scoundrel - Rogue 1image.png.5ef1191979de0d01f9f98f3d1d0feefe.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 9/9 | Init: +3 | PP: 15

Sneak Attack: 1d6 | DM Inspiration: 0


Riffraff gave a huge toothy grin as the sarcophagus moved and a cylinder rose up at the end of the yellow tunnel

"Yesss...a treasure chamber!" he exclaimed, but his delight was short lived. "Empty! No, no, no, no, no!!!"  he squealed, before dashing forwards to take a closer look.

Mechanics

Main Hand: thieves tools
Off Hand: Empty


Action: dash
Bonus Action: none
Move: dash over towards the newly revealed cylinder (50')
Manipulate: get tools out

     
Edited by MysteriousMiller (see edit history)
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PC

Thodin Eversharp Dwarven Paladin 1Thodin.png.94f4c89b43ed50684ae363f0c135b859.png


AC: 18 (chain mail & shield) | HP: 13/13 | Initiative: +0 | Passive Perception: 12 
Lay on Hands: 5/5 | Divine Sense: 2/2 | DM Inspiration: 1/1


Thodin shrugged off his inability to move the dias alone. He was certain that it was stuck and he had loosened it. He was pleasantly surprised to see the cylinder emerge from the ground. Intricate stonework to make those movements possible, especially after years without maintenance. He wondered where the cylinder led.

But before he could investigate the stonework of the dias and rising cylinder, Alatia calls Thodin over to the green alcove to examine the stonework on the floor. He troops over near her and gets down on his hands and knees to investigate closely.

Mechanics

Main Hand: empty
Off Hand: Shield


Action: Strength check
Bonus Action: -.
Move: -.
Manipulate: -.

     
Name
Stonecunning
15
1d20+3 12
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PC

Allera Lorabelis   Half-elf Wizard 1 Allera Lorabelis


AC: 15 (Mage Armor) | HP: 8/8 | Initiative: +2 | Passive Perception: 11 
Spell Slots: 1st 5/5 | Spell Attack: +5 | Spell DC: 13
Arcane Recovery: 1/1 | DM Inspiration: 0/0


Allera made another careful step toward the (apparently empty) chamber when Riffraff bravely darted past her. Aaand did not die on the spot. Reassured that the search was not fatal she let her curiosity bring her closer.

"Found anything suspicious? Is it really empty?" Allera studied the chamber too for a few moments before asking the next question. "Do you think we are supposed to put something in it? If so, it can be a number of things. No, more like a countless number of things. Though we can try something simple, like... a coin maybe?"

She fished a golden coin out of the silk purse from the bottom of the backpack and tried to delicately toss it into the chamber without touching the chamber walls.

Mechanics

Main Hand: Empty
Off Hand: Empty


Action:
Bonus Action:
Move:
Manipulate: Your one free object interaction goes here.

     

 

Edited by Dixi (see edit history)
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Riffraff

 Ratfolk, Scoundrel - Rogue 1image.png.5ef1191979de0d01f9f98f3d1d0feefe.png
image.png.30b924e658ca3da1577a1e996d5a58f6.png


AC: 15 | HP: 9/9 | Init: +3 | PP: 15

Sneak Attack: 1d6 | DM Inspiration: 0


Riffraff took out his tools and rushed past Allera. "Hmmmm...what have we got here?" he muttered as he gave the outside and doors of the cylinder the once over. He liked Allera's idea about putting stuff inside, though he worried that it might get trapped or even destroyed! Before he could even speak, she'd thrown in a gold coin...Wow! A whole gold? Remind me to invite her to play cards he thought with a wry grin.

Mechanics

Main Hand: thieves tools
Off Hand: Empty


Action: Investigate cylinder
Bonus Action: none
Move: to the cylinder
Manipulate: none

     
Name
Investigation (cyl)
17
1d20+5 12
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Sunny Suel Barbarian 1image.png.79a14e4028f6c8fa7eae9968324330f6.png


16.14.16.8.10.10 | init +2 | AC 15 | HP 15/15 | HD 1

Animal Handling +2, Athletics +5, Intimidation +2, Perception +2, Performance +2

Rage: OX


Sunny advanced with Riffraff, giving Armando time to catch up with the light. Watching the coin flutter in the torch light triggered was like a drop of oil finally lubing up some rusty gears. Something happened inside the hollow skull Sunny only ever referred to as 'upstairs'...an idea that would change everything.

"It makes sense to me now." she calmly explained. "This stone purse only reveals its treasure to the one with a heart of gold themselves..." turning to the others with a solemn look on her face before nodding once "...me. Don't worry friends, although vanished from sight, you will know I am well by the rhythm of my strike." She clapped a catchy beat eerily similar to one of the bar songs she was singing earlier. "Or, if instead I am betrayed by the stone purse and in peril..." she clapped a single time.

"No, no. Say nothing. Its hard for me to believe myself, but truly it must be so..." she saluted before entering the cylinder, waiting for the party to click another clack of the dead body in the center.


 

Edited by Cointhief (see edit history)
Name
Int
2
1d20-1 3
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PC

Alatia Carnwheat Human Cleric 1 b7f305c560c4add2995ae335bd1cbd2f.jpg


AC: 15 (scale mail and shield) | HP: 10/10 | Initiative: -1 | Passive Perception: 18 
Spell Slots: 1st 1/2 | Spell Attack: +5 | Spell DC: 13
Warding Flare: 3/3 | DM Inspiration: 0/1


With the torch in hand, its continual flame flickering, and her mace in the other, with its divine light shining, she smiles to herself imaging what she must look like.

Her thoughts stop on hearing and then seeing the stone cylinder rise up from the ground. Noticing a similar circle at her feet she takes a step back, just in case she finds herself squashed. "Ooh."

Alatia raises her voice to the group, "So.. shall I put this torch back then? Or maybe put it in the yellow lantern now that somethings happening over there?" She looks around the room feeling slightly confused about the whole thing.

To herself the priestess whispers, I hate puzzles, and walks towards the sarcophagus. With both hands occupied she gestures towards the stone lid with her chin, "Shall we lift this up then?"

Mechanics

Main Hand: Mace
Off Hand: Shield


Action: -
Bonus Action: -
Move: -
Manipulate: -
Reaction: If attacked within 30ft Alatia will use her reaction to cast Warding Flare in order to impose disadvangate on the attack.

     
Edited by FireHound (see edit history)
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