Jump to content

Read Only Game ย ยทย  7 members

Age of Ashes

Chapter 4: Still in the Dark


Eagleheart

Recommended Posts

Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 16(18) | HIT POINTS: 39 | CURRENT: 29 | HERO POINTS: 1

FORTITUDE: +8 | REFLEX: +6 | WILL: +11 | PERCEPTION: +6

FOCUS POINTS: 1 | CURRENT: 1 | SPELL SLOTS:  1st: 4/4 | 2nd: 2/3

ACTIVE EFFECTS: None.

CONDITIONS: None.


With the scene of their recent skirmish settling into a wary silence, Vharag's gaze moved from the recovering Matilde to the remnants of arcane tumult. The scattered notes and symbols scattered around the campsite drew his attention, resonating with his own deep-seated interests in the magical arts, particularly those involving the movement across great distances or planes.

Picking up several sheets, he studied the arcane inscriptions closely. The runes were complex, indicative of sophisticated teleportation spells likely linked to the Alseta gates mentioned in the notes. His fingers traced the lines of energy described on the paper, his mind working furiously to decipher their function and potential.

"Teleportation magic," Vharag muttered, mostly to himself but loud enough for the others to hear. "These symbols... they are part of an intricate network. Elf gates, aiudara —a network of portals, bound by gates and their respective keys. Cunning, indeed..."

Turning to Arionne, who was absorbed in her own examination of the religious symbols and their implications, he added, "These gates—linked to the gods of the elven pantheon, it seems. Each key must resonate with a specific divine aspect or power. It’s an elegant safeguard, ensuring that only those well-versed in both the arcane and the divine can navigate the network." A thick, calloused finger traced the runes contained within the journal, "The combination of divine and arcane... it's a potent mix. If Voz was trying to bypass the need for keys, she was dabbling in something risky. Maybe too risky, considering her apparent abduction."

Verjigorm, languidly stretching on the orc's broad shoulder, hopped to the cavern floor, circling the pool of drying blood. It's slender, purple tongue flicked out of it's toothy maw, lapping at the crimson pool. "Elf blood," it hissed, "tender meat." It's nose wrinkled, it sniffed dismissively at the air, "Ape-men, stink, more. Yes. More." It then paced around the orc's thick legs, before crawling back up to it's perch, it's forelegs folded under it's narrow jaw.

Out of Character

Free Action:

Reaction:


Action 1: Decipher Writing specifically relating to Teleportation, Elf Gates or Aiudara

Action 2:

Action 3:

Name
Decipher Writing (Arcane)
11
1d20+9 2
Link to comment
Share on other sites

image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 3
HP: 36/41 | AC: 20 | Perception: +9 | Fort: +11 | Ref: +9 | Will: +7 | Speed: 25 ft.
Active Conditions: Shield (4) 10/12

Matilde lays her sword down near by, as she lets the others explore the camp. She made to tend to the nasty chop she'd received in the fight. After all, they seemed to have found talk of elves and their gods. Not particularly a subject she was familiar with...or a language she could read. Still, the distraction of listening to the others share what they had found hopefully numbed the ache enough as she tried to strap on some bandages.

Edited by crazncanuck (see edit history)
Name
Treat Wounds, Trained
21
1d20+11 10
Healing
8
2d8 1,7
Link to comment
Share on other sites

Posted (edited)

spacer.pngFollowing the trail left by the struggle, you come into a sprawling cavern with viscous spiderwebs strewn all around. To the north, you see two giant spider-like creatures feeding upon... something, roughly the size and shape of a human. They don't seem to notice you.
 



In the next room (to the east) Baldric is hiding with Renali, who suddenly becomes quite alert. "I hear people coming," she whispers. "It doesn't sound like those mercenaries, I don't think... but I can't be sure."
 

Edited by Eagleheart (see edit history)
Link to comment
Share on other sites

Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 16 (18) | HIT POINTS: 39 | CURRENT: 29 | HERO POINTS: 1

FORTITUDE: +8 | REFLEX: +6 | WILL: +11 | PERCEPTION: +6

FOCUS POINTS: 1 | CURRENT: 1 | SPELL SLOTS:  1st: 4/4 | 2nd: 2/3

ACTIVE EFFECTS: Raise Shield.

CONDITIONS: None.


Vharag swiftly raises his shield, positioning himself defensively as he takes in the scene before him. His keen intellect immediately kicks into action, prompting him to attempt to recall knowledge about the creatures and the grisly sight they are feasting upon. With a cautious yet determined approach, he seeks to glean any information that could aid their group in navigating this perilous situation.

Out of Character

Free Action:

Reaction:


Action 1: Raise Shield

Action 2: Recall Knowledge; Trained in Arcana, Occult, Society (+9); Trained in Nature, Religion (+6)

Action 3: Seek; specifically, what is it eating

Name
Recall Knowledge (Modifiers listed above)
18
1d20 18
Seek (Perception)
12
1d20+6 6
Link to comment
Share on other sites

Posted (edited)

spacer.pngVharag can't tell what (or who) they are eating, but he recognizes the spider-like creatures as tixitogs - they are aberrations who often live among actual spiders. They are intelligent, but they are also ravenous predators... if you approach and disrupt their meal, it's quite likely that they would attack.

Edited by Eagleheart (see edit history)
Link to comment
Share on other sites

spacer.pngBaldric | HP 38/38 | AC 20 | Fort +7 Ref +11 Will +11 | Speed: 30 | Perception: +7
Hero Points: 1/1 | Focus Points: 2/2 | Spellcasting: CantripsDaze
Figment
Read the Air
Shield
Telekinetic Hand

Usable At-Will
| Rank 1Command
Fear (Muse bonus)
Gravitational Pull
Soothe {S}

Spell Slots: 3/3
| Rank 2Dispel Magic {S}
Invisibility

Spell Slots: 2/2
| Spell DC: 19

Conditions: N/A | Effects: N/A

 

Baldric furrows his brow, his usual easy smile currently hidden under a veneer of solemnity. It had already been a dangerous couple of days, and the resident cultists had been none too welcoming. The one bright spot had been the timely offer of aid from Renali, who turned out to be more than she seems.

"Best not to chance it. We should remain hidden and quiet until we can determine if these others with the mercs or against them. If they're victims of circumstance, however, courtesy dictates we abandon personal safety to mount a daring rescue."

His grin threatens to reveal itself, but he holds firm.

"Or, perhaps, it's just more mercenaries. We must wait and listen for more information."

Baldric is urging stealth and pragmatism. If it sounds like someone is in trouble, then he's more likely to rush into danger. For now, maintaining a hidden position is the best strategy. Unsure if I ought to have a perception check rolled here, but I can always add one, or you can roll it if that's more appropriate.

Edited by VennDygrem (see edit history)
Link to comment
Share on other sites

Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (21) | health-normal.svg HP: 44/44 |halloween_outline-23-512.png Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +8 | awareness.svg Perception: +5


Arionne listened to Vharag postulate, curious who this Orc was to be so learned on ancient Elven history. She didn't necessarily agree with everything he had theorized, but idea of it was fascinating, and that was before she saw the... what was it... a House Drake? She was enthralled, staring with rapt attention and barely hearing the rest of the words he said.

"When we make camp tonight, I would ask you of your familiar there, if doing so would not give offense "

She said, her eyes hungry as she stared at the creature.


When she saw the three eyed arachnids, she summoned her power, ruddy scales rising upon her flesh as if they had always been there. She kept low, looking to not attract their attention, but knowing she had no talent for stealth.

 
"If you need a distraction, I can certainly make an entrance."
 
She whispered, looking to Syhlas.
 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1:

Action 2:

Action 3:

ACTIONS
IMPULSES - DC 18, +8
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain

 

Link to comment
Share on other sites

Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 3
HP: 36/41 | AC: 20 | Perc +7 | Fort +9 | Ref +11 | Will +11 | Speed: 30 ft. | Abilities: Deny advantage
Active Conditions:

As soon as they see the two spider-like creatures feasting on something that looks like a human Syhlas prepares himself to attack them. He holds his two blades in each hand and gives his companions a quick look. He nods once at Arionne's suggestion before moving into the cavern as silently as possible trying to avoid touching the spider-web.
 
 
 

OOC

Action 1: Move stealthily to get in position to surprise attack one of the creatures.

Action 2:

Action 3:

 
Name
Stealth
13
1d20+11 2
Hero Point Stealth
13
1d20+11 2
Link to comment
Share on other sites

Posted (edited)

spacer.pngThe air is dusty. Syhlas coughs and stumbles, getting his foot caught in a tangle of webbing, and the tixitogs hiss and turn to attack. One immediately charges in and attacks Syhlas, while the other watches and waits.

Round 1

Tix 1
:OneAction:Stride
:OneAction:Jaws Strike vs Syhlas
:OneAction:Leg Strike vs Syhlas

@TheRaconteur is up.
 

Map

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Initiative (Perception) for Tix 1
21
1d20+9 12
Initiative (Perception) for Tix 2
13
1d20+9 4
Initiative (Perception) for Arionne
15
1d20+5 10
Initiative (Perception) for Matilde
10
1d20+9 1
Initiative (Perception) for Vharag
9
1d20+6 3
Strike 1 vs Syhlas; piercing damage
11; 6
1d20+10;1d12+5 [1]; [1,1]
Strike 2 vs Syhlas; bludgeoning damage
19; 6
1d20+6;1d10+5 [13]; [13,1]
Link to comment
Share on other sites

Arionne Amata - Itinerant Scholarimage.png.6158122ad895e3badf8c1e1661802be9.png

checked-shield.svg AC: (21) | health-normal.svg HP: 44/44 |halloween_outline-23-512.png Fortitude: +11 | sprint.svg Reflex: +8 | calm, peace, yoga, serene, serenity, mind, meditate, meditation, peaceful Will: +8 | awareness.svg Perception: +5


Arionne's reaction was swift. She dashed forward, trying to smash through the webbing to flank the creature that had caught Syhlas. She lashed out with her own weapon, but her feet got caught as well, and her stance was broken.

 

Mechanics

Main Hand: Empty
Off Hand: Empty
Conditions: Channel Elements, Armor in Earth


Action 1: Stride to Flank #1 with Syhlas spacer.png

Action 2-3: Elemental Blasts at #1 with Slashing spacer.png

ACTIONS
IMPULSES - DC 19, +9
  • Channel Elements spacer.png raise aura, can combine with 1 action stance or 1 action elemental blast
  • Base Kinesis spacer.png 30' light bulk, generate, move or suppress
  • Elemental Blasts spacer.png or spacer.png 30' bludgeoning or piercing d8, 60' fire d6
  • Flying Flame spacer.png 30' line of 2d6 fire damage. Basic Reflex
  • Weapon Infusion image.png.4807a787a4171fe706d255ca10a57a7f.png shape blasts into a weapon, add a trait
  • Armor in Earth spacer.png raise AC to 21
  • Burning Jet spacer.png stride 40' and ignore difficult terrain

 

Edited by TheRaconteur (see edit history)
Name
2 - Action - Flanking 2 + Elemental Blast 8 = 10
18; 15
1d20+10;1d8+7 [8]; [8,8]
Hero Point
19; 9
1d20+10;1d8+7 [9]; [9,2]
Link to comment
Share on other sites

Posted (edited)

spacer.pngArionne expects her attack to miss, but momentum does its job and her chain strikes true. Seeing its partner buckle from the heavy blow, the other tixitog jumps in and attacks Arionne.

Round 1 cont'd.

Tix 2
:OneAction:Stride
:TwoActions:Strike x2 vs Arionne

@crazncanuck @Zen Gypsy and @Bearlord are up.
 

Map

(heavily webbed squares are difficult terrain, but it's on me for not mentioning that)

spacer.png

 

Edited by Eagleheart (see edit history)
Name
Strike 1 vs Arionne; piercing damage
17; 9
1d20+10;1d12+5 [7]; [7,4]
Strike 2 vs Arionne; bludgeoning damage
16; 8
1d20+6;1d10+5 [10]; [10,3]
Link to comment
Share on other sites

Rogue1a.jpeg.4698554afb6f993aefb0b1f5fe017d0b.jpegSyhlas Yaeder (Character sheet) Human Rogue 3
HP: 41/41 | AC: 20 | Perc +7 | Fort +9 | Ref +11 | Will +11 | Speed: 30 ft. | Abilities: Deny advantage
Active Conditions:

"This is stickier than Thrune's arse. Not as foul-smelling though." Syhlas curses as he moves into the spiderweb and then he is forced to cough from the dustiness. "Well maybe! Damn!" He curses even louder and the moment of surprise is definitely lost.
 
He parries the attacking tixitog and when Arionne moves in to flank it the swordsman can exploit a few openings in the spider-like creature's defenses. However his attacks are weak and unfocused.
 
"Alright! That was just warming up! You don't want these blades to hit you!" He has no idea if they understand Common but he adds a few ugly grimaces and weird stances to his words and hopes the message goes through.
 
 

OOC

Action 1: Strike with Rapier

Action 2: Strike with Shortsword

Action 3: Demoralize T1

 
Edited by Bearlord (see edit history)
Name
Rapier Strike (vs. Off-Guard)
11; 9
1d20+10;3d6+2 [1]; [1,1,1,5]
Shortsword Strike
12; 13
1d20+6;3d6+2 [6]; [6,4,1,6]
Demoralize Tixitog 1
22
1d20+9 13
Link to comment
Share on other sites

Vharag.jpg.a377ae16c32065385c1aa4e5c41b3749.jpg

Vharag Mor'Guldur, Arcane Shaman

AC: 16(18) | HIT POINTS: 39 | CURRENT: 39 | HERO POINTS: 1 0

FORTITUDE: +8 | REFLEX: +6 | WILL: +11 | PERCEPTION: +6

FOCUS POINTS: 1 | CURRENT: 1 | SPELL SLOTS:  1st: 4/4 | 2nd: 2/3

ACTIVE EFFECTS: None.

CONDITIONS: Immunity (Guidance)


Vharag takes a moment to focus, Verjigorm slithers from his coils, his head snaking forward, long, sinuous tongue tasting the air, thick strands of saliva dripping from it's needle sharp maw. As it hissed the shadows seemed to darken, coalesce, around Vharag's form as he called upon his patron's power. With a low chant that resonates with the deepening shadows shadows, his eyes scan the cave floor, spotting a cluster of scattered bones.

Reaching out with his will, Vharag seizes one of the bones causing it to rise from the cavern floor. The air shivers with energy as , with a sweep of his skull-adorned staff, he hurls the bone with lethal precision towards the tixitog engaged with Syhlas and Arionne. He aims for the creature's central eye, hoping to disrupt its vision and balance, giving his comrades the upper hand in this precarious battle.

Out of Character

Free Action:

Reaction:


Action 1: Cast Guidance on myself.

Action 2 & 3: Cast Telekinetic Projectile (H: 2)

Edited by Zen Gypsy (see edit history)
Name
Spell Attack (Tixitog # 1; +1 Status (Guidance))
14
1d20+11 3
Hero Point Re-roll
15
1d20+11 4
Telekinetic Projectile (Piercing)
8
3d6 2,3,3
Link to comment
Share on other sites

image.jpeg.1bf506b13d468944173e567920351b56.jpegMatilde Canossa (Sheet) Human Cleric 3
HP: 36/41 | AC: 20 | Perception: +9 | Fort: +11 | Ref: +9 | Will: +7 | Speed: 25 ft.
Active Conditions: Shield (4) 10/12

Matilde raises her new blade to get into the thick of the fighting herself, even as she tries to avoid getting caught up in the webs. She could zap the creatures, yes, but she certainly did not feel comfortable with the idea of leaving Arionne out there at the fore alone, and so she came forth to hack at the spiders herself. She throws her whole weight into the thrust, charging home with the weapon almost like a lance, that it takes a lot of work to pull out, such that her second effort to poke at the spiders was very weighted down by the gore she'd drawn...


>Stride 3 N, 1 NE
>Strike vs Tix 1
>Strike 2 vs Tix 1

 

Edited by crazncanuck (see edit history)
Name
Rapier, Piercing
30; 10
1d20+10;2d6+4 [20]; [20,1,5]
Deadly
8
1d8 8
Rapier 2, Piercing
11; 8
1d20+5;2d6+4 [6]; [6,3,1]
Link to comment
Share on other sites

ร—
ร—
  • Create New...